
Inscryption Unofficial Patch
A collection of patches by community members to make modding the game easier for users and creators
Last updated | 3 years ago |
Total downloads | 23252 |
Total rating | 4 |
Categories | Libraries Modpacks Act I Act II |
Dependency string | UnofficialScrybePatches-Inscryption_Unofficial_Patch-1.5.1 |
Dependants | 32 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack_Inscryption
BepInEx pack for Inscryption. Preconfigured and ready to use.
Preferred version: 5.4.17
API_dev-API
This plugin is a BepInEx plugin made for Inscryption as an API. It can currently create custom cards and abilities and inject them into the data pool, or modify existing cards in the card pool.
Preferred version: 1.13.0README
Intro
This mod is a collection of fixes to make modding Inscryption easier for users and creators. These mods are not intended to seriously change the game experience, but rather to clean up some of the rough edges and make the game more functional so that card creators can use as much of the game's features as possible.
Focus/works on act 1 only
SigilArtPatch by MADH95Mods
A plugin that fixes act 2 sigils to work in act 1 or 3
Conduit Attack Fix by MADH95Mods
Fix for attack conduits in act 1
Activated Sigil Fix by MADH95Mods
Fix for activated abilities in the game Inscryption
Thanks a bunch to Ara for the thunderstore icon <3
This mod allows you to use the activated sigils from act 2 (and any custom activated sigil mods) in act 1 & 3 (untested in act 3) by clicking the icon of the card.
AnthonysLatchFix by AnthonyPython
A plugin that fixes latch sigils to work in act 1
Sigil Art Fix by Memez4Life
A plugin that allows up to 8 sigils to be displayed on act 1 cards and adds two options:
- Merge_On_Botom: Makes it so if enabled, merged sigils will display on the bottom of the card instead of on the artwork. (on by default)
- Remove_Patches: Makes it so if enabled, merged sigils will not have a patch behind them anymore and will instead be glowing yellow (only works with Merge_On_Botom). (off by default)
Visually Stackable Sigils by DivisionByZ0rro
A plugin that combines multiple instances of the same sigil on a single card as a single sigil with a number to free up space on the card.
Cost Render Fix by Void Slime
A plugin that displays hybrid cost cards correctly without the use of decals. Also makes energy and mox show up on act 1 cards
Cost choice node fix by Void Slime
A plugin that, if the config is on and it detects a nature energy/mox card, will add it to the cost choice nodes instead of cost choice nodes being just 1 blood, 2 blood, 3 blood, or bone all the time.
Installation (automated)
This is the recommended way to install the API on the game.
- Download and install Thunderstore Mod Manager or r2modman
- Click Install with Mod Manager button on top of the [page]
- Run the game via the mod manager
Change log
v1.5.1
- fixed Choice node fix by void slime
v1.5.0
- Added Choice node fix by void slime
v1.3.5
- Updated cost renderer for GBC cards.
v1.3.4
- Updated cost renderer for GBC cards.
v1.3.3
- Updated cost renderer for GBC cards.
v1.3.2
- Incorporated bugix for Visually Stackable Sigils and GBC cards.
v1.3.1
- Updated Visually Stackable Sigils by DivisionByZ0rro. Now supports GBC cards.
v1.3.0
- Added 'SigilArtPatch', ' Activated Sigil fix', and 'Attack conduit fix' by MADH95Mods
older changes
v1.2.0
- Updated Multiple Sigil Render Fix by Memez4Life again again
v1.1.9
- Updated Multiple Sigil Render Fix by Memez4Life again
v1.1.8
- Updated Multiple Sigil Render Fix by Memez4Life
v.1.1.7
- Updated Cost Render Fix by Void slime
- Cost Render now goes up to 10 from 9 for blood
- Cost Render patch now skips the original costrender method by being a prefix instead of a postfix, hopefully increasing performance.
v.1.1.6
- Added Visually Stackable Sigils by DivisionByZ0rro
v1.1.5
- Updated Sigil Art Fix by Memez4Life
v1.1.4
- Updated LatchFix by AnthonyPython -- Fixed Softlock of sacrificing a card with Latch, please note Latch will not activate if sacrified.
v1.1.3
- Updated Cost Render fix by void slime -- Made the cost not blurry -- Added a flag so the render fix only works when in Leshy's cabin
v1.1.2
- Updated Sigil Art Fix by Memez4Life
v1.1.1
- uploaded the artwork folder that got deleted in v1.1.0, woops
v1.1.0
- Added LatchFix by AnthonyPython
- Updated Cost Render Fix Art from Eri
v1.0.0
- Release
Credits
The discord - cause love ya'll
Memez4life - creator of the sigil render fixes
void slime - creator of the cost render fix
AnthonyPython - for the LatchFix
Eri - Art for the Cost render fix
DivisionByZ0rro - creator of the visually stackable sigil mod
MADH95 - creator of three mods in this pack