Void_Slime-Void_Bone_Pack icon

Void Bone Pack

40+ bone new cards for act 1 to make pure bone decks a viable playing option when mixed with vanilla or other card packs. Includes starter decks for KCM and encounters.

Last updated 11 months ago
Total downloads 18256
Total rating 5 
Categories Cards Tweaks Act I Kaycee's Mod Encounters
Dependency string Void_Slime-Void_Bone_Pack-5.0.0
Dependants 1 other package depends on this package

This mod requires the following mods to function

API_dev-API-2.19.2 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.19.2
AllTheSigils-All_The_Sigils-3.0.4 icon
AllTheSigils-All_The_Sigils

A very large collection of sigils for modders to use. Includes over 175 sigils!

Preferred version: 3.0.4

README

Void Bone Pack

A pack that has 40+ new cards and a few tweaked vanilla cards. All theme'd around making Heavy to Pure bone decks more viable in act 1. More to come soon...

Main Contents include...

  • Five Encounters that can be turned off in the configs
  • Tweaks to vanilla bone cards, as I personally find them meh. Can be turned off in the configs
  • Two new starter decks: Pure bone and Trapper's Toys
  • Cross mod Support with the side deck selector mod: Do you want the scavaging Tanuki's or the Bone giving Axolotl?
  • Cross mod Support with the Life Cost API.
  • Cross mod Support with Lily's Bundle of Totems
CURRENT MOD CONTENTS....

Includes:

45 New Cards:
  • Card cost can be changed to be more "vanilla like" by switching point cost mode on.
  • † Costs marked with this icon will have the costs shown on this chard, unless the Life cost API is installed which will replace it with x8 life cost
  • Aquatic, Undead, and Rodent Tribes will only show up if Lily's Bundle of Totems is installed.
Name Power Health Cost Sigils Tribes
Armored Ant Ant 4 Mighty Leap, Thick Shell Insect
Banded Diadem 1 1 Poisonous Aquatic
Barbet 1 3 Dive (Bones) Canine
Bearded Vulture Lammergeier Lammergeier + 5 Airborne Bird
Beast of Caerbannog 1 1 Touch of Death rodent
Beetle Larva 1 2 Pupate Insect
Bell Turtle BellProximity 3 Resistant Reptile
Black Seadevil 2 1 Waterborne, Lure Aquatic
Bombardier Beetle 1 4 Bombardier Insect
Broken Bell Turtle 1 1 Armored Reptile
Charging Bull 4 5 Ram Hooved
Coconut Crab 1 3 Bifurcated Strike, Thick Shell
Crow Familiar 1 3 Take-Off (Bones) Bird
Drill Mole 1 3 Burrower, Frightful
Dunewalker 1 2 Sniper, Lead (Bones) Hooved
Enchidna 2 4 Sharp Quills, Electric
Fiddler Crab 3 4 Swapper, Thick Shell Aquatic
Flower Urchin 1 1 Low Tide, Waterborne Aquatic
Giant Tortoise 1 7 Mighty Leap, Thick Shell Reptile
Giraffe 1 5 Sprinter Hooved
Hungry Wolverine 0 3 Bone Digger, Vicious
Hurt Wolf 1 1 Tribal Tutor Canine
Jade Serpent 3 1 Green Mox Reptile
Jeweled Scarab 1 4 Blue Mox, Burrower Insect
Kodiak 3 6 Lure
Komodo Dragon 2 5 Touch of Death Reptile
Manta Ray 1 2 Turbulent Waters, Waterborne Aquatic, Aquatic
Mantis Shrimp 3 1 Ambush(x2) Aquatic
Mythical Tanuki 2 5 Scavenger, Thief Canine
Owl Familar 1 1 Familiar, Bone Picker Bird
Rhino Beetle 1 4 Ram Insect
Scared Mouse 0 1 Stampede rodent
Sea Urchin 1 1 Waterborne, Submerged Ambush Aquatic
Spectral Bat 4 3 Possessor
Spider Crab 2 2 Loose Tail, Thick Shell Aquatic
Spiny Turtle 1 5 Sharp Quills, Thick Shell Reptile
Spotted Tortoise 1 3 Bone Digger, Thick Shell Reptile
Stinkbug 1 2 Stinky Insect
Tanuki 1 3 Fledgling, Scavenger Canine
The Dying Bull 2 2 Mad Cow, Blight Hooved
Torpedo Ray 3 3 Zapper, Electric Aquatic
Undead Salmon 2 1 Bone King, Pathetic Sacrifice Undead, Aquatic
Vulpecula 2 2 Orange Mox, Bone Digger Canine
Vulture Egg 0 3 Fledgling Bird
Wasp Swarm 2 3 Draw Wasp, Multi-Strike Insect
Side Deck Cards:
  • These cards will appear in the normal pool, unless you have the side-deck mod installed. then they will be removed from the normal pool and be a selectable side-deck.
Name Power Health Cost Sigils Tribes
Tanuki Pup 0 1 Free Scavenger, Fledgling Canine
Undead Axolotl 0 1 Free Pathetic Sacrifice, Bone King Undead, Aquatic
Modified Cards:
  • These Tweaks can be turned off in the configs
Display Name Power Health Cost Sigils Tribes
Bat 2 1
=>
Airborne
Rat King 2 1
=>
Bone King
Rattler 3 1 Nothing
=>
Toxin (Sickening)
Reptile
Turkey Vulture 3 3
=>
Airborne Bird
Rare Cards:
Name Power Health Cost Sigils Tribes
Carrion Beetle 1 4 Corpse Eater, Thick Shell Insect
Dairy Cow 0 1 Worthy Sacrifice Hooved
Murder of Crows 2 3 Airborne Bird
The Bone Lord 7 7 Bone Digger, Unkillable undead
New Starter Decks:
Name Unlock Level Cards
Activate Bones 0 Dunewalker, Barbet, Crow Familiar
Pure Bone 0 Undead Axolotl, Beetle Larva, Owl Familar
Trapper's Toys 0 Strange Frog, Drill Mole, Broken Bell Turtle
5 New Encounters:
Name Min Difficulty Max Difficulty Regions Main Tribes Turns
BeaverStall 0 30 Forest Canine 9
BeetleRush 0 30 Wetlands Insect 7
BullRush 0 30 Alpine Hooved 7
CrabStall 0 30 Wetlands Bird 5
ReptileKing 0 30 Wetlands Reptile 9
Configs:
Section Key Description
Encounters Beaver Stall Turn on or off the encounter.
Encounters Beetle Rush Turn on or off the encounter.
Encounters Bull Rush Turn on or off the encounter.
Encounters Crab Stall Turn on or off the encounter.
Encounters Reptile King Turn on or off the encounter.
Point Cost Mode Point Cost Bonus Change the value here to make cards more or less expensive in point cost mode
Point Cost Mode Point Cost Mode Turn on to change the bone cost of every card to better follow the value the vanilla point system. This mod values blood at 4 points.
Vanilla Tweaks Should they exist? Turn on or off the vanilla tweaks that the bone pack does.
Card Costs Energy Turn on or off if you want the enchidna and Torpedo to cost 4 energy instead of bones.

Why are some cards eh, and why some mox cards?

This is going to be a very big pack, with my goal aiming for 30 to 40 new cards. If every card was really good, then I would powercreep on vanilla hard. Instead, I try to balance the whole pack by adding some meh, average, and really good cards all together. Just like how there are some meh cards in vanilla.

As for why mox cards... I like cross-compatibility. A few mox cox here doesn't hurt the pack overall and provides benifit to other packs that might use mox. Same with the Life Cost, and side deck stuff. Optional compatibility without hurting the main pack.

Point Cost Mode

The goal of this pack was to make bone decks be able to stand on their own. To do that, I had to shave 1 or 2 (or more in some cases) bones off cards so they would be faster to get out. No one is going to pay for a 15 cost bone card. That said, in the configs you can turn on point cost mode. This will make the bone cost of most cards I add 1 to 1 for the point value. You can then add a 'free point' to cards, causing the prices to lower or increase.

Configurable costs! hoorayyy

Recommendations

Installation

Extract in "BepInEx\plugins"
...or use a mod manager.

Feedback?

Got Feedback? Feedback is welcomed here: https://forms.gle/AShDZ5gf2QP61KTh7

Changes

Go see the change log tab!

Credits

Thank you to JacK and Eri for suggestions
Thank you to YisusWhy for letting people use the Skeleton Axolotl and Salmon
Thank you to JacK, Eri, and Turk for feedback!