Decompiled source of RoyalFixes v1.0.0

RoyalFixes.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using DiskCardGame;
using HarmonyLib;
using InscryptionAPI.Card;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("RoyalFixes")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Placeholder description")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RoyalFixes")]
[assembly: AssemblyTitle("RoyalFixes")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RoyalFixes
{
	[BepInPlugin("tvflabs.inscryption.RoyalFixes", "RoyalFixes", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(GiantShip), "RespondsToUpkeep")]
		private class GiantShip_RespondsToUpkeep_Patch
		{
			private static void Postfix(GiantShip __instance, ref bool __result)
			{
				if (doMutinyUnfix.Value)
				{
					__result = false;
				}
			}
		}

		[HarmonyPatch(typeof(PirateSkullBossOpponent), "StartPhase2")]
		private class PirateSkullBossOpponent_StartPhase2_Patch
		{
			private static IEnumerator Postfix(IEnumerator values, PirateSkullBossOpponent __instance)
			{
				if (doPhase2BlueprintFix.Value)
				{
					int lastDifficulty = 20;
					if (Singleton<TurnManager>.Instance.BattleNodeData != null)
					{
						lastDifficulty = Singleton<TurnManager>.Instance.BattleNodeData.difficulty;
						Singleton<TurnManager>.Instance.BattleNodeData.difficulty = 20 - RunState.Run.DifficultyModifier;
					}
					yield return values;
					if (Singleton<TurnManager>.Instance.BattleNodeData != null)
					{
						Singleton<TurnManager>.Instance.BattleNodeData.difficulty = lastDifficulty;
					}
				}
				else
				{
					yield return values;
				}
			}
		}

		private Harmony harmony = new Harmony("tvflabs.inscryption.RoyalFixes");

		private const string PluginGuid = "tvflabs.inscryption.RoyalFixes";

		private const string PluginName = "RoyalFixes";

		private const string PluginVersion = "1.0.0";

		private const string PluginPrefix = "RoyalFixes";

		private static ConfigEntry<bool> doUndeadParrotTribeFix;

		private static ConfigEntry<bool> doPhase2BlueprintFix;

		private static ConfigEntry<bool> doMutinyUnfix;

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded RoyalFixes!");
			doUndeadParrotTribeFix = ((BaseUnityPlugin)this).Config.Bind<bool>("Toggle Features", "DoUndeadParrotTribeFix", true, "Fix the Undead Parrot not being part of the Avian tribe");
			doPhase2BlueprintFix = ((BaseUnityPlugin)this).Config.Bind<bool>("Toggle Features", "DoPhase2BlueprintFix", true, "Fix Royal not playing any cards in his second phase");
			doMutinyUnfix = ((BaseUnityPlugin)this).Config.Bind<bool>("Toggle Features", "DoMutinyUnfix", false, "Revert the mutiny fix so that The Limoncello no longer gives you cards");
			harmony.PatchAll();
			if (doUndeadParrotTribeFix.Value)
			{
				CardExtensions.AddTribes(Resources.Load<CardInfo>("data/cards/ascensionspecial/SkeletonParrot"), (Tribe[])(object)new Tribe[1] { (Tribe)2 });
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "RoyalFixes";

		public const string PLUGIN_NAME = "RoyalFixes";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}