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Magnificus Mod

[The Last Update] Adds a new magnificus dungeon crawler based act to the game.

CHANGELOG

Changelog

  • 3.6.0

    The Last One


    Late night, there's a major operation taking place. Contrubuting members: [Smughtro, Keks, Cevin, Nevernamed, Silenceman, Kyan, John "Lil' Sci" Robinson]

    Big Stuff
    -------------
    -New Music for Lonely Mage (Composed by Akisephila)!
    -New Music for Amber!
    -Reworked how spells work completely! Your spellbook now appears beside the table, and you can choose one of eight spells once per turn.
    -Reworked the bleach event to be useful in more situations..
    -The old card backs have been replaced with actual 3D models!
    -All the Act 2 Mage Cards now replace the original act 2 cards instead of being new ones. Don't worry, your old save will still work on this version.
    -Added a new camera angle to isometric mode, for a better controlled experience.
    -Removed self insert cards!
    -Fixed the issue where when starting a new run you are trapped in the finale with magnificus stuck on a pillar.
    -Added a basic mox fair hand mechanic.
    -You now start with a blank map that can be filled in, (esentially the free map challenge is innate now)
    -All spells now cost 1 mana less and are removed from your deck when played, (esentially the magnum opus challenge is inate now)
    -Added a tablecloth to the pillar table.
    -Magnificus now has intro text for entering a dungeon, and some more text upon starting a new story mode run.
    -The Master Bosses now have unique fonts!.
    -Map sizes have been made significantly smaller.
    -Map generation is now more funky and less boxy.
    -Added a config to enable classic card balancing.
    -Removed the obelisk trading system from KCM.
    New Cards
    ----------
    --Astral Projector
    --Bookworm
    --Gourmage
    --Ruby Titan
    --Crystal Sage
    --Bleene's Scholar
    --Goranj's Warrior
    --Chaos Mage
    --The Horven
    --Sapphire Mech
    --Chained Mox
    --Aurumtact
    Tweaks & Fixes
    ----------
    -Starter decks tweaked.
    -Magnum Opus challenge replaced with the Tiny Spellbook challenge.
    -Dying Breath challenge replaced with the Displeased Spirits challenge.
    -Added 2 new challenges: Magickal Paint, Iron Maiden.
    -Anti Challenges removed.
    -Shortened names of most spells.
    -Fixed the wrong rare card border being displayed.
    -Changed the pillar puzzles sigils to be more appropriate to magnificus.
    -The pillar puzzle's starting order is now randomised.
    -Multiplication mage's starting cost is now randomised.
    -Mox Cycle ability now cycles rabbits, mox mage and crystal worm.
    -More enemy encounter variety.
    -Buffed the Dummy Fight.
    -Added a tutorial for the shop and viewing your deck.
    -Added more polish to the shop.
    -Master Moxes sold in the shop are no longer random, and depend on the current area.
    -Addded a handfull of new room layouts.
    -Goobert's phase 2 and the gooey sigil now display a goo decal on effected cards.
    -Added doors to the tower.
    -Added a new detonator animation.
    -Added an animation for the Made of Gold sigil.
    -Added sound to cards attacking and being hit.
    -Tweaked the Master's card art.
    -Nerfed Amber's phase 2.
    -Goranj's phase 2 will now always target slots in the same lane.
    -Updated the spear model.
    -The cards on the game table during battle should be more visually reliable.
    -Goobert's boss room will now always be blocked by a battle.
    -Fixed the gems on the duel disk not properly updating.
    -Queued cards now update properly.
    -Nerfed both final bosses 3rd phases.
    -Fixed issues with Strafe.
    -Slightly tweaked the death animation.
    -Tweaked Jupiter and Saturn card art, (based on real false color images of said planets)
    -If you have a map with filled in icons, it will correctly refresh after clearing an event.
    -Fixed battle nodes counting towards the Rush Recklessly challenge.
    -Fixed targeted spell jank.
    -Fixed occasional issues with losing a run.
    -Trasmogrify spell can now only be placed in empty slots.
    -Fixed portrait mage clipping into other cards at times.
    -Tweaked the Intrusive Presence challenge.
    -Fixed cards with mox health staying alive on 0 health.
    -Fixed the player's pillar clipping into your arm in the magnificus fight.
    -Made lonely mage's voice clips the appropriate volume.
    Balancing
    ----------
    --Gembound Ripper - (3/1) from (4/1)
    --Gem Fiend - (2/1) from (3/1)
    --Ruby Golem - (1/1) from (2/1)
    --Master Orlu - (1/3) from (1/5)
    --Stimbot - (1/1) from (2/1) Now has gem dependant
    --Chime Mage - Now blue mox cost
    --Phoenix - 2 Blue, No longer familiar
    --Bleenehound - (3/2) from (4/3), now without familiar.
    --Crystal Worm - Now 1 mana (0/2), select its gem type upon placing.
    --Mox Mage - Now a Rare Card with Mox Cycle sigil (1/3), (thanks partially to Dalv19 for the idea)
    --Cleaver Tentacle - Now does combined damage of every card on the OPPONENT board.
    --Spell Tentacle - Now does damage equal to the exact amount of spells played per battle.
    --Invisible Mage - (1/1), Airborne Submerge from (2/1), Submerge
    --Whitesmith - (0/4), from (0/5). Sigil now only adds 1 health instead of 2.
    --Flame Spell (Engulf) - Now does 2 damage instead of setting health to 1.
    --Removed that one trinket bearer card, gem frog, the drake
    --Gem Absorber - (0/1), from (1/1)
    --Gem Absorber sigil now adds (1/1) per gem instead of (1/2), but gains a bigger buff depending on the type of gem absorbed.
    --Resurrection sigil no longer revives cards with the gem trait.
    --Ouroberyl now resets at the end of each dungeon instead of at the end of each run.

  • 3.5.3
    -Added something special to the dummy on the second floor of the tower..
    -Fixed issues with first person mode.
    -Slightly nerfed potions in certain circumstances.
    -Little bit of polish here and there.

  • 3.5.2
    -Tweaked the rarity of certain events.
    -The Mushroom Merge event is now more clear.
    -Nerfed the spell of frost, frozen cards will defrost when struck or over time.
    -Slightly nerfed the Goobert Event.
    -Added sound effects to the cauldron event.
    -Fixed the game softlocking after beating magnificus.
    -Fixed stat icons being buggy and not appearing in battles.
    -Fixed the background stars in the background of goobert's fight being bugged in isometric mode.
    -More new art.

  • 3.5.1
    -Fixed issues with obtaining edaxio softlocking the game.
    -Tweaked the design of the edaxio hallway.

  • 3.5.0

    Isymmetry


    -The mod now takes place entirely in an isometric perspective! You can disable it in the config files if you wish.
    -You can press tab to view the deck.
    -Drastically sped up battles.
    -Added a new voice for Amber.
    -Fixed boss voices being too quiet and sometimes not playing.
    -Reworked the trading obelisk system
    -Added the final starter deck.
    -Fixed the Portrait Mage sometimes appearing as a streak of paint.
    -Stat Icons now show the correct rulebook page.
    -Cards the final boss summons in phase 3 after the giant card is defeated no longer attack on the same turn.
    -Improved most of the art (thanks to Nevernamed).
    -Rabbits spawned by the performer will now be the same color as the mox in your side deck.
    -Nerfed Chime Mage.
    -Fixed the Lonely Wizard boss softlocking when there are no available spaces to play the phase 2 card.
    -Fixed issues with the Spell Upgrade event.
    -Chime Mage's chimes will now have the leader sigil properly display.

  • 3.4.1
    -Fixed the newest API version softlocking the mod! (Thanks API devs for this)
    -Fixed the Mana Heart anti challenge not working.

  • 3.4.0

    Kaycee


    -Kaycees overhaul! Redid a bunch of boring/unfair challenges.
    -Added the final challenge.
    -Added Achievements!
    -You can now choose which spell to draw from your spell deck.
    -Changed the color of skulls to be purple and green.
    -Added and reworked some starter decks.
    -Improved the minimap.
    -The render distance will decrease based on your graphics setting (for lag reduction)
    -Fixed a bug with the queued card portrait rendering as a picture from leshy's cabin.
    -Your thumb should no longer stick through the card.
    -The Cost Change event and the Enchanted Grounds no longer softlock if you have no valid cards.
    -Fixed an issue with the Multiplication sigil on mana cost cards.
    -If there are no valid spell cards at a choice, the game no longer softlocks.
    -Cards with the uncuttable trait will remove your hammer (similar to the ouroberyl).
    -A whole lot more

  • 3.3.1
    -Optimised the Goo Dungeon, (it should be less laggy now)
    -Fixed an error message when exiting the shop.
    -Spell of Magnus Mox's sigils now appear in the rulebook.
    -Background objects in Void Dungeon battles are now properly lit.
    -Added a new curse.

  • 3.3.0

    Clipse of Light


    -Lighting overhaul! The mod now has dynamic lighting and is generally moodier.
    -Added another secret config option.
    -Orange mage is now a 0/2
    -Gembound Ripper is now a 4/1
    -Buffed Coffee Mage
    -Redone Spell Sigil Icons by annebean.
    -Fixed Bleene's Calculus only swapping base stats.
    -Added the red text popups when a challenge is activated.
    -Battle animations have been made faster.
    -Added a transition between the end of a boss battle and the rare card choice.
    -The transition between a boss and the tower is now faster.
    -When a battle ends, cards that fly away now have the proper card back.
    -Fixed walls sometimes being janky (overlapping/spawning inside eachother).
    -Fixed a softlock when using certain spells on the moon.
    -Fixed a softlock when entering a battle quickly after checking your deck.

  • 3.2.3
    -Fixed a bug with ouroberyl being able to be hammered.
    -Fixed multiplication sigil not working.
    -2 Different costs can now be displayed on a card.
    -Tutorials now appear in KCM.
    -Fixed a softlock when the moon attacks directly.
    -Fixed a softlock related to the spell of magnus mox.
    -Fixed cards displacing position in the trader event.

  • 3.2.2
    -You can now sacrifice spells at Enchanted Grounds, but maybe it's not worth it..
    -Some new cards.
    -Added an animation and sfx when sacrificing cards.
    -Tweaked the likeliness of certain events appearing.
    -In the magnificus boss fight, if you have less than 5 health when a new phase starts, you regain 5 health.
    -Nerfed magnificus' fight.
    -Fixed a softlock with the card merge node.
    -Fixed Card Events sometimes softlocking in story mode.
    -Fixed audio cutting out after beating Magnificus.
    -Fixed issues with overkilling cards with a Revivor on the board.
    -Mismagius can no longer mimic the moon, (thanks trobby).
    -Fixed Mismagius not giving gems when transforming into a mox.
    -Fixed issues with the Cauldron Event.
    -Blood and Mana are now completely seperate costs (for custom card creation).
    -Energy and Bones correctly display now.

  • 3.2.1
    -Fixed a horrible awful softlock.

  • 3.2.0

    The Release


    -The Magnificus Boss fight and the final area are fully complete!
    -Added the Lonely Wizard's event (that unlocks after you beat him).
    -4 new Spell Cards (ideas by ara)
    -Reworked Orlu's Phoenix.
    -Redone Card Event Icons (by ener, with tweaks from me).
    -Lonely Mage's turn timer is now more forgiving.
    -Added a synergy, where if a card has both the Ruby Heart and Emerald Heart sigils, it will drop a Goranj's Mox.
    -Emerald Maniac's health is now green.
    -Fixed Submerge Cards blocking all damage.
    -Emerald Maniac no longer dies if the opponent plays it first, even when there are gems in queue.
    -Fixed card events changing upon reentering the run.
    -Fixed a visual bug where the overkill animation would display, even though the opposing card was shielded.
    -The KCM Pause Screen now displays the dungeon name instead of "MAP #X"
    -View Deck Button has been added to the KCM Pause Screen.
    -Fixed not being able to exit the pause menu using the keyboard/mouse after using the View Deck button.
    -Added text that appears if you can't play a card that costs two of the same gems.

  • 3.1.5
    -Fixed some problematic room layouts.
    -Fixed the weaker bleach challenge not working.
    -Fixed another exploit with card events.

  • 3.1.4 - PI PatchesTM
    -Fixed the softlock when an enemy would play a Gem Guardian.
    -Buffed Performer. (the rabbit now counts as a gem and gives you a sapphire mox)
    -The Portrait Mage event should now pick gem costs from those which are in your deck.
    -Fixed an issue with the boss teleporter pedestal showing the incorrect sigil.
    -Fixed certain rare cards not showing up.
    -Added some more mage cards.
    -Fixed Edaxio in area 3 making the whole area dark.
    -Copies of a card from the Displacement and the Multiplication sigil now keep their modifications.
    -Tweaks to Dungeon Generation and room layouts to (hopefuly) prevent softlocks.

  • 3.1.3 - Annoyance FixesTM
    -Fixed the secret fight not working.
    -Added some more mana cards.
    -New art for the menu card and gem shielder by ener.
    -Card Events now use the entire deck instead of a small section of it.
    -Upgraded spells now have a unique decal.
    -Actually fixed the bleach node this time.
    -Brittle can no longer be bleached with the weaker bleach challenge.
    -Goobert's node no longer softlocks the game when used twice in one game.
    -Fixed not being able to re-select your card in goobert's node.
    -Fixed queued cards having the wrong card back.
    -Fixed the starter decks screen not showing up if you have a challenge level of 1 in vanilla KCM.
    -Fixed the position of the shielded gems challenge.
    -Fixed the retry button on the KCM end screen.
    -Fixed a visual bug where if you had too many cards in your deck, the duel disk deck pile would "overflow".
    -Tweaked the amount of challenge points certain challenges give you.

  • 3.1.1 & 3.1.2- Hotfix
    -Fixed a softlock that happenes when an enemy plays certain spells.

  • 3.1.0 -

    Area 3


    -Added the Void Dungeon after amber.
    -Fixes with card events.
    -The bleaching event should no longer not bleach a remaining sigil, and now has a little bleach pot.
    -Added a secret spell unlocked from Amber's node.
    -Fixed Amber's node ending after you select a picked spell.
    -The Card Cost Change event's button is now the color of the gem cost that the card will change into.
    -More room deigns and battle blueprints.
    -Amber's phase 2 now has spells
    -Fixed a bug where the Boss Teleport Pillar would sometimes not work properly.
    -Fixed a bug where your footstep sounds would turn into goo after completing the boss teleport pillar.
    -Rare Familiars have been buffed.
    -Buffed Bleene's Ability.
    -Buffed Chime Mage.
    -Updated Stim Machine (Now Stimbot) artwork.
    -Fixed amorphous loading latch sigils or other illegal act 3 sigils.
    -Fixes with how cards are rendered in battles.
    -Fixed Act2 Magnus Mox showing up in rare card choices.
    -Portait Mages no longer lag the game upon being loaded.

  • 3.0.4
    -Fixed a softlock related to an API issue.
    -Optimised battles, Goobert should no longer crash the game after a while.
    -Slight visual fixes to the enchantment event.

  • 3.0.3
    -Fixed the mod not starting on occasion.

  • 3.0.2
    -Dungeon Generation Optimisation! The mod now runs much faster and smoother, crashes should be less frequent.
    -2 New events! A rare card drawing node (supposed to be for area 3 but whatever), and an event that appears after you beat Amber for the first time.
    -Card Battles and Card Events have shadows now!! Yay
    -Story events in the mod are now saved to the mod save data, instead of the main game save.
    -The Kaycee Handler DLL is now part of the main MagnificusMod DLL
    -Secret Finale Card Back Mode
    -Card Cost Choice events can no longer have mana as an option
    -Stat Icons now appear in the rulebook (sorta)
    -Better Card and Sigil art, (made by NeverNamed which I didn't implement until now :c)
    -Fixed a crash that happens when you hover over your deck at card choice events
    -Fixed Mox bought from the shop not being added to your deck
    -Fixed your deck turning into act 1 cards when re-entering the game
    -Finishing a run now unlocks stuff that happens when you die

  • 3.0.1
    -Balance tweaks!
    -Alchemist - 0/1
    -Every spell now costs 1 mana
    -Blueprint rebalancing
    -Crash fixes? I think?
    -The gem pedestal in Amber's area can now be rotated counter clockwise

  • 3.0.0

    We're Back


    -Prety much just demo 3 ported onto thunderstore, but with some slight tweaks, art changes, balancing and bug fixes.