TF2_Inscryption-Team_Fortress_2_Pack icon

Team Fortress 2 Pack

Scream Fortress Update! Currently contains 153 cards related to Team Fortress 2!

Last updated 2 years ago
Total downloads 4541
Total rating 2 
Categories Cards Act I Kaycee's Mod
Dependency string TF2_Inscryption-Team_Fortress_2_Pack-2.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_Inscryption-5.4.1902 icon
BepInEx-BepInExPack_Inscryption

BepInEx pack for Inscryption. Preconfigured and ready to use.

Preferred version: 5.4.1902
API_dev-API-2.13.1 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.13.1
MADH95Mods-JSONCardLoader-2.3.1 icon
MADH95Mods-JSONCardLoader

This is a BepInEx plugin made for Incryption to create custom cards, sigils, starter decks, tribes and encounters using JSON files and the API.

Preferred version: 2.3.1
AllTheSigils-All_The_Sigils-2.5.4 icon
AllTheSigils-All_The_Sigils

A very large collection of sigils for modders to use. 100+ sigils, and some vanilla tweaks

Preferred version: 2.5.4
Nevernamed-Nevernameds_Sigilarium-1.13.0 icon
Nevernamed-Nevernameds_Sigilarium

An extensive pack of over 150 wild and weird sigils covering every act of Inscryption, with a focus on Act 1 and Kaycee's Mod.

Preferred version: 1.13.0
Infiniscryption-Pack_Management_API-1.0.7 icon
Infiniscryption-Pack_Management_API

Organizes the card mods you have installed into packs that can be toggled on and off with each run through Kaycee's Mod.

Preferred version: 1.0.7
Infiniscryption-Side_Deck_Selector-2.1.3 icon
Infiniscryption-Side_Deck_Selector

Tired of squirrels? We have just the thing.

Preferred version: 2.1.3
Silenceman-Act1_Colored_Portraits-1.0.1 icon
Silenceman-Act1_Colored_Portraits

A fix that allows card portraits in act 1 to be colored! (imp card not included)

Preferred version: 1.0.1
WhistleWind-New_Spell_Card_Toolkit-1.1.1 icon
WhistleWind-New_Spell_Card_Toolkit

v1.1.1 - Minor bug fix for Give Stats. An updated version of Infiniscryption's Spell Card Toolkit with new features and general improvements.

Preferred version: 1.1.1

README

TF2-themed Cards for Act 1 and Kaycee's Mod!

Installation

Same as most other card mods. Unzip the folder, then drop everything in the 'plugins' folder into the 'plugins' folder of your Inscryption directory.

The Cards

132 New Standard Cards:
Name Power Health Cost Evolution Frozen Away Tail Sigils Specials Traits Tribes
Scout 1 1 1 blood Voodoo-Cursed Scout Soul Scout Gibs Sprinter, Agile
Gibusvision Scout 0 1 Free Scout Voodoo-Cursed Scout Soul Scout Gibs Sprinter, Fledgling
Bleed Scout 1 1 1 blood Voodoo-Cursed Scout Soul Scout Gibs Sprinter, Toxin (Deadly)
Sandman Scout 1 1 1 blood Voodoo-Cursed Scout Soul Scout Gibs Sprinter, Home Run
Scunt 2 1 1 blood Voodoo-Cursed Scout Soul Scout Gibs Maneuver, Annoying
Voodoo-Cursed Scout Soul 1 1 4 bones Scout Gibs Sprinter, Agile
The Corpse Carrier 1 1 1 blood Voodoo-Cursed Scout Soul Scout Gibs Gut Spewer, Trifling Sacrifice
The Rooftop Rebel 1 1 5 bones Voodoo-Cursed Scout Soul Scout Gibs Guardian, Ambush
The Pompous Privateer 1 1 1 blood, 3 bones Voodoo-Cursed Scout Soul Scout Gibs Herd, Coin Finder
Xenoscout 2 1 6 bones Voodoo-Cursed Scout Soul Scout Gibs Agile, Thief Insect
The Curse-a-Nature 1 1 Free (only obtainable via The Sun King) Voodoo-Cursed Scout Soul Scout Gibs Sprinter
Soldier 2 3 2 blood Voodoo-Cursed Soldier Soul Soldier Gibs Airborne, Mighty Leap
Gibusvision Soldier 1 2 1 blood Soldier Voodoo-Cursed Soldier Soul Soldier Gibs Airborne, Fledgling
Trolldier 2 3 2 blood Voodoo-Cursed Soldier Soul Soldier Gibs Mighty Leap, Guardian
Equalizer Soldier 1 3 1 blood Voodoo-Cursed Soldier Soul Soldier Gibs Enraged
Voodoo-Cursed Soldier Soul 2 3 6 bones Soldier Gibs Airborne, Mighty Leap
The Tin Soldier 2 3 7 bones Voodoo-Cursed Soldier Soul Soldier Gibs Armored, Mighty Leap
Sgt. Helsing 2 3 7 bones EVO Voodoo-Cursed Soldier Soul Soldier Gibs Spurred, Airborne
The Terracotta Trooper 2 3 2 blood Voodoo-Cursed Soldier Soul Soldier Gibs Return Strike, Mighty Leap
Pyro 1 3 2 blood Voodoo-Cursed Pyro Soul Pyro Gibs Ignition, Fire Resistant
Gibusvision Pyro 1 2 1 blood Pyro Voodoo-Cursed Pyro Soul Pyro Gibs Fire Resistant, Fledgling
Pybro 1 4 2 blood Voodoo-Cursed Pyro Soul Pyro Gibs Fire Resistant, Bodyguard
Pyroshark 1 3 2 blood Voodoo-Cursed Pyro Soul Pyro Gibs Waterborne, Diver
Voodoo-Cursed Pyro Soul 1 3 5 bones Pyro Gibs Ignition, Fire Resistant
The Infernal Imp 1 5 6 bones Voodoo-Cursed Pyro Soul Pyro Gibs Enraged, Burning
The Firebug Ant 3 2 blood Voodoo-Cursed Pyro Soul Pyro Gibs Ant Guardian, Fire Resistant Ant Ant Insect
The Spectralnaut 0 3 4 bones Voodoo-Cursed Pyro Soul Pyro Gibs Bone King, Desperation
The Murky Lurker 1 3 2 blood Voodoo-Cursed Pyro Soul Pyro Gibs Waterborne, Subaquatic Spines
Demoman 2 2 3 blood Voodoo-Cursed Demoman Soul Demoman Gibs Unfocused Strike, Double Strike
Gibusvision Demoman 2 2 2 blood Demoman Voodoo-Cursed Demoman Soul Demoman Gibs Unfocused Strike, Fledgling
Sticky Spammer 2 2 2 blood Voodoo-Cursed Demoman Soul Demoman Gibs Card Shedder (Stickybomb)
Demoknight 2 2 2 blood Voodoo-Cursed Demoman Soul Demoman Gibs Blood Lust, Vampiric
Caberknight 1 1 2 blood Voodoo-Cursed Demoman Soul Demoman Gibs Recoil, Detonator
Voodoo-Cursed Demoman Soul 2 2 8 bones Demoman Gibs Unfocused Strike, Double Strike
The Cursed Captain 2 2 3 blood Voodoo-Cursed Demoman Soul Demoman Gibs Schooling, Bifurcated Strike
Count Tavish 2 2 2 blood Voodoo-Cursed Demoman Soul Demoman Gibs Blood Guzzler, Transformer (Guano)
The Highland Hound 2 2 7 bones Voodoo-Cursed Demoman Soul Demoman Gibs Ripper, Blood Dependent Canine
The Forgotten King 2 2 6 bones Voodoo-Cursed Demoman Soul Demoman Gibs Disentomb
Heavy 3 7 3 blood Voodoo-Cursed Heavy Soul Heavy Gibs Bodyguard
Gibusvision Heavy 2 4 2 blood Heavy Voodoo-Cursed Heavy Soul Heavy Gibs Fledgling
Boxer Heavy 3 5 3 blood Voodoo-Cursed Heavy Soul Heavy Gibs Retaliate
Fat Scout 3 7 3 blood Voodoo-Cursed Heavy Soul Heavy Gibs Rampager
Hoovy 0 5 2 blood Voodoo-Cursed Heavy Soul Heavy Gibs Bees Within (Sandvich)
Voodoo-Cursed Heavy Soul 3 7 9 bones Heavy Gibs Bodyguard
The Minsk Beast 3 7 3 blood Voodoo-Cursed Heavy Soul Heavy Gibs Mauler Hooved
The FrankenHeavy 5 5 2 blood, 2 bones Voodoo-Cursed Heavy Soul Heavy Gibs Recoil, Injured
The Grand Duchess 1 5 2 blood Voodoo-Cursed Heavy Soul Heavy Gibs Summoner Summons 3 common cards with an extra sigil to choose from
Engineer 1 2 2 blood Voodoo-Cursed Engineer Soul Engineer Gibs Rabbit Hole (Lvl 1 Sentry), Bone Digger
Gibusvision Engineer 1 2 1 blood Engineer Voodoo-Cursed Engineer Soul Engineer Gibs Bone Digger, Fledgling
Battle Engineer 2 2 2 blood Voodoo-Cursed Engineer Soul Engineer Gibs Rabbit Hole (Mini-Sentry)
Eureka Engineer 1 2 2 blood Voodoo-Cursed Engineer Soul Engineer Gibs Phantasmic, Bone Digger x2
Voodoo-Cursed Engineer Soul 1 2 5 bones Engineer Gibs Rabbit Hole (Lvl 1 Sentry), Bone Digger
Beep Man 2 1 6 bones Voodoo-Cursed Engineer Soul Engineer Gibs Electric, Bone Digger
MechaEngie 1 2 1 blood, 4 bones Tiny Texan Engineer Gibs Resilient, Graveyard Shift
Tiny Texan 0 1 Free (only obtainable via MechaEngie) MechaEngie Voodoo-Cursed Engineer Soul Engineer Gibs Short
Bugfoot 1 2 6 bones Voodoo-Cursed Engineer Soul Engineer Gibs Buzz Off, Bone Digger Insect
Dell in the Shell 1 3 2 blood Voodoo-Cursed Engineer Soul Engineer Gibs Sturdy, Bone Digger Reptile
Medic 0 2 1 blood Voodoo-Cursed Medic Soul Medic Gibs Medic, Activated Latch Nano Shield
Gibusvision Medic 0 1 Free Medic Voodoo-Cursed Medic Soul Medic Gibs Medic, Fledgling
Battle Medic 1 2 1 blood Voodoo-Cursed Medic Soul Medic Gibs Leech, Regen 1
Quick-Fix Medic 0 2 1 blood Voodoo-Cursed Medic Soul Medic Gibs Medic x2
Voodoo-Cursed Medic Soul 0 2 3 bones Medic Gibs Medic, Activated Latch Nano Armor
The Mad Doktor 0 2 1 blood, 3 bones Voodoo-Cursed Medic Soul Medic Gibs Medic, Enrage
Dr. Acula 1 2 5 bones Voodoo-Cursed Medic Soul Medic Gibs Blood Guzzler, Organ Thief
The Sun King 0 3 5 bones Medic Gibs Launcher (The Curse-a-Nature)
The Templar 0 2 4 bones Voodoo-Cursed Medic Soul Medic Gibs Medicinal
Sniper 1 1 2 blood Voodoo-Cursed Sniper Soul Sniper Gibs Sniper, Touch of Death
Gibusvision Sniper 1 1 1 blood Sniper Voodoo-Cursed Sniper Soul Sniper Gibs Sniper, Fledgling
Huntsman Sniper 1 1 1 blood Voodoo-Cursed Sniper Soul Sniper Gibs Pierce
SMG Sniper 1 1 1 blood Voodoo-Cursed Sniper Soul Sniper Gibs Multi-Strike
Jarate Master 1 1 1 blood Voodoo-Cursed Sniper Soul Sniper Gibs Toxin (Vigor)
Voodoo-Cursed Sniper Soul 1 1 6 bones Sniper Gibs Sniper, Touch of Death
Camper Van Helsing 1 1 4 bones Voodoo-Cursed Sniper Soul Sniper Gibs Trophy Hunter, Opportunist x2
The Reptiloid 1 1 2 blood Crocodile Mun-dee Voodoo-Cursed Sniper Soul Sniper Gibs Fledgling Reptile
Crocodile Mun-dee 3 2 Free (only obtainable via The Reptiloid) Voodoo-Cursed Sniper Soul Sniper Gibs Waterborne, Spurred Reptile
Spy 1 2 2 blood Voodoo-Cursed Spy Soul Spy Gibs Touch of Death, Loose Tail
Gibusvision Spy 1 1 1 blood Spy Voodoo-Cursed Spy Soul Spy Gibs Waterborne, Fledgling
Gun Spy 2 1 2 blood Voodoo-Cursed Spy Soul Spy Gibs Waterborne
Saharan Spy 1 2 2 blood Voodoo-Cursed Spy Soul Spy Gibs Touch of Death, Blood Shifter
Frozen Spy 0 2 1 blood Spy Spy Gibs Frozen Away
Voodoo-Cursed Spy Soul 1 2 5 bones Spy Gibs Touch of Death, Loose Tail
The Invisible Rogue 1 1 4 bones Voodoo-Cursed Spy Soul Spy Gibs Waterborne, Touch of Death
The Gravelpit Emperor 1 2 6 bones Voodoo-Cursed Spy Soul Spy Gibs Mockery, Loose Tail
The Great Gazpacho Cards in Hand 2 1 blood, 3 bones Voodoo-Cursed Spy Soul Spy Gibs Loose Tail
The Nightmare Hunter 1 2 4 bones Voodoo-Cursed Spy Soul Spy Gibs Song of Sleep, Touch of Death
Civilian 0 2 1 blood, 3 bones Leader, Valuable
Ms. Pauling 1 1 2 blood Hoarder
Zhanna 2 2 2 blood Ram
Stickybomb 0 1 Free (only obtainable via Sticky Spammer) Detonator
Sentry Gun (Level 1) 0 1 Free (only obtainable via Engineer) Sentry Gun (Level 2) Sentry Gibs (Level 1) Sentry, Enlarge (Bone)
Sentry Gun (Level 2) 2 3 6 bones Sentry Gun (Level 3) Sentry Gibs (Level 2) Sentry
Sentry Gun (Level 3) 3 5 10 bones Sentry Gibs (Level 3) Sentriple
Mini-Sentry 0 1 3 bones Sentry Gibs (Level 1) Sentry, Unkillable
Dispenser 0 3 3 bones Dispenser Gibs Bone Digger, Bandage Weaver
Sandvich 0 3 3 bones Morsel
Buffalo Steak Sandvich 1 0 3 bones Morsel
Second Banana 0 2 2 bones Morsel
Dalokohs Bar 0 1 3 bones Morsel, Unkillable
The Last Bite 0 3 6 bones Ivan the Inedible Frozen Away Terrain
Ivan the Inedible 3 6 Free (only obtainable via The Last Bite) Pathetic Sacrifice
Catcher's Companion 1 1 1 blood Carrion Companion Tail Feathers Airbone, Agile Bird
Chucklenuts 0 1 Free Furry Tail Sprinter Side Deck Squirrel
Pvt. Maggot Muncher 2 2 2 blood Carrion Companion Tail Feathers Take-Off (Bones), Mighty Leap Bird
Lt. Bites 1 1 1 blood Lt. Bites the Dust Furry Tail Bone Picker
Lt. Bites the Dust 1 1 3 bones Furry Tail Bone Picker
Fiery Phoenix 1 2 2 blood Carrion Companion Tail Feathers Unkillable, Ignition Bird
Carrion Companion 1 1 1 blood Tail Feathers Brittle, Bone King Bird
Balloonicorn 0 1 2 blood Abundance, Coin Finder Hooved
Bird-Man of Aberdeen 2 2 3 blood Polly Putrid Tail Feathers Swooping Strike Bird
Polly Putrid 2 2 9 bones Tail Feathers Swooping Strike Bird
Guano 2 2 6 bones Airborne, Transformer (Count Tavish)
Red Army Robin 2 7 3 blood Carrion Companion Tail Feathers Airbone, Bodyguard Bird
Ein 1 2 1 blood Carrion Companion Tail Feathers Airbone, Bone Digger Bird
Archimedes 0 2 1 blood Archimedes the Undying Tail Feathers Medic, Tribe Health Bird
Archimedes the Undying 0 2 3 bones Tail Feathers Medic, Tribe Health Bird
Harry 0 3 2 blood Undead Cat Furry Tail Many Lives, Regen 1 Cat
Sir Hootsalot 1 1 1 blood Carrion Companion Tail Feathers Airbone, Sniper Bird
Cobber Chameleon 1 1 1 blood Carious Chameleon Wriggling Tail Insectivore Reptile
Carious Chameleon 1 1 3 bones Wriggling Tail Insectivore Reptile
Aristotle 1 2 1 blood Carrion Companion Tail Feathers Airbone, Loose Tail Bird
Backstabber's Boomslang 1 1 2 blood Wriggling Tail Toxin Kills Survivors Reptile
Spycrab 1 2 1 blood Sturdy
Bird's Eye Viewer 1 1 1 blood Carrion Companion Tail Feathers Airbone, Thief Bird
Quizzical Quetzal 0 1 1 blood Carrion Companion Tail Feathers Airbone, Worthy Sacrifice "Goat" Bird
Pebbles the Penguin 1 1 1 blood Carrion Companion Tail Feathers Frozen Away Bird
Croaking Hazard 1 2 1 blood Caustic Kills Survivors Reptile
Terror-antula 2 1 2 blood Wriggling Leg Fearsome Kills Survivors Insect
Sledder's Sidekick 0 2 2 bones Furry Tail Scavenger, Cute Canine
Liberty Pal 2 3 2 blood Grizzly Furry Tail Fledgling
Unknown Monkeynaut 1 1 3 bones Furry Tail Stinky
Spell: Blast Jump 2 bones Airborne Gives sigils to target
Spell: Stealth 2 bones Waterborne Gives sigils to target
Spell: Shadow Leap 2 bones Phantasmic Gives sigils to target
Spell: Fireball 1 blood Ignition Damages target
Spell: Swarm of Bats 1 blood Toxin (Dying) Damages target
Spell: Overheal 3 bones Direct Heal x3 Heals target
Spell: Pumpkin MIRV 2 blood Pumpkin Bomb Frozen Away, Instant Summons 3 Pumpkin Bombs on your side of the board
Pumpkin Bomb 0 1 Free (only obtainable via Pumpkin MIRV) Detonator Terrain
21 New Rare Cards:
Name Power Health Cost Evolution Frozen Away Tail Sigils Specials Traits Tribes
Saxton Hale 9 9 4 blood
The Administrator 0 3 2 blood, 3 bones Commander, Call To Arms
Zepheniah Mann 4 3 2 blood, 3 bones Ghost of Zepheniah Mann Sickness, Possessor
Redmond Mann 3 2 1 blood, 5 bones Bomb Spewer, Armored
Blutarch Mann 2 3 5 bones, 1 blood Dam Builder, Mighty Leap, Sharp Quills
Old Nick 1 4 2 blood Harts Within, Deus Hoof Hooved
Charles Darling 1 2 1 blood Imbuing, Draw Blood, Draw Bones
Poopy Joe 3 3 2 blood Unknown Monkeynaut Furry Tail Stinky
Yeti 7 7 2 blood, 6 bones
Breadcrab 0 1 1 blood Bread Monster Fledgling
Bread Monster 3 2 2 blood (Unobtainable) Giant Bread Monster Fledgling
Giant Bread Monster 6 4 3 blood (Unobtainable) Giant, Wild Hunger
Ghost of Zepheniah Mann 2 3 5 bones Zapper, Harbinger
Horseless Headless Horsemann 5 5 13 bones HHH Gibs Sinister Strike
Bombinomicon 0 2 3 bones Activated Bomb Latch
Monoculus 4 4 10 bones Airborne
Merasmus 0 3 5 bones Hourglass, Summoner Summons 5 rare cards to choose from
Skeleton King 3 3 6 bones Other Side, Skeleton Crew, Bone Lord 6
Spell: Summon Monoculus 3 blood Monoculus Frozen Away, Instant Summons Monoculus for 2 turns
Spell: Skeleton Horde 3 bones Skeleton Frozen Away, Instant Summons Skeletons on all empty spaces on your side.
Spell: Ball O' Lightning 1 4 bones Trifurcated Strike, Touch of Death
Spell: Meteor Shower 1 blood Cataclysm
Spell: Minify 5 bones Short, Agile, Multi-Strike x2 Gives sigils to target
8 New Starter Decks for Kaycee's Mod:
Name Cards
Red Oktoberfest Heavy, Medic, Black Goat
Naked, Honey-Covered Love Soldier, Zhanna, Beehive
Texas Style Engineer, Sentry Gun (Level 2), Dispenser
Gibus Gang 1 Gibusvision Scout, Gibusvision Sniper, Gibusvision Spy
Gibus Gang 2 Gibusvision Soldier, Gibusvision Pyro, Gibusvision Demoman
Gibus Gang 3 Gibusvision Heavy, Gibusvision Engineer, Gibusvision Medic
Sandvich Party Hoovy, Buffalo Steak Sandvich, Second Banana
Snack Attack Breadcrab, Bread Monster, Giant Bread Monster

Credits

All the characters and objects used in this cardpack, either now or in the future, are the intellectual property of Valve.

I am not an artist, so most of the images were taken from the Official TF2 Wiki (https://wiki.teamfortress.com).

Demoknight was taken from nicepng.com (https://www.nicepng.com/ourpic/u2e6e6e6a9y3u2a9_decapitation-team-fortress-2-demoman-with-sword/).

The Level 1 Sentry was found on Google Images from a site called forum.arduino.cc (https://forum.arduino.cc/t/tf2-sentry/88929).

The Civilian was taken from the TF2 Classic wiki. (https://tf2c.fandom.com/wiki/File:Civilian_RED.png)

Gibusvision, Sideclass, and some Scream Fortress cards were made using Loadout.tf

Changelog

Changelog

2.0.0 - Scream Fortress Update!

  • It was a quiet night for Leshy, which is rare whenever the Scrybe of Mercs is around to bring hourly havoc to his precocious forest. So he grabbed his camera and went to take some photos. After an hour of trekking, Leshy became worried. Where were the beasts? Not even the nocturnals had appeared to him. But just as the thought crossed his mind, he spotted an odd-looking bird he had never seen before! He approached it slowly, curiously, like a predator about to pounce upon his prey. With a flash of his camera, Leshy had a new card in his collection. But upon inspection, he discovered... a corpse?! Suddenly, the forest became alive with the haunted souls of various mercenaries. Horrified, Leshy retreated back to his cabin. The Scrybe of Mercs had gone too far this time. But before he could even go to turn up his gramophone, he discovered an unwelcomed guest. His eyes narrowed, his fists clenched, and he snarled like the Wolf as he shouted at her: "Grimora, what have you done?!"
  • An update that's been a year in the making! Spawned from a cursed collaboration between the Scrybe of Mercs and the Scrybe of the Dead, enjoy 67 new cards themed around TF2's annual Halloween event, Scream Fortress!
  • Tired of the old cards and want to use the new ones? Or perhaps Halloween just isn't for you? Good news! All the Scream Fortress cards have been sorted into their own pack for you to mix and match with others as you please!
  • Scream Fortress cards are visually distinct from standard Team Fortress cards, letting you easily distinguish between the two!
  • The Trader made a shady deal with this loony wizard guy. What was his name? Maxstadmus? Probably another unfortunate student of Magnificus. Either way, her shop now houses exotic spell cards! Use them to summon powerful effects that can either directly deal damage to enemies, buff your cards, or summon spooky surprises! Common Spells will only be available at the Trader. Rare Spells may appear in Leshy's box... only because there isn't a way to make a rare card only appear at the Trader.
  • No new starter decks... yet. If anyone has any ideas, please feel free to share on the Inscryption Modding Discord Server!
  • Changed Sticky Spammer's Sigil from Spawner to Card Shedder. Functionally unchanged.
  • Changed Hoovy's sigil from Host to Bees Within, which is configurable via nevernamed's sigils. Functionally unchanged.
  • Carrion Companion moved to Scream Fortress pack.
  • As an Engineer main, it is with a heavy heart that I have nerfed the class. All instances of Launcher on Engineers have been replaced with Rabbit Hole, which now adds a single sentry card to your hand, rather than infinitely spawning them on the board via Launcher. Having up to 3 sentries at once and an unlimited source of sacrifices on top of bone generation just made Engineer cards too OP. So rather than making all buildings unsacrificeable, I have simply limited the Engineers to be more reasonable in strength. On the bright side, all Engineers will now give you a specific building card if they have the Rabbit Hole sigil. Except the Gibusvision Engie, because he is stupid.
  • Buffed the costs for Saxton Hale and Yeti. I realize that the costs are just too damn high to ever be usable, so I lowered them to give them as much of a shot of being played as an Urayuli, which still isn't much, but nonetheless actually possible without a niche setup.
  • Stay tuned for a potential part 2 to this update...

1.5.2 - Back-Before-Valve Update!

  • It has been a long time since the Scrybe of Mercs had graced Leshy's Cabin. Though Leshy had grown accustomed once more to the tranquil nature that allowed him to take his photographs in the peace he had been denied for nearly 2 months last year, he had almost nostalgic longing for the chaos he and his cards had brought. And then he burst through the door once again, and Leshy regretted all of it.
  • So yeah, it's been a long time since I've updated this pack. Missed a lot of updates to the API and stuff. I've been itching to get back to it. Believe it or not, I had a HUGE update planned originally, and I got about 60% of the way through it before I just stopped. But now I've returned! But before finishing that, I decided to first update the existing cards.
  • I have heard that All The Sigils is broken. After updating my BepInEx and API, I have found this to be untrue. Maybe it's because I still have my ATS as 2.5.4? Either way, I've decided to invest in Nevernameds Sigilarium! Any ATS sigils that have exact or close-enough equivalents there have been swapped. Other cards, however, I have changed around because I feel these new sigils suit them better:
  • Demoman, Gibusvision Demoman: Random Strike has been replaced with Unfocused Strike. This allows the Demomen to attack 2 random spaces on the board instead of a single random space twice. This is how I originally intended the cards to function.
  • The Administrator: Replaced Leader and Hoarder sigils with Commander and Call to Arms. This mirrors how I originally wanted this card to function, but couldn't get to work due to ATS sigils that were broken even a year ago.
  • Dispenser: Replaced Medic sigil with Bandage Weaver, allowing the dispenser to heal adjacent cards every turn, similar to how it functions in TF2 proper.
  • Pyro, Gibusvision Pyro, Pybro: All non-aquatic Pyros now have the Fire Resistant sigil! Given how the Ignition and Burning sigils work, it is important that these cards can set enemies on fire without catching some afterburn themselves. Besides, Pyros are immune to burning anyway!
  • Old Nick: Reworked. Now has 1 power instead of 2. Replaced Antler Bearer and Random Strafe with Harts Within and Deus Hoof. This will allow Old Nick to buff Hooved Tribe cards, and to provide you with some if you don't have any on hand.
  • Sledder's Sidekick: Added the Cute sigil. Any creature that would dare hurt a puppy now feels bad and refuses to attack the following turn. They might be beasts, but they're not monsters!
  • Sandman Scout: I never liked how Song of Sleep functioned on this card due to the inherent nature of Scout cards to strafe or otherwise move. So when I saw this card, I felt it matched perfectly with the baseball theming.
  • Demoknight: Replaced Consumer with Vampiric, allowing Demoknight to only gain 1 health per kill instead of 2. A nerf to a card that can very easily snowball.
  • Bird-Man of Aberdeen: Replaced Airborne and Doublestrike with Swooping Strike, which essentially combines both sigils into 1 and keeps with Demoman's idea of hitting 2 different targets when he attacks.
  • Civilian: Replaced Tooth Shard with Valuable. More straightforward, guaranteed 2 foils on death rather than potentially getting 1 or 2 depending on the power of the card hitting him.
  • Sentry Gun (Level 3): Replaced Sentry x2 with Sentriple. Will now Sentry attack up to 3 different cards rather than 1 card twice.
  • If anyone finds any bugs with any of the cards, do not hesitate to contact me over on the Inscryption Modding Discord Server! Or if you don't have any bugs to report, but have an idea for a card or a start deck, reach out for that stuff as well! I'm always open to ideas!

1.5.1

  • Hungry for more TF2 card content? Well luckily for you I was feeling a bit peckish myself, so have a couple of new bread-themed starter decks!

1.5.0 - Leshy's Own Update!

  • So the Scrybe of Beasts was getting annoyed that there were no beasts in this card pack. So he took a trip down to Teufort, New Mexico, and went on a photographic rampage the likes of which has never been seen before! 27 new beast cards have been added to the pack!
  • Leshy's episode also seemed to attract Saxton Hale's former hunting mentor and current rival, Charles Darling, to the forest! Needless to say, neither Leshy nor Saxton are happy about this.
  • Meanwhile, it seems that an unknown Spy has gotten his hands on a Spy-cicle and is going on a rampage against other Spies! The Trapper is currently on his trail trying to stop him, but in the meantime feel free to use the frozen statues he's left behind in his wake!
  • Compatibility with the Side Deck Selector mod has been implemented! Scout's pet squirrel Chucklenuts can now be slaughtered en masse to play your cards! And if you have the Vermin Tribe mod installed, Chucklenuts should benefit from it!
  • Future updates will likely take a bit longer from now on, but in the meantime expect a few smaller updates such as additional starter decks and such.

1.4.0 - The Sideclass Update!

  • The mercs have finally gotten used to Leshy's forest, to the point where they are now employing new tactics and weapons in their fight against the Scrybe of Beasts! 21 new common cards have been added based on different weapons and community sideclasses!
  • In response to the continued domination of their kind, the Gibuses have organized! Three new Gibus Gang starter decks have been added to Kaycee's Mod!
  • Created Act 2 Portraits for all the 9 classes and their Gibusvision counterparts. Some of the Vanilla Class cards are not yet used, but have been made anyway for future convenience.

1.3.0 - The Gibusvision Update!

  • Uh oh, looks like the game's attracting a lot of new players! You know what that means! Yep, the Trader's been mobbed with new mercs she will (try to) sell you, and the woods are now full of inexperienced, inferior versions of all the mercs! But fear not, for they will grow! 9 new fledgling cards have been added to the pack.
  • And it looks like with all these Gibuses going around, it attracted the original Gibus wearer himself, Mann Co. founder Zepheniah Mann! And of course, he's brought his two bumbling sons along as well. And since there's so many children now running around these forests, it seems we've attracted the Spirit of Australian Christmas too! 4 new rare cards have been added to the pack!

1.2.0 - The Sandvich Party Update!

  • Added 4 new Morsel cards, straight from Heavy's fridge! Heavy's also invited 4 new people over to partake in this brutal card game! See card list for details!
  • Added 3 new starter decks.
  • Reduced Medic's attack from 1 to 0. This is to encourage playing Medic as a true support card, and thus be put where he can be kept safe, such as behind a Boulder or Rabbit, or next to a Heavy who will tank the hits for him.
  • Increased cost of Level 3 Sentry to 10 bones. Probably shouldn't be cheaper than a Turkey Vulture for the stats and sigils it has.
  • Reduced Mini-Sentry's attack from 1 to 0. I wanted to keep it as a cheap and re-usable sentry card, but allowing it to deal non-sentry damage on top of all that for only 3 bones is outrageous.
  • Saxton Hale was too strong, to the point where even Leshy was complaining about game balance. Nerfed his attack and health from 10 to 9, increased his cost from 4 blood and 9 bones to 4 blood and 10 bones, and removed the Repulsive Sigil. Probably not a good idea to let that sigil be sacc'd to any card you want...

1.1.0 - The Gib Update!

  • Added Gibs for the other 8 mercenaries and each of the buildings for when they get ahold of Spy's Dead Ringer obtain the Loose Tail Sigil.
  • Fixed a fatal error that prevented the Pyro card from appearing.

1.0.0
Initial version.