Decompiled source of Genshin Impact Mod v0.2.2

GenshinMod.dll

Decompiled 11 months ago
using System;
using System.CodeDom.Compiler;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using DigitalRuby.LightningBolt;
using DiskCardGame;
using HarmonyLib;
using Infiniscryption.PackManagement;
using InscryptionAPI.Ascension;
using InscryptionAPI.Card;
using InscryptionAPI.Guid;
using InscryptionAPI.Helpers;
using InscryptionAPI.Helpers.Extensions;
using InscryptionAPI.Sound;
using Microsoft.CodeAnalysis;
using Pixelplacement;
using SpritesheetAPI;
using SpritesheetAPI.JSONData;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("GenshinMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("GenshinMod' cards")]
[assembly: AssemblyFileVersion("0.2.1.0")]
[assembly: AssemblyInformationalVersion("0.2.1")]
[assembly: AssemblyProduct("GenshinMod")]
[assembly: AssemblyTitle("GenshinMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.2.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace GenshinMod
{
	[BepInPlugin("pdd.Genshin", "GenshinMod", "0.2.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public class LogoAppearanceBehaviour : CardAppearanceBehaviour
		{
			public override void ApplyAppearance()
			{
				Texture2D imageAsTexture = TextureHelper.GetImageAsTexture("logo.png", (FilterMode)0);
				((CardAppearanceBehaviour)this).Card.Info.TempDecals.Clear();
				((CardAppearanceBehaviour)this).Card.Info.TempDecals.Add((Texture)(object)imageAsTexture);
				((CardAppearanceBehaviour)this).Card.RenderInfo.forceEmissivePortrait = true;
			}
		}

		private Harmony harmony = new Harmony("pdd.Genshin");

		private const string PluginGuid = "pdd.Genshin";

		private const string PluginName = "GenshinMod";

		private const string PluginVersion = "0.2.1";

		private const string PluginPrefix = "GenshinMod";

		public static string Directory;

		public static Tribe wu_tribe;

		public static int randomSeed;

		public static float StartingFixedDeltaTime;

		public static List<Sprite> art_sprites;

		public static readonly Appearance AP = CardAppearanceBehaviourManager.Add("pdd.Genshin", "Spritesheet Animator", typeof(SpritesheetBehaviour)).Id;

		public static readonly Appearance LogoAppearance = CardAppearanceBehaviourManager.Add("pdd.Genshin", "LogoAppearance", typeof(LogoAppearanceBehaviour)).Id;

		private void AddGrass_seeds()
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected I4, but got Unknown
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Expected I4, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected I4, but got Unknown
			CardInfo val = CardExtensions.AddAppearances(CardExtensions.AddAbilities(CardExtensions.SetCost(CardManager.New("GenshinMod", "Grass_seeds", "草种子", 0, 1, "小心爆炸"), (int?)0, (int?)0, (int?)0, (List<GemType>)null), (Ability[])(object)new Ability[1] { (Ability)(int)Grassseeds.ability }), (Appearance[])(object)new Appearance[2]
			{
				(Appearance)(int)LogoAppearance,
				(Appearance)(int)GuidManager.GetEnumValue<Appearance>("spapi.inscryption.coloredportraits", "ColoredPortrait")
			});
			CardManager.Add("GenshinMod", val);
		}

		private void AddAymxzs()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "Aymxzs", "雷电将军汇聚万千真言,竭尽诸愿百眼之愿力,斩出粉碎一切诅咒的梦想一刀,造成雷元素范围伤害;并在接下来的一段时间内,为自身附加雷元素附魔", typeof(Aymxzs), (Texture)(object)Asset.LoadIcon("Ay_mxzs")));
			val.canStack = false;
			val.passive = false;
			val.activated = true;
			val.opponentUsable = false;
			val.powerLevel = 5;
			val.rulebookName = "奥义·梦想真说";
			Aymxzs.ability = val.ability;
		}

		private void Addleishen()
		{
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Expected I4, but got Unknown
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Expected I4, but got Unknown
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Expected I4, but got Unknown
			CardInfo val = CardExtensions.AddAppearances(CardExtensions.AddMetaCategories(CardExtensions.AddDecal(CardExtensions.AddAbilities(CardExtensions.SetCost(CardExtensions.SetPixelPortrait(CardExtensions.SetPortrait(CardManager.New("GenshinMod", "leishen", "雷电将军", 1, 2, "那里很早就有了风雨和雷电,有了天光与大海……有了“雷电将军”。"), Asset.LoadPortrait("leishen"), (FilterMode?)null), Asset.Loadpixel("leishen"), (FilterMode?)null), (int?)1, (int?)0, (int?)0, (List<GemType>)null), (Ability[])(object)new Ability[2]
			{
				(Ability)(int)Sbeyky1.ability,
				(Ability)(int)Aymxzs.ability
			}), (Texture[])(object)new Texture[1] { (Texture)Asset.LoadPortrait("logo") }), (CardMetaCategory[])(object)new CardMetaCategory[1] { (CardMetaCategory)3 }), (Appearance[])(object)new Appearance[1] { (Appearance)(int)GuidManager.GetEnumValue<Appearance>("spapi.inscryption.coloredportraits", "ColoredPortrait") });
			CardManager.Add("GenshinMod", val);
		}

		private void AddleishenE()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Expected I4, but got Unknown
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected I4, but got Unknown
			CardInfo val = CardExtensions.SetExtendedProperty(CardExtensions.AddAppearances(CardExtensions.SetCost(CardExtensions.SetPortrait(CardManager.New("GenshinMod", "leishenE", "", 2, 4, "那里很早就有了风雨和雷电,有了天光与大海……有了“雷电将军”。"), Asset.LoadPortrait("leishen"), (FilterMode?)null), (int?)0, (int?)0, (int?)0, (List<GemType>)null), (Appearance[])(object)new Appearance[2]
			{
				(Appearance)(int)GuidManager.GetEnumValue<Appearance>("spapi.inscryption.coloredportraits", "ColoredPortrait"),
				(Appearance)(int)GuidManager.GetEnumValue<Appearance>("spapi.inscryption.configemissions", "ConfigurableBackground")
			}), "customBackground", (object)"tm.png");
			CardManager.Add("GenshinMod", val);
			val.hideAttackAndHealth = true;
		}

		private void AddleishenQ()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Expected I4, but got Unknown
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected I4, but got Unknown
			CardInfo val = CardExtensions.SetExtendedProperty(CardExtensions.AddAppearances(CardExtensions.SetCost(CardExtensions.SetPortrait(CardManager.New("GenshinMod", "leishenQ", "", 2, 4, "那里很早就有了风雨和雷电,有了天光与大海……有了“雷电将军”。"), Asset.LoadPortrait("leishen"), (FilterMode?)null), (int?)0, (int?)0, (int?)0, (List<GemType>)null), (Appearance[])(object)new Appearance[2]
			{
				(Appearance)(int)GuidManager.GetEnumValue<Appearance>("spapi.inscryption.coloredportraits", "ColoredPortrait"),
				(Appearance)(int)GuidManager.GetEnumValue<Appearance>("spapi.inscryption.configemissions", "ConfigurableBackground")
			}), "customBackground", (object)"tm.png");
			CardManager.Add("GenshinMod", val);
			val.hideAttackAndHealth = true;
		}

		private void AddSbeyky1()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "Sbeyky1", "【消耗1骨头激活】雷电将军展开净土的一角,对周围的敌人造成雷元素伤害,为队伍中附近的所有角色授以雷罚恶曜之眼。", typeof(Sbeyky1), (Texture)(object)Asset.LoadIcon("Sb_eyky1")));
			val.canStack = false;
			val.passive = false;
			val.activated = true;
			val.opponentUsable = false;
			val.powerLevel = 5;
			val.rulebookName = "神变·恶曜开眼";
			Sbeyky1.ability = val.ability;
		}

		private void AddSbeyky2()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "Sbeyky2", "获授雷罚恶曜之眼的角色的攻击对敌人造成伤害时,雷罚恶曜之眼会进行协同攻击,在敌人的位置造成雷元素伤害。", typeof(Sbeyky2), (Texture)(object)Asset.LoadIcon("sb_eyky2")));
			val.canStack = false;
			val.passive = false;
			val.activated = false;
			val.opponentUsable = true;
			val.powerLevel = 5;
			val.rulebookName = "雷罚恶曜之眼";
			Sbeyky2.ability = val.ability;
		}

		private void Addxingqiu()
		{
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Expected I4, but got Unknown
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Expected I4, but got Unknown
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Expected I4, but got Unknown
			CardInfo val = CardExtensions.AddAppearances(CardExtensions.AddMetaCategories(CardExtensions.AddDecal(CardExtensions.AddAbilities(CardExtensions.SetCost(CardExtensions.SetPixelPortrait(CardExtensions.SetPortrait(CardManager.New("GenshinMod", "xingqiu", "行秋", 1, 2, "偷得浮生半日闲"), Asset.LoadPortrait("xingqiu"), (FilterMode?)null), Asset.Loadpixel("xingqiu"), (FilterMode?)null), (int?)1, (int?)0, (int?)0, (List<GemType>)null), (Ability[])(object)new Ability[2]
			{
				(Ability)(int)xingqiu_yszj.ability,
				(Ability)(int)xingqiu_ysbf.ability
			}), (Texture[])(object)new Texture[1] { (Texture)Asset.LoadPortrait("logo") }), (CardMetaCategory[])(object)new CardMetaCategory[2]
			{
				default(CardMetaCategory),
				(CardMetaCategory)1
			}), (Appearance[])(object)new Appearance[1] { (Appearance)(int)GuidManager.GetEnumValue<Appearance>("spapi.inscryption.coloredportraits", "ColoredPortrait") });
			CardManager.Add("GenshinMod", val);
		}

		private void AddxingqiuQ()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Expected I4, but got Unknown
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected I4, but got Unknown
			CardInfo val = CardExtensions.SetExtendedProperty(CardExtensions.AddAppearances(CardExtensions.SetCost(CardExtensions.SetPortrait(CardManager.New("GenshinMod", "xingqiuQ", "", 2, 4, "行秋喵"), Asset.LoadPortrait("xingqiu"), (FilterMode?)null), (int?)0, (int?)0, (int?)0, (List<GemType>)null), (Appearance[])(object)new Appearance[2]
			{
				(Appearance)(int)GuidManager.GetEnumValue<Appearance>("spapi.inscryption.coloredportraits", "ColoredPortrait"),
				(Appearance)(int)GuidManager.GetEnumValue<Appearance>("spapi.inscryption.configemissions", "ConfigurableBackground")
			}), "customBackground", (object)"tm.png");
			CardManager.Add("GenshinMod", val);
			val.hideAttackAndHealth = true;
		}

		private void Addxingqiu_ysbf()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "xingqiu_ysbf", "【消耗4能量激活】为自身附加【雨帘剑】", typeof(xingqiu_ysbf), (Texture)(object)Asset.LoadIcon("xingqiu_ysbf")));
			val.canStack = false;
			val.passive = false;
			val.activated = true;
			val.opponentUsable = false;
			val.powerLevel = 3;
			val.rulebookName = "古华剑·裁雨留虹";
			xingqiu_ysbf.ability = val.ability;
		}

		private void Addxingqiu_yszj()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "xingqiu_yszj", "【消耗1骨头激活】对对面的卡牌造成基于自身攻击力的水元素伤害", typeof(xingqiu_yszj), (Texture)(object)Asset.LoadIcon("xingqiu_yszj")));
			val.canStack = false;
			val.passive = false;
			val.activated = true;
			val.opponentUsable = false;
			val.powerLevel = 2;
			val.rulebookName = "古华剑·画雨笼山";
			xingqiu_yszj.ability = val.ability;
		}

		private void Addxingqiu_ysbf_ylj()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "xingqiu_ysbf_ylj", "行秋会为他与他两侧的卡牌提供1点伤害减免,并使他们在受到伤害时回复1点生命值。当其他角色发动攻击时,雨帘剑会协同友军对其目标卡牌进行攻击,造成基于自身攻击力的伤害", typeof(xingqiu_ysbf_ylj), (Texture)(object)Asset.LoadIcon("xingqiu_ysbf_ylj")));
			val.canStack = false;
			val.passive = false;
			val.activated = false;
			val.opponentUsable = true;
			val.powerLevel = 2;
			val.rulebookName = "雨帘剑";
			xingqiu_ysbf_ylj.ability = val.ability;
		}

		private void CreatePack()
		{
			PackInfo packInfo = PackManager.GetPackInfo("GenshinMod");
			packInfo.Title = "原神模组";
			packInfo.Description = "众所周知,你可以在各种各样的地方启动原神,哪怕这里也不例外。有bug请在QQ群或B站私信向我反馈";
			packInfo.SetTexture(Asset.LoadTexture("pack"));
			packInfo.ValidFor.Add((PackMetacategory)0);
			packInfo.SplitPackByCardTemple = false;
		}

		private void Awake()
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Expected O, but got Unknown
			Directory = ((BaseUnityPlugin)this).Info.Location.Replace("GenshinMod.dll", "");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded GenshinMod!");
			Harmony val = new Harmony("pdd.Genshin");
			val.PatchAll(typeof(Plugin));
			val.PatchAll(typeof(TakeDamagePatch));
			val.PatchAll(typeof(AudioHelper));
			Addfire();
			Addwater();
			Addice();
			Addthunder();
			AddSuperconducting();
			Addgrass();
			AddBurn();
			AddGrassseeds();
			AddAdddfire();
			AddAdddgrass();
			AddAdddice();
			AddAdddrock();
			AddAdddthunder();
			AddAdddwater();
			AddAdddwind();
			AddSbeyky1();
			AddSbeyky2();
			AddAymxzs();
			Addxingqiu_ysbf_ylj();
			Addxingqiu_ysbf();
			Addxingqiu_yszj();
			AddGrass_seeds();
			Addleishen();
			AddleishenE();
			AddleishenQ();
			Addxingqiu();
			AddxingqiuQ();
			RegisterPortrait.Add("GenshinMod_leishen", "leishen_Spritesheet.png", 24, 89, false, 0f);
			Register.Add("GenshinMod_leishenE", "leishen_SpritesheetE.png", 33, 40, HasPause: false, 1f);
			Register.Add("GenshinMod_leishenQ", "leishen_SpritesheetQ.png", 12, 40, HasPause: false, 1f);
			RegisterPortrait.Add("GenshinMod_xingqiu", "xingqiu_Spritesheet.png", 33, 204, false, 0f);
			Register.Add("GenshinMod_xingqiuQ", "xingqiu_SpritesheetQ.png", 24, 53, HasPause: false, 1f);
			StarterDeckInfo val2 = ScriptableObject.CreateInstance<StarterDeckInfo>();
			val2.title = "雷电将军";
			val2.iconSprite = TextureHelper.GetImageAsSprite("deck_thunder.png", (SpriteType)9, (FilterMode)0);
			val2.cards = new List<CardInfo>
			{
				CardLoader.GetCardByName("GenshinMod_leishen"),
				CardLoader.GetCardByName("RingWorm"),
				CardLoader.GetCardByName("GenshinMod_xingqiu")
			};
			StarterDeckManager.Add("pdd.Genshin", val2, 0);
		}

		public static CardModificationInfo CreateModForFreeze(PlayableCard playableCard)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Expected O, but got Unknown
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Expected O, but got Unknown
			int num = ((playableCard.Attack != 0) ? (-playableCard.Attack) : 0);
			CardModificationInfo val = new CardModificationInfo(num, 1 - playableCard.Health)
			{
				negateAbilities = new List<Ability>
				{
					(Ability)83,
					(Ability)13,
					(Ability)55
				}
			};
			if (CardExtensions.LacksAbility(playableCard, (Ability)26))
			{
				val.abilities = new List<Ability>
				{
					(Ability)26,
					Ice_cling.ability
				};
				((Card)playableCard).Info.iceCubeParams = new IceCubeParams
				{
					creatureWithin = ((Card)playableCard).Info
				};
				((Card)playableCard).RenderCard();
			}
			return val;
		}

		public static CardModificationInfo CreateModBreakFreeze(PlayableCard playableCard)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			int num = ((playableCard.Attack != 0) ? (-playableCard.Attack) : 0);
			CardModificationInfo result = new CardModificationInfo(num, 1 - playableCard.Health)
			{
				negateAbilities = new List<Ability> { (Ability)26 }
			};
			((Card)playableCard).RenderCard();
			return result;
		}

		private void AddBurn()
		{
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "Burn", "该单位正在被灼烧,每回合扣1点血(可叠加)", typeof(Burn), (Texture)(object)Asset.LoadIcon("burn")));
			val.canStack = true;
			val.passive = false;
			val.activated = false;
			val.opponentUsable = true;
			val.powerLevel = -2;
			val.rulebookName = "燃烧";
			Burn.ability = val.ability;
		}

		private void AddAdddfire()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "Adddfire", "这张卡牌攻击时会为敌方卡牌附加火元素附着", typeof(Adddfire), (Texture)(object)Asset.LoadIcon("Addd_fire")));
			val.canStack = false;
			val.passive = false;
			val.activated = false;
			val.opponentUsable = true;
			val.powerLevel = 2;
			val.rulebookName = "火元素附魔";
			Adddfire.ability = val.ability;
		}

		private void AddAdddgrass()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "Adddgrass", "这张卡牌攻击时会为敌方卡牌附加草元素附着", typeof(Adddgrass), (Texture)(object)Asset.LoadIcon("Addd_grass")));
			val.canStack = false;
			val.passive = false;
			val.activated = false;
			val.opponentUsable = true;
			val.powerLevel = 2;
			val.rulebookName = "草元素附魔";
			Adddgrass.ability = val.ability;
		}

		private void AddAdddice()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "Adddice", "这张卡牌攻击时会为敌方卡牌附加冰元素附着", typeof(Adddice), (Texture)(object)Asset.LoadIcon("Addd_ice")));
			val.canStack = false;
			val.passive = false;
			val.activated = false;
			val.opponentUsable = true;
			val.powerLevel = 2;
			val.rulebookName = "冰元素附魔";
			Adddice.ability = val.ability;
		}

		private void AddAdddrock()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "Adddrock", "这张卡牌攻击时会为敌方卡牌附造成岩元素伤害", typeof(Adddrock), (Texture)(object)Asset.LoadIcon("Addd_rock")));
			val.canStack = false;
			val.passive = false;
			val.activated = false;
			val.opponentUsable = true;
			val.powerLevel = 2;
			val.rulebookName = "岩元素附魔";
			Adddrock.ability = val.ability;
		}

		private void AddAdddthunder()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "Adddthunder", "这张卡牌攻击时会为敌方卡牌附加雷元素附着", typeof(Adddthunder), (Texture)(object)Asset.LoadIcon("Addd_thunder")));
			val.canStack = false;
			val.passive = false;
			val.activated = false;
			val.opponentUsable = true;
			val.powerLevel = 2;
			val.rulebookName = "雷元素附魔";
			Adddthunder.ability = val.ability;
		}

		private void AddAdddwater()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "Adddwater", "这张卡牌攻击时会为敌方卡牌附加水元素附着", typeof(Adddwater), (Texture)(object)Asset.LoadIcon("Addd_water")));
			val.canStack = false;
			val.passive = false;
			val.activated = false;
			val.opponentUsable = true;
			val.powerLevel = 2;
			val.rulebookName = "水元素附魔";
			Adddwater.ability = val.ability;
		}

		private void AddAdddwind()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "Adddwind", "这张卡牌攻击时会对敌方卡牌造成风元素伤害", typeof(Adddwind), (Texture)(object)Asset.LoadIcon("Addd_wind")));
			val.canStack = false;
			val.passive = false;
			val.activated = false;
			val.opponentUsable = true;
			val.powerLevel = 2;
			val.rulebookName = "风元素附魔";
			Adddwind.ability = val.ability;
		}

		private void Addfire()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "fire", "该单位具有火元素附着,尝试让其它元素与之反应以触发强力效果,2回合后附着消失", typeof(Fire_cling), (Texture)(object)Asset.LoadIcon("fire")));
			val.canStack = false;
			val.passive = false;
			val.activated = false;
			val.opponentUsable = true;
			val.powerLevel = 0;
			val.rulebookName = "火元素附着";
			Fire_cling.ability = val.ability;
		}

		private void Addgrass()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "grass", "该单位具有草元素附着,尝试让其它元素与之反应以触发强力效果,2回合后附着消失", typeof(grass_cling), (Texture)(object)Asset.LoadIcon("grass")));
			val.canStack = false;
			val.passive = false;
			val.activated = false;
			val.opponentUsable = true;
			val.powerLevel = 0;
			val.rulebookName = "草元素附着";
			grass_cling.ability = val.ability;
		}

		private void Addice()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "ice", "该单位具有冰元素附着,尝试让其它元素与之反应以触发强力效果,2回合后附着消失", typeof(Ice_cling), (Texture)(object)Asset.LoadIcon("ice")));
			val.canStack = false;
			val.passive = false;
			val.activated = false;
			val.opponentUsable = true;
			val.powerLevel = 0;
			val.rulebookName = "冰元素附着";
			Ice_cling.ability = val.ability;
		}

		private void AddGrassseeds()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "Grassseeds", "这是个草种子", typeof(Grassseeds), (Texture)(object)Asset.LoadIcon("grassseeds")));
			val.canStack = false;
			val.passive = false;
			val.activated = false;
			val.opponentUsable = false;
			val.powerLevel = 7;
			val.rulebookName = "草种子";
			Grassseeds.ability = val.ability;
		}

		private void AddSuperconducting()
		{
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "Superconducting", "拥有该印记的卡牌会受到额外2点伤害", typeof(Superconducting), (Texture)(object)Asset.LoadIcon("superconducting")));
			val.canStack = false;
			val.passive = false;
			val.activated = false;
			val.opponentUsable = true;
			val.powerLevel = -2;
			val.rulebookName = "超导";
			Superconducting.ability = val.ability;
		}

		private void Addthunder()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "thunder", "该单位具有雷元素附着,尝试让其它元素与之反应以触发强力效果,2回合后附着消失", typeof(thunder_cling), (Texture)(object)Asset.LoadIcon("thunder")));
			val.canStack = false;
			val.passive = false;
			val.activated = false;
			val.opponentUsable = true;
			val.powerLevel = 0;
			val.rulebookName = "雷元素附着";
			thunder_cling.ability = val.ability;
		}

		private void Addwater()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			AbilityInfo val = AbilityExtensions.SetDefaultPart1Ability(AbilityManager.New("pdd.Genshin", "water", "该单位具有水元素附着,尝试让其它元素与之反应以触发强力效果,2回合后附着消失", typeof(Water_cling), (Texture)(object)Asset.LoadIcon("water")));
			val.canStack = false;
			val.passive = false;
			val.activated = false;
			val.opponentUsable = true;
			val.powerLevel = 0;
			val.rulebookName = "水元素附着";
			Water_cling.ability = val.ability;
		}
	}
	public class Aymxzs : ActivatedAbilityBehaviour
	{
		public static Ability ability;

		public const string leishen_q1_SOUND = "leishen_q1";

		public const string leishen_q2_SOUND = "leishen_q2";

		public const string leishen_q3_SOUND = "leishen_q3";

		public string leishen_q_SOUND;

		public int a;

		public override Ability Ability => ability;

		public override int EnergyCost => 6;

		public override IEnumerator Activate()
		{
			Random random = new Random();
			a = random.Next(3);
			if (a == 0)
			{
				leishen_q_SOUND = "leishen_q1";
			}
			if (a == 1)
			{
				leishen_q_SOUND = "leishen_q2";
			}
			if (a == 2)
			{
				leishen_q_SOUND = "leishen_q3";
			}
			Singleton<ViewManager>.Instance.SwitchToView((View)4, false, false);
			yield return (object)new WaitForSeconds(0.15f);
			get get2 = new get();
			_ = ((AbilityBehaviour)this).Card.Slot.opposingSlot.Card;
			PlayableCard playableCard = ((AbilityBehaviour)this).Card;
			CardSlot basecardslot = ((AbilityBehaviour)this).Card.Slot;
			bool flag = basecardslot.Card.HasAbility(Sbeyky2.ability);
			yield return get2.getart(basecardslot, "GenshinMod_leishen", "GenshinMod_leishenQ", leishen_q_SOUND, 2.4f);
			yield return get2.getsigil(basecardslot.Card, Adddthunder.ability, "Adddthunder", "雷元素附魔", 2);
			if (flag)
			{
				yield return get2.getsigil(basecardslot.Card, Sbeyky2.ability, "Sbeyky2", "雷罚恶曜之眼", 2);
			}
			List<PlayableCard> cards = new List<PlayableCard>();
			cards.AddRange(Singleton<BoardManager>.Instance.CardsOnBoard.FindAll((PlayableCard x) => Object.op_Implicit((Object)(object)x) != playableCard.OpponentCard && !x.Dead));
			if (cards.Count > 0)
			{
				for (int i = cards.Count - 1; i >= 0; i--)
				{
					if (cards[i].OpponentCard)
					{
						yield return get2.getgetthunder(basecardslot.Card, cards[i]);
						if (!cards[i].Dead)
						{
							yield return get2.ShockCard(cards[i], basecardslot.Card, basecardslot.Card.Attack, 1.0);
						}
					}
				}
			}
			((Card)basecardslot.Card).Anim.LightNegationEffect();
			Singleton<ViewManager>.Instance.SwitchToView((View)0, false, false);
			Singleton<ViewManager>.Instance.Controller.LockState = (ViewLockState)0;
			yield return (object)new WaitForSeconds(0.15f);
		}
	}
	public class Sbeyky1 : ActivatedAbilityBehaviour
	{
		public static Ability ability;

		public const string leishen_e1_SOUND = "leishen_e1";

		public const string leishen_e2_SOUND = "leishen_e2";

		public const string leishen_e3_SOUND = "leishen_e3";

		public string leishen_e_SOUND;

		public int a;

		public override Ability Ability => ability;

		public override int BonesCost => 1;

		public override IEnumerator Activate()
		{
			Random random = new Random();
			a = random.Next(3);
			if (a == 0)
			{
				leishen_e_SOUND = "leishen_e1";
			}
			if (a == 1)
			{
				leishen_e_SOUND = "leishen_e2";
			}
			if (a == 2)
			{
				leishen_e_SOUND = "leishen_e3";
			}
			Singleton<ViewManager>.Instance.SwitchToView((View)4, false, false);
			yield return (object)new WaitForSeconds(0.15f);
			get get2 = new get();
			PlayableCard card = ((AbilityBehaviour)this).Card.Slot.opposingSlot.Card;
			_ = ((AbilityBehaviour)this).Card;
			CardSlot basecardslot = ((AbilityBehaviour)this).Card.Slot;
			bool flag = basecardslot.Card.HasAbility(Adddthunder.ability);
			yield return get2.getart(basecardslot, "GenshinMod_leishen", "GenshinMod_leishenE", leishen_e_SOUND, 0.7f);
			yield return get2.getsigil(basecardslot.Card, Sbeyky2.ability, "Sbeyky2", "雷罚恶曜之眼", 2);
			if (flag)
			{
				yield return get2.getsigil(basecardslot.Card, Adddthunder.ability, "Adddthunder", "雷元素附魔", 2);
			}
			if ((Object)(object)card != (Object)null && card.Health > 0)
			{
				yield return get2.getgetthunder(basecardslot.Card, card);
				yield return get2.ShockCard(card, basecardslot.Card, basecardslot.Card.Attack, 0.5);
				yield return Singleton<ResourcesManager>.Instance.AddMaxEnergy(2);
				yield return Singleton<ResourcesManager>.Instance.AddEnergy(2);
			}
			else
			{
				((Card)basecardslot.Card).Anim.LightNegationEffect();
				Singleton<ViewManager>.Instance.SwitchToView((View)0, false, false);
				Singleton<ViewManager>.Instance.Controller.LockState = (ViewLockState)0;
			}
		}
	}
	public class Sbeyky2 : AbilityBehaviour
	{
		public static Ability ability;

		public override Ability Ability => ability;

		public override bool RespondsToUpkeep(bool playerUpkeep)
		{
			return ((AbilityBehaviour)this).Card.OpponentCard != playerUpkeep;
		}

		public override IEnumerator OnUpkeep(bool playerUpkeep)
		{
			get get2 = new get();
			yield return get2.removesigil(((AbilityBehaviour)this).Card, ability, "Sbeyky2", "雷罚恶曜之眼");
		}

		public override bool RespondsToOtherCardDealtDamage(PlayableCard attacker, int amount, PlayableCard target)
		{
			return true;
		}

		public override IEnumerator OnOtherCardDealtDamage(PlayableCard attacker, int amount, PlayableCard target)
		{
			yield return ((AbilityBehaviour)this).PreSuccessfulTriggerSequence();
			List<CardSlot> cardsToHelp = BoardManagerExtensions.GetSlotsCopy(Singleton<BoardManager>.Instance, !((AbilityBehaviour)this).Card.OpponentCard).FindAll((CardSlot slot) => (Object)(object)slot.Card != (Object)null);
			cardsToHelp.RemoveAll((CardSlot x) => (Object)(object)x.Card == (Object)(object)((AbilityBehaviour)this).Card);
			CardSlot slotSaved = ((AbilityBehaviour)this).Card.slot;
			foreach (CardSlot slot2 in cardsToHelp)
			{
				if ((Object)(object)slot2 != (Object)null && (Object)(object)slot2.Card != (Object)null && (Object)(object)slot2.Card == (Object)(object)attacker && !target.Dead && !target.InOpponentQueue)
				{
					get get2 = new get();
					yield return get2.getgetthunder(((AbilityBehaviour)this).Card, target);
					yield return (object)new WaitForSeconds(0.1f);
					yield return ((AbilityBehaviour)this).PreSuccessfulTriggerSequence();
					((Card)((AbilityBehaviour)this).Card).Anim.StrongNegationEffect();
					yield return ((AbilityBehaviour)this).LearnAbility(0.4f);
					if (!target.Dead)
					{
						yield return Singleton<CombatPhaseManager>.Instance.SlotAttackSlot(slotSaved, target.slot, 0f);
					}
					yield return Singleton<ResourcesManager>.Instance.AddMaxEnergy(1);
					yield return Singleton<ResourcesManager>.Instance.AddEnergy(1);
					yield return (object)new WaitForSeconds(0.1f);
				}
			}
			Singleton<ViewManager>.Instance.SwitchToView((View)0, false, false);
			Singleton<ViewManager>.Instance.Controller.LockState = (ViewLockState)0;
			yield return ((AbilityBehaviour)this).LearnAbility(0.1f);
		}
	}
	public class xingqiu_ysbf : ActivatedAbilityBehaviour
	{
		public static Ability ability;

		public const string xingqiu_ysbf1_SOUND = "xingqiu_q1";

		public const string xingqiu_ysbf2_SOUND = "xingqiu_q2";

		public const string xingqiu_ysbf3_SOUND = "xingqiu_q3";

		public string xingqiu_ysbf_SOUND;

		public int a;

		public override Ability Ability => ability;

		public override int EnergyCost => 4;

		public override IEnumerator Activate()
		{
			yield return ((AbilityBehaviour)this).PreSuccessfulTriggerSequence();
			((Card)((AbilityBehaviour)this).Card).Anim.StrongNegationEffect();
			yield return ((AbilityBehaviour)this).LearnAbility(0.4f);
			Random random = new Random();
			a = random.Next(3);
			if (a == 0)
			{
				xingqiu_ysbf_SOUND = "xingqiu_q1";
			}
			if (a == 1)
			{
				xingqiu_ysbf_SOUND = "xingqiu_q2";
			}
			if (a == 2)
			{
				xingqiu_ysbf_SOUND = "xingqiu_q3";
			}
			Singleton<ViewManager>.Instance.SwitchToView((View)4, false, false);
			yield return (object)new WaitForSeconds(0.15f);
			get get2 = new get();
			_ = ((AbilityBehaviour)this).Card.Slot.opposingSlot.Card;
			_ = ((AbilityBehaviour)this).Card;
			CardSlot basecardslot = ((AbilityBehaviour)this).Card.Slot;
			yield return get2.getart(basecardslot, "GenshinMod_xingqiu", "GenshinMod_xingqiuQ", xingqiu_ysbf_SOUND, 0.7f);
			yield return get2.getsigil(basecardslot.Card, xingqiu_ysbf_ylj.ability, "xingqiu_ysbf_ylj", "雨帘剑", 2);
			((Card)basecardslot.Card).Anim.LightNegationEffect();
			Singleton<ViewManager>.Instance.SwitchToView((View)0, false, false);
			Singleton<ViewManager>.Instance.Controller.LockState = (ViewLockState)0;
		}
	}
	public class xingqiu_yszj : ActivatedAbilityBehaviour
	{
		public static Ability ability;

		public const string xingqiu_yszj1_SOUND = "xingqiu_e1";

		public const string xingqiu_yszj2_SOUND = "xingqiu_e2";

		public const string xingqiu_yszj3_SOUND = "xingqiu_e3";

		public string xingqiu_yszj_SOUND;

		public int a;

		public override Ability Ability => ability;

		public override int BonesCost => 1;

		public override IEnumerator Activate()
		{
			yield return ((AbilityBehaviour)this).PreSuccessfulTriggerSequence();
			((Card)((AbilityBehaviour)this).Card).Anim.StrongNegationEffect();
			yield return ((AbilityBehaviour)this).LearnAbility(0.4f);
			Random random = new Random();
			a = random.Next(3);
			if (a == 0)
			{
				xingqiu_yszj_SOUND = "xingqiu_e1";
			}
			if (a == 1)
			{
				xingqiu_yszj_SOUND = "xingqiu_e2";
			}
			if (a == 2)
			{
				xingqiu_yszj_SOUND = "xingqiu_e3";
			}
			Singleton<ViewManager>.Instance.SwitchToView((View)4, false, false);
			yield return (object)new WaitForSeconds(0.15f);
			get get2 = new get();
			PlayableCard card = ((AbilityBehaviour)this).Card.Slot.opposingSlot.Card;
			PlayableCard playableCard = ((AbilityBehaviour)this).Card;
			CardSlot basecardslot = ((AbilityBehaviour)this).Card.Slot;
			yield return get2.getgetwater(playableCard, card);
			if ((Object)(object)card != (Object)null && card.Health > 0)
			{
				yield return (object)new WaitForSeconds(0.5f);
				AudioController.Instance.PlaySound3D(xingqiu_yszj_SOUND, (MixerGroup)5, ((Component)basecardslot.Card).transform.position, 1f, 0f, (Pitch)null, (Repetition)null, (Randomization)null, (Distortion)null, false);
				yield return (object)new WaitForSeconds(0.5f);
				yield return get2.ShockCard(card, playableCard, playableCard.Attack, 0.5);
			}
		}
	}
	public class xingqiu_ysbf_ylj : AbilityBehaviour
	{
		public static Ability ability;

		public override Ability Ability => ability;

		public override bool RespondsToUpkeep(bool playerUpkeep)
		{
			return ((AbilityBehaviour)this).Card.OpponentCard != playerUpkeep;
		}

		public override IEnumerator OnUpkeep(bool playerUpkeep)
		{
			get get2 = new get();
			yield return get2.removesigil(((AbilityBehaviour)this).Card, ability, "xingqiu_ysbf_ylj", "雨帘剑");
		}

		public override bool RespondsToOtherCardDealtDamage(PlayableCard attacker, int amount, PlayableCard target)
		{
			return true;
		}

		public override IEnumerator OnOtherCardDealtDamage(PlayableCard attacker, int amount, PlayableCard target)
		{
			get get2 = new get();
			CardSlot basecardslot = ((AbilityBehaviour)this).Card.Slot;
			if (amount > 0 && CardExtensions.NotDead(target) && Singleton<BoardManager>.Instance.GetAdjacentSlots(((AbilityBehaviour)this).Card.Slot).Contains(target.Slot))
			{
				if (target.Status.damageTaken > 0)
				{
					target.HealDamage(1);
				}
				yield return ((AbilityBehaviour)this).PreSuccessfulTriggerSequence();
				((Card)((AbilityBehaviour)this).Card).Anim.StrongNegationEffect();
				yield return ((AbilityBehaviour)this).LearnAbility(0.4f);
			}
			yield return ((AbilityBehaviour)this).PreSuccessfulTriggerSequence();
			CardSlot toLeft = Singleton<BoardManager>.Instance.GetAdjacent(((AbilityBehaviour)this).Card.Slot, true);
			CardSlot toRight = Singleton<BoardManager>.Instance.GetAdjacent(((AbilityBehaviour)this).Card.Slot, false);
			if ((Object)(object)toLeft != (Object)null && (Object)(object)toLeft.Card != (Object)null && (Object)(object)toLeft.Card == (Object)(object)attacker && !target.Dead && !target.InOpponentQueue)
			{
				yield return get2.getgetwater(basecardslot.Card, target);
				yield return (object)new WaitForSeconds(0.1f);
				if (!target.Dead)
				{
					yield return target.TakeDamage(basecardslot.Card.Attack * 3 / 10 + 1, basecardslot.Card);
					yield break;
				}
				yield return Singleton<ResourcesManager>.Instance.AddMaxEnergy(1);
				yield return Singleton<ResourcesManager>.Instance.AddEnergy(1);
				yield return (object)new WaitForSeconds(0.1f);
			}
			else if ((Object)(object)toRight != (Object)null && (Object)(object)toRight.Card != (Object)null && (Object)(object)toRight.Card == (Object)(object)attacker && !target.Dead && !target.InOpponentQueue)
			{
				yield return get2.getgetwater(basecardslot.Card, target);
				yield return (object)new WaitForSeconds(0.1f);
				if (!target.Dead)
				{
					yield return target.TakeDamage(basecardslot.Card.Attack * 3 / 10 + 1, basecardslot.Card);
					yield break;
				}
				yield return Singleton<ResourcesManager>.Instance.AddMaxEnergy(1);
				yield return Singleton<ResourcesManager>.Instance.AddEnergy(1);
				yield return (object)new WaitForSeconds(0.1f);
			}
			else
			{
				yield return ((AbilityBehaviour)this).LearnAbility(0.1f);
			}
		}

		public override bool RespondsToTakeDamage(PlayableCard source)
		{
			return true;
		}

		public override IEnumerator OnTakeDamage(PlayableCard source)
		{
			yield return ((AbilityBehaviour)this).PreSuccessfulTriggerSequence();
			((Card)((AbilityBehaviour)this).Card).Anim.StrongNegationEffect();
			yield return (object)new WaitForSeconds(0.55f);
			if (((AbilityBehaviour)this).Card.Status.damageTaken > 0)
			{
				((AbilityBehaviour)this).Card.HealDamage(1);
			}
			yield return ((AbilityBehaviour)this).LearnAbility(0.4f);
		}
	}
	internal class Asset
	{
		private static Assembly _assembly;

		public static Assembly CurrentAssembly => _assembly ?? (_assembly = Assembly.GetExecutingAssembly());

		public static Texture2D LoadIcon(string name)
		{
			return TextureHelper.GetImageAsTexture(("ability_" + name + (name.EndsWith(".png") ? "" : ".png")).ToLowerInvariant(), CurrentAssembly, (FilterMode)0);
		}

		public static Texture2D LoadPortrait(string name)
		{
			return TextureHelper.GetImageAsTexture(("portrait_" + name + (name.EndsWith(".png") ? "" : ".png")).ToLowerInvariant(), CurrentAssembly, (FilterMode)0);
		}

		public static Texture2D Loadpixel(string name)
		{
			return TextureHelper.GetImageAsTexture(("pixel_" + name + (name.EndsWith(".png") ? "" : ".png")).ToLowerInvariant(), CurrentAssembly, (FilterMode)0);
		}

		public static Texture2D LoadEmission(string name)
		{
			return TextureHelper.GetImageAsTexture(("portrait_" + name + (name.EndsWith("_emission.png") ? "" : "_emission.png")).ToLowerInvariant(), CurrentAssembly, (FilterMode)0);
		}

		public static Texture2D LoadTexture(string name)
		{
			return TextureHelper.GetImageAsTexture(name + (name.EndsWith(".png") ? "" : ".png"), CurrentAssembly, (FilterMode)0);
		}

		public static Sprite LoadSprite(string name)
		{
			return TextureHelper.ConvertTexture(TextureHelper.GetImageAsTexture(name + (name.EndsWith(".png") ? "" : ".png"), CurrentAssembly, (FilterMode)0), (Vector2?)null);
		}
	}
	public static class AudioHelper
	{
		public struct AudioState
		{
			public int sourceNum;

			public string clipName;

			public float position;

			public bool isPlaying;

			public float volume;
		}

		[HarmonyPatch(typeof(AudioController), "Awake")]
		[HarmonyPostfix]
		internal static void LoadMyCustomAudio(ref AudioController __instance)
		{
			string[] array = new string[12]
			{
				"leishen_e1", "leishen_e2", "leishen_e3", "leishen_q1", "leishen_q2", "leishen_q3", "xingqiu_e1", "xingqiu_e2", "xingqiu_e3", "xingqiu_q1",
				"xingqiu_q2", "xingqiu_q3"
			};
			foreach (string clipName in array)
			{
				if (!__instance.SFX.Any((AudioClip ac) => ((Object)ac).name.Equals(clipName, StringComparison.InvariantCultureIgnoreCase)))
				{
					AudioClip val = SoundManager.LoadAudioClip("GenshinMod", clipName + ".wav");
					((Object)val).name = clipName;
					__instance.SFX.Add(val);
				}
			}
		}

		public static List<AudioState> PauseAllLoops()
		{
			Traverse val = Traverse.Create((object)AudioController.Instance);
			List<AudioSource> value = val.Field("loopSources").GetValue<List<AudioSource>>();
			List<AudioState> list = new List<AudioState>();
			for (int i = 0; i < value.Count; i++)
			{
				AudioSource val2 = value[i];
				if ((Object)(object)val2 == (Object)null || (Object)(object)val2.clip == (Object)null)
				{
					List<AudioState> list2 = list;
					AudioState audioState = default(AudioState);
					audioState.sourceNum = i;
					audioState.position = 0f;
					audioState.clipName = null;
					audioState.isPlaying = false;
					AudioState item = audioState;
					list2.Add(item);
				}
				else
				{
					List<AudioState> list3 = list;
					AudioState audioState = default(AudioState);
					audioState.sourceNum = i;
					audioState.position = (val2.isPlaying ? (val2.time / val2.clip.length) : 0f);
					audioState.clipName = ((Object)val2.clip).name;
					audioState.isPlaying = val2.isPlaying;
					audioState.volume = val2.volume;
					AudioState item2 = audioState;
					list3.Add(item2);
				}
			}
			AudioController.Instance.StopAllLoops();
			return list;
		}

		public static void ResumeAllLoops(List<AudioState> states)
		{
			for (int i = 0; i < states.Count; i++)
			{
				if (states[i].isPlaying)
				{
					AudioController.Instance.SetLoopAndPlay(states[i].clipName, i, true, true);
					AudioController.Instance.SetLoopVolumeImmediate(0f, i);
					AudioController.Instance.SetLoopTimeNormalized(states[i].position, i);
					AudioController.Instance.FadeInLoop(1f, states[i].volume, new int[1] { i });
				}
				else
				{
					AudioController.Instance.StopLoop(i);
				}
			}
		}
	}
	[HarmonyPatch(typeof(PlayableCard), "TakeDamage")]
	public class TakeDamagePatch : PlayableCard
	{
		private static void Prefix(ref PlayableCard __instance, ref int damage)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			if (__instance.HasAbility(Superconducting.ability))
			{
				damage += 2;
			}
			if (__instance.HasAbility(Ice_cling.ability) && __instance.HasAbility((Ability)26))
			{
				damage = 0;
			}
			if (__instance.HasAbility(xingqiu_ysbf_ylj.ability))
			{
				damage--;
			}
			damage -= CardSlotExtensions.GetAdjacentCards(__instance.Slot).FindAll((PlayableCard x) => x.HasAbility(xingqiu_ysbf_ylj.ability)).Count;
		}
	}
	public static class CardRelatedExtension
	{
		public static void RemoveAbilityFromThisCard(this PlayableCard playableCard, CardModificationInfo modInfo, Action callback = null)
		{
			object obj = ((Card)playableCard).Info.Clone();
			CardInfo val = (CardInfo)((obj is CardInfo) ? obj : null);
			val.Mods.Add(modInfo);
			((Card)playableCard).SetInfo(val);
			callback?.Invoke();
		}
	}
	public class get
	{
		private readonly GameObject bombPrefab = ResourceBank.Get<GameObject>("Prefabs/Cards/SpecificCardModels/DetonatorHoloBomb");

		public IEnumerator ShockCard(PlayableCard target, PlayableCard attacker, int damage, double num)
		{
			double newDamage = Math.Floor((double)damage * num + 1.0);
			int finalDamage = (int)newDamage;
			((Card)target).Anim.SetOverclocked(true);
			((Card)target).Anim.PlayHitAnimation();
			yield return target.TakeDamage(finalDamage, attacker);
			((Card)target).Anim.SetOverclocked(false);
			yield return (object)new WaitForSeconds(0.2f);
		}

		public IEnumerator getgetfire(PlayableCard playableCard, PlayableCard card)
		{
			Singleton<ViewManager>.Instance.SwitchToView((View)4, false, false);
			yield return (object)new WaitForSeconds(0.1f);
			if (card.HasAbility(thunder_cling.ability) && playableCard.OnBoard && (Object)(object)playableCard.Slot.opposingSlot != (Object)null && (Object)(object)Singleton<BoardManager>.Instance != (Object)null)
			{
				yield return nosigil(card, thunder_cling.ability, "雷元素附着");
				yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]超载![c:]", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, false);
				List<CardSlot> slotsToAttack = new List<CardSlot> { playableCard.Slot.opposingSlot };
				slotsToAttack.AddRange(Singleton<BoardManager>.Instance.GetAdjacentSlots(playableCard.Slot.opposingSlot));
				slotsToAttack.RemoveAll((CardSlot x) => (Object)(object)x == (Object)null || (Object)(object)x.Card == (Object)null);
				slotsToAttack.Sort((CardSlot x, CardSlot x2) => x.Index - x2.Index);
				foreach (CardSlot slot in slotsToAttack)
				{
					if ((Object)(object)slot.Card != (Object)null)
					{
						GameObject bomb = Object.Instantiate<GameObject>(bombPrefab);
						bomb.transform.position = ((Component)playableCard).transform.position + Vector3.up * 0.1f;
						Tween.Position(bomb.transform, ((Component)slot.Card).transform.position + Vector3.up * 0.1f, 0.5f, 0f, Tween.EaseLinear, (LoopType)0, (Action)null, (Action)null, true);
						yield return (object)new WaitForSeconds(0.5f);
						((Card)slot.Card).Anim.PlayHitAnimation();
						Object.Destroy((Object)(object)bomb);
						yield return ShockCard(slot.Card, playableCard, playableCard.Attack, 0.75);
					}
				}
				yield return ShockCard(playableCard, playableCard, playableCard.Attack, 0.25);
				((Card)card).RenderCard();
			}
			else
			{
				if (!((Object)(object)card != (Object)null) || card.Dead)
				{
					yield break;
				}
				if (card.HasAbility(Water_cling.ability))
				{
					yield return nosigil(card, Water_cling.ability, "水元素附着");
					if (card.Health != 0)
					{
						yield return ShockCard(card, playableCard, playableCard.Attack, 0.75);
						yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]蒸发![c:]", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
					}
					((Card)card).RenderCard();
				}
				else if (card.HasAbility(grass_cling.ability))
				{
					yield return nosigil(card, grass_cling.ability, "草元素附着");
					if (card.Health != 0)
					{
						yield return ShockCard(card, playableCard, playableCard.Attack, 0.75);
						yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]燃烧![c:]", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
					}
					((Card)card).RenderCard();
					if (card.Health != 0)
					{
						int? terrifyTurns = CardExtensions.GetExtendedPropertyAsInt(((Card)card).Info, "Burn");
						((Card)playableCard).Anim.LightNegationEffect();
						CardModificationInfo cardModificationInfo = new CardModificationInfo();
						foreach (CardModificationInfo mod in card.temporaryMods)
						{
							if (mod.abilities.Contains(Burn.ability))
							{
								CardExtensions.SetExtendedProperty(((Card)card).Info, "Burn", (object)(terrifyTurns + 2));
								Debug.Log((object)("[" + ((Card)card).Info.displayedName + "] 被附加燃烧了!"));
								yield break;
							}
						}
						Debug.Log((object)("[" + ((Card)card).Info.displayedName + "] 被附加燃烧了!"));
						CardExtensions.SetExtendedProperty(((Card)card).Info, "Burn", (object)1);
						cardModificationInfo.abilities.Add(Burn.ability);
						cardModificationInfo.abilities.Add(Fire_cling.ability);
						card.AddTemporaryMod(cardModificationInfo);
						((Card)card).RenderCard();
						yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]燃烧![c:]", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
					}
					((Card)card).RenderCard();
				}
				else if (card.HasAbility(Ice_cling.ability))
				{
					yield return nosigil(card, Ice_cling.ability, "冰元素附着");
					if (card.Health != 0)
					{
						yield return ShockCard(card, playableCard, playableCard.Attack, 1.0);
						yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]融化![c:]", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
					}
					((Card)card).RenderCard();
				}
				else
				{
					((Card)playableCard).Anim.LightNegationEffect();
					yield return getsigil(card, Fire_cling.ability, "Fire_cling", "火元素附着", 2);
				}
			}
		}

		public IEnumerator getgetice(PlayableCard playableCard, PlayableCard card)
		{
			Singleton<ViewManager>.Instance.SwitchToView((View)4, false, false);
			yield return (object)new WaitForSeconds(0.1f);
			if (!((Object)(object)card != (Object)null))
			{
				yield break;
			}
			if (card.HasAbility((Ability)26) && card.HasAbility(Ice_cling.ability))
			{
				PlayableCard opposingSlotCard = CardExtensions.OpposingCard(playableCard);
				if (Object.op_Implicit((Object)(object)opposingSlotCard) && opposingSlotCard.HasAbility((Ability)26) && opposingSlotCard.HasAbility(Ice_cling.ability))
				{
					CardModificationInfo frozenAway2 = Plugin.CreateModBreakFreeze(opposingSlotCard);
					opposingSlotCard.RemoveAbilityFromThisCard(frozenAway2);
					((Card)opposingSlotCard).Anim.PlayTransformAnimation();
					yield return (object)new WaitForSeconds(0.25f);
					yield return opposingSlotCard.TakeDamage(1, playableCard);
					yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]碎冰![c:]", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
				}
			}
			else
			{
				if (card.Dead)
				{
					yield break;
				}
				if (card.HasAbility(thunder_cling.ability))
				{
					yield return nosigil(card, thunder_cling.ability, "雷元素附着");
					if (card.Health != 0)
					{
						((Card)playableCard).Anim.LightNegationEffect();
						yield return getsigil(card, Superconducting.ability, "Superconducting", "超导", 2);
						yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]超导![c:]", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
					}
					((Card)card).RenderCard();
				}
				else if (card.HasAbility(Fire_cling.ability))
				{
					yield return nosigil(card, Fire_cling.ability, "火元素附着");
					if (card.Health != 0)
					{
						yield return ShockCard(card, playableCard, playableCard.Attack, 0.5);
						yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]融化![c:]", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
					}
					((Card)card).RenderCard();
				}
				else if (card.HasAbility(Water_cling.ability))
				{
					yield return nosigil(card, Water_cling.ability, "水元素附着");
					if (card.Health == 0)
					{
						yield break;
					}
					PlayableCard opposingSlotCard2 = CardExtensions.OpposingCard(playableCard);
					if (Object.op_Implicit((Object)(object)opposingSlotCard2))
					{
						if (opposingSlotCard2.HasTrait((Trait)16))
						{
							yield return (object)new WaitForSeconds(0.25f);
							yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("这种程度的寒冷还不足以将" + ((Card)opposingSlotCard2).Info.DisplayedNameLocalized + "冻结!", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
							yield return opposingSlotCard2.TakeDamage(4, playableCard);
						}
						else if (CardExtensions.LacksAbility(opposingSlotCard2, (Ability)26))
						{
							CardModificationInfo frozenAway = Plugin.CreateModForFreeze(opposingSlotCard2);
							opposingSlotCard2.RemoveAbilityFromThisCard(frozenAway);
							((Card)opposingSlotCard2).Anim.PlayTransformAnimation();
							yield return (object)new WaitForSeconds(0.25f);
							yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]冻结![c:]", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
						}
					}
				}
				else
				{
					((Card)playableCard).Anim.LightNegationEffect();
					yield return getsigil(card, Fire_cling.ability, "Fire_cling", "火元素附着", 2);
				}
			}
		}

		public IEnumerator getgetwater(PlayableCard playableCard, PlayableCard card)
		{
			Singleton<ViewManager>.Instance.SwitchToView((View)4, false, false);
			yield return (object)new WaitForSeconds(0.1f);
			if (!((Object)(object)card != (Object)null))
			{
				yield break;
			}
			if (card.HasAbility((Ability)26) && card.HasAbility(Ice_cling.ability))
			{
				PlayableCard opposingSlotCard = CardExtensions.OpposingCard(playableCard);
				if (Object.op_Implicit((Object)(object)opposingSlotCard) && opposingSlotCard.HasAbility((Ability)26) && opposingSlotCard.HasAbility(Ice_cling.ability))
				{
					CardModificationInfo frozenAway2 = Plugin.CreateModBreakFreeze(opposingSlotCard);
					opposingSlotCard.RemoveAbilityFromThisCard(frozenAway2);
					((Card)opposingSlotCard).Anim.PlayTransformAnimation();
					yield return (object)new WaitForSeconds(0.25f);
					yield return opposingSlotCard.TakeDamage(1, playableCard);
					yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]碎冰![c:]", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
				}
			}
			else if (card.HasAbility(thunder_cling.ability))
			{
				if (!card.Dead)
				{
					yield return nosigil(card, thunder_cling.ability, "雷元素附着");
				}
				yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]感电![c:]对所有生物造成伤害!", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
				List<PlayableCard> cards = new List<PlayableCard>();
				cards.AddRange(Singleton<BoardManager>.Instance.CardsOnBoard.FindAll((PlayableCard x) => Object.op_Implicit((Object)(object)x) != playableCard.OpponentCard && !x.Dead));
				if (cards.Count > 0)
				{
					for (int i = cards.Count - 1; i >= 0; i--)
					{
						if (cards[i].OpponentCard)
						{
							yield return ShockCard(cards[i], playableCard, playableCard.Attack, 0.25);
						}
					}
				}
				((Card)card).RenderCard();
			}
			else
			{
				if (card.Dead)
				{
					yield break;
				}
				if (card.HasAbility(Fire_cling.ability))
				{
					yield return nosigil(card, Fire_cling.ability, "火元素附着");
					if (card.Health != 0)
					{
						yield return ShockCard(card, playableCard, playableCard.Attack, 1.0);
						yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]蒸发![c:]", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
					}
					((Card)card).RenderCard();
				}
				else if (card.HasAbility(grass_cling.ability))
				{
					yield return nosigil(card, grass_cling.ability, "草元素附着");
					if (card.Health != 0)
					{
						yield return ShockCard(card, playableCard, playableCard.Attack, 0.75);
					}
					((Card)card).RenderCard();
					List<CardSlot> cards2 = Singleton<BoardManager>.Instance.OpponentSlotsCopy;
					List<CardSlot> openspots = new List<CardSlot>();
					foreach (CardSlot slot in cards2)
					{
						if ((Object)(object)slot.Card == (Object)null)
						{
							openspots.Add(slot);
						}
					}
					if (openspots.Count != 0)
					{
						Random random = new Random();
						yield return (object)new WaitForSeconds(0.3f);
						Singleton<ViewManager>.Instance.SwitchToView((View)4, false, false);
						yield return (object)new WaitForSeconds(0.3f);
						yield return Singleton<BoardManager>.Instance.CreateCardInSlot(ScriptableObjectLoader<CardInfo>.AllData.Find((CardInfo info) => ((Object)info).name == "GenshinMod_Grass_seeds"), openspots[random.Next(openspots.Count)], 0.1f, true);
						yield return (object)new WaitForSeconds(0.3f);
						Singleton<ViewManager>.Instance.SwitchToView((View)1, false, false);
					}
				}
				else if (card.HasAbility(Ice_cling.ability))
				{
					yield return nosigil(card, Ice_cling.ability, "冰元素附着");
					if (card.Health != 0)
					{
						PlayableCard opposingSlotCard2 = CardExtensions.OpposingCard(playableCard);
						if (Object.op_Implicit((Object)(object)opposingSlotCard2))
						{
							if (opposingSlotCard2.HasTrait((Trait)16))
							{
								yield return (object)new WaitForSeconds(0.25f);
								yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("这种程度的寒冷还不足以将" + ((Card)opposingSlotCard2).Info.DisplayedNameLocalized + "冻结!", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
								yield return opposingSlotCard2.TakeDamage(4, playableCard);
							}
							else if (CardExtensions.LacksAbility(opposingSlotCard2, (Ability)26))
							{
								CardModificationInfo frozenAway = Plugin.CreateModForFreeze(opposingSlotCard2);
								opposingSlotCard2.RemoveAbilityFromThisCard(frozenAway);
								((Card)opposingSlotCard2).Anim.PlayTransformAnimation();
								yield return (object)new WaitForSeconds(0.25f);
								yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]冻结![c:]", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
							}
						}
					}
					else
					{
						((Card)card).RenderCard();
					}
				}
				else
				{
					((Card)playableCard).Anim.LightNegationEffect();
					yield return getsigil(card, Water_cling.ability, "Water_cling", "水元素附着", 2);
				}
			}
		}

		public IEnumerator getgetthunder(PlayableCard playableCard, PlayableCard card)
		{
			Singleton<ViewManager>.Instance.SwitchToView((View)4, false, false);
			yield return (object)new WaitForSeconds(0.1f);
			if (card.HasAbility(Fire_cling.ability) && playableCard.OnBoard && (Object)(object)playableCard.Slot.opposingSlot != (Object)null && (Object)(object)Singleton<BoardManager>.Instance != (Object)null)
			{
				yield return nosigil(card, Fire_cling.ability, "火元素附着");
				yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]超载![c:]", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
				List<CardSlot> slotsToAttack = new List<CardSlot> { playableCard.Slot.opposingSlot };
				slotsToAttack.AddRange(Singleton<BoardManager>.Instance.GetAdjacentSlots(playableCard.Slot.opposingSlot));
				slotsToAttack.RemoveAll((CardSlot x) => (Object)(object)x == (Object)null || (Object)(object)x.Card == (Object)null);
				slotsToAttack.Sort((CardSlot x, CardSlot x2) => x.Index - x2.Index);
				foreach (CardSlot slot in slotsToAttack)
				{
					if ((Object)(object)slot.Card != (Object)null)
					{
						GameObject bomb = Object.Instantiate<GameObject>(bombPrefab);
						bomb.transform.position = ((Component)playableCard).transform.position + Vector3.up * 0.1f;
						Tween.Position(bomb.transform, ((Component)slot.Card).transform.position + Vector3.up * 0.1f, 0.5f, 0f, Tween.EaseLinear, (LoopType)0, (Action)null, (Action)null, true);
						yield return (object)new WaitForSeconds(0.5f);
						((Card)slot.Card).Anim.PlayHitAnimation();
						Object.Destroy((Object)(object)bomb);
						yield return ShockCard(slot.Card, playableCard, playableCard.Attack, 0.75);
					}
				}
				yield return ShockCard(playableCard, playableCard, playableCard.Attack, 0.25);
				((Card)card).RenderCard();
			}
			else
			{
				if (!((Object)(object)card != (Object)null))
				{
					yield break;
				}
				if (card.HasAbility(Water_cling.ability))
				{
					if (!card.Dead)
					{
						yield return nosigil(card, Water_cling.ability, "水元素附着");
					}
					yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]感电![c:]对所有生物造成伤害!", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
					List<PlayableCard> cards = new List<PlayableCard>();
					cards.AddRange(Singleton<BoardManager>.Instance.CardsOnBoard.FindAll((PlayableCard x) => Object.op_Implicit((Object)(object)x) != playableCard.OpponentCard && !x.Dead));
					if (cards.Count > 0)
					{
						for (int i = cards.Count - 1; i >= 0; i--)
						{
							if (cards[i].OpponentCard)
							{
								yield return ShockCard(cards[i], playableCard, playableCard.Attack, 0.25);
							}
						}
					}
					((Card)card).RenderCard();
				}
				else
				{
					if (card.Dead)
					{
						yield break;
					}
					if (card.HasAbility(grass_cling.ability))
					{
						yield return nosigil(card, grass_cling.ability, "草元素附着");
						if (card.Health != 0)
						{
							yield return ShockCard(card, playableCard, playableCard.Attack, 0.75);
							yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]超激化![c:]", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
						}
						((Card)card).RenderCard();
					}
					else if (card.HasAbility(Ice_cling.ability))
					{
						yield return nosigil(card, Ice_cling.ability, "冰元素附着");
						if (card.Health != 0)
						{
							((Card)playableCard).Anim.LightNegationEffect();
							yield return getsigil(card, Superconducting.ability, "Superconducting", "超导", 2);
							yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]超导![c:]", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
						}
						((Card)card).RenderCard();
					}
					else
					{
						((Card)playableCard).Anim.LightNegationEffect();
						yield return getsigil(card, thunder_cling.ability, "thunder_cling", "雷元素附着", 2);
					}
				}
			}
		}

		public IEnumerator getgetwind(PlayableCard playableCard, PlayableCard card)
		{
			get get2 = new get();
			Singleton<ViewManager>.Instance.SwitchToView((View)4, false, false);
			yield return (object)new WaitForSeconds(0.1f);
			if (card.HasAbility(Water_cling.ability) && playableCard.OnBoard && (Object)(object)playableCard.Slot.opposingSlot != (Object)null && (Object)(object)Singleton<BoardManager>.Instance != (Object)null)
			{
				yield return nosigil(card, Water_cling.ability, "水元素附着");
				List<CardSlot> slots = new List<CardSlot>();
				if (Object.op_Implicit((Object)(object)playableCard.slot.opposingSlot))
				{
					slots.AddRange(Singleton<BoardManager>.Instance.GetAdjacentSlots(playableCard.slot.opposingSlot));
				}
				foreach (CardSlot slot2 in slots)
				{
					if (Object.op_Implicit((Object)(object)playableCard) && playableCard.OnBoard && Object.op_Implicit((Object)(object)slot2) && (Object)(object)slot2.Card != (Object)null)
					{
						((Card)playableCard).Anim.StrongNegationEffect();
						yield return (object)new WaitForSeconds(0.1f);
						yield return get2.getgetwater(playableCard, slot2.Card);
						yield return (object)new WaitForSeconds(0.4f);
					}
				}
			}
			else if (card.HasAbility(thunder_cling.ability) && playableCard.OnBoard && (Object)(object)playableCard.Slot.opposingSlot != (Object)null && (Object)(object)Singleton<BoardManager>.Instance != (Object)null)
			{
				yield return nosigil(card, thunder_cling.ability, "雷元素附着");
				List<CardSlot> slots2 = new List<CardSlot>();
				if (Object.op_Implicit((Object)(object)playableCard.slot.opposingSlot))
				{
					slots2.AddRange(Singleton<BoardManager>.Instance.GetAdjacentSlots(playableCard.slot.opposingSlot));
				}
				foreach (CardSlot slot3 in slots2)
				{
					if (Object.op_Implicit((Object)(object)playableCard) && playableCard.OnBoard && Object.op_Implicit((Object)(object)slot3) && (Object)(object)slot3.Card != (Object)null)
					{
						((Card)playableCard).Anim.StrongNegationEffect();
						yield return (object)new WaitForSeconds(0.1f);
						yield return get2.getgetthunder(playableCard, slot3.Card);
						yield return (object)new WaitForSeconds(0.4f);
					}
				}
			}
			else if (card.HasAbility(Fire_cling.ability) && playableCard.OnBoard && (Object)(object)playableCard.Slot.opposingSlot != (Object)null && (Object)(object)Singleton<BoardManager>.Instance != (Object)null)
			{
				yield return nosigil(card, Fire_cling.ability, "火元素附着");
				List<CardSlot> slots3 = new List<CardSlot>();
				if (Object.op_Implicit((Object)(object)playableCard.slot.opposingSlot))
				{
					slots3.AddRange(Singleton<BoardManager>.Instance.GetAdjacentSlots(playableCard.slot.opposingSlot));
				}
				foreach (CardSlot slot4 in slots3)
				{
					if (Object.op_Implicit((Object)(object)playableCard) && playableCard.OnBoard && Object.op_Implicit((Object)(object)slot4) && (Object)(object)slot4.Card != (Object)null)
					{
						((Card)playableCard).Anim.StrongNegationEffect();
						yield return (object)new WaitForSeconds(0.1f);
						yield return get2.getgetfire(playableCard, slot4.Card);
						yield return (object)new WaitForSeconds(0.4f);
					}
				}
			}
			else
			{
				if (!card.HasAbility(Ice_cling.ability) || !playableCard.OnBoard || !((Object)(object)playableCard.Slot.opposingSlot != (Object)null) || !((Object)(object)Singleton<BoardManager>.Instance != (Object)null))
				{
					yield break;
				}
				yield return nosigil(card, Ice_cling.ability, "冰元素附着");
				List<CardSlot> slots4 = new List<CardSlot>();
				if (Object.op_Implicit((Object)(object)playableCard.slot.opposingSlot))
				{
					slots4.AddRange(Singleton<BoardManager>.Instance.GetAdjacentSlots(playableCard.slot.opposingSlot));
				}
				foreach (CardSlot slot in slots4)
				{
					if (Object.op_Implicit((Object)(object)playableCard) && playableCard.OnBoard && Object.op_Implicit((Object)(object)slot) && (Object)(object)slot.Card != (Object)null)
					{
						((Card)playableCard).Anim.StrongNegationEffect();
						yield return (object)new WaitForSeconds(0.1f);
						yield return get2.getgetice(playableCard, slot.Card);
						yield return (object)new WaitForSeconds(0.4f);
					}
				}
			}
		}

		public IEnumerator getgetgrass(PlayableCard playableCard, PlayableCard card)
		{
			new get();
			Singleton<ViewManager>.Instance.SwitchToView((View)4, false, false);
			yield return (object)new WaitForSeconds(0.1f);
			if (!((Object)(object)card != (Object)null) || card.Dead)
			{
				yield break;
			}
			if (card.HasAbility(thunder_cling.ability))
			{
				yield return nosigil(card, thunder_cling.ability, "雷元素附着");
				if (card.Health != 0)
				{
					yield return ShockCard(card, playableCard, playableCard.Attack, 0.75);
					yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]超激化![c:]", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
				}
				((Card)card).RenderCard();
			}
			else if (card.HasAbility(Fire_cling.ability))
			{
				if (card.Health != 0)
				{
					Singleton<ViewManager>.Instance.SwitchToView((View)4, false, false);
					yield return (object)new WaitForSeconds(0.1f);
					int? terrifyTurns = CardExtensions.GetExtendedPropertyAsInt(((Card)card).Info, "Burn");
					((Card)playableCard).Anim.LightNegationEffect();
					CardModificationInfo cardModificationInfo = new CardModificationInfo();
					foreach (CardModificationInfo mod in card.temporaryMods)
					{
						if (mod.abilities.Contains(Burn.ability))
						{
							CardExtensions.SetExtendedProperty(((Card)card).Info, "Burn", (object)(terrifyTurns + 2));
							Debug.Log((object)("[" + ((Card)card).Info.displayedName + "] 被附加燃烧了!"));
							yield break;
						}
					}
					Debug.Log((object)("[" + ((Card)card).Info.displayedName + "] 被附加燃烧了!"));
					CardExtensions.SetExtendedProperty(((Card)card).Info, "Burn", (object)2);
					cardModificationInfo.abilities.Add(Burn.ability);
					card.AddTemporaryMod(cardModificationInfo);
					((Card)card).RenderCard();
					yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]燃烧![c:]", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
				}
				((Card)card).RenderCard();
			}
			else if (card.HasAbility(Water_cling.ability))
			{
				yield return nosigil(card, Water_cling.ability, "水元素附着");
				List<CardSlot> cards = Singleton<BoardManager>.Instance.OpponentSlotsCopy;
				List<CardSlot> openspots = new List<CardSlot>();
				foreach (CardSlot slot in cards)
				{
					if ((Object)(object)slot.Card == (Object)null)
					{
						openspots.Add(slot);
					}
				}
				if (openspots.Count != 0)
				{
					Random random = new Random();
					yield return (object)new WaitForSeconds(0.3f);
					yield return Singleton<BoardManager>.Instance.CreateCardInSlot(ScriptableObjectLoader<CardInfo>.AllData.Find((CardInfo info) => ((Object)info).name == "GenshinMod_Grass_seeds"), openspots[random.Next(openspots.Count)], 0.1f, true);
					yield break;
				}
				List<CardSlot> slotsToAttack = new List<CardSlot> { playableCard.Slot.opposingSlot };
				slotsToAttack.AddRange(Singleton<BoardManager>.Instance.GetAdjacentSlots(playableCard.Slot.opposingSlot));
				slotsToAttack.RemoveAll((CardSlot x) => (Object)(object)x == (Object)null || (Object)(object)x.Card == (Object)null);
				slotsToAttack.Sort((CardSlot x, CardSlot x2) => x.Index - x2.Index);
				foreach (CardSlot slot2 in slotsToAttack)
				{
					if ((Object)(object)slot2.Card != (Object)null)
					{
						GameObject bomb = Object.Instantiate<GameObject>(bombPrefab);
						bomb.transform.position = ((Component)playableCard).transform.position + Vector3.up * 0.1f;
						Tween.Position(bomb.transform, ((Component)slot2.Card).transform.position + Vector3.up * 0.1f, 0.5f, 0f, Tween.EaseLinear, (LoopType)0, (Action)null, (Action)null, true);
						yield return (object)new WaitForSeconds(0.5f);
						((Card)slot2.Card).Anim.PlayHitAnimation();
						Object.Destroy((Object)(object)bomb);
						yield return ShockCard(slot2.Card, playableCard, playableCard.Attack, 0.75);
					}
				}
				yield return ShockCard(playableCard, playableCard, playableCard.Attack, 0.25);
				((Card)card).RenderCard();
			}
			else
			{
				Singleton<ViewManager>.Instance.SwitchToView((View)4, false, false);
				yield return (object)new WaitForSeconds(0.1f);
				((Card)playableCard).Anim.LightNegationEffect();
				yield return getsigil(card, grass_cling.ability, "grass_cling", "草元素附着", 2);
			}
		}

		public IEnumerator getgetrock(PlayableCard playableCard, PlayableCard card)
		{
			Singleton<ViewManager>.Instance.SwitchToView((View)4, false, false);
			yield return (object)new WaitForSeconds(0.1f);
			if (!card.HasAbility(Water_cling.ability) && !card.HasAbility(Fire_cling.ability) && !card.HasAbility(thunder_cling.ability) && !card.HasAbility(Ice_cling.ability))
			{
				yield break;
			}
			yield return nosigil(card, Water_cling.ability, "水元素附着");
			List<CardSlot> cards = Singleton<BoardManager>.Instance.PlayerSlotsCopy;
			List<CardSlot> openspots = new List<CardSlot>();
			foreach (CardSlot slot in cards)
			{
				int shield = CardExtensions.GetTotalShields(slot.Card);
				if ((Object)(object)slot.Card != (Object)null && shield == 0)
				{
					openspots.Add(slot);
				}
			}
			if (openspots.Count == 0)
			{
				yield break;
			}
			Random random = new Random();
			PlayableCard opencard = openspots[random.Next(openspots.Count)].Card;
			yield return (object)new WaitForSeconds(0.3f);
			((Card)opencard).Anim.LightNegationEffect();
			CardModificationInfo cardModificationInfo = new CardModificationInfo();
			foreach (CardModificationInfo mod in opencard.temporaryMods)
			{
				if (mod.abilities.Contains((Ability)54))
				{
					DamageShieldBehaviour component = ((Component)opencard).GetComponent<DamageShieldBehaviour>();
					component.numShields++;
					yield break;
				}
			}
			CardExtensions.ResetShield(opencard, (Ability)54);
			cardModificationInfo.abilities.Add((Ability)54);
			opencard.AddTemporaryMod(cardModificationInfo);
			((Card)opencard).RenderCard();
			yield return Singleton<TextDisplayer>.Instance.ShowUntilInput("[c:bR]结晶![c:]", -2.5f, 0.5f, (Emotion)0, (LetterAnimation)0, (Speaker)0, (string[])null, true);
		}

		public IEnumerator getart(CardSlot basecardslot, string name, string name1, string music, float time)
		{
			int damageTaken = basecardslot.Card.Status.damageTaken;
			CardInfo evolution = CardLoader.GetCardByName(name);
			CardInfo evolution2 = CardLoader.GetCardByName(name1);
			yield return (object)new WaitForSeconds(0.25f);
			foreach (CardModificationInfo item in ((Card)basecardslot.Card).Info.Mods.FindAll((CardModificationInfo x) => !x.nonCopyable))
			{
				CardModificationInfo cardModificationInfo = (CardModificationInfo)item.Clone();
				evolution.Mods.Add(cardModificationInfo);
			}
			yield return (object)new WaitForSeconds(0.1f);
			((Card)basecardslot.Card).ExitBoard(0f, new Vector3(0f, 0f, 0f));
			yield return Singleton<BoardManager>.Instance.CreateCardInSlot(evolution2, basecardslot, 0.1f, false);
			yield return (object)new WaitForSeconds(0.5f);
			AudioController.Instance.PlaySound3D(music, (MixerGroup)5, ((Component)basecardslot.Card).transform.position, 1f, 0f, (Pitch)null, (Repetition)null, (Randomization)null, (Distortion)null, false);
			yield return (object)new WaitForSeconds(time);
			((Card)basecardslot.Card).ExitBoard(0f, new Vector3(0f, 0f, 0f));
			yield return Singleton<BoardManager>.Instance.CreateCardInSlot(evolution, basecardslot, 0.1f, false);
			PlayableCard player = basecardslot.Card;
			player.Status.damageTaken = damageTaken;
			yield return (object)new WaitForSeconds(0.5f);
		}

		public IEnumerator getsigil(PlayableCard playableCard, Ability ability, string name, string displayname, int turn)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			CardModificationInfo cardModificationInfo22 = new CardModificationInfo
			{
				fromDuplicateMerge = true
			};
			foreach (CardModificationInfo mod in playableCard.temporaryMods)
			{
				if (mod.abilities.Contains(ability))
				{
					Debug.Log((object)("[" + ((Card)playableCard).Info.displayedName + "]的" + displayname + "还剩两回合!"));
					yield break;
				}
			}
			Debug.Log((object)("[" + ((Card)playableCard).Info.displayedName + "] 附加了" + displayname));
			CardExtensions.SetExtendedProperty(((Card)playableCard).Info, name, (object)turn);
			cardModificationInfo22.abilities.Add(ability);
			playableCard.AddTemporaryMod(cardModificationInfo22);
			((Card)playableCard).RenderCard();
		}

		public IEnumerator removesigil(PlayableCard playableCard, Ability ability, string name, string displayname)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			int? pl = CardExtensions.GetExtendedPropertyAsInt(((Card)playableCard).Info, name);
			Debug.Log((object)(displayname + $"还剩[{pl}] 回合!"));
			if (pl == 0)
			{
				CardModificationInfo removeMe = null;
				foreach (CardModificationInfo mod in playableCard.temporaryMods)
				{
					if (mod.abilities.Contains(ability))
					{
						removeMe = mod;
					}
				}
				if (removeMe != null)
				{
					playableCard.RemoveTemporaryMod(removeMe, true);
				}
				((Card)playableCard).Info.ModAbilities.Remove(ability);
				Debug.Log((object)("[" + ((Card)playableCard).Info.displayedName + "]的" + displayname + "消失了!"));
				((Card)playableCard).RenderCard();
			}
			else
			{
				CardExtensions.SetExtendedProperty(((Card)playableCard).Info, name, (object)(pl - 1));
			}
			yield break;
		}

		public IEnumerator nosigil(PlayableCard playableCard, Ability ability, string displayname)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			CardModificationInfo removeMe = null;
			foreach (CardModificationInfo mod in playableCard.temporaryMods)
			{
				if (mod.abilities.Contains(ability))
				{
					removeMe = mod;
				}
			}
			if (removeMe != null)
			{
				playableCard.RemoveTemporaryMod(removeMe, true);
			}
			((Card)playableCard).Info.ModAbilities.Remove(ability);
			Debug.Log((object)("[" + ((Card)playableCard).Info.displayedName + "]的" + displayname + "消失了!"));
			((Card)playableCard).RenderCard();
			yield break;
		}
	}
	public class APIDeathShield : DamageShieldBehaviour
	{
		public override Ability Ability => (Ability)54;

		public override int StartingNumShields => CardExtensions.GetAbilityStacks(((AbilityBehaviour)this).Card, (Ability)54);
	}
	internal static class Library
	{
		public static List<string> CardsToPatch = new List<string>();

		public static Dictionary<string, PortraitJSON> Spritesheets = new Dictionary<string, PortraitJSON>();

		public static Dictionary<string, (Sprite[] frames, int frameRate, float pauseTime)> AnimatedPortraits = new Dictionary<string, (Sprite[], int, float)>();
	}
	internal static class ParseSpritesheet
	{
		public const int pWidth = 125;

		public const int pHeight = 190;

		public static void Parse()
		{
			List<string> cardsToPatch = Library.CardsToPatch;
			foreach (string item2 in cardsToPatch)
			{
				if (Library.AnimatedPortraits.ContainsKey(item2) || !Library.Spritesheets.ContainsKey(item2))
				{
					continue;
				}
				PortraitJSON val = Library.Spritesheets[item2];
				string text = FindImage(val.Spritesheet);
				if (text != null)
				{
					Texture2D tex = LoadTexture2D(text);
					Sprite[] item = LoadAllSprites(tex, val.FrameCount);
					if (!val.HasPause || val.PauseTime < 0f)
					{
						val.PauseTime = 0f;
					}
					Library.AnimatedPortraits.Add(item2, (item, val.FrameRate, val.PauseTime));
				}
			}
		}

		public static Texture2D LoadTexture2D(string path)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			byte[] array = File.ReadAllBytes(path);
			Texture2D val = new Texture2D(1, 1);
			((Texture)val).filterMode = (FilterMode)0;
			ImageConversion.LoadImage(val, array);
			return val;
		}

		public static Sprite MakeSprite(Texture2D tex)
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			Rect val = default(Rect);
			((Rect)(ref val))..ctor(0f, 0f, (float)((Texture)tex).width, (float)((Texture)tex).height);
			Vector2 val2 = default(Vector2);
			((Vector2)(ref val2))..ctor(0.5f, 0.5f);
			return Sprite.Create(tex, val, val2);
		}

		public static Sprite[] LoadAllSprites(Texture2D tex, int frameCount)
		{
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			int height = ((Texture)tex).height;
			int width = ((Texture)tex).width;
			int num = height / 190;
			int num2 = width / 125;
			List<Sprite> list = new List<Sprite>();
			Rect val = default(Rect);
			Vector2 val2 = default(Vector2);
			for (int num3 = num - 1; num3 >= 0; num3--)
			{
				for (int i = 0; i < num2; i++)
				{
					((Rect)(ref val))..ctor((float)(i * 125), (float)(num3 * 190), 125f, 190f);
					((Vector2)(ref val2))..ctor(0.5f, 0.5f);
					Sprite item = Sprite.Create(tex, val, val2);
					list.Add(item);
					if (list.Count >= frameCount)
					{
						break;
					}
				}
				if (list.Count == frameCount)
				{
					break;
				}
			}
			return list.ToArray();
		}

		public static string FindImage(string fileName)
		{
			string[] files = Directory.GetFiles(Paths.PluginPath, fileName, SearchOption.AllDirectories);
			if (files.Length == 0)
			{
				return null;
			}
			if (files.Length > 1)
			{
			}
			return files.First();
		}
	}
	public static class Register
	{
		public static void Add(string CardName, string Spritesheet, int FrameRate, int FrameCount, bool HasPause = false, float PauseTime = 0f)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Expected O, but got Unknown
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected I4, but got Unknown
			PortraitJSON val = new PortraitJSON(CardName, Spritesheet, FrameRate, FrameCount, HasPause, PauseTime);
			bool flag = Utility.IsNullOrWhiteSpace(val.Spritesheet);
			bool flag2 = Utility.IsNullOrWhiteSpace(val.CardName);
			bool flag3 = val.FrameRate <= 0 || val.FrameRate > 60;
			bool flag4 = val.FrameCount <= 0;
			if (flag || flag2 || flag3 || flag4)
			{
				return;
			}
			CardInfo val2 = null;
			val2 = CardLoader.GetCardByName(val.CardName);
			if (!((Object)(object)val2 == (Object)null))
			{
				CardExtensions.AddAppearances(val2, (Appearance[])(object)new Appearance[1] { (Appearance)(int)Plugin.AP });
				if (!Library.CardsToPatch.Contains(val.CardName))
				{
					Library.CardsToPatch.Add(val.CardName);
				}
				if (!Library.Spritesheets.ContainsKey(val.CardName))
				{
					Library.Spritesheets.Add(val.CardName, val);
				}
				ParseSpritesheet.Parse();
			}
		}
	}
	internal class SpritesheetBehaviour : CardAppearanceBehaviour
	{
		private (Sprite[] frames, int frameRate, float PauseTime) Anim;

		private bool coroutineStart;

		private bool noAnim;

		public override void ApplyAppearance()
		{
			if (!coroutineStart && !noAnim)
			{
				noAnim = !Library.AnimatedPortraits.ContainsKey(((Object)((CardAppearanceBehaviour)this).Card.Info).name);
				if (!noAnim)
				{
					Anim = Library.AnimatedPortraits[((Object)((CardAppearanceBehaviour)this).Card.Info).name];
					coroutineStart = true;
					((MonoBehaviour)this).StartCoroutine(AnimatePortrait());
				}
			}
		}

		public IEnumerator AnimatePortrait()
		{
			Sprite[] frames = Anim.frames;
			float frameWait = 1f / (float)Anim.frameRate;
			while (true)
			{
				for (int i = 0; i < frames.Length; i++)
				{
					((CardAppearanceBehaviour)this).Card.RenderInfo.portraitOverride = frames[i];
					((CardAppearanceBehaviour)this).Card.StatsLayer.RenderCard(((CardAppearanceBehaviour)this).Card.RenderInfo);
					yield return (object)new WaitForSeconds(frameWait);
				}
				if (Anim.PauseTime > 0f)
				{
					yield return (object)new WaitForSeconds(Anim.PauseTime);
				}
			}
		}
	}
	public class Burn : AbilityBehaviour
	{
		public static Ability ability;

		public override Ability Ability => ability;

		public override bool RespondsToUpkeep(bool playerUpkeep)
		{
			return ((AbilityBehaviour)this).Card.OpponentCard != playerUpkeep;
		}

		public override IEnumerator OnUpkeep(bool playerUpkeep)
		{
			get get2 = new get();
			PlayableCard card = ((AbilityBehaviour)this).Card.Slot.opposingSlot.Card;
			_ = ((AbilityBehaviour)this).Card;
			int? terrifyTurns = CardExtensions.GetExtendedPropertyAsInt(((Card)((AbilityBehaviour)this).Card).Info, "Burn");
			yield return get2.ShockCard(num: 0.5 * (double)terrifyTurns.Value, target: ((AbilityBehaviour)this).Card, attacker: ((AbilityBehaviour)this).Card, damage: ((AbilityBehaviour)this).Card.Attack);
			if ((Object)(object)card != (Object)null && card.Health > 0)
			{
				yield return get2.getgetfire(card, card);
			}
			Debug.Log((object)$"燃烧还剩[{terrifyTurns}] 回合!");
			if (terrifyTurns == 0)
			{
				CardModificationInfo removeMe = null;
				foreach (CardModificationInfo mod in ((AbilityBehaviour)this).Card.temporaryMods)
				{
					if (mod.abilities.Contains(ability))
					{
						removeMe = mod;
					}
				}
				if (removeMe != null)
				{
					((AbilityBehaviour)this).Card.RemoveTemporaryMod(removeMe, true);
				}
				((Card)((AbilityBehaviour)this).Card).Info.ModAbilities.Remove(ability);
				Debug.Log((object)"燃烧结束了!");
				((Card)((AbilityBehaviour)this).Card).RenderCard();
			}
			else
			{
				CardExtensions.SetExtendedProperty(((Card)((AbilityBehaviour)this).Card).Info, "Burn", (object)(terrifyTurns - 1));
			}
		}
	}
	public class Adddfire : AbilityBehaviour
	{
		public static Ability ability;

		public override Ability Ability => ability;

		public override bool RespondsToUpkeep(bool playerUpkeep)
		{
			return ((AbilityBehaviour)this).Card.OpponentCard != playerUpkeep;
		}

		public override IEnumerator OnUpkeep(bool playerUpkeep)
		{
			get get2 = new get();
			yield return get2.removesigil(((AbilityBehaviour)this).Card, ability, "Adddfire", "火元素附魔");
		}

		public override bool RespondsToSlotTargetedForAttack(CardSlot slot, PlayableCard attacker)
		{
			return (Object)(object)attacker == (Object)(object)((AbilityBehaviour)this).Card;
		}

		public override IEnumerator OnSlotTargetedForAttack(CardSlot slot, PlayableCard attacker)
		{
			yield return ((AbilityBehaviour)this).PreSuccessfulTriggerSequence();
			if ((Object)(object)slot.Card != (Object)null && slot.Card.Health > 0)
			{
				get get2 = new get();
				yield return get2.getgetfire(attacker, slot.Card);
			}
			else
			{
				yield return (object)new WaitForSeconds(0.05f);
				yield return ((AbilityBehaviour)this).LearnAbility(0f);
			}
		}
	}
	public class Adddgrass : AbilityBehaviour
	{
		public static Ability ability;

		public override Ability Ability => ability;

		public override bool RespondsToUpkeep(bool playerUpkeep)
		{
			return ((AbilityBehaviour)this).Card.OpponentCard != playerUpkeep;
		}

		public override IEnumerator OnUpkeep(bool playerUpkeep)
		{
			get get2 = new get();
			yield return get2.removesigil(((AbilityBehaviour)this).Card, ability, "Adddgrass", "草元素附魔");
		}

		public override bool RespondsToSlotTargetedForAttack(CardSlot slot, PlayableCard attacker)
		{
			return (Object)(object)attacker == (Object)(object)((AbilityBehaviour)this).Card;
		}

		public override IEnumerator OnSlotTargetedForAttack(CardSlot slot, PlayableCard attacker)
		{
			yield return ((AbilityBehaviour)this).PreSuccessfulTriggerSequence();
			if ((Object)(object)slot.Card != (Object)null && slot.Card.Health > 0)
			{
				get get2 = new get();
				yield return get2.getgetgrass(attacker, slot.Card);
			}
			else
			{
				yield return (object)new WaitForSeconds(0.05f);
				yield return ((AbilityBehaviour)this).LearnAbility(0f);
			}
		}
	}
	public class Adddice : AbilityBehaviour
	{
		public static Ability ability;

		public override Ability Ability => ability;

		public override bool RespondsToUpkeep(bool playerUpkeep)
		{
			return ((AbilityBehaviour)this).Card.OpponentCard != playerUpkeep;
		}

		public override IEnumerator OnUpkeep(bool playerUpkeep)
		{
			get get2 = new get();
			yield return get2.removesigil(((AbilityBehaviour)this).Card, ability, "Adddice", "冰元素附魔");
		}

		public override bool RespondsToSlotTargetedForAttack(CardSlot slot, PlayableCard attacker)
		{
			return (Object)(object)attacker == (Object)(object)((AbilityBehaviour)this).Card;
		}

		public override IEnumerator OnSlotTargetedForAttack(CardSlot slot, PlayableCard attacker)
		{
			yield return ((AbilityBehaviour)this).PreSuccessfulTriggerSequence();
			if ((Object)(object)slot.Card != (Object)null && slot.Card.Health > 0)
			{
				get get2 = new get();
				yield return get2.getgetice(attacker, slot.Card);
			}
			else
			{
				yield return (object)new WaitForSeconds(0.05f);
				yield return ((AbilityBehaviour)this).LearnAbility(0f);
			}
		}
	}
	public class Adddrock : AbilityBehaviour
	{
		public static Ability ability;

		public override Ability Ability => ability;

		public override bool RespondsToUpkeep(bool playerUpkeep)
		{
			return ((AbilityBehaviour)this).Card.OpponentCard != playerUpkeep;
		}

		public override IEnumerator OnUpkeep(bool playerUpkeep)
		{
			get get2 = new get();
			yield return get2.removesigil(((AbilityBehaviour)this).Card, ability, "Adddrock", "岩元素附魔");
		}

		public override bool RespondsToSlotTargetedForAttack(CardSlot slot, PlayableCard attacker)
		{
			return (Object)(object)attacker == (Object)(object)((AbilityBehaviour)this).Card;
		}

		public override IEnumerator OnSlotTargetedForAttack(CardSlot slot, PlayableCard attacker)
		{
			yield return ((AbilityBehaviour)this).PreSuccessfulTriggerSequence();
			if ((Object)(object)slot.Card != (Object)null && slot.Card.Health > 0)
			{
				get get2 = new get();
				yield return get2.getgetrock(attacker, slot.Card);
			}
			else
			{
				yield return (object)new WaitForSeconds(0.05f);
				yield return ((AbilityBehaviour)this).LearnAbility(0f);
			}
		}
	}
	public class Adddthunder : AbilityBehaviour
	{
		public static Ability ability;

		public override Ability Ability => ability;

		public override bool RespondsToUpkeep(bool playerUpkeep)
		{
			return ((AbilityBehaviour)this).Card.OpponentCard != playerUpkeep;
		}

		public override IEnumerator OnUpkeep(bool playerUpkeep)
		{
			get get2 = new get();
			yield return get2.removesigil(((AbilityBehaviour)this).Card, ability, "Adddthunder", "雷元素附魔");
		}

		public override bool RespondsToSlotTargetedForAttack(CardSlot slot, PlayableCard attacker)
		{
			return (Object)(object)attacker == (Object)(object)((AbilityBehaviour)this).Card;
		}

		public override IEnumerator OnSlotTargetedForAttack(CardSlot slot, PlayableCard attacker)
		{
			yield return ((AbilityBehaviour)this).PreSuccessfulTriggerSequence();
			if ((Object)(object)slot.Card != (Object)null && slot.Card.Health > 0)
			{
				get get2 = new get();
				yield return get2.getgetthunder(attacker, slot.Card);
			}
			else
			{
				yield return (object)new WaitForSeconds(0.05f);
				yield return ((AbilityBehaviour)this).LearnAbility(0f);
			}
		}
	}
	public class Adddwater : AbilityBehaviour
	{
		public static Ability ability;

		public override Ability Ability => ability;

		public override bool RespondsToUpkeep(bool playerUpkeep)
		{
			return ((AbilityBehaviour)this).Card.OpponentCard != playerUpkeep;
		}

		public override IEnumerator OnUpkeep(bool playerUpkeep)
		{
			get get2 = new get();
			yield return get2.removesigil(((AbilityBehaviour)this).Card, ability, "Adddwater", "水元素附魔");
		}

		public override bool RespondsToSlotTargetedForAttack(CardSlot slot, PlayableCard attacker)
		{
			return (Object)(object)attacker == (Object)(object)((AbilityBehaviour)this).Card;
		}

		public override IEnumerator OnSlotTargetedForAttack(CardSlot slot, PlayableCard attacker)
		{
			yield return ((AbilityBehaviour)this).PreSuccessfulTriggerSequence();
			if ((Object)(object)slot.Card != (Object)null && slot.Card.Health > 0)
			{
				get get2 = new get();
				yield return get2.getgetwater(attacker, slot.Card);
			}
			else
			{
				yield return (object)new WaitForSeconds(0.05f);
				yield return ((AbilityBehaviour)this).LearnAbility(0f);
			}
		}
	}
	public class Adddwind : AbilityBehaviour
	{
		public static Ability ability;

		public override Ability Ability => ability;

		public override bool RespondsToUpkeep(bool playerUpkeep)
		{
			return ((AbilityBehaviour)this).Card.OpponentCard != playerUpkeep;
		}

		public override IEnumerator OnUpkeep(bool playerUpkeep)
		{
			get get2 = new get();
			yield return get2.removesigil(((AbilityBehaviour)this).Card, ability, "Adddwind", "风元素附魔");
		}

		public override bool RespondsToSlotTargetedForAttack(CardSlot slot, PlayableCard attacker)
		{
			return (Object)(object)attacker == (Object)(object)((AbilityBehaviour)this).Card;
		}

		public override IEnumerator OnSlotTargetedForAttack(CardSlot slot, PlayableCard attacker)
		{
			yield return ((AbilityBehaviour)this).PreSuccessfulTriggerSequence();
			if ((Object)(object)slot.Card != (Object)null && slot.Card.Health > 0)
			{
				get get2 = new get();
				yield return get2.getgetwind(attacker, slot.Card);
			}
			else
			{
				yield return (object)new WaitForSeconds(0.05f);
				yield return ((AbilityBehaviour)this).LearnAbility(0f);
			}
		}
	}
	public class Fire_cling : AbilityBehaviour
	{
		public static Ability ability;

		public override Ability Ability => ability;

		public override bool RespondsToUpkeep(bool playerUpkeep)
		{
			return ((AbilityBehaviour)this).Card.OpponentCard != playerUpkeep;
		}

		public override IEnumerator OnUpkeep(bool playerUpkeep)
		{
			get get2 = new get();
			yield return get2.removesigil(((AbilityBehaviour)this).Card, ability, "Fire_cling", "火元素附着");
		}
	}
	public class grass_cling : AbilityBehaviour
	{
		public static Ability ability;

		public override Ability Ability => ability;

		public override bool RespondsToUpkeep(bool playerUpkeep)
		{
			return ((AbilityBehaviour)this).Card.OpponentCard != playerUpkeep;
		}

		public override IEnumerator OnUpkeep(bool playerUpkeep)
		{
			get get2 = new get();
			yield return get2.removesigil(((AbilityBehaviour)this).Card, ability, "grass_cling", "草元素附着");
		}
	}
	public class Ice_cling : AbilityBehaviour
	{
		public static Ability ability;

		public override Ability Ability => ability;

		public override bool RespondsToUpkeep(bool playerUpkeep)
		{
			return ((AbilityBehaviour)this).Card.OpponentCard != playerUpkeep;
		}

		public override IEnumerator OnUpkeep(bool playerUpkeep)
		{
			get get2 = new get();
			yield return get2.removesigil(((AbilityBehaviour)this).Card, ability, "Ice_cling", "冰元素附着");
		}
	}
	public class Grassseeds : AbilityBehaviour
	{
		public static Ability ability;

		private const string BOMB_PREFAB_PATH = "Prefabs/Cards/SpecificCardModels/DetonatorHoloBomb";

		private GameObject bombPrefab;

		public override Ability Ability => ability;

		private void Awake()
		{
			bombPrefab = ResourceBank.Get<GameObject>("Prefabs/Cards/SpecificCardModels/DetonatorHoloBomb");
		}

		public override bool RespondsToPreDeathAnimation(bool wasSacrifice)
		{
			return ((AbilityBehaviour)this).Card.OnBoard;
		}

		public override IEnumerator OnPreDeathAnimation(bool wasSacrifice)
		{
			((Card)((AbilityBehaviour)this).Card).Anim.LightNegationEffect();
			yield return ((AbilityBehaviour)this).PreSuccessfulTriggerSequence();
			yield return ExplodeFromSlot(((AbilityBehaviour)this).Card.Slot);
			yield return ((AbilityBehaviour)this).LearnAbility(0.25f);
		}

		protected IEnumerator ExplodeFromSlot(CardSlot slot)
		{
			List<CardSlot> adjacentSlots = Singleton<BoardManager>.Instance.GetAdjacentSlots(slot);
			if (adjacentSlots.Count > 0 && adjacentSlots[0].Index < slot.Index)
			{
				if ((Object)(object)adjacentSlots[0].Card != (Object)null && !adjacentSlots[0].Card.Dead)
				{
					yield return BombCard(adjacentSlots[0].Card, slot.Card);
				}
				adjacentSlots.RemoveAt(0);
			}
			if ((Object)(object)slot.opposingSlot.Card != (Object)null && !slot.opposingSlot.Card.Dead)
			{
				yield return BombCard(slot.opposingSlot.Card, slot.Card);
			}
			if (adjacentSlots.Count > 0 && (Object)(object)adjacentSlots[0].Card != (Object)null && !adjacentSlots[0].Card.Dead)
			{
				yield return BombCard(adjacentSlots[0].Card, slot.Card);
			}
		}

		private IEnumerator BombCard(PlayableCard target, PlayableCard attacker)
		{
			GameObject bomb = Object.Instantiate<GameObject>(bombPrefab);
			bomb.transform.position = ((Component)attacker).transform.position + Vector3.up * 0.1f;
			Tween.Position(bomb.transform, ((Component)target).transform.position + Vector3.up * 0.1f, 0.5f, 0f, Tween.EaseLinear, (LoopType)0, (Action)null, (Action)null, true);
			yield return (object)new WaitForSeconds(0.5f);
			((Card)target).Anim.PlayHitAnimation();
			Object.Destroy((Object)(object)bomb);
			yield return target.TakeDamage(10, attacker);
		}
	}
	public class Superconducting : AbilityBehaviour
	{
		public static Ability ability;

		public override Ability Ability => ability;

		public override bool RespondsToUpkeep(bool playerUpkeep)
		{
			return ((AbilityBehaviour)this).Card.OpponentCard != playerUpkeep;
		}

		public override IEnumerator OnUpkeep(bool playerUpkeep)
		{
			get get2 = new get();
			yield return get2.removesigil(((AbilityBehaviour)this).Card, ability, "Superconducting", "超导");
		}
	}
	public class thunder_cling : AbilityBehaviour
	{
		public static Ability ability;

		public override Ability Ability => ability;

		public override bool RespondsToUpkeep(bool playerUpkeep)
		{
			return ((AbilityBehaviour)this).Card.OpponentCard != playerUpkeep;
		}

		public override IEnumerator OnUpkeep(bool playerUpkeep)
		{
			get get2 = new get();
			yield return get2.removesigil(((AbilityBehaviour)this).Card, ability, "thunder_cling", "雷元素附着");
		}
	}
	public class Water_cling : AbilityBehaviour
	{
		public static Ability ability;

		public override Ability Ability => ability;

		public override bool RespondsToUpkeep(bool playerUpkeep)
		{
			return ((AbilityBehaviour)this).Card.OpponentCard != playerUpkeep;
		}

		public override IEnumerator OnUpkeep(bool playerUpkeep)
		{
			get get2 = new get();
			yield return get2.removesigil(((AbilityBehaviour)this).Card, ability, "Water_cling", "水元素附着");
		}
	}
	public static class Tools
	{
		public static GameObject act1holotarget = ResourceBank.Get<GameObject>("Prefabs/Cards/SpecificCardModels/CannonTargetIcon");

		public static GameObject act3holotarget = ResourceBank.Get<GameObject>("Prefabs/Cards/SpecificCardModels/SniperTargetIcon");

		public static GameObject DeathcardCorner = ResourceBank.Get<GameObject>("Prefabs/GBCCardBattle/PixelDeathcardOverlay");

		public static GameObject Particle;

		public static int CombinedPower(this List<Ability> abilities)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			i