Last updated | 2 years ago |
Total downloads | 1220 |
Total rating | 2 |
Categories | Cards Act I Kaycee's Mod |
Dependency string | SpecialAPI-Random_Card_Generator-1.1.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Inscryption
BepInEx pack for Inscryption. Preconfigured and ready to use.
Preferred version: 5.4.1701API_dev-API
The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.
Preferred version: 2.1.0README
Random Card Generator
Adds 900 common and 100 rare cards to act 1. All cards are randomly generated and are different for each user.
How it works
Card creation basically works like this:
- Select a random cost type. Default cost type is blood but there's a 1 in 4 chance to make it a bone cost card.
- Select a random cost of the selected cost type. For bones it's a random number between 2 and 8 and for bones it's a random number between 1 and 2 with a 1 in 4 chance to make it a random number between 1 and 3 instead.
- Select minimum attack. Default is 1 with a 1 in 4 chance to make it 0.
- Calculate stat points. For bones:
cost + (if rare: 3, else: 1) - 1 - minAttack * 2
. For blood:cost * 3 + cost - randomNumberBetween0And1 + Max(cost - (randomNumberBetween0And1 + 1), 0) + (if rare: 3, else: 1) - 1 - minAttack * 2
- Select abilities. There's an initial 25% chance to not do that, the chance to stop selecting abilities increases by 25% each iteration of ability selection.
- Select attack and health.
Installation
To use Random Card Generator, put both RandomCardGenerator.dll
inside of your BepInEx plugins folder. It also probably works for Thunderstore Mod Manager or r2modman but I don't know for sure (I don't use them)
Changelog
1.1.0:
- Added tribe support
- Added special stat icon support
- Increased the chance for 3 blood cards to appear
- Decreased the power of blood cards 1.0.0 - release