SmileyTeam-GlobalSigilInjector icon

GlobalSigilInjector

Allow you to add either(or both) vanilla or modded sigils into all cards. Supports multiple abilities. Fully configurable at `BepInEx/config/SmileyTeam.AddSigilToAll.cfg`.

Last updated 2 weeks ago
Total downloads 408
Total rating 0 
Categories Cards Tweaks Misc Act I Act II Act III Kaycee's Mod Encounters P03-KCM Addons Grimoramod Addons Magmod Addons
Dependency string SmileyTeam-GlobalSigilInjector-1.2.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_Inscryption-5.4.1902 icon
BepInEx-BepInExPack_Inscryption

BepInEx pack for Inscryption. Preconfigured and ready to use.

Preferred version: 5.4.1902
API_dev-API-2.23.1 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.23.1

README

Inject any sigils into all cards.

-🎯ACTUALLY supports both vanilla and modded abilities.

-🔁Accepts multiple entries via comma-separated config.

-🔧Fully configurable via BepInEx config menu.

-🧩Compatible with other mods.

⚙️Configuration

-> Edit at BepInEx/config/SmileyTeam.AddSigilToAll.cfg:

💡Example

-> DrawCopyOnDeath, Pinnacle Strike (Modded)

📜Changelog

1.0 = Initial release.

1.1 = Removed special ability injection (unstable). = Modded abilities now work correctly.

1.2 = New feature: Cheat mode (more info in the config file) = When enable, the sigil will only apply to player's side card

1.2.1 = Fix bug for Cheat mode where the sigil not persist after closing the game. = Because of how it modify, card from Side-Deck will not work, I can't fix this, it either this or the sigil disapear after the game close.