
GlobalSigilInjector
Allow you to add either(or both) vanilla or modded sigils into all cards. Supports multiple abilities. Fully configurable at `BepInEx/config/SmileyTeam.AddSigilToAll.cfg`.
By SmileyTeam
Last updated | 2 weeks ago |
Total downloads | 408 |
Total rating | 0 |
Categories | Cards Tweaks Misc Act I Act II Act III Kaycee's Mod Encounters P03-KCM Addons Grimoramod Addons Magmod Addons |
Dependency string | SmileyTeam-GlobalSigilInjector-1.2.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack_Inscryption
BepInEx pack for Inscryption. Preconfigured and ready to use.
Preferred version: 5.4.1902
API_dev-API
The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.
Preferred version: 2.23.1README
Inject any sigils into all cards.
-🎯ACTUALLY supports both vanilla and modded abilities.
-🔁Accepts multiple entries via comma-separated config.
-🔧Fully configurable via BepInEx config menu.
-🧩Compatible with other mods.
⚙️Configuration
-> Edit at BepInEx/config/SmileyTeam.AddSigilToAll.cfg
:
💡Example
-> DrawCopyOnDeath, Pinnacle Strike (Modded)
📜Changelog
1.0 = Initial release.
1.1 = Removed special ability injection (unstable). = Modded abilities now work correctly.
1.2 = New feature: Cheat mode (more info in the config file) = When enable, the sigil will only apply to player's side card
1.2.1 = Fix bug for Cheat mode where the sigil not persist after closing the game. = Because of how it modify, card from Side-Deck will not work, I can't fix this, it either this or the sigil disapear after the game close.