Rebalanced Act 2
This is a rebalance for the vanilla cards of act 2, mainly focusing on fixing a lot of game-breaking cards but also buffing some weaker cards as well.
By TheGreenDigi
Last updated | 2 years ago |
Total downloads | 1037 |
Total rating | 3 |
Categories | Tweaks Act II |
Dependency string | TheGreenDigi-Rebalanced_Act_2-1.0.3 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
MADH95Mods-JSONCardLoader
This is a BepInEx plugin made for Incryption to create custom cards using JSON files and the API by Cyantist. It can currently parse custom cards and pass them to APIPlugin to load them into the game.
Preferred version: 1.7.2Infiniscryption-Visually_Stackable_Sigils
Visual patch only! Makes stackable sigils display as a single icon with a number. Supports GBC cards.
Preferred version: 1.1.1API_dev-API
This plugin is a BepInEx plugin made for Inscryption as an API. It can currently create custom cards and abilities and inject them into the data pool, or modify existing cards in the card pool.
Preferred version: 1.13.4BepInEx-BepInExPack_Inscryption
BepInEx pack for Inscryption. Preconfigured and ready to use.
Preferred version: 5.4.1901bitty45-DeckLimits
Makes limits on the number of each card and total cards you can have in your deck in act 2. (Configurable)
Preferred version: 1.1.3README
Read Description Below:
This mod helps rebalance act 2, primarily focuing on fixing overpowered or game-breaking cards but it does also buff quite a few weaker cards as well. To pair with that balanced experience, Bitty's Deck Limits mod for Act 2 is highly reccommended, it isn't necessary though. It makes it so you can only have up to 2 of each rare in your deck and up to 4 of each common, creating a distinct difference in balance between rares and commons without actually nerfing the cards themselves, just limiting how many of each you can put in your deck.
NOTE: THIS CHANGES THE BASE GAME CARDS, so do not be surprised if you play act 1 or 3 with this and see some of those cards with these rebalances.
Nerfs:
CARD | CHANGES |
---|---|
Ouroboros | Ouro's buff persists between battles > Ouro's stats reset at the beginning of every battle |
Bone Lord's Horn | Pay 1 energy to gain 3 bones > Pay 2 energy to gain 1 bone |
Gravedigger | 0/3 > 0/1 |
Sporedigger | 1 Bone 0/3 > 3 Bones 0/2 |
Skelemagus | 2 Bones > 3 Bones |
Tomb Robber | Free > 2 Bones |
Buff Conduit | 2 Energy > 3 Energy |
CurveHopper | Gained Sprinter |
Energy Conduit | Infinite energy while completing a circuit > While within a circuit, gain 3 energy once per turn |
Gamblobot | Common, 3 Energy > Rare, 5 Energy |
MeatBot | 2 Energy > 3 Energy |
Mox Module | 3 Energy > 6 Energy |
Sentry Spore | 1 Energy 0/1 > 3 Energy 0/2 |
All 3 Dual Moxs | Instead of counting as both mox, they now only count as 1 mox at a time, and switch which between colors every turn. |
Blue Sporemage | Gained Explosive, Changed to a Rare |
Force Mage | Gained Gem Dependent |
Gourmage | 0/2 > 0/1 |
Stim Mage | 0/2 > 0/1 |
Buffs:
CARD | CHANGES |
---|---|
Adder | 1/1 > 1/3 |
Bloodhound | 2/3 > 2/4 |
Stoat | 1/2 > 1/3 |
Bonehound | 7 Bones > 6 Bones |
Deadhand | 5 Bones > 4 Bones |
Automaton | 3 Energy > 2 Energy |
Bolthound | 2/2 > 2/3 |
Factory Conduit | 0/2 > 0/3 |
Null Conduit | 0/1 > 0/2 |
Steambot | 2/2 > 2/3 |
Thick Droid | 1/3 > 1/4 |
Mageknight | 1/3 > 1/4 |
Muscle Mage | 1/1 > 1/2 |
Practice Wizard | 0/3 > 0/4 Gained Burrower |
Thanks to Arackulele coding the rework for Power Cell and Bone Lord's Horn, Bitty for reworking Ouroboro's ability and to Dragonslayr for the icon art!
1.0.3 - Rebalanced like 2 or 3 cards
1.0.2 - Potential fix for png issues