Life Cost API
An API introducing a Life and Currency cost system to inscryption for cards and activated sigils. For modmakers and json card creators.
CHANGELOG
View Changelog
v4.0.1 - Removed Testing Deckv4.0.0
- Rewrote the whole mod from the ground up to work with the new API functions
- Added an Act 2 tab in which all cards costing Life, Money, or LifeMoney will go into. This only works if Act 2 endless by Mr_Fantastik
- Added Github Link to the mod page
v2.3.0
- Removed currency bowl from Table
- Rebuilt with latest api version
v2.2.2
- Removed Maybefix issue of the currencybowl and rulebook flying off into space as it would still happen sometimes (even tho it was less infrequent)
- API version bump
v2.2.1
- Fixed bug that could happen if you had the api and the grimora mod
- Maybe fixed the issue of the currency bowl and rulebook flying off into space by adding (0.1) second waits in a lot of the set up and clean up methods through patching.
v2.2.0
- Updated Act 2 Pure life cost art to be a weight
- Updated Sigil art
- Fixed a few bugs
v2.1.0
- Added Table Thumping
v2.0.2
- Fixed typo causing the GBA costs to only show Life cost
v2.0.1
- Updated requirement to the right api version
v2.0.0
- Updated to the KCM API
- Removed Greedy and Vamperic, as those sigils are no longer needed
- Switched to the API's .SetExtendedProperty value for all three costs
- Made art for pure life cost in act 1
- Made art for pure money cost in act 1
- Updated card back for cost choice rewards
- Updated mod pageIcon
v1.7.0
- Removed the following sigils from act 1 shops and totems: Greedy, Vamperic, Life Converter, and Energy Gamble.
- Fixed bug where sometimes the Life Cost of active siigils went hybrid.
v1.6.0
- Optimized rendercode to call art by name with a string instead of using a switch statement of the cost.
- Added Life / Money / Life+Money Activated Sigil Class
- Added "Max Energy Gamble", "Cash Converter", "Life Converter", "Vamperic Strength", "Greedy Strength", and "Die Roll" activated sigils for examples to mod makers
- Reorganized the assets, which is just a completely internal change and has nothing to do with end users.
- Fixed a few act 2 bugs
- Updated Teck to use "Vamperic Strength"
v1.5.0
- Patched Fair hand since it exists in the game to include life+currency cards
- Patched cost tier getter to include lifecost cards, at the price of 1/2 point like energy.
v1.4.1
- Made it so when leshy adds teeth to the currency bowl from combat, it doesnt teleport around.
- Updated Cost choice cardback to match better with the other two
v1.4.0
- Adjusted speed at which the currency bowl in act 1 gets place on setup, so teeth doesnt spill all over
- Added config for the speed at which the currency bowl in act 1 falls, for those who liked the original speed
- Adjusted and cleaned up act 2 stuff, tested and functions
- Updated readme with stuff that was missed in the v1.3.0 update
v1.3.0
- Fixed issue with API versions 1.13.1 or higher
v1.2.3
- Fixed null error during deathcard creation
v1.2.2
- Fixed null error at the choice node (which happened by the player not having any life cost cards learned) by just giving a teck to the player.
v1.2.1
- Fixed null error in getting a hint from leshy
v1.2.0
- Added the Greedy Sigil, for those who want to make their card cost JUST currency
- Added the Vamperic Sigil, for those who want to make their card cost JUST life
v1.1.0
- adjust the timing of paying the cost with the help of xXxStoner420BongMasterxXx so it doesnt conflict on resolve abilities hopefully.
v1.0.0
- initial release