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Screej-Dauntless_Mod-1.2.3 icon

Dauntless Mod

a bunch of cards based on the behemoths from dauntless, vanilla extinction, hammer, and drafting mod are all recommended

Date uploaded 4 years ago
Version 1.2.3
Download link Screej-Dauntless_Mod-1.2.3.zip
Downloads 145
Dependency string Screej-Dauntless_Mod-1.2.3

This mod requires the following mods to function

MADH95Mods-JSONCardLoader-1.7.2 icon
MADH95Mods-JSONCardLoader

This is a BepInEx plugin made for Incryption to create custom cards using JSON files and the API by Cyantist. It can currently parse custom cards and pass them to APIPlugin to load them into the game.

Preferred version: 1.7.2
AllTheSigils-Card_Cost_Render_Fix-2.0.0 icon
AllTheSigils-Card_Cost_Render_Fix

A mod that fixes cost rendering, making it so multiple costs can render without the use of decals

Preferred version: 2.0.0
AllTheSigils-All_The_Sigils-1.8.3 icon
AllTheSigils-All_The_Sigils

A very large collection of sigils for modders to use. 100+ sigils, and some vanilla tweaks

Preferred version: 1.8.3

README

Includes:

  • 59 New Cards:
  • 139 New Sigils:
  • 72 New Config Options:
Cards:
Name Power Health Cost Evolution Sigils Specials Traits Tribes
0 1 Free Dead
Acid Puddle 0 1 Free Sharp Quills Terrain
Boreus 1 1 Rabbit Hole Canine
charogg 2 4 Bird
Chicken 1 1 Free Chicken
deepfrost gnasher 1 3 Canine
deepfrost skarn 1 1 Mighty Leap, Nano Armor Canine
drask 1 2 thunderdeep drask Fledgling Insect
embermane 2 2 Burning Bird
flameborn gnasher 2 1 Bird
flameborn quillshot 1 1 Sniper, Opportunist Bird
flameborn rezakiri 2 1 Trifurcated Strike Bird
frostwulf 2 2 Draw Card Canine
gnasher 1 1 Hooved
gruk-gruk 0 2 Bone King, Brittle None
hellion 1 2 Enlarge Bird
Jackalope 2 2 Sprinter, Draw Jackalope Hooved
kharabak 1 3 Bees Within, Airborne Reptile
koshai 1 3 Draw Card Reptile
lightbound koshai 1 3 Regen 1 None
nayzaga 2 1 Draw Card Insect
pangar 2 5 Canine
quillshot 1 1 Sniper Hooved
rezakiri 3 1 Sniper None
riftstalker 2 2 Warper None
sahvyt 2 1 Bifurcated Strike Insect
shadow 2 1 Free Terrain None
shadowtouched drask 2 1 shadowtouched drask Fledgling None
shadowtouched drask 1 1 shadowtouched drask Fledgling None
shadowtouched drask 5 1 None
shadowtouched drask 3 1 shadowtouched drask Fledgling None
shadowtouched drask 4 1 shadowtouched drask Fledgling None
shadowtouched koshai 1 3 Draw Card None
shadowtouched nayzaga 2 1 Draw Card Insect
shock plyon 0 1 Free Deathburst None
shrike 2 1 Airborne Hooved
shrowd 1 1 Song of sleep None
skarn 0 1 Mighty Leap, Nano Armor Reptile
skreav 2 1 Frozen Away, Airborne Canine
skreav 2 1 Canine
sporestruck charogg 2 2 Resistant Reptile
sporestruck embermane 3 2 Reptile
stormclaw 3 3 Sprinter Reptile
styxian 1 1 Herd None
thorn pod 0 1 thorn pod Repulsive, Fledgling None
thorn pod 1 1 Brittle None
thunderdeep drask 2 2 Sniper Insect
umbral instability 5 5 Touch of Death, Moon Strike None
urska 2 2 urska Fledgling Canine
urska 1 2 urska Fledgling Canine
urska 0 2 Canine
valomyr 1 1 Nano Armor, Bodyguard None
Rare Cards:
Name Power Health Cost Evolution Sigils Specials Traits Tribes
agarus 0 5 Medic Reptile
malkarion 1 5 Vicious Insect
phaelanx 9 1 Airborne Bird
the chronovore 2 1 Scissors None
thrax 2 1 Multi-Strike, Warper None
torgadoro 2 2 Bifurcated Strike, Leader Bird
urska 3 2 urska Fledgling Canine
Sigils:
Name Description
Abundance A card bearing this sigil will grant one tooth per instance of Abundance when killed.
Acidic Trail At the end of the owner's turn, A card bearing this sigil will move in the direction inscribed in the sigil, and deal 1 damage to the opposing creature if it is able to move.
Activated Latch Brittle When activated for a cost of 1 energy will allow the owner to give a creature Brittle.
Activated Latch Explode On Death When activated for a cost of 1 energy will allow the owner to give a creature Explode On Death.
Activated Latch Nano Shield When activated for a cost of 1 energy / 2 bones will allow the owner to give a creature Nano Shield.
Activated Latch Reach When activated for a cost of 2 energy will allow the owner to give a creature Reach.
Agile When a card bearing this sigil would be struck, it will move out of the way.
All seeing While a card bearing this sigil is on the board, all talking cards on your side of the board get +2 health.
Ambush When a creature moves into the space opposing a card bearing this sigil, they are dealt 1 damage.
Antler Bearer When A card bearing this sigil is killed, gain three random hooved tribe cards.
Appetizing Target A card bearing this sigil makes for a great target, causing the creature opposing a card bearing this sigil to gain 1 power.
Asleep A card bearing this sigil has 0 attack for as long as it has this sigil, and this sigil will be removed after 1 turn.
Bait When an opposing creature is played and there is no card opposite of the card bearing this sigil, the opposing create will move to that spot.
Blight When A card bearing this sigil is sacrificed, it subtracts its stat values to the card it was sacrificed for.
Blood Growth When A card bearing this sigil attacks, the amount of blood it is counted as when sacrificed will increase.
Blood shifter When a card bearing this sigils kills another card, it will turn into that card.
BloodGuzzler A card bearing this sigil deals damage, it gains 1 Health for each damage dealt.
Bodyguard A card bearing this sigil will redirect the initial attack of a card to it, if the attack was targeting an adjacent space.
Bombardier A card bearing this sigil will deal 10 damage to a random creature during the end phase of the owner's turn.
Bond When a creature bearing this sigil has a adjacent creature it will gain +1 attack/health dependent on which side the adjacent creature is.
Bone Picker A card bearing this sigil kills a creature, it will generate 1 Bone.
Bone hoarder 1 When a card bearing this sigil is played, 1 bone is rewarded.
Bone hoarder 2 When a card bearing this sigil is played, 2 bone is rewarded.
Bone hoarder 3 When a card bearing this sigil is played, 3 bone is rewarded.
Bone lord 5 When a card bearing this sigil dies, 5 bones are rewarded instead of 1.
Bone lord 6 When a card bearing this sigil dies, 6 bones are rewarded instead of 1.
Bone prince 2 When a card bearing this sigil dies, 2 bones are rewarded instead of 1.
Bone prince 3 When a card bearing this sigil dies, 3 bones are rewarded instead of 1.
Boneless A card bearing this sigil gives no bones! Any bones gained from sigils or death will be negated.
Box A card bearing this sigil will get removed from your deck on death, and a new creature contained within will be added to it.
Broken A card bearing this sigil is permanently removed from your deck if it dies.
Burning A card bearing this sigil is on fire, and will gain 1 power and loose 1 health each upkeep.
Caustic At the end of the towner's turn, A card bearing this sigil will move in the direction inscribed in the sigil, and drop an acid puddle in their old space.
Charge Pay 3 bones to choose a enemy creature that a card bearing this sigil will strike.
Chicken A card with this sigil counts as a Chicken.
Coin Finder At the end of the owner's turn, A card bearing this sigil will grant the owner 1 foil.
Consumer When A card bearing this sigil kills another creature, it gains 2 health.
Cowardly A card bearing this sigil will not attack a card with a power 2 higher than its own.
Dead A card bearing this sigil can not be Sacrificed, Merged or buffed at the Fire Pit.
Deathburst A card bearing this sigil will deal 1 damage to each oppsing space to the left, right, and center of it.
Desperation A card bearing this sigil is damaged to 1 health, it will gain 3 power.
Disease Absorbtion When played, A card bearing this sigil will take all negative sigils onto itself.
Docile At the start of the owner's turn, a creature bearing this sigil will lose 1 Power to gain 1 Health.
Double scratch When a card bearing this sigil attacks it attacks twice and the space right and left of the attacked slot.
Draw Blood A card bearing this sigil is played, a card costing blood is created in your hand.
Draw Bone A card bearing this sigil is played, a card costing bone is created in your hand.
Draw Card A card bearing this sigil is played, a card relating to it's ice cube parameter (default Opossum) is created in your hand.
Draw Jackalope A card bearing this sigil is played, a Jackalope is created in your hand.
Dwarf When A card bearing this sigil is drawn, it will loose one unit of cost, as well as 1 power and 2 health (can't go below 1 health). A unit is defined as: 1 blood, 3 bones, 3 energy, or all mox.
Dying A card bearing this sigil will lose 1 health each time it declares an attack.
Electric When A card bearing this sigil decalres an attack, they will deal half the damage to creatures adjacent to the target.
Enforcer At the start of the owner's turn, A card bearing this sigil will cause adjacent creatures to attack.
Enrage A card bearing this sigil will empower adjacent allies, increasing their strenght by 2. However, if they perish while empowered, they are permamently removed from your deck.
Entomophage A card bearing this sigil will deal 2 additional damage to cards of the insect tribe.
Exhaustion The attack of a card bearing this sigil will be decreased by the same amount as its lost health.
Familiar A familiar will help with attacking when it's adjacent allies attack a card.
Fearful When a card bearing this sigil is struck without it resulting in death, it will be returned to the owner's hand.
Firestarter When A card bearing this sigil damages another creature, that creature will gain the Burning Sigil. The Burning Sigil is define as: Each upkeep, this creature gains 1 strength but looses 1 health.
Fish Hook When A card bearing this sigil, a targeted card is moved to your side of the board.
Frightful A card bearing this sigil will cause opposing creatures to move out of the way when it attacks.
Giant When A card bearing this sigil is drawn, it will gain one unit blood of cost, as well as one attack and two health.
Grazing At the end of the owner's turn, A card bearing this sigil will regen 1 health if there is no opposing creature.
Haste A card bearing this sigil will attack as soon as it gets played on the board.
Herd A card bearing this sigil will summon a copy of itself each upkeep, up to three times.
Host A card bearing this sigil is the host of other creatures. It will give you such creature when struck.
Hourglass A card bearing this sigil will cause the opponant to skip their turn when played.
Imbuing A card bearing this sigil will get specific buffs depending on which tribe is most promenent in the sacrifices that were used to summon the card.
Instant A card bearing this sigil will perish immediately after its played.
Launcher At the end of the owner's turn, a card bearing this sigil will create another creature on a random empty space on the owner's side of the table.
Leech When A card bearing this sigil deals damage, it will heal 1 Health for each damage dealt to a card.
Left scratch When a card bearing this sigil attacks it also attacks the space on the left of the attacked slot.
Life Gambler At the end of the owner's turn, A card bearing this sigil will deal 2 damage to the owner in exchange for a 0 to 6 increase in stats. Failing to pay this cost will result in death.
Linguist While a card bearing this sigil is on the board, all talking cards on your side of the board get +1 attack.
Lure A card bearing this sigil will cause facedown cards to become face up when attacking.
Maneuver At the start of the owner's turn, A card bearing this sigil will strafe in the direction inscribed on the sigil if there is a creature in the opposing slot from it. Else it will strafe in the opposite direction inscribed on the sigil.
Marginally Better Sacrifice A card bearing this sigil is counted as 2 blood rather than 1 blood when sacrificed.
Medic At the start of the owner's turn, A card bearing this sigil will try heal 1 damage to a friendly card for each instance of Medic.
Midas A card bearing this sigil kills a creature, it will generate 1 Foil for each instance of Midas the card has.
Multi-Strike A card bearing this sigil will strike a card multiple times, if it lives through the first attack. Will not trigger -on attack- or -on damage- effects with the extra strikes.
Nutritious When A card bearing this sigil is sacrificed, it adds 1 power and 2 health to the card it was sacrificed for.
Opportunist A card bearing this sigil will gain 1 power for each instance of Opportunist, when the opposing slot is empty.
Paralysis A card bearing this sigil will only attack every other turn. Some effects from sigils may bypass this.
Pathetic Sacrifice A card bearing this sigil is so pathetic, it is not a worthy or noble sacrifice. A card with this sigil is meant to stay on the board, and thus can't be targeted by the hammer.
Picky A Card bearing this sigil cannnot be summoned using any free cards as sacrifice.
Pierce A card bearing this sigil attacks the card in queue behind it's initial target first when declaring an attack.
Poisonous When A card bearing this sigil perishes, the creature that killed it perishes as well.
Possessor When A card bearing this sigil perishes, it will grant a random friendly card it's base power and health.
Power from Movement At the start of the owner's turn, A card bearing this sigil will gain 1 power and 1 health if it moved last round.
Predator A card bearing this sigil will gain 1 power for each instance of Predator, when the opposing slot has a card.
Prideful A card bearing this sigil will not attack a card with a power 2 lower than its own.
Protector A card bearing this sigil will attacks on adjacent allies to hit directly.
Puppets gift As long as a card bearing this sigil is on the board any cards with brittle won't die because of brittle.
Ram A card bearing this sigil will try to ram the card infront of it when played, or every upkeep till it succeeds once. It will send the rammed target to the queue if on my side, or back to the hand if on your side. Does not work during combat.
Random Strafe A card bearing this sigil is drawn, it will gain a random strafe sigil.
Random Strike A card bearing this sigil will strike at opponent slots randomly when it attacks.
Recoil A card bearing this sigil will take 1 damage each time they attack.
Regen At the end of the owner's turn, A card bearing this sigil will regen to full health.
Regen 1 At the end of the owner's turn, A card bearing this sigil will regen 1 health.
Regen 2 At the end of the owner's turn, A card bearing this sigil will regen 2 health.
Regen 3 At the end of the owner's turn, A card bearing this sigil will regen 3 health.
Repellant When A card bearing this sigil perishes, the creature that killed it gets pushed into the back row.
Resistant A card bearing this sigil will only ever take 1 damage from most things. Some effects might bypass this.
Retaliate A card bearing this sigil will strike those who strike their adjacent allies.
Right scratch When a card bearing this sigil attacks it also attacks the space on the right of the attacked slot.
Rushing march At the end of the owner's turn, a card bearing this sigil will move to the direction inscrybed to the sigil, if it hits a card however whilst moving, the card bearing this sigil stops and the card it hits perishes.
Scissors When A card bearing this sigil is played, a targeted card cut in two.
Shapeshifter A card bearing this sigil is ever changing. It will change its form once it's struck.
Short A card bearing this sigil will not be blocked by an opposing creature bearing the airborn sigil.
Sickness A card bearing this sigil will loose 1 attack each time it declares an attack.
Song of sleep If a creature moves into the space opposing a card bearing this sigil, that creature will obtain the asleep sigil.
Spawner At the end of the owners turn, a card bearing this sigil will move in the direction inscribed in the sigil and create another creature in its old space.
Stampede A card bearing this sigil will cause adjacent creatures to attack when played on the board.
Submerged Ambush A card bearing this sigil will deal 1 damage to cards that attacked over it while it was face-down.
Superior Sacrifice A card bearing this sigil is counted as 4 blood rather than 1 blood when sacrificed.
Support call When a card bearing this sigil is played, a card from your sidedeck is created in your hand.
Thick Shell When attacked, A card bearing this sigil takes 1 less damage.
Thief A card bearing this sigil will try to steal a random default sigil from an opposing creature when played, or at the start of the owner's turn until it does.
To The Slaughter At the end of every turn will eat a random Chicken gaining X Attack for Targets X Health and X Health for Targets X Attack.
Tooth Bargain When A card bearing this sigil is played, it will put 1 point of damage of it's opponent's side of the scale. When it perishes, it will put 2 damage on the owner's side of the scale.
Toothpuller At the end of the owner's turn, A card bearing this sigil will add one point of damage to the opponent's scale.
Toxin When A card bearing this sigil damages another creature, that creature looses 1 power and 1 health.
Toxin (Deadly) When A card bearing this sigil damages another creature, that creature gains the Dying Sigil. The Dying Sigil is defined as: When ever a creature bearing this sigil declares an attack, they will loose one health.
Toxin (Sickening) When A card bearing this sigil damages another creature, that creature gains the Sickness Sigil. The Sickness Sigil is defined as: When ever a creature bearing this sigil declares an attack, they will loose one attack.
Toxin (Strength) When A card bearing this sigil damages another creature, that creature looses 1 power.
Toxin (Vigor) When A card bearing this sigil damages another creature, that creature looses 1 health.
Trample When A card bearing this sigil deals overkill damage to a card, the overkill damage will be sent to the owner.
Transform Chicken (Enemy Only) A Creature bearing this sigil will transform a random creature on the board only on the enimies side into a Chicken. A Chicken is defined as 1 Attack, 1 Health.
Transform Chicken (Loose Cannon) A Creature bearing this sigil will transform a random creature on the board into a Chicken. A Chicken is defined as 1 Attack, 1 Health.
Transient At the end of the owner's turn, A card bearing this sigil will return to your hand.
Tribal Ally When A card bearing this sigil is played, A card of the same tribe is created in your hand. No tribe counts as a tribe of tribeless.
Tribal Tutor When A card bearing this sigil is played, you may search your deck for a card of the same tribe and take it into your hand. No tribe counts as a tribe of tribeless.
Tribe Attack While a card bearing this sigil is on the board, all other cards on your side of the board of the same tribe will gain +1 attack.
Tribe Health While a card bearing this sigil is on the board, all other cards on your side of the board of the same tribe will gain +1 health.
Velocity At the end of the owner's turn, A card bearing this sigil will move in the direction inscribed in the sigil. If it is able to move, it will gain 1 power and 1 health.
Vicious When A card bearing this sigil is attacked, it gains 1 power.
Warper At the end of the owner's turn, the creature bearing this sigil will move to the right, it will jump over any creatures in its path, if it encounters the edge of the board, it will loop over to the other side.
Wild hunger At the end of the owner's turn, the card bearing this sigil will move in the direction inscrybed in the sigil, but if it hits a card whilst moving, that card perishes and the card bearing this sigil gains 1+/1+.
Withering A card bearing this sigil will perish at the end of the opponant's turn.
Zapper When A card bearing this sigil damages another creature, that creature will gain the Paralysis Sigil. The Paralysis sigil is defined as: A card bearing this sigil only attack every other turn.
Configs:
GUID Section Key Description
cyantist.inscryption.api Energy Energy Drone Drone is visible to display energy (requires Energy Refresh)
cyantist.inscryption.api Energy Energy Refresh Max energy increases and energy refreshes at end of turn
cyantist.inscryption.api Mox Mox Drone Drone displays mox (requires Energy Drone and Mox Refresh)
cyantist.inscryption.api Mox Mox Refresh Mox refreshes at end of battle
extraVoid.inscryption.CardNodeFix On/Off On/Off Turn on or off if Energy and Mox cards should show up at cost choice nodes in act 1
extraVoid.inscryption.renderPatcher Act 2 Cost corner Costs in the top right corner If this is true, cost will be in the top right corner. If it is false, it will be in top left corner
extraVoid.inscryption.renderPatcher Render Fix Render Fix Turn on / off the render fix for costs. This will cause hybrid costs to not show up in act 1 without decals, and will cause them to not show up at all in act 2. Also cards with more than vanilla costs will break (I.E. a 5 blood card, a 14 bone card)
extraVoid.inscryption.voidSigils Bad Sigil Appetizing Should Leshy have this?
extraVoid.inscryption.voidSigils Bad Sigil Burning Should Leshy have this?
extraVoid.inscryption.voidSigils Bad Sigil Cowardly Should Leshy have this?
extraVoid.inscryption.voidSigils Bad Sigil Dying Should Leshy have this?
extraVoid.inscryption.voidSigils Bad Sigil Prideful Should Leshy have this?
extraVoid.inscryption.voidSigils Bad Sigil Sickness Should Leshy have this?
extraVoid.inscryption.voidSigils Chaos Sigil Bombardier Should Leshy have this?
extraVoid.inscryption.voidSigils Good Sigil Acid Trail Should Leshy have this?
extraVoid.inscryption.voidSigils Good Sigil Agile Should Leshy have this?
extraVoid.inscryption.voidSigils Good Sigil BloodGuzzler Should Leshy have this?
extraVoid.inscryption.voidSigils Good Sigil Consumer Should Leshy have this?
extraVoid.inscryption.voidSigils Good Sigil Deathburst Should Leshy have this?
extraVoid.inscryption.voidSigils Good Sigil Electric Should Leshy have this?
extraVoid.inscryption.voidSigils Good Sigil Familiar Should Leshy have this?
extraVoid.inscryption.voidSigils Good Sigil Leech Should Leshy have this?
extraVoid.inscryption.voidSigils Good Sigil MultiStrike Should Leshy have this?
extraVoid.inscryption.voidSigils Good Sigil Possessor Should Leshy have this?
extraVoid.inscryption.voidSigils Good Sigil Regen 1 Should Leshy have this?
extraVoid.inscryption.voidSigils Good Sigil Resistant Should Leshy have this?
extraVoid.inscryption.voidSigils Good Sigil Thick Shell Should Leshy have this?
extraVoid.inscryption.voidSigils Good Sigil Thief Should Leshy have this?
extraVoid.inscryption.voidSigils Good Sigil Toxins (all of them) Should Leshy have this?
extraVoid.inscryption.voidSigils Good Sigil Trample Should Leshy have this?
extraVoid.inscryption.voidSigils Good Sigil Vicious Should Leshy have this?
extraVoid.inscryption.voidSigils Hammer Block Pathetic Sacrifice Should the sigil pathetic sacrifice be invalid for hammering? Due to the intent being it is stuck on your board. default is true.
jamesgames.inscryption.readmemaker Cards Align Cost Centers the cost of the costs. (Adds a lot of characters)
jamesgames.inscryption.readmemaker Cards Display By Changes how the cards, abilities and special abilities are displayed.
jamesgames.inscryption.readmemaker Cards Join duplicate Sigils If a card has 2 of the same sigil, it will show as Fledgling(x2) instead of Fledgling, Fledgling.
jamesgames.inscryption.readmemaker Cards Show Cost Min Collapse Amount Minimum amount before costs are shown as (icon)5 instead of (icon)(icon)...etc
jamesgames.inscryption.readmemaker Cards Show Evolutions Show what each card can evolve into when given Fledgling. (Wolf Cub -> Wolf, Elf Fawn -> Elf... etc).
jamesgames.inscryption.readmemaker Cards Show Sigils Show what each cards Sigils are. (Waterborne, Fledgling... etc).
jamesgames.inscryption.readmemaker Cards Show Specials Show what each cards Special Abilities are. (Ouroboros, Mirror, CardsInHand... etc).
jamesgames.inscryption.readmemaker Cards Show Traits Show what Traits each card has (KillSurvivors, Ant, Goat, Pelt, Terrain... etc).
jamesgames.inscryption.readmemaker Cards Show Tribes Show what Tribes each card has (Insect, Canine... etc).
jamesgames.inscryption.readmemaker Cards Show Unobtainable Cards Show cards that can not be added to your deck. (Trail cards, Frozen Away Cards, Evolutions... etc)
jamesgames.inscryption.readmemaker Cards Sort Type Changes the order that the cards will be displayed in.
jamesgames.inscryption.readmemaker Cards Sort by Ascending True=Names will be ordered from A-Z, False=Z-A... etc
jamesgames.inscryption.readmemaker Config Only Show Plugin If you only want the make to show configs from a specific Mod, put the guid of that mod here. To lsit more than 1 mod separate them with a comma. eg: "jamesgames.inscryption.readmemaker,jamesgames.inscryption.zergmod"
jamesgames.inscryption.readmemaker Config Show Configs Should the Readme Maker show a section listing all the new configs added?
jamesgames.inscryption.readmemaker Config Show GUID Do you want the Readme Maker to show a column showing the GUID of the mod that the config came from?
jamesgames.inscryption.readmemaker General Header Size How big should the header be? (Does not work for type Foldout!
jamesgames.inscryption.readmemaker General Header Type How should the header be shown? (Unaffected by Size)
jamesgames.inscryption.readmemaker Modified Cards Show Modified Cards Section Show a section that lists all the cards modified.
jamesgames.inscryption.readmemaker Saving Path Where to save this location to. If blank will be same folder as ReadmeMaker.dll. See console for exact location after making a readme
jamesgames.inscryption.readmemaker Side Deck Show Side Deck Section Show a section that lists all the custom side deck cards.
jamesgames.inscryption.readmemaker Sigils Show Sigils Show all new sigils listed on cards in its own section.
jamesgames.inscryption.readmemaker Special Abilities Show Special Abilities Show all new special abilities listed on cards in its own section.
jamesgames.inscryption.readmemaker _ReadmeMaker Enabled Should the ReadmeMaker create a GeneratedReadme?
jamesgames.inscryption.unlimitedinscryption Bone Lord Enabled Enables the mods new behaviour to change how the Bone Lord works when True
jamesgames.inscryption.unlimitedinscryption Card Merge Allow Multiple Merges Screw restrictions of what can merge into what. Anything goes!
jamesgames.inscryption.unlimitedinscryption Card Merge Enabled Enables the mods new behaviour to change how the Card Merging map node works when True
jamesgames.inscryption.unlimitedinscryption Flame Bypass Past Runs Limit Bypass Flames limit requiring at least 4 past runs to burn multiple times
jamesgames.inscryption.unlimitedinscryption Flame Destroy Chance Flame never destroys your cards when True. Default = 22.5%. 0 = never destroys. 100 = Always destroys
jamesgames.inscryption.unlimitedinscryption Flame Enabled Enables the mods new behaviour to change how the Flame works when True
jamesgames.inscryption.unlimitedinscryption Flame Extinguish Chance Chance for the Flame to extinguish and burn your card. 0% = never. 100% = Always
jamesgames.inscryption.unlimitedinscryption Mycologist Enabled Enables the mods new behaviour to change how the Mycologist works when combining Duplicates when True
jamesgames.inscryption.unlimitedinscryption Wood Carver Enabled Enables the mods new behaviour to change how the Wood Carver selection works when True
jamesgames.inscryption.unlimitedinscryption Wood Carver Include Non Act1 Abilities Include all abilities not from Act1
jamesgames.inscryption.unlimitedinscryption Wood Carver Overpowered Abilities Include abilities with a power level higher than normal
jamesgames.inscryption.unlimitedinscryption Wood Carver Unlearned Abilities Include unlearned abilities as totem bottoms
org.memez4life.inscryption.multiplesigilfix General Merge_On_Botom Makes it so if enabled, merged sigils will display on the bottom of the card instead of on the artwork.
org.memez4life.inscryption.multiplesigilfix General Remove_Patches Makes it so if enabled, merged sigils will not have a patch behind them anymore and will instead be glowing yellow (only works with Merge_On_Botom).
zzzzVoid.inscryption.sigil_patcher Add All sigils to act 1 Add All sigils to Act 1 Should all sigils be added to the act 1 rulebook? This is ran before Hide unused Abilities.
zzzzVoid.inscryption.sigil_patcher Hide Unused Abilities Hide Unused Abilities Should the sigil manager go thru all abilities on cards, and hide those not used? Off by default.
zzzzVoid.inscryption.sigil_patcher Whitelist to Prevent Abilities from being Hidden Whitelist Items on this list will not be removed from the rulebook. Put the RULEBOOK names seperated by a comma, like in the example below. Do not remove the default values, as those are there to prevent other sigils from breaking.