Decompiled source of Simplified Chinese Language Pack for Mods v1.2.0
SimplifiedChineseLanguagePack.dll
Decompiled 18 hours ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using DiskCardGame; using InscryptionAPI.Localizing; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("SimplifiedChineseLanguagePack")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+c2a2ac0a36543445c577331ad3b360613b1172d8")] [assembly: AssemblyProduct("SimplifiedChineseLanguagePack")] [assembly: AssemblyTitle("SimplifiedChineseLanguagePack")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace SimplifiedChineseLanguagePack; [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("miemiemethod.inscryption.mods_simplified_chinese_language_pack", "SimplifiedChineseLanguagePack", "1.1.0")] public class SimplifiedChineseLanguagePackPlugin : BaseUnityPlugin { public const string GUID = "miemiemethod.inscryption.mods_simplified_chinese_language_pack"; public const string Name = "SimplifiedChineseLanguagePack"; private const string Version = "1.1.0"; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded SimplifiedChineseLanguagePack!"); FixSimplifiedChineseFonts(); APIMod.RegisterTranslations(); AchievementsMod.RegisterTranslations(); GrimoraMod.RegisterTranslations(); MagnificusMod.RegisterTranslations(); } private void FixSimplifiedChineseFonts() { Debug.Log((object)"Fixing Simplified Chinese Fonts"); FontReplacement replacement = Resources.Load<FontReplacement>("data/localization/fontreplacement/DAGGERSQUARE_to_SC-SANS"); FontReplacement replacement2 = Resources.Load<FontReplacement>("data/localization/fontreplacement/MISC3D_to_SC-SCRIPT"); AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Paths.PluginPath, "MiemieMethod-Simplified_Chinese_Language_Pack_for_Mods", "chinese_font")); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"字体AssetBundle加载失败!"); return; } TMP_FontAsset fontAsset = val.LoadAsset<TMP_FontAsset>("assets/textmesh pro/fonts/notosans_sc sdf.asset"); TMP_FontAsset fontAsset2 = val.LoadAsset<TMP_FontAsset>("assets/textmesh pro/fonts/notoserif_sc sdf.asset"); SetPrivateTMPFont(replacement, fontAsset); SetPrivateTMPFont(replacement2, fontAsset2); } private void SetPrivateTMPFont(FontReplacement replacement, TMP_FontAsset fontAsset) { if ((Object)(object)replacement == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"FontReplacement为空,无法设置字体!"); return; } FieldInfo field = typeof(FontReplacement).GetField("replacementTMPFont", BindingFlags.Instance | BindingFlags.NonPublic); if (field == null) { ((BaseUnityPlugin)this).Logger.LogError((object)"找不到replacementTMPFont字段,无法替换字体!"); return; } field.SetValue(replacement, fontAsset); ((BaseUnityPlugin)this).Logger.LogInfo((object)("成功替换" + ((Object)replacement).name + "的TMP字体为 " + ((Object)fontAsset).name)); } } public class APIMod { public static void RegisterTranslations() { Debug.Log((object)"Registering Tanslations for API Mod"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "SELECT CHALLENGES", "选择挑战", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "CHALLENGE UNAVAILABLE", "挑战不可用", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "APPENDIX XII, SUBSECTION I - MOD BOONS {0}", "附录12,第一节 - 模组奖励{0}", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "APPENDIX XII, SUBSECTION I - SLOT EFFECTS {0}", "附录12,第一节 - 场地效果{0}", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "APPENDIX XII, SUBSECTION I - MOD ABILITIES {0}", "附录12,第一节 - 模组能力{0}", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "If Vanilla, don't change totem tops; if CustomTribes, added custom tribes will use custom totem tops; if AllTribes then all totem tops will use a custom top.", "若选择原版,不更改图腾头部;若选择自定义族群,新增族群将使用自定义头部;若选择全部族群,则所有图腾头部均使用自定义样式。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "If Vanilla, only vanilla items will be used; if Custom, added custom items will use custom models; if All then all items will use a custom model.", "若选择原版,仅使用原版道具;若选择自定义,新增道具将使用自定义模型;若选择全部,则所有道具均使用自定义模型。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When true, forces the challenge screen arrows to appear at the top of the screen instead of the sides.", "启用时,挑战选择界面的箭头将强制显示在屏幕顶部而非两侧。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When true, randomises the order card cost choices are presented in Act 1.", "启用时,第一章卡牌费用选择项的呈现顺序将被随机打乱。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When true bosses will not spawn their scenery. (eg: Prospector's trees) This can improve performance on low-end machines.", "启用时,头目战不会生成场景装饰物(如矿工的冷杉),可提升低配置设备的运行性能。", (Language)10); } } public class AchievementsMod { public static void RegisterTranslations() { Debug.Log((object)"Registering Tanslations for Achievements Mod"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "ACHIEVEMENTS", "成就", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Kaycee's Mod Achievements", "凯茜模组成就", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Story Achievements", "剧情成就", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Achievement Unlocked", "成就已解锁", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Secret Achievement", "隐藏成就", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Revealed Once Unlocked", "解锁后显示", (Language)10); } } public class GrimoraMod { public static Dictionary<string, string> Cards = new Dictionary<string, string>(); public static void RegisterCard(string en, string zh) { Cards.Add(en, zh); } public static void RegisterTranslations() { Debug.Log((object)"Registering Tanslations for Grimora Mod"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Start Grimora Mod", "启动格里魔拉模组", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "RESET RUN", "重置对局", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "NEW LESHY RUN", "新的莱西对局(为防止格里魔拉模组出错,以下三个按钮暂不能汉化)", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "This option will allow you to see what cards are left in your deck.", "启用此选项可查看牌组剩余卡牌", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "This option will disable all effects that might cause motion sickness and other visually jarring effects.", "此选项将禁用所有可能导致晕动症或视觉不适的特效", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Does not generate blocker pieces. Chests fill first row, enemy pieces fill first column.", "开发者模式:不生成阻挡物。宝箱填充首行,敌人棋子填充首列", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Makes it so Cards that cost energy also take max energy.", "能量模式:消耗能量的卡牌将同时消耗最大能量值", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "If the dll is placed in BepInEx/scripts, this will allow running certain commands that should only ever be ran to re-add abilities/cards back in the game correctly.", "热重载:将dll置于BepInEx/scripts目录后,可运行特定命令以正确重载技能/卡牌", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "For players who want to continue playing with their deck after defeating Grimora.", "无尽模式:击败格里魔拉后仍可继续使用当前牌组进行游戏", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "0 = Default. Use the mod's internal blueprint system.\n1 = Randomized. Encounters are completely randomized using the mod's internal card pool.\n2 = Custom. Encounters are from made and used from the JSON files.\n3 = Mixed. Encounters are from both default list and custom list.", "遭遇战配置:\n0=默认 使用模组内置方案\n1=随机 根据模组卡池完全随机生成\n2=自定义 从JSON文件读取配置\n3=混合 同时采用默认与自定义方案", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "0 = W for viewing deck, S for getting up from the table.\n1 = Up arrow for viewing deck, down arrow for getting up from the table.", "按键配置:\n0=W键查看牌组 S键离开牌桌\n1=上箭头查看道具牌组 下箭头离开牌桌", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "0 = Default. Flat 50% burn rate for each lever option on second shock.\n1 = Base 30% chance to burn plus 0%, 10%, or 20% for low, medium, high, respectively. Meaning, if the first shock is high then the second is high, the chance for the card to be destroyed is 70%.\n2 = Low: 12.5%, Medium: 17.5%, High 30%. Meaning, if the first shock is high, then the second one is also high, the chance for the card to be destroyed is 60%.\n3 = Low: 12.5%, Medium: 20%, High 27.5%. Meaning, if the first shock is high, then the second one is also high, the chance for the card to be destroyed is 55%.", "电椅销毁概率:\n0=默认 第二次电击固定50%销毁率\n1=基础30%+低/中/高分别0%/10%/20% 若两次均为高强度则总概率70%\n2=低12.5% 中17.5% 高30% 两次高强度总概率60%\n3=低12.5% 中20% 高27.5% 两次高强度总概率55%", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Dont change this value, it is used by the game to store certain events.", "请勿修改 该数值用于存储特定事件进度", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Pay 3 Souls to select any card on the board, [creature] will deal 1 damage to the selected card if it is an opponent card, if it isn't, [creature] will heal it for 1 health.", "消耗3个灵魂选择场上任意卡牌,若为敌方卡牌则[creature]对其造成1点伤害,否则[creature]为其恢复1点生命值。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Comin' right up!", "马上就来!", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Soul Shot", "灵魂射击", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Pay 1 Soul to deal 1 damage to the creature across from [creature].", "消耗1个灵魂,可对[creature]对面的造物造成1点伤害。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Disinter", "掘墓", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Pay 1 Bone to create a Skeleton in your hand.", "消耗1根骨头来在你的手牌中创造一个骷髅。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Materialize", "物化", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Pay 2 Souls for [creature] to summon a copy in your hand.", "消耗2个灵魂使[creature]在手牌中召唤一个复制体。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Pay 2 Souls, [creature] will trap a random opponent card in a coffin, which will release the original card again upon perishing.", "消耗2个灵魂,[creature]会将一张随机敌方卡牌封入棺木,该棺木被摧毁时将释放原卡牌。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Funeral Rites", "葬仪", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Soul Sucker", "噬魂者", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When an opponent creature perishes, [creature] will store a charge of soul energy, up to 4. Activating this sigil will add 3 soul energy to your current energy counter, and one max energy.", "当敌方造物阵亡时,[creature]会储存1个灵魂能量(上限4个)。激活该印记可为当前能量计数器增加3点能量,并提升1点能量上限。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Weighted Die", "加权骰子", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Pay 2 Bones for the power of [creature] to be randomized between 0 and 5.", "消耗2根骨头,使[creature]的力量随机变为0至5之间的数值。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "[creature] alternates between striking the opposing space to the left and right from it.", "[creature]会交替攻击其左右两侧的对面位置。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "[creature] is unaffected by the motion of the ship.", "[creature]不受船只移动的影响。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "[creature] will strike its adjacent slots, and each opposing space to the left, right, and center of it.", "[creature]会攻击相邻位置,以及正对面的左右两侧和中间位置各一次。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "[creature] yields no bones upon death.", "[creature]死亡时不会产生骨头。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When [creature] kills another creature, gain 2 bones.", "当[creature]击杀其他造物时,获得2根骨头。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "[creature] takes 1 Soul from you at the end of every turn and stores it as 2 Bones, up to a maximum of 8. When [creature] dies, you gain all bones contained in it.", "[creature]在每回合结束时从你这里获取1个灵魂,并将其储存为2根骨头,最多可储存8根。当[creature]死亡时,你将获得其中储存的所有骨头。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "[creature] empowers each Skeleton on the owner's side of the board, providing a +1 buff to their power.", "[creature]会强化持牌人一侧牌桌上的所有骷髅牌,使其力量增加1点。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Sea Shanty", "船歌", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "[creature] empowers each Skeleton on the owner's side of the board, providing a +1 buff to their power.", "[creature]在你的回合结束时受到1点伤害;当它被其他卡牌攻击时,攻击者会被点燃。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "[creature] will strike the opposing slots to the left, right, and center of it randomly, up to 3 times.", "[creature]会随机攻击正对面的左右两侧和中间位置,最多攻击3次。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When [creature] perishes, the card opposing it is Frozen Away if not already frozen.", "当[creature]阵亡时,若对面的卡牌未被冻结,则将其冰封禁锢。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When [creature] dies, gain a consumable item, if you have a free slot.", "当[creature]死亡时,若道具栏有空位,则获得一个消耗品道具。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When [creature] is played, a Skeleton is created in each empty space on the owner's side. [define:Skeleton]", "使用[creature]时,己方所有空位均会出现骷髅牌。[define:Skeleton]", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Skeleton Horde", "骷髅军团", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Shipwreck Finder", "沉船搜寻者", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When [creature] is played, a Shipwreck is created on each empty adjacent space. [define:arackulele.inscryption.grimoramod_Shipwreck_Dams]", "使用[creature]时,相邻空位均会出现沉船卡牌。[define:arackulele.inscryption.grimoramod_Shipwreck_Dams]", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Skeletons Within", "骸骨之躯", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Once [creature] is struck, draw a card from your Skeleton pile.", "[creature]受到攻击时,可从骷髅堆中抽一张牌。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Full o' candy", "糖果满溢", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "[creature] will yield candy upon death, maybe this will be useful for later.", "[creature]死亡时将掉落糖果,或许之后能派上用场。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "At the end of the owner's turn, [creature] will move in a random direction.", "持牌人回合结束时,[creature]将随机选择一个方向移动。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Whenever [creature] moves, it leaves a trail of Embers. [define:arackulele.inscryption.grimoramod_Flames]", "[creature]移动时会在路径上留下余烬轨迹。[define:arackulele.inscryption.grimoramod_Flames]", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Guarding Presence", "守护之灵", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When an opposing creature is placed opposite to an empty space, [creature] will move to that empty space.", "如对手的造物对面位置是空的,则[creature]会进入那个位置。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Bone Starved", "骨饥者", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "If you have no Bones, at the start of your turn [creature] deals 2 more damage.", "若你没有骨头,在你的回合开始时[creature]会造成额外2点伤害。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "[creature] will strike each opposing space. If only one creature is in the opposing spaces, this card will strike that creature twice. ", "[creature]会攻击对面每个空间。若对面仅有一个造物,则该卡牌会攻击该造物两次。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Enraged Giant", "暴怒巨人", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "[creature] will strike each opposing space.", "[creature]会攻击对面所有位置。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Fledgling", "幼雏", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "After one turn on the board, [creature] will evolve into a greater form.", "[creature]在牌桌上1个回合后将进化为更强大的形态。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Random Ability", "随机印记", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When [creature] is drawn, this sigil is replaced with another sigil at random.", "抽到[creature]时,此印记将被随机替换为另一印记。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When [creature] perishes, it haunts the space it died in. The first creature played on this space gain its old sigils.", "当[creature]阵亡时,它会变成原位置的地缚灵。首个打在该位置的造物将继承它的印记。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Haunting Call", "幽魂呼唤", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Every turn [creature] is on the Board, it will take a Bone from you, if you have no Bones, it perishes.", "[creature]在场时每回合会消耗你一根骨头,若你无骨头可用,该造物将阵亡。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When [creature] perishes, the creature in the opposing slot is dragged onto the owner's side of the board.", "[creature]阵亡时,会将正对面位置的造物拖拽至持牌人侧牌桌。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When a non-brittle ally card perishes, [creature] gains 1 power.", "当非脆弱的友方造物阵亡时,[creature]增加1点力量。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "[creature] will strike the opposing slot as if the board was flipped. A card in the far left slot will attack the opposing far right slot.", "[creature]会以棋盘翻转后的方式攻击对面位置。位于最左侧位置的卡牌将攻击对面的最右侧位置。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When [creature] perishes, its owner chooses a creature to gain the Bonedigger sigil.", "[creature]阵亡时,其持牌人需选定下一个继承掘骨人印记的造物。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When [creature] perishes, its owner chooses a creature to gain the Waterborne sigil.", "[creature]阵亡时,其持牌人需选定下一个继承水袭印记的造物。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "[creature] loses 1 health per turn. When [creature] dies, the creature opposing it, as well as adjacent friendly creatures, are dealt 10 damage.", "[creature]每回合损失1点生命。当[creature]死亡时,正对面的造物以及相邻的友方造物均受到10点伤害。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When [creature] would be struck, a severed limb is created in its place and this card moves into an adjacent open slot.", "当[creature]有可能受到攻击时,会在原地留下一截断肢,[creature]自身则会移动至相邻的空位。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Each time [creature] deals damage directly, it loses 1 power and health.", "每当[creature]直接造成伤害时,会损失1点力量和1点生命。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When [creature] is played, also play the cards in your hand that were adjacent to this card for free.", "当使用[creature]时,可免费打出你手牌中与之相邻的所有卡牌。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Douse", "浸没", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When played,[creature] will extinguish all cards on the Board.", "使用[creature]时,将熄灭牌桌上所有卡牌。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "[creature] cannot be attacked from the opposing slot. The opposing slot, if possible, instead attacks one of its adjacent friendly cards.", "[creature]无法从正对面位置被攻击。若可能,正对面位置会转而攻击其相邻的友方卡牌。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Cards on the owner's side of the field are unaffected by Brittle.", "持牌人一侧牌桌上的卡牌不受脆骨印记影响。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "[creature] will strike its adjacent slots, except other Raiders.", "[creature]会攻击其相邻位置,但不会攻击其他掠夺者。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When [creature] is played, it carves its Sigils into adjacent Cards.", "使用[creature]时,其印记会铭刻到相邻卡牌上。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Sculptor", "铭刻师", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "[creature] will attempt to find a host in an adjacent friendly slot, hiding under it providing a +1/+1 buff. Cards on the left take priority.", "[creature]会尝试在相邻的友方位置寻找宿主,藏身其下并提供+1/+1增益。左侧卡牌优先。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When [creature] hits an opposing card, one of the targets adjacent allies will take damage as well ", "当[creature]攻击对面卡牌时,目标相邻的一个友方单位也会受到伤害", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "When [creature] is played, it provides an energy soul to its owner.", "当使用[creature]时,能为持牌人提供一个灵魂。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "HellHound's Thirst", "地狱犬之渴", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A card bearing this sigil gains 1 attack for each bone the player currently has.", "带有该印记的卡牌会根据玩家当前拥有的骨头数量获得等量攻击力,每根骨头增加1点攻击力。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Wrath Of Halloween", "万圣之怒", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A card bearing this sigil has 10 attack, 1 for each Candy Bucket Sawyer has left.", "带有该印记的卡牌拥有10点力量,索耶每剩余1个糖果桶便增加1点力量。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Trusty ol' Crew", "可靠的老船员", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A card bearing this sigil gains 1 attack for every pirate on the board.", "带有该印记的卡牌会根据场上每名海盗增加1点攻击力。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Inanimate Attack", "无生命攻击", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A card bearing this sigil gains 1 attack for every card that has 0 attack on the board.", "牌桌上每存在一张0点攻击力的卡牌,带有该印记的卡牌就会获得1点攻击力", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "One Half Bones", "半根骨头", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "The value represented with this sigil will be equal to the number of Bones that the owner has on their side of the table.", "该印记代表的数值等于持牌人侧牌桌上存在的兽骨数量。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Double Death", "双重死亡", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Pay 1 Soul to add power to [creature] randomly between 1 and 6.", "消耗1个灵魂,使[creature]随机获得1至6点力量", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Pay 2 Bones to heal [creature] to max health.", "消耗2根骨头将[creature]治疗至满生命值", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Alternating Strike", "交替打击", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Anchored", "锚定", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Area Of Effect Strike", "范围打击", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Blood Guzzler", "嗜血者", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Boneless", "无骨者", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Bone Thief", "窃骨者", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Bounty", "赏金", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Burning", "燃烧", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "[creature] takes 1 Damage at the end of your turn, when it gets attacked by another Card, that card gets set on fire.", "[creature]在你的回合结束时受到1点伤害;当它被其他卡牌攻击时,攻击者会被点燃", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Chaos Strike", "混沌打击", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Cold Front", "寒潮", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Collector", "收集者", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Erratic", "飘忽不定", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Flame Strafe", "火焰突袭", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Giant Strike", "巨力打击", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Haunter", "缠身灵", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Hook Line And Sinker", "全套诱饵", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Imbued", "灌注", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Inverted Strike", "逆反打击", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Latch Bone Digger", "掘骨传花", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Latch Submerge", "沉没传花", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Lit Fuse", "引信", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Loose Limb", "断肢", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Malnourishment", "营养不良", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Marching Dead", "行军亡者", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Possessive", "占有欲", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Puppeteer", "傀儡师", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Raider", "掠夺者", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Skin Crawler", "爬肤者", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Slasher", "劈砍者", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Spirit Bearer", "灵媒", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "The power of this card is equal to the number of Green Gems that the owner has on their side of the table.", "这张卡牌的力量等于持牌人侧牌桌上存在的绿宝石数量。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "APPENDIX XII, SUBSECTION I - ABILITIES {0}", "附录12,第一节 - 能力{0}", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "APPENDIX XII, SUBSECTION II - VARIABLE STATS {0}", "附录,12,第二节 - 可变属性{0}", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "The puppet becomes the puppeteer, yet still forever cursed by their dangling restraints.", "提线木偶反成操偶师,却仍被悬垂的丝线永恒诅咒。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Animator", "操偶师", (Language)10); RegisterCard("Animator", "操偶师"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A formless Creature, that yet lingers. Truly a horrific sight.", "无形无相却徘徊不去的造物。着实令人毛骨悚然。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Apparition", "幽魂", (Language)10); RegisterCard("Apparition", "幽魂"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Only a fool would need such assistance.", "只有蠢材才需要这种帮助。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Graven Ashes", "墓尘", (Language)10); RegisterCard("Graven Ashes", "墓尘"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "It's foul breath doesn't concern me, it's the Tampered Coffins it leaves behind!", "它那恶臭的吐息不足为惧,真正要当心的是它留下的被动过手脚的棺材!", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Bal-Bal", "墓穴食尸鬼", (Language)10); RegisterCard("Bal-Bal", "墓穴食尸鬼"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "THE SCREAMING TERROR. THEY GO STRAIGHT THROUGH TO ATTACK THEIR PREY.", "尖啸惊魂。它们会穿透防线直击猎物。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Banshee", "女妖", (Language)10); RegisterCard("Banshee", "女妖"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "The Bartender", "酒保", (Language)10); RegisterCard("The Bartender", "酒保"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "spent his days serving harmful cocktails for those deserving of his poisonous wrath. Doesn't regret it at all.", "终日为那些活该承受他剧毒怒火之人调制致命鸡尾酒。对此毫无悔意。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Big Bones", "巨骨", (Language)10); RegisterCard("Big Bones", "巨骨"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Burly Bones", "壮骨", (Language)10); RegisterCard("Burly Bones", "壮骨"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Beefy Bones", "蛮骨", (Language)10); RegisterCard("Beefy Bones", "蛮骨"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Cal C. Um", "钙先生", (Language)10); RegisterCard("Cal C. Um", "钙先生"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Sizeable Bones", "硕骨", (Language)10); RegisterCard("Sizeable Bones", "硕骨"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Considerable Bones", "庞骨", (Language)10); RegisterCard("Considerable Bones", "庞骨"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Vigorous Bones", "劲骨", (Language)10); RegisterCard("Vigorous Bones", "劲骨"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Hefty Bones", "重骨", (Language)10); RegisterCard("Hefty Bones", "重骨"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A RATHER BURLY SKELETON, IT IS VERY RICH IN CALCIUM.", "这副魁梧的骨架富含钙质。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "This sack is full of body parts. Maybe you'll find something useful in there.", "这麻袋里塞满了残肢断臂。说不定能翻出些有用的东西。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Bloody Sack", "血渍麻袋", (Language)10); RegisterCard("Bloody Sack", "血渍麻袋"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Bone Collective", "骸骨集群", (Language)10); RegisterCard("Bone Collective", "骸骨集群"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "THOUSANDS OF TINY BONES COALESCE INTO A HUMANOID FORM ONLY TO DISPERSE IN A CLATTERING SWARM THE NEXT MOMENT.", "万千碎骨聚成人形,转瞬又轰然溃散为噼啪作响的骨群。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "USED TO BE A VERY LOYAL DOG BACK IN THE DAY. WELL, ONE DAY HIS OWNER DIED.", "生前曾是条忠心耿耿的猎犬。直到某天,主人溘然长逝。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Bonehound", "寻骨猎犬", (Language)10); RegisterCard("Bonehound", "寻骨猎犬"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "SO YOU HAVE MADE IT HERE, YOU CANNOT END WHAT I HAVE STARTED, IT HAS GONE TOO FAR.", "你终究还是来了,但你无法终结我开启的一切,事态已无可挽回。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "The Bonelord", "骨王", (Language)10); RegisterCard("The Bonelord", "骨王"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "THE BONELORD SHEDS ITS OLD HORNS, THEY TAKE ON A LIFE OF THEIR OWN, TO ONE DAY USURP THEIR MASTER.", "骨王蜕下旧角,它们自成生命,终将反噬其主。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Bonelord's Horn", "骨王的号角", (Language)10); RegisterCard("Bonelord's Horn", "骨王的号角"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "NOT PARTICULARLY INSPIRING. YOU CAN HAVE IT.", "没什么特别的。拿去吧。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Bone Heap", "骨堆", (Language)10); RegisterCard("Bone Heap", "骨堆"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "IF I AM TRAPPED, SO WILL YOU. YOU CANNOT END THIS.", "若我受困于此,你也休想逃脱。这场游戏永无终局。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Bone Prince", "骨之王子", (Language)10); RegisterCard("Bone Prince", "骨之王子"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "SHE FEEDS ON PEOPLES BREATH, MAYBE ONE IS STANDING RIGHT BEHIND YOU RIGHT NOW.", "她以人类的呼吸为食,说不定此刻就站在你身后。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Boo Hag", "布哈格", (Language)10); RegisterCard("Boo Hag", "布哈格"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "SHE COMMANDS OTHERS WITH STRENGTH AND GLAMOUR. THEY WILL FOLLOW HER EVERYWHERE.", "她以力量与魅力统御众生,追随者们将如影随形。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Calavera Catrina", "骷髅夫人", (Language)10); RegisterCard("Calavera Catrina", "骷髅夫人"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A GROUP OF SKELETONS IS CALLED A CATACOMB. THIS IS A RATHER LARGE GATHERING.", "骷髅成群谓之墓穴。眼前这支队伍规模可观。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Catacomb", "墓穴军团", (Language)10); RegisterCard("Catacomb", "墓穴军团"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Centurion", "百夫长", (Language)10); RegisterCard("Centurion", "百夫长"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A heavily armoured warrior. Last of his century, leader to none.", "身披重甲的战士。所属军团最后的幸存者,无兵可率。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Compound Fracture", "复合骨折", (Language)10); RegisterCard("Compound Fracture", "复合骨折"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "CRUSHED BY THE ROOF OF HIS OWN HOUSE. LIVING ON AS A PILE OF GOO.", "被自家屋顶压碎。化作一滩粘液苟活。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A SPIRIT THAT TAKES THE FORM OF AN EGG. ITS PRESENCE HARMS THOSE THAT GAZE UPON IT.", "以蛋形态示人的怨灵。直视它的存在会遭受伤害。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Dalgyal", "达格亚尔", (Language)10); RegisterCard("Dalgyal", "达格亚尔"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "FOREVER BOUND TOGETHER BY A TERRIBLE CURSE, THIS GROUP DANCES ONWARD INTO DOOM.", "这群被可怕诅咒永远束缚的舞者,正跳着迈向毁灭的舞步。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Danse Macabre", "死亡之舞", (Language)10); RegisterCard("Danse Macabre", "死亡之舞"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Deadeye", "死眼", (Language)10); RegisterCard("Deadeye", "死眼"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "SOME SAY THIS EYE ONCE BELONGED TO AN ANCIENT GOD. IT GAZES UPON YOUR ARMY, PICKING ITS FAVORITE TO AID IT ON THE BATTLEFIELD.", "传说此眼曾属于某位远古神明。它凝视着你的军队,挑选最中意的战士为其战场助力。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "SOME SAY THIS HAND ONCE BELONGED TO AN ANCIENT GOD. ANYTHING IT TOUCHES ROTS. AS WITH ANYTHING THAT ENDS, IT IS ALSO A NEW BEGINNING.", "传说这只手曾属于远古神明。凡其所触之物皆会腐朽。正如万物的终结,亦意味着新的开端。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Dead Hand", "死寂之手", (Language)10); RegisterCard("Dead Hand", "死寂之手"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A DOOMED FATE SHOULD DISCOURAGE ONE FROM GOING ON, AT LEAST THATS WHAT A STILL LIVING MAN WOULD TELL YOU.", "命数已尽本该令人却步,至少活人会这么劝你。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Dead Man Walking", "行尸走肉", (Language)10); RegisterCard("Dead Man Walking", "行尸走肉"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "FAMED AMONG THE FOLLOWERS OF THE PHARAOH. THEY WERE BLESSED WITH ETERNAL LIFE LONG AGO.", "在法老信徒中声名显赫。它们早在久远前就被赐予了永生。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Pharaoh's Pets", "法老之宠", (Language)10); RegisterCard("Pharaoh's Pets", "法老之宠"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "FOR WHOM THE BELL TOLLS? FOR WHOM THE TAP DRIPS DRY AND THE BATHWATER RUNS COLD.", "丧钟为谁而鸣?为那枯竭的水龙头与冰冷的浴水。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Death Knell", "丧钟", (Language)10); RegisterCard("Death Knell", "丧钟"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Chime", "钟鸣", (Language)10); RegisterCard("Chime", "钟鸣"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "This lonesome doll was returned from seas of slate and silent shores... it stares lifelessly.", "这个孤独的人偶从灰暗的海域与寂静的岸边归来……它空洞地凝视着。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Doll", "人偶", (Language)10); RegisterCard("Doll", "人偶"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "HIDING IN A SUIT OF ARMOR, OR ICE, WHAT DOES IT MATTER. THIS SKELETON WON'T LAST FOREVER.", "藏身盔甲或寒冰又有何区别。这具骸骨终将腐朽。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Draugr", "尸鬼", (Language)10); RegisterCard("Draugr", "尸鬼"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "WHAT A SAD SIGHT, NO ONE SHALL KNOW WHAT LIES AT THE BOTTOM OF THAT WELL.", "多么可悲的景象,无人知晓那井底究竟藏着什么。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Drowned Soul", "淹死鬼", (Language)10); RegisterCard("Drowned Soul", "淹死鬼"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "NO ONE KNOWS WHAT EXACTLY THE DYBBUK IS, SOME SAY IT IS BETTER LEFT UNKNOWN.", "无人知晓迪布克究竟为何物,有人说最好永远别知道。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Dybbuk", "迪布克", (Language)10); RegisterCard("Dybbuk", "迪布克"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Ectoplasm", "灵质", (Language)10); RegisterCard("Ectoplasm", "灵质"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "THE ESSENCE OF A SPIRIT, HIDDEN IN EVERY CORNER AND EVERY SHADOW. ONCE YOU SEE ONE, YOU WILL FIND THE REST SOON ENOUGH.", "游魂之精魄,潜藏于每个角落与阴影。一旦发现其一,余者自会接踵显现。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A LIVING FAILURE, ITS KNOWLEDGE ONLY BROUGHT IT DEATH, OR AT LEAST AN APPROXIMATION OF IT.", "一个活生生的失败品,它所知晓的一切只给它带来了死亡,或者说至少是类似死亡的东西。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Boneclaw", "骨爪", (Language)10); RegisterCard("Boneclaw", "骨爪"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Boneless", "无骨者", (Language)10); RegisterCard("Boneless", "无骨者"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "It's Skeleton seems to have left this lifeless husk in order to achieve greater things.", "这副骷髅似乎抛弃了这具无生命的躯壳,去追寻更伟大的事业。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Lesser Mummy", "次级木乃伊", (Language)10); RegisterCard("Lesser Mummy", "次级木乃伊"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A loyal servant to the Pharao, buried with him to serve eternally in death.", "法老忠实的仆从,随葬以在死后永世效忠。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Eidolon", "英灵", (Language)10); RegisterCard("Eidolon", "英灵"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A GOLEM ENCHANTED LONG AGO, BOUND TO PROTECT THE AGE OF SUN.", "远古附魔的傀儡,誓死守护太阳纪元。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "QUITE A MISCHIEVOUS SPIRIT, IT SPREADS ITS FLAMES TO CAUSE DISMAY.", "相当顽劣的精魂,它散播火焰以制造混乱。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Ember Spirit", "烬魂", (Language)10); RegisterCard("Ember Spirit", "烬魂"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "THE FAMILY WISHES TO REST IN PEACE, ONLY TO BE SUMMONED AGAIN AND AGAIN IN AN ETERNAL BATTLE.", "家族渴望安息,却被迫在永恒之战中反复应召。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "The Walkers", "行师走人", (Language)10); RegisterCard("The Walkers", "行师走人"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "It is said their odor is so strong and repugnant, even the undead can feel it!", "据说它们散发的恶臭如此浓烈刺鼻,就连亡灵都能闻到!", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Festering Wretch", "溃烂行尸", (Language)10); RegisterCard("Festering Wretch", "溃烂行尸"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Flames", "火焰", (Language)10); RegisterCard("Flames", "火焰"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Flameskull", "烈焰颅骨", (Language)10); RegisterCard("Flameskull", "烈焰颅骨"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Always flying, always angry, always annoying nearby allies in the process.", "永远飞行,永远愤怒,永远在过程中烦扰附近的盟友。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A waterlogged sailor who carries his tragic past beside him. I don't remember the details.", "一个浑身湿透的水手,背负着悲惨的过往。具体细节我已记不清了。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Forgotten Man", "遗忘者", (Language)10); RegisterCard("Forgotten Man", "遗忘者"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "BEST FRIENDS, BROTHERS, AND FIGHTERS.", "至交好友,手足兄弟,并肩战士。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Frank & Stein", "弗兰肯和斯坦", (Language)10); RegisterCard("Frank & Stein", "弗兰肯和斯坦"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A ghastly guardian spirit. It's presence lingers behind as it sprints through the dark.", "阴森可怖的守护灵。它在黑暗中疾驰而过,身后残留着不散的灵体。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Fylgja", "守护灵", (Language)10); RegisterCard("Fylgja", "守护灵"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Warding Presence", "警戒之影", (Language)10); RegisterCard("Warding Presence", "警戒之影"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "WHAT CREATED THESE BONES, WAR, FAMINE OR ANOTHER TRAGEDY? It may be insignificant now, but I fear what it might become...", "这些骸骨因何而生,战争、饥荒还是其他灾祸?此刻或许微不足道,但我恐惧它将孕育之物……", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Mass Grave", "万人冢", (Language)10); RegisterCard("Mass Grave", "万人冢"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Rising Hunger", "升腾饥渴", (Language)10); RegisterCard("Rising Hunger", "升腾饥渴"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Gashadokuro", "饿者骷髅", (Language)10); RegisterCard("Gashadokuro", "饿者骷髅"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "THE PIRATES CALL THIS SHIP THEIR HOME, EVEN IN DEATH. A SLAIN GIANTS SKULL SERVES AS THEIR FIGUREHEAD.", "海盗们将这艘船视为归宿,即便死后亦然。一颗被斩杀的巨人颅骨成了他们的船首像。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Ghost Ship", "幽灵船", (Language)10); RegisterCard("Ghost Ship", "幽灵船"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Giant", "巨人", (Language)10); RegisterCard("Giant", "巨人"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "THE FAMED RACE OF GIANTS IS SAID TO HAVE DIED OUT LONG AGO, THIS IS PROOF. TRULY A SIGHT TO BEHOLD.", "传说中的巨人族早已灭绝,此乃明证。实乃奇观。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "BOUND TO EARTH, THEY CLING ON SO THEY MAY ONE DAY GET PROPER BURIAL.", "受困于尘世,他们徘徊不去只为有朝一日能得安葬。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Grateful Dead", "感恩亡魂", (Language)10); RegisterCard("Grateful Dead", "感恩亡魂"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "THE LOWLY GRAVEBARD, MUSIC ALWAYS BROUGHT HIM COMFORT IN THE WORST OF TIMES. NOW, EVEN AT THE END OF THE WORLD HE SHARES HIS SONG.", "卑微的墓吟者,在最黑暗的岁月里,音乐始终是他唯一的慰藉。如今,即便世界终结,他仍吟唱着那首歌谣。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Gravebard", "墓吟者", (Language)10); RegisterCard("Gravebard", "墓吟者"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "HE HAS SPENT HIS LIFE CARVING THESE CREATURES, THIS CARD CONTAINS A PART OF HIS SOUL.", "他穷尽一生雕琢这些造物,这张卡承载着他灵魂的一部分。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Grave Carver", "墓穴雕魂师", (Language)10); RegisterCard("Grave Carver", "墓穴雕魂师"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "HE SPENDS HIS TIME ALONE DIGGING FOR BONES IN HOPES OF FINDING A TREASURE. JUST LIKE HIS GRANDMA BEFORE HIM.", "他独自挖掘着骨头,希望能找到宝藏,就像他祖母当年那样。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Gravedigger", "掘墓人", (Language)10); RegisterCard("Gravedigger", "掘墓人"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A POOR, BRUTALIZED SOUL. THEIR MYCELIA PROBES FAR INTO THE SOIL, GUIDING THEIR SPADE.", "一个饱受摧残的灵魂。其菌丝深入土壤,引导着铁锹的挖掘。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Sporedigger", "掘孢人", (Language)10); RegisterCard("Sporedigger", "掘孢人"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A devoted guardian spirit. Even when dispelled, it grants a protective blessing.", "忠实的守护之灵。即使被驱散,也会赐予保护祝福。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Haltia", "哈尔提亚", (Language)10); RegisterCard("Haltia", "哈尔提亚"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "I advise against staring into it, you won't like what stares back.", "我建议你别盯着看——你不会喜欢回望你的东西。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Haunted Mirror", "闹鬼魔镜", (Language)10); RegisterCard("Haunted Mirror", "闹鬼魔镜"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "THEY CALL HER THE RIDER OF THE APOCALYPSE. HER FLAMING BLADE CUTS THROUGH THE LIVING AND DEAD ALIKE.", "人称其为天启骑士。她的烈焰之刃能同时斩断生者与亡魂。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Headless Horseman", "无头骑士", (Language)10); RegisterCard("Headless Horseman", "无头骑士"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "I WOULDN'T GET TOO CLOSE DEAR. YOU CAN'T BREAK THE HOLD FROM THE DEEPEST PITS OF HELL, ONCE IT LATCHES ON.", "亲爱的,可别靠太近。一旦被地狱最深处伸出的魔爪攫住,就再也无法挣脱了。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Hellhand", "地狱魔爪", (Language)10); RegisterCard("Hellhand", "地狱魔爪"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Hell Hound", "地狱猎犬", (Language)10); RegisterCard("Hell Hound", "地狱猎犬"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A RABID DOG. IT KILLED ONE OF MY GHOULS.", "一条疯犬。它杀死了我的一个食尸鬼。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "LEGENDS HAVE BEEN TOLD ABOUT THE LEGENDARY HYDRA, THE BEAST THAT SWALLOWS ALL AND THE BANE OF ALL THAT SAIL THE SEAS.", "关于传说中的九头蛇,流传着这样的传说:它是吞噬万物的凶兽,也是所有航海者的梦魇。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Hydra", "九头蛇", (Language)10); RegisterCard("Hydra", "九头蛇"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Overtaken by it's gluttony in life, doomed to it's gluttony in death. Oddly inspires a greed for bones.", "生前被贪食吞噬,死后仍受贪欲诅咒。奇怪的是会激发对骨头的贪婪。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Jikininki", "食人鬼", (Language)10); RegisterCard("Jikininki", "食人鬼"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Avalanche", "雪崩", (Language)10); RegisterCard("Avalanche", "雪崩"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Glacier", "冰川", (Language)10); RegisterCard("Glacier", "冰川"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "I WONDER WHAT HAS BEEN FROZEN AWAY FOR SO LONG.", "我很好奇究竟是何物被冰封了如此之久。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Frost Giant", "霜巨人", (Language)10); RegisterCard("Frost Giant", "霜巨人"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Ice Cube", "冰块", (Language)10); RegisterCard("Ice Cube", "冰块"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A CORPSE WHO DIED WITH HIS HEAD IN A GLACIAL STREAM. AFTER HIS REANIMATION, HE COULDN'T BEAR TO PART WITH THE ICE THAT HAD FORMED.", "一具将头颅浸在冰河中死去的尸体。复生后仍执意保留凝结的寒冰。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "After drowning her children and then herself, she continues to drown others.", "在溺死自己的孩子后投水自尽,如今仍在拖人下水。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "La Llorona", "哭泣女妖", (Language)10); RegisterCard("La Llorona", "哭泣女妖"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Manananggal", "魔娜娜迦", (Language)10); RegisterCard("Manananggal", "魔娜娜迦"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "NO BRUTALITY SATIATES THE MANANANGGAL. WHEN YOU SEE HER SEVER FROM HER TORSO, YOU TOO WILL BE A VICTIM OF THE HUNT.", "残暴无法满足魔娜娜迦。当你目睹她腰斩分躯之时,你也将成为这场猎杀的牺牲品。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Moroi, also known as the hairy ghost. It leeches the souls from those struck down near it.", "莫洛伊,又称毛鬼。它会吸取附近阵亡者的灵魂。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Moroi", "莫洛伊", (Language)10); RegisterCard("Moroi", "莫洛伊"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "HIS AGE OF GLORY IS LONG GONE, YET IT IS WHAT KEEPS HIM GOING.", "昔日荣光早已消逝,却仍支撑他蹒跚前行。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Mummy Lord", "木乃伊之王", (Language)10); RegisterCard("Mummy Lord", "木乃伊之王"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "ALL EFFORTS TO PRESERVE LIFE AFTER DEATH HAVE BEEN FUTILE, YET THE NECROMANCER GOES ON. HE HAS TO.", "一切延续死后生命的尝试皆属徒劳,但死灵法师仍在坚持。他必须如此。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Necromancer", "死灵法师", (Language)10); RegisterCard("Necromancer", "死灵法师"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A troublesome lake spirit that enjoys dragging others down to a watery grave.", "一个喜欢把别人拖入水底坟墓的麻烦湖灵。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Nixie", "水妖", (Language)10); RegisterCard("Nixie", "水妖"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "The shambling corpse of a pale, sickly noble. it spreads it's filth as it sheds it's flesh.", "苍白病态贵族的蹒跚尸骸。它一边剥落腐肉,一边散播污秽。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Nosferat", "诺斯费拉图", (Language)10); RegisterCard("Nosferat", "诺斯费拉图"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Ancient Obol", "古银币", (Language)10); RegisterCard("Ancient Obol", "古银币"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "IT WILL ALL MAKE SENSE SOON. THE OBOL IS OLDER THAN TIME ITSELF, AND THUS IT WILL REVEAL ITSELF IN DUE TIME.", "真相终将揭晓。这枚欧宝银币比时间本身更古老,时机成熟时自会显现真容。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "One Armed Bandit", "独臂强盗", (Language)10); RegisterCard("One Armed Bandit", "独臂强盗"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Took the ten paces, that ordeal cost him an arm, and his life.", "十步试炼夺走了他一条胳膊,最终要了他的命。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "IT IS SAID ALL IS WELL THAT ENDS. IT IS SAID TIME IS LIKE AN OUROBOROS, IT DOES NOT END, IT ONLY REPEATS ITSELF.", "常言道善终即善。常言时间如衔尾之蛇,无始无终,唯有轮回。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Ourobones", "衔尾骨", (Language)10); RegisterCard("Ourobones", "衔尾骨"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Plague Doctor", "瘟疫医生", (Language)10); RegisterCard("Plague Doctor", "瘟疫医生"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "HE HAS DETERMINED THE UNDEAD ARE SICK WITH A TERRIBLE ILLNESS. THE ONLY CURE IS DEATH.", "他诊断出亡灵们罹患恶疾。唯一的解药就是死亡。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "AN EVIL TRICKSTER, THE POLTERGEIST HAS ENJOYED THEIR DEATH VERY MUCH.", "邪恶的捣蛋鬼,恶灵非常享受自己的死亡。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Poltergeist", "恶灵", (Language)10); RegisterCard("Poltergeist", "恶灵"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A suit of ancient armour in which an occult spirit has taken up residence. Her iron fist drags more creatures to the fight.", "一套被邪灵附体的古老盔甲。她的铁拳会将更多造物拖入战场。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Possessed Armour", "附魔铠甲", (Language)10); RegisterCard("Possessed Armour", "附魔铠甲"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "AN EXPERIMENT GONE WRONG, IN A FUTILE ATTEMPT TO CREATE A DANSE MACCABRE. THEY DO NOT FUNCTION TOGETHER.", "一场失败的实验,妄图创造死亡之舞却徒劳无功。它们无法协同运作。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Project", "项目实验", (Language)10); RegisterCard("Project", "项目实验"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "You shouldnt be seeing this right now", "你不该看到这个", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Random Cards", "随机卡牌", (Language)10); RegisterCard("Random Cards", "随机卡牌"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "BRINGING THE SCYTHE OF DEATH, THE REVENANT SEEKS ONLY REVENGE.", "手持死亡镰刀的复生亡灵,只为复仇而生。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Revenant", "复生亡灵", (Language)10); RegisterCard("Revenant", "复生亡灵"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Ripper", "开膛手", (Language)10); RegisterCard("Ripper", "开膛手"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "THE RIPPER SOLVES EVERYTHING THROUGH SHEER STRENGTH. IT WILL PUNCH ANY ISSUE STRAIGHT IN THE FACE AND SOLVE IT, TOO.", "开膛手信奉暴力解决一切。它会用纯粹的蛮力粉碎所有阻碍,正面击溃任何难题。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "It's a wonder this one has stayed together! Though it may lose that arm if it tries to flee.", "真是个奇迹,这家伙居然还没散架!不过要是想逃跑的话,那条胳膊可能会掉下来。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Rotten", "腐尸", (Language)10); RegisterCard("Rotten", "腐尸"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Twitching Arm", "抽搐的手臂", (Language)10); RegisterCard("Twitching Arm", "抽搐的手臂"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "The elusive Locker.", "诡秘的储物柜", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Davy Jones Locker", "戴维·琼斯的储物柜", (Language)10); RegisterCard("Davy Jones Locker", "戴维·琼斯的储物柜"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Yellowbeard", "黄胡子", (Language)10); RegisterCard("Yellowbeard", "黄胡子"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "His songs raise the morale of only Skeletons, as no one else seems to like it.", "他的船歌只能鼓舞骷髅兵的士气,毕竟其他人都欣赏不来。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A DISTANT RELATIVE OF THE SCREAMING SKULL, HE IS NOW THE SYMBOL OF PIRACY ALL AROUND THE WORLD", "尖叫头骨的远亲,如今已成为全球海盗的象征", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Crossbones", "骷髅旗", (Language)10); RegisterCard("Crossbones", "骷髅旗"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Davy Jones", "戴维·琼斯", (Language)10); RegisterCard("Davy Jones", "戴维·琼斯"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "The true captain of the crew, respected by all yet still elusive. YELLOWBEARD ALWAYS GETS MORE BOOTY THAN HE DOES.", "这位才是船员们公认的船长,备受尊敬却行踪诡秘。黄胡子那家伙捞的油水总比他多。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "MAYBE IT WASN'T THE BEST IDEA TO HOLD A BARREL FULL OF GUNPOWDER. I'M NOT SURE WETHER HE NOTICED.", "抱着满满一桶火药可能不是个好主意。我不确定他是否注意到了。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Exploding Pirate", "自爆海盗", (Language)10); RegisterCard("Exploding Pirate", "自爆海盗"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "He betrayed his captain for that large hook, now he is sure to make anyone a double-crosser!", "他为了那个大钩子背叛了船长,现在他肯定能让任何人变成叛徒!", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "First Mate Snag", "大副斯纳格", (Language)10); RegisterCard("First Mate Snag", "大副斯纳格"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Parrots usually make great sea-side companions, this one just ate a poisoned cracker.", "鹦鹉通常是绝佳的海滨伙伴,但这只刚吞了块毒饼干。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Polly", "波利", (Language)10); RegisterCard("Polly", "波利"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A keen eye socket allows him to attack anywhere, his musket helps too. marvelous indeed!", "敏锐的眼窝使他能攻击任意位置,火枪也功不可没。妙极!", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Privateer", "私掠船长", (Language)10); RegisterCard("Privateer", "私掠船长"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Swashbuckler", "豪侠", (Language)10); RegisterCard("Swashbuckler", "豪侠"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "EMERGING FROM AN OLD EGYPTIAN TOMB, MADE TO HOUSE THE LORDS OF OLD.", "自古老埃及陵墓现世,专为供奉往昔之主而铸。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Sarcophagus", "石棺", (Language)10); RegisterCard("Sarcophagus", "石棺"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Screaming Skull", "尖叫颅骨", (Language)10); RegisterCard("Screaming Skull", "尖叫颅骨"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "ONLY PAIN AND SUFFERING, NOTHING ELSE IS FELT BY THIS SKELETAL HEAD. WHAT A PITY.", "唯有痛苦与折磨,这具骸骨头颅感受不到其他任何事物。真可悲。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A SKILLED HUNTER. DON'T TRUST YOUR EARS WHEN YOU HEAR ITS HAUNTING WHISTLE.", "技艺精湛的猎手。当你听到它那令人毛骨悚然的口哨声时,千万别相信自己的耳朵。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Silbon", "希尔邦", (Language)10); RegisterCard("Silbon", "希尔邦"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "THEY HAVE LEARNED THE ANCIENT SPELL OF DEATH. YET IT IS TOO MUCH POWER TO BE WIELDED.", "它们习得了远古的死亡咒术。然而这股力量过于强大,难以驾驭。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Skelemagus", "骷髅法师", (Language)10); RegisterCard("Skelemagus", "骷髅法师"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "[c:bR]RISE MY ARMY, RIIIIIISE[c:]", "[c:bR]苏醒吧我的军团,苏——醒——![c:]", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Skeleton Army", "骷髅军团", (Language)10); RegisterCard("Skeleton Army", "骷髅军团"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "One of the faster draws in the west, but not fast enough.", "西部最快的出枪手之一,但还不够快。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Slinger's Soul", "枪手之魂", (Language)10); RegisterCard("Slinger's Soul", "枪手之魂"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "THEY SHOW UP OUT OF NOWHERE AND RELOCATE PEOPLE AS THEY PLEASE.", "它们凭空出现,随心所欲地转移人类。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Sluagh", "斯劳格", (Language)10); RegisterCard("Sluagh", "斯劳格"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Trick or treat!", "不给糖就捣蛋!", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Candy Bucket", "糖果桶", (Language)10); RegisterCard("Candy Bucket", "糖果桶"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "HAPPY HALLOWEEN!", "万圣节快乐!", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Candy Monster", "糖果怪兽", (Language)10); RegisterCard("Candy Monster", "糖果怪兽"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Spectrabbit", "幽灵兔", (Language)10); RegisterCard("Spectrabbit", "幽灵兔"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "THE SPECTRE EMITS A FLUTE LIKE CALL, AN OMEN OF BOTH DEATH AND DESCTRUCTION", "怨灵发出笛声般的哀鸣,既是死亡的预兆,也是毁灭的凶兆", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Spectre", "怨灵", (Language)10); RegisterCard("Spectre", "怨灵"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "DEATH IS A CRUEL FATE. STARVATION AN EVEN CRUELER ONE. WHY DO YOU FIGHT, OH HUNGRY CHILD.", "死亡何其残酷。饥饿更甚。为何而战,饥饿的孩子。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Starved Man", "饿殍", (Language)10); RegisterCard("Starved Man", "饿殍"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "HE HAS SPENT YEARS IN HIS STUDY, IN A TIRELESS ATTEMPT TO CHANGE HIS FATE. YET FATE IS A CRUEL MISTRESS.", "他在书房中耗费数年光阴,不知疲倦地试图改写命运。然而命运终究是位残酷的情人。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Summoner", "召唤师", (Language)10); RegisterCard("Summoner", "召唤师"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Tampered Coffin", "被动过的棺材", (Language)10); RegisterCard("Tampered Coffin", "被动过的棺材"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Dead Tree", "枯树", (Language)10); RegisterCard("Dead Tree", "枯树"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Its low cost is justified only by its low stats.", "低廉的代价只配得上它贫弱的身板。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Disturbed Grave", "惊扰之墓", (Language)10); RegisterCard("Disturbed Grave", "惊扰之墓"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A LOWLY GRAVE. WHOEVER IS LAID TO REST HERE, I DO NOT KNOW.", "一座简陋的坟墓。长眠于此者,吾亦不识。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Kennel", "犬舍", (Language)10); RegisterCard("Kennel", "犬舍"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Obelisk", "方尖碑", (Language)10); RegisterCard("Obelisk", "方尖碑"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Shipwreck", "沉船残骸", (Language)10); RegisterCard("Shipwreck", "沉船残骸"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Flotsam", "浮木", (Language)10); RegisterCard("Flotsam", "浮木"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Water Urn", "水瓮", (Language)10); RegisterCard("Water Urn", "水瓮"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Voodoo Doll", "巫毒人偶", (Language)10); RegisterCard("Voodoo Doll", "巫毒人偶"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "NOTHING... NOTHING AGAIN... NO TREASURE IS LEFT ANYMORE.", "空空如也……又是空空如也……再没有宝藏可寻了。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Tomb Robber", "盗墓贼", (Language)10); RegisterCard("Tomb Robber", "盗墓贼"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Ephialtes", "厄菲阿尔忒斯", (Language)10); RegisterCard("Ephialtes", "厄菲阿尔忒斯"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Otis", "奥提斯", (Language)10); RegisterCard("Otis", "奥提斯"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Undertaker", "掘墓人", (Language)10); RegisterCard("Undertaker", "掘墓人"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "His service no longer needed, this lost soul buries without purpose..", "这个迷失的灵魂已无人需要其服务,只能漫无目的地埋葬亡者。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Walking Coffin", "行走棺椁", (Language)10); RegisterCard("Walking Coffin", "行走棺椁"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Placeholder", "占位符", (Language)10); RegisterCard("Placeholder", "占位符"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "THE VAMPIRE IS A CREATURE OF LEGENDS. IN REALITY, LITTLE BLOOD TO DRINK AFTER EVERYONE HAS DIED.", "传说中的吸血鬼。现实中,等人都死光了哪还有血可吸。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Vampire", "吸血鬼", (Language)10); RegisterCard("Vampire", "吸血鬼"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Vellum", "羊皮纸", (Language)10); RegisterCard("Vellum", "羊皮纸"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "TO NEVER BE SATISFIED, TO ALWAYS WANT MORE. THIS SPIRIT SHALL NEVER FIND ITS PEACE.", "永不满足,贪得无厌。此怨灵永世不得安息。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Vengeful Spirit", "怨灵", (Language)10); RegisterCard("Vengeful Spirit", "怨灵"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "THIS GELID SPECTER ENVELOPS WOULD-BE ATTACKERS IN AN ICY MIST.", "这具阴冷的幽魂会用冰雾笼罩胆敢进犯之敌。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Warthr", "寒霜幽魂", (Language)10); RegisterCard("Warthr", "寒霜幽魂"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Corrupted by the spirit of a rabid wolf. It's fury cannot be stopped.", "被狂狼之魂腐化。它的怒火无人能挡。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Wechuge", "威楚格", (Language)10); RegisterCard("Wechuge", "威楚格"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Hideous beings that will jump out to consume freshly killed corpses. They only spare the bones of the victim.", "可怖的亡灵生物,会突然现身吞噬新鲜尸体。它们只给受害者留下骨头。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Wight", "尸鬼", (Language)10); RegisterCard("Wight", "尸鬼"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "THEY WARM WITH THEIR BODIES OF LIGHT, DRAWING HOPELESS SOULS INTO THEIR BEACON, DISPELLING THEIR FRIGHT.", "它们以光之躯散发温暖,将绝望的灵魂引向灯塔,驱散恐惧。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Will 'O' The Wisp", "鬼火", (Language)10); RegisterCard("Will 'O' The Wisp", "鬼火"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "A FALLEN GIANTS SPINE THAT IS TRYING TO FIND A NEW HOST. REGRETTABLY, MOST CREATURES ARE QUITE SMALL.", "一具堕落巨人的脊柱,正试图寻找新宿主。遗憾的是,大多数造物体型都太小了。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Writher", "扭曲者", (Language)10); RegisterCard("Writher", "扭曲者"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Spiny Vertebrae", "尖刺脊椎骨", (Language)10); RegisterCard("Spiny Vertebrae", "尖刺脊椎骨"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "THE SIMPLEST OF UNDEAD, CHARACTERIZED BY ITS ROTTEN SMELL. IT ALWAYS TRAVELS WITH OTHERS, SEEKING PROTECTION AND GUIDANCE.", "最基础的亡灵生物,浑身散发着腐烂的恶臭。总是成群结队行动,寻求庇护与指引。", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Zombie", "丧尸", (Language)10); RegisterCard("Zombie", "丧尸"); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Grimora Mod Achievements", "格里魔拉模组成就", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Grim Reminder", "阴森提醒", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Defeat Kaycee and thaw at least 5 of your cards.", "击败凯茜并解冻至少5张你的卡牌", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Cowards End", "懦夫末路", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Defeat Sawyers second phase without hurting the hellhound.", "在不伤害地狱犬的情况下击败索耶的第二阶段", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Season Of Storms", "风暴季节", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Defeat Royal and have no cards walk the plank.", "击败罗亚尔且没有卡牌被推下跳板", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "The Black Bird//", "黑鸟//", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "The Dark Slope. Defeat [redacted] without defeating [redacted].", "黑暗斜坡。在不击败[数据删除]的情况下击败[数据删除]", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Bonesaw", "骨锯", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "End a turn with at least 30 bones.", "在回合结束时拥有至少30根骨头", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Pile Of Skulls", "颅骨之堆", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Win with all challenges enabled and no antichallenges enabled.", "在启用所有挑战且未启用任何反挑战的情况下获胜", (Language)10); LocalizationManager.Translate("miemiemethod.inscryption.mods_simplified_chinese_language_pack", (string)null, "Dance of Doom", "