TheGreenDigi-Rebalanced_Act_2 icon

Rebalanced Act 2

This is a rebalance for the vanilla cards of act 2, mainly focusing on fixing a lot of game-breaking cards but also buffing some weaker cards as well.

Last updated 2 years ago
Total downloads 1063
Total rating 3 
Categories Tweaks Act II
Dependency string TheGreenDigi-Rebalanced_Act_2-1.0.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

MADH95Mods-JSONCardLoader-1.7.2 icon
MADH95Mods-JSONCardLoader

This is a BepInEx plugin made for Incryption to create custom cards using JSON files and the API by Cyantist. It can currently parse custom cards and pass them to APIPlugin to load them into the game.

Preferred version: 1.7.2
BepInEx-BepInExPack_Inscryption-5.4.1901 icon
BepInEx-BepInExPack_Inscryption

BepInEx pack for Inscryption. Preconfigured and ready to use.

Preferred version: 5.4.1901
API_dev-API-1.13.4 icon
API_dev-API

This plugin is a BepInEx plugin made for Inscryption as an API. It can currently create custom cards and abilities and inject them into the data pool, or modify existing cards in the card pool.

Preferred version: 1.13.4
bitty45-DeckLimits-1.1.3 icon
bitty45-DeckLimits

Makes limits on the number of each card and total cards you can have in your deck in act 2. (Configurable)

Preferred version: 1.1.3
Infiniscryption-Visually_Stackable_Sigils-1.1.1 icon
Infiniscryption-Visually_Stackable_Sigils

Visual patch only! Makes stackable sigils display as a single icon with a number. Supports GBC cards.

Preferred version: 1.1.1

README

Read Description Below:

This mod helps rebalance act 2, primarily focuing on fixing overpowered or game-breaking cards but it does also buff quite a few weaker cards as well. To pair with that balanced experience, Bitty's Deck Limits mod for Act 2 is highly reccommended, it isn't necessary though. It makes it so you can only have up to 2 of each rare in your deck and up to 4 of each common, creating a distinct difference in balance between rares and commons without actually nerfing the cards themselves, just limiting how many of each you can put in your deck.

NOTE: THIS CHANGES THE BASE GAME CARDS, so do not be surprised if you play act 1 or 3 with this and see some of those cards with these rebalances.

Nerfs:

CARD CHANGES
Ouroboros Ouro's buff persists between battles > Ouro's stats reset at the beginning of every battle
Bone Lord's Horn Pay 1 energy to gain 3 bones > Pay 2 energy to gain 1 bone
Gravedigger 0/3 > 0/1
Sporedigger 1 Bone 0/3 > 3 Bones 0/2
Skelemagus 2 Bones > 3 Bones
Tomb Robber Free > 2 Bones
Buff Conduit 2 Energy > 3 Energy
CurveHopper Gained Sprinter
Energy Conduit Infinite energy while completing a circuit > While within a circuit, gain 3 energy once per turn
Gamblobot Common, 3 Energy > Rare, 5 Energy
MeatBot 2 Energy > 3 Energy
Mox Module 3 Energy > 6 Energy
Sentry Spore 1 Energy 0/1 > 3 Energy 0/2
All 3 Dual Moxs Instead of counting as both mox, they now only count as 1 mox at a time, and switch which between colors every turn.
Blue Sporemage Gained Explosive, Changed to a Rare
Force Mage Gained Gem Dependent
Gourmage 0/2 > 0/1
Stim Mage 0/2 > 0/1

Buffs:

CARD CHANGES
Adder 1/1 > 1/3
Bloodhound 2/3 > 2/4
Stoat 1/2 > 1/3
Bonehound 7 Bones > 6 Bones
Deadhand 5 Bones > 4 Bones
Automaton 3 Energy > 2 Energy
Bolthound 2/2 > 2/3
Factory Conduit 0/2 > 0/3
Null Conduit 0/1 > 0/2
Steambot 2/2 > 2/3
Thick Droid 1/3 > 1/4
Mageknight 1/3 > 1/4
Muscle Mage 1/1 > 1/2
Practice Wizard 0/3 > 0/4 Gained Burrower

Thanks to Arackulele coding the rework for Power Cell and Bone Lord's Horn, Bitty for reworking Ouroboro's ability and to Dragonslayr for the icon art!

1.0.3 - Rebalanced like 2 or 3 cards

1.0.2 - Potential fix for png issues