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Silenceman-Magnificus_Mod-3.6.0 icon

Magnificus Mod

[The Last Update] Adds a new magnificus dungeon crawler based act to the game.

Date uploaded a month ago
Version 3.6.0
Download link Silenceman-Magnificus_Mod-3.6.0.zip
Downloads 1249
Dependency string Silenceman-Magnificus_Mod-3.6.0

This mod requires the following mods to function

API_dev-API-2.22.2 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.22.2
Infiniscryption-Achievements-1.0.0 icon
Infiniscryption-Achievements

An API for adding achievements. Includes an achievement browser and a happy little popup whenever you unlock one.

Preferred version: 1.0.0

README

Magnificus Mod

Adds an entirely new Magnificus Act, selectable in the menu!
The act features dungeon crawler-style gameplay, and battles that use the life counters instead of scales.
This mod also features kaycee support, with mod challenge points that don't depend on your act 1 challenge points! Note: You need to unlock challenges in this mod, only 3 of them are available from the start.
..But, if you don't feel like it, there's also a config file. :)
You can view your deck in the pause menu.

Notes

If you wish to play the mod in the classic first person perspective, you need to dissable "IsometricMode" in the config files.

-Use TAB to quickly view the deck.
-You can use Q and E to rotate the camera in isometric mode.

Playing the regular mod instead of the Kaycee Version is recomended for first time players
Bugs are to be expected! Please report them to me in the discord server.
Feedback and bug reports are always welcome <3

Latest Update

The Last One


Late night, there's a major operation taking place. Contrubuting members: [Smughtro, Keks, Cevin, Nevernamed, Silenceman, Kyan, John "Lil' Sci" Robinson]

-New Music for Lonely Mage (Composed by Akisephila)!
-New Music for Amber!
-Reworked how spells work completely! Your spellbook now appears beside the table, and you can choose one of eight spells once per turn.
-Reworked the bleach event to be useful in more situations..
-The old card backs have been replaced with actual 3D models!
-All the Act 2 Mage Cards now replace the original act 2 cards instead of being new ones. Don't worry, your old save will still work on this version.
-Added a new camera angle to isometric mode, for a better controlled experience.
-Removed self insert cards!
-Added a basic mox fair hand mechanic.
-You now start with a blank map that can be filled in, (esentially the free map challenge is innate now)
-All spells now cost 1 mana less and are removed from your deck when played, (esentially the magnum opus challenge is inate now)
-Added a tablecloth to the pillar table.
-Magnificus now has intro text for entering a dungeon, and some more text upon starting a new story mode run.
-The Master Bosses now have unique fonts!.
-Removed the obelisk trading system from KCM.

Credits

--LEAD PROGRAMMER--
-Silenceman

--ARTISTS--
Duoled, Nevernamed, Arackulele, Miner Man Guy, Silenceman, Gold, Catboy Stinkbug, Night Mage, Cevin, Makako, ener, Anne Bean, maatthewcaffee, Keks

--3D MODELING--
Pink, Catboy Stinkbug, Silenceman, Trash Man
Tablecloth - Team-Panda
Training Dummy - CaptainHC


**--MUSIC--**
Trash Man
Akisephila

I'd like to give an extra special shoutout to: Emmet, Gold, Catboy Stinkbug, The Golden Prog, Frabbize, Anne Bean, MissingTexturez on the room designs,
Frabbize and Smughtro on the writing,
A couple card concepts from PixelProfligate,
Whistlewind and Infiniscryption for the Spell Card Toolkit. (Some code is used for some of the spell cards)
MF DOOM, Nasir Jones, Sean Carter, Ghostdeini "Tony Starkz" Major Operation.

CHANGELOG

Changelog

  • 3.6.0

    The Last One


    Late night, there's a major operation taking place. Contrubuting members: [Smughtro, Keks, Cevin, Nevernamed, Silenceman, Kyan, John "Lil' Sci" Robinson]

    Big Stuff
    -------------
    -New Music for Lonely Mage (Composed by Akisephila)!
    -New Music for Amber!
    -Reworked how spells work completely! Your spellbook now appears beside the table, and you can choose one of eight spells once per turn.
    -Reworked the bleach event to be useful in more situations..
    -The old card backs have been replaced with actual 3D models!
    -All the Act 2 Mage Cards now replace the original act 2 cards instead of being new ones. Don't worry, your old save will still work on this version.
    -Added a new camera angle to isometric mode, for a better controlled experience.
    -Removed self insert cards!
    -Fixed the issue where when starting a new run you are trapped in the finale with magnificus stuck on a pillar.
    -Added a basic mox fair hand mechanic.
    -You now start with a blank map that can be filled in, (esentially the free map challenge is innate now)
    -All spells now cost 1 mana less and are removed from your deck when played, (esentially the magnum opus challenge is inate now)
    -Added a tablecloth to the pillar table.
    -Magnificus now has intro text for entering a dungeon, and some more text upon starting a new story mode run.
    -The Master Bosses now have unique fonts!.
    -Map sizes have been made significantly smaller.
    -Map generation is now more funky and less boxy.
    -Added a config to enable classic card balancing.
    -Removed the obelisk trading system from KCM.
    New Cards
    ----------
    --Astral Projector
    --Bookworm
    --Gourmage
    --Ruby Titan
    --Crystal Sage
    --Bleene's Scholar
    --Goranj's Warrior
    --Chaos Mage
    --The Horven
    --Sapphire Mech
    --Chained Mox
    --Aurumtact
    Tweaks & Fixes
    ----------
    -Starter decks tweaked.
    -Magnum Opus challenge replaced with the Tiny Spellbook challenge.
    -Dying Breath challenge replaced with the Displeased Spirits challenge.
    -Added 2 new challenges: Magickal Paint, Iron Maiden.
    -Anti Challenges removed.
    -Shortened names of most spells.
    -Fixed the wrong rare card border being displayed.
    -Changed the pillar puzzles sigils to be more appropriate to magnificus.
    -The pillar puzzle's starting order is now randomised.
    -Multiplication mage's starting cost is now randomised.
    -Mox Cycle ability now cycles rabbits, mox mage and crystal worm.
    -More enemy encounter variety.
    -Buffed the Dummy Fight.
    -Added a tutorial for the shop and viewing your deck.
    -Added more polish to the shop.
    -Master Moxes sold in the shop are no longer random, and depend on the current area.
    -Addded a handfull of new room layouts.
    -Goobert's phase 2 and the gooey sigil now display a goo decal on effected cards.
    -Added doors to the tower.
    -Added a new detonator animation.
    -Added an animation for the Made of Gold sigil.
    -Added sound to cards attacking and being hit.
    -Tweaked the Master's card art.
    -Nerfed Amber's phase 2.
    -Goranj's phase 2 will now always target slots in the same lane.
    -Updated the spear model.
    -The cards on the game table during battle should be more visually reliable.
    -Goobert's boss room will now always be blocked by a battle.
    -Fixed the gems on the duel disk not properly updating.
    -Queued cards now update properly.
    -Nerfed both final bosses 3rd phases.
    -Fixed issues with Strafe.
    -Slightly tweaked the death animation.
    -Tweaked Jupiter and Saturn card art, (based on real false color images of said planets)
    -If you have a map with filled in icons, it will correctly refresh after clearing an event.
    -Fixed battle nodes counting towards the Rush Recklessly challenge.
    -Fixed targeted spell jank.
    -Fixed occasional issues with losing a run.
    -Trasmogrify spell can now only be placed in empty slots.
    -Fixed portrait mage clipping into other cards at times.
    -Tweaked the Intrusive Presence challenge.
    -Fixed cards with mox health staying alive on 0 health.
    -Fixed the player's pillar clipping into your arm in the magnificus fight.
    -Made lonely mage's voice clips the appropriate volume.
    Balancing
    ----------
    --Gembound Ripper - (3/1) from (4/1)
    --Gem Fiend - (2/1) from (3/1)
    --Ruby Golem - (1/1) from (2/1)
    --Master Orlu - (1/3) from (1/5)
    --Stimbot - (1/1) from (2/1) Now has gem dependant
    --Chime Mage - Now blue mox cost
    --Phoenix - 2 Blue, No longer familiar
    --Bleenehound - (3/2) from (4/3), now without familiar.
    --Crystal Worm - Now 1 mana (0/2), select its gem type upon placing.
    --Mox Mage - Now a Rare Card with Mox Cycle sigil (1/3), (thanks partially to Dalv19 for the idea)
    --Cleaver Tentacle - Now does combined damage of every card on the OPPONENT board.
    --Spell Tentacle - Now does damage equal to the exact amount of spells played per battle.
    --Invisible Mage - (1/1), Airborne Submerge from (2/1), Submerge
    --Whitesmith - (0/4), from (0/5). Sigil now only adds 1 health instead of 2.
    --Flame Spell (Engulf) - Now does 2 damage instead of setting health to 1.
    --Removed that one trinket bearer card, gem frog, the drake
    --Gem Absorber - (0/1), from (1/1)
    --Gem Absorber sigil now adds (1/1) per gem instead of (1/2), but gains a bigger buff depending on the type of gem absorbed.
    --Resurrection sigil no longer revives cards with the gem trait.
    --Ouroberyl now resets at the end of each dungeon instead of at the end of each run.

  • 3.5.3
    -Added something special to the dummy on the second floor of the tower..
    -Fixed issues with first person mode.
    -Slightly nerfed potions in certain circumstances.
    -Little bit of polish here and there.

  • 3.5.2
    -Tweaked the rarity of certain events.
    -The Mushroom Merge event is now more clear.
    -Nerfed the spell of frost, frozen cards will defrost when struck or over time.
    -Slightly nerfed the Goobert Event.
    -Added sound effects to the cauldron event.
    -Fixed the game softlocking after beating magnificus.
    -Fixed stat icons being buggy and not appearing in battles.
    -Fixed the background stars in the background of goobert's fight being bugged in isometric mode.
    -More new art.

  • 3.5.1
    -Fixed issues with obtaining edaxio softlocking the game.
    -Tweaked the design of the edaxio hallway.

  • 3.5.0

    Isymmetry


    -The mod now takes place entirely in an isometric perspective! You can disable it in the config files if you wish.
    -You can press tab to view the deck.
    -Drastically sped up battles.
    -Added a new voice for Amber.
    -Fixed boss voices being too quiet and sometimes not playing.
    -Reworked the trading obelisk system
    -Added the final starter deck.
    -Fixed the Portrait Mage sometimes appearing as a streak of paint.
    -Stat Icons now show the correct rulebook page.
    -Cards the final boss summons in phase 3 after the giant card is defeated no longer attack on the same turn.
    -Improved most of the art (thanks to Nevernamed).
    -Rabbits spawned by the performer will now be the same color as the mox in your side deck.
    -Nerfed Chime Mage.
    -Fixed the Lonely Wizard boss softlocking when there are no available spaces to play the phase 2 card.
    -Fixed issues with the Spell Upgrade event.
    -Chime Mage's chimes will now have the leader sigil properly display.

  • 3.4.1
    -Fixed the newest API version softlocking the mod! (Thanks API devs for this)
    -Fixed the Mana Heart anti challenge not working.

  • 3.4.0

    Kaycee


    -Kaycees overhaul! Redid a bunch of boring/unfair challenges.
    -Added the final challenge.
    -Added Achievements!
    -You can now choose which spell to draw from your spell deck.
    -Changed the color of skulls to be purple and green.
    -Added and reworked some starter decks.
    -Improved the minimap.
    -The render distance will decrease based on your graphics setting (for lag reduction)
    -Fixed a bug with the queued card portrait rendering as a picture from leshy's cabin.
    -Your thumb should no longer stick through the card.
    -The Cost Change event and the Enchanted Grounds no longer softlock if you have no valid cards.
    -Fixed an issue with the Multiplication sigil on mana cost cards.
    -If there are no valid spell cards at a choice, the game no longer softlocks.
    -Cards with the uncuttable trait will remove your hammer (similar to the ouroberyl).
    -A whole lot more

  • 3.3.1
    -Optimised the Goo Dungeon, (it should be less laggy now)
    -Fixed an error message when exiting the shop.
    -Spell of Magnus Mox's sigils now appear in the rulebook.
    -Background objects in Void Dungeon battles are now properly lit.
    -Added a new curse.

  • 3.3.0

    Clipse of Light


    -Lighting overhaul! The mod now has dynamic lighting and is generally moodier.
    -Added another secret config option.
    -Orange mage is now a 0/2
    -Gembound Ripper is now a 4/1
    -Buffed Coffee Mage
    -Redone Spell Sigil Icons by annebean.
    -Fixed Bleene's Calculus only swapping base stats.
    -Added the red text popups when a challenge is activated.
    -Battle animations have been made faster.
    -Added a transition between the end of a boss battle and the rare card choice.
    -The transition between a boss and the tower is now faster.
    -When a battle ends, cards that fly away now have the proper card back.
    -Fixed walls sometimes being janky (overlapping/spawning inside eachother).
    -Fixed a softlock when using certain spells on the moon.
    -Fixed a softlock when entering a battle quickly after checking your deck.

  • 3.2.3
    -Fixed a bug with ouroberyl being able to be hammered.
    -Fixed multiplication sigil not working.
    -2 Different costs can now be displayed on a card.
    -Tutorials now appear in KCM.
    -Fixed a softlock when the moon attacks directly.
    -Fixed a softlock related to the spell of magnus mox.
    -Fixed cards displacing position in the trader event.

  • 3.2.2
    -You can now sacrifice spells at Enchanted Grounds, but maybe it's not worth it..
    -Some new cards.
    -Added an animation and sfx when sacrificing cards.
    -Tweaked the likeliness of certain events appearing.
    -In the magnificus boss fight, if you have less than 5 health when a new phase starts, you regain 5 health.
    -Nerfed magnificus' fight.
    -Fixed a softlock with the card merge node.
    -Fixed Card Events sometimes softlocking in story mode.
    -Fixed audio cutting out after beating Magnificus.
    -Fixed issues with overkilling cards with a Revivor on the board.
    -Mismagius can no longer mimic the moon, (thanks trobby).
    -Fixed Mismagius not giving gems when transforming into a mox.
    -Fixed issues with the Cauldron Event.
    -Blood and Mana are now completely seperate costs (for custom card creation).
    -Energy and Bones correctly display now.

  • 3.2.1
    -Fixed a horrible awful softlock.

  • 3.2.0

    The Release


    -The Magnificus Boss fight and the final area are fully complete!
    -Added the Lonely Wizard's event (that unlocks after you beat him).
    -4 new Spell Cards (ideas by ara)
    -Reworked Orlu's Phoenix.
    -Redone Card Event Icons (by ener, with tweaks from me).
    -Lonely Mage's turn timer is now more forgiving.
    -Added a synergy, where if a card has both the Ruby Heart and Emerald Heart sigils, it will drop a Goranj's Mox.
    -Emerald Maniac's health is now green.
    -Fixed Submerge Cards blocking all damage.
    -Emerald Maniac no longer dies if the opponent plays it first, even when there are gems in queue.
    -Fixed card events changing upon reentering the run.
    -Fixed a visual bug where the overkill animation would display, even though the opposing card was shielded.
    -The KCM Pause Screen now displays the dungeon name instead of "MAP #X"
    -View Deck Button has been added to the KCM Pause Screen.
    -Fixed not being able to exit the pause menu using the keyboard/mouse after using the View Deck button.
    -Added text that appears if you can't play a card that costs two of the same gems.

  • 3.1.5
    -Fixed some problematic room layouts.
    -Fixed the weaker bleach challenge not working.
    -Fixed another exploit with card events.

  • 3.1.4 - PI PatchesTM
    -Fixed the softlock when an enemy would play a Gem Guardian.
    -Buffed Performer. (the rabbit now counts as a gem and gives you a sapphire mox)
    -The Portrait Mage event should now pick gem costs from those which are in your deck.
    -Fixed an issue with the boss teleporter pedestal showing the incorrect sigil.
    -Fixed certain rare cards not showing up.
    -Added some more mage cards.
    -Fixed Edaxio in area 3 making the whole area dark.
    -Copies of a card from the Displacement and the Multiplication sigil now keep their modifications.
    -Tweaks to Dungeon Generation and room layouts to (hopefuly) prevent softlocks.

  • 3.1.3 - Annoyance FixesTM
    -Fixed the secret fight not working.
    -Added some more mana cards.
    -New art for the menu card and gem shielder by ener.
    -Card Events now use the entire deck instead of a small section of it.
    -Upgraded spells now have a unique decal.
    -Actually fixed the bleach node this time.
    -Brittle can no longer be bleached with the weaker bleach challenge.
    -Goobert's node no longer softlocks the game when used twice in one game.
    -Fixed not being able to re-select your card in goobert's node.
    -Fixed queued cards having the wrong card back.
    -Fixed the starter decks screen not showing up if you have a challenge level of 1 in vanilla KCM.
    -Fixed the position of the shielded gems challenge.
    -Fixed the retry button on the KCM end screen.
    -Fixed a visual bug where if you had too many cards in your deck, the duel disk deck pile would "overflow".
    -Tweaked the amount of challenge points certain challenges give you.

  • 3.1.1 & 3.1.2- Hotfix
    -Fixed a softlock that happenes when an enemy plays certain spells.

  • 3.1.0 -

    Area 3


    -Added the Void Dungeon after amber.
    -Fixes with card events.
    -The bleaching event should no longer not bleach a remaining sigil, and now has a little bleach pot.
    -Added a secret spell unlocked from Amber's node.
    -Fixed Amber's node ending after you select a picked spell.
    -The Card Cost Change event's button is now the color of the gem cost that the card will change into.
    -More room deigns and battle blueprints.
    -Amber's phase 2 now has spells
    -Fixed a bug where the Boss Teleport Pillar would sometimes not work properly.
    -Fixed a bug where your footstep sounds would turn into goo after completing the boss teleport pillar.
    -Rare Familiars have been buffed.
    -Buffed Bleene's Ability.
    -Buffed Chime Mage.
    -Updated Stim Machine (Now Stimbot) artwork.
    -Fixed amorphous loading latch sigils or other illegal act 3 sigils.
    -Fixes with how cards are rendered in battles.
    -Fixed Act2 Magnus Mox showing up in rare card choices.
    -Portait Mages no longer lag the game upon being loaded.

  • 3.0.4
    -Fixed a softlock related to an API issue.
    -Optimised battles, Goobert should no longer crash the game after a while.
    -Slight visual fixes to the enchantment event.

  • 3.0.3
    -Fixed the mod not starting on occasion.

  • 3.0.2
    -Dungeon Generation Optimisation! The mod now runs much faster and smoother, crashes should be less frequent.
    -2 New events! A rare card drawing node (supposed to be for area 3 but whatever), and an event that appears after you beat Amber for the first time.
    -Card Battles and Card Events have shadows now!! Yay
    -Story events in the mod are now saved to the mod save data, instead of the main game save.
    -The Kaycee Handler DLL is now part of the main MagnificusMod DLL
    -Secret Finale Card Back Mode
    -Card Cost Choice events can no longer have mana as an option
    -Stat Icons now appear in the rulebook (sorta)
    -Better Card and Sigil art, (made by NeverNamed which I didn't implement until now :c)
    -Fixed a crash that happens when you hover over your deck at card choice events
    -Fixed Mox bought from the shop not being added to your deck
    -Fixed your deck turning into act 1 cards when re-entering the game
    -Finishing a run now unlocks stuff that happens when you die

  • 3.0.1
    -Balance tweaks!
    -Alchemist - 0/1
    -Every spell now costs 1 mana
    -Blueprint rebalancing
    -Crash fixes? I think?
    -The gem pedestal in Amber's area can now be rotated counter clockwise

  • 3.0.0

    We're Back


    -Prety much just demo 3 ported onto thunderstore, but with some slight tweaks, art changes, balancing and bug fixes.