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Kirby617-Vanilla_Extinction-1.0.2 icon

Vanilla Extinction

Play with modding cards to your hearts content because those pesky vanilla cards from act 1 all have been removed from act 1 and moved to act 2.

Date uploaded 4 years ago
Version 1.0.2
Download link Kirby617-Vanilla_Extinction-1.0.2.zip
Downloads 365
Dependency string Kirby617-Vanilla_Extinction-1.0.2

This mod requires the following mods to function

BepInEx-BepInExPack_Inscryption-5.4.1701 icon
BepInEx-BepInExPack_Inscryption

BepInEx pack for Inscryption. Preconfigured and ready to use.

Preferred version: 5.4.1701
API_dev-API-1.12.1 icon
API_dev-API

This plugin is a BepInEx plugin made for Inscryption as an API. It can currently create custom cards and abilities and inject them into the data pool, or modify existing cards in the card pool.

Preferred version: 1.12.1
MADH95Mods-JSONCardLoader-1.7.1 icon
MADH95Mods-JSONCardLoader

This is a BepInEx plugin made for Incryption to create custom cards using JSON files and the API by Cyantist. It can currently parse custom cards and pass them to APIPlugin to load them into the game.

Preferred version: 1.7.1

README

Vanilla_Extinction-1.0.2

Play with modding cards to your hearts content because those pesky vanilla cards from act 1 all have been removed from act 1 and moved to act 2. Special event cards still however remain such as pack rat when full on items and amalgam when full on totems. (and also amalgam when choosing a tribe card for a tribe that has no cards.)

Installation

To install this plugin first you need to install BepInEx as a mod loader for Inscryption. A guide to do this can be found here. Inscryption needs the 86x (32 bit) mono version.

You will also need to install the CardLoaderPlugin To install ExampleMod with just the default example card included "Eight Fucking Bears!" and example modified wolf, you simply need to copy API.dll from releases and the Artwork folder from the source code zip in releases to a Vanilla_Extinction folder inside Inscryption/BepInEx/plugins.

The newly compiled CardLoaderMod.dll should be installed exactly the same way as above.