WhistleWind-WhistleWind_Lobotomy_Mod icon

WhistleWind Lobotomy Mod

Into the Twilight - New boss, balance changes, and bug fixes. | A content mod for Inscryption that adds cards and abilities based on the abnormalities from the game Lobotomy Corporation.

Last updated 10 months ago
Total downloads 54914
Total rating 12 
Categories Cards Act I Act II Kaycee's Mod
Dependency string WhistleWind-WhistleWind_Lobotomy_Mod-2.1.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

API_dev-API-2.19.4 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.19.4
WhistleWind-WhistleWind_Abnormal_Sigils-1.1.1 icon
WhistleWind-WhistleWind_Abnormal_Sigils

A collection of sigils based on the abnormalities from Lobotomy Corporation and associated media. Includes custom Tribes, Traits and more!

Preferred version: 1.1.1
WhistleWind-New_Spell_Card_Toolkit-1.2.4 icon
WhistleWind-New_Spell_Card_Toolkit

The official-ish continuation of Infiniscryption's Spell Card Toolkit, with new features and improvements.

Preferred version: 1.2.4

README

WhistleWind's Lobotomy Corp Mod

Face the Fear. Make the Future.


Inspired by KingSlime's mod, this is my own take on translating the abnormalities of Lobotomy Corporation into Inscryption. The cards in this mod are designed to be as faithful to their original counterparts as possible while still being quote-on-quote "balanced".

Now featuring the abnormalities from Library of Ruina!

Current Features:

  • 90* obtainable cards
  • 11 starter decks
  • 7 challenges and cheats
  • 2 new choice nodes
  • Not including special cards obtained via events

🩹 Bug Reporting and Feedback

If you encounter any issues or bugs, or you just want to give some feedback, you can find me on the Inscryption Modding Discord.

🔗 Mod Compatibility

Modded Custom Bosses

Mods that replace vanilla bosses may override or be negated by the Abnormal Bosses challenge.

Pack Management API

If you have Pack Management API installed, a custom card pack will be created representing this mod. That's all :).

Achievements API

This mod adds custom achievements if you're using the Achievements API installed.

💌 Credits/Acknowledgements

Custom audio and music taken from Lobotomy Corporation; all ownership goes to Project Moon.

Artwork and coding:

  • WhistleWind

Testing and Feedback:

  • Orochi Umbra, Rengar #1220, yam the nokia, Observateur #3241

ReadMe cost icons:

  • James Veug (from ReadmeMaker)

Special thanks to Arackulele, divsionbyz0rro, and julien-perge for having public GitHubs I could stealborrow code from.

📜 Obtainable Cards

View Cards
Table Key


Toxic: Kills survivors when eaten at the Campfire.
Singleton: Can only have one copy in your deck at a time.
Spell: Can be played on top of other cards, dies upon being played.
Event: Only obtainable via a special event performed in-game.


M: Mirror stat icon
S: Sacrifice stat icon
T: Passing Time stat icon
N: Nihil stat icon
SP: Sigil Power stat icon
SL: Slimes stat icon


NAME STATS COST SIGILS TRIBES TRAITS OTHER
Standard Training-Dummy Rabbit 0/2 Mechanical
Scorched Girl 1/1 Volatile Anthropoid Toxic
One Sin and Hundreds of Good Deeds 0/1
Magical Girl 1/2 Opportunistic Fae MagicalGirl Singleton
The Queen of Hatred 8/2 Opportunistic, Piercing Fae, Reptile MagicalGirl Singleton
Happy Teddy Bear 1/5 Guardian
Red Shoes 0/3 Guardian, Sharp Quills Terrain
Theresia 0/2 Healer Mechanical
Old Lady 1/2 Stinky Anthropoid
Nameless Fetus 0/1 Worthy Sacrifice, Many Lives Anthropoid Goat
The Lady Facing the Wall 1/2 Sharp Quills Anthropoid
Nothing There 1/1 Mighty Leap NonOption Rare, Singleton
⤷ Nothing There True 3/3 Fledgling Canine, Hooved, Reptile Singleton
⤷ Nothing There Egg 0/3 Fledgling Singleton
⤷ Nothing There Final 8/8 Piercing, Persistent Singleton
1.76 MHz 2/1 Annoying Terrain
Singing Machine 0/4 Aggravating, Team Leader Mechanical Orchestral
The Silent Orchestra 2/6 Conductor Anthropoid Orchestral Rare
Warm-Hearted Woodsman 2/3 Woodcutter
The Snow Queen 2/2 Ruler of Frost Fae
Big Bird 2/4 Cycler Bird BlackForest Singleton
All-Around Helper 1/2 Sprinter, Bi Strike
Snow White's Apple 1/1 Roots Botanic Toxic
Spider Bud 0/3 Broodmother Insect
Beauty and the Beast 0/1 Cursed Insect, Hooved
Plague Doctor 0/3 Healer, Airborne Divine Singleton
Don't Touch Me 0/1 Punisher Mechanical Toxic, Terrain
Rudolta of the Sleigh 2/3 Gift Giver, Sprinter Hooved
Queen Bee 0/4 Queen Nest Insect
Bloodbath 0/1 Goat
⤷ Bloodbath 0/1 Worthy Sacrifice
⤷ Bloodbath S/2 Worthy Sacrifice
⤷ Bloodbath S+1/2 Worthy Sacrifice, Bone King
Opened Can of WellCheers 1/1 Sprinter, Waterborne
Alriune 4/5 Sprinter Botanic
Forsaken Murderer 4/1 Anthropoid
Child of the Galaxy 0/0 Lonely Anthropoid Spell
Punishing Bird 1/1 Punisher, Airborne Bird Toxic, BlackForest Singleton
Little Red Riding Hooded Mercenary 2/5 Sniper Anthropoid
Big And Will Be Bad Wolf 3/3 Assimilator Canine
You're Bald... 0/2 Fecundity
Fragment of the Universe 1/2 Piercing Divine
Crumbling Armour 0/3 Courageous Terrain
Judgement Bird 1/1 Sniper Bird BlackForest Singleton
Apocalypse Bird 3/12 Omni Strike, Bi Strike, Made of Stone Bird Event, Singleton
The King of Greed 0/2 Fledgling Fae MagicalGirl Singleton
⤷ The King of Greed 2/5 Cycler Fae MagicalGirl Singleton
The Little Prince 1/4 Sporogenic Botanic
Laetitia 1/1 Gift Giver Fae
Funeral of the Dead Butterflies 1/3 Double Strike Insect
Der Freischütz 2/2 Sniper, Persistent Fae Rare
Dream of a Black Swan 2/5 Nettle Clothes Bird Rare
The Dreaming Current 4/2 Rampager, Waterborne
The Burrowing Heaven 0/1 Guardian, Sentry Divine
The Knight of Despair 1/4 Protector Fae MagicalGirl Singleton
⤷ The Knight of Despair 1/4 Piercing, Bi Strike Fae MagicalGirl Singleton
The Naked Nest 0/3 Serpent's Nest Insect Toxic
The Mountain of Smiling Bodies 2/1 Assimilator Rare
Schadenfreude 1/1 Sentry Mechanical
The Heart of Aspiration 1/2 Leader
Notes from a Crazed Researcher 2/0 Give Stats Sigils, Brittle Target Spell
Flesh Idol 0/4 Aggravating, Transformer Divine
↺ Flesh Idol Good 0/4 Team Leader, Team Leader, Transformer Divine
Giant Tree Sap 0/3 Morsel, Many Lives Botanic Rare
The Mirror of Adjustment M/1 Woodcutter Terrain
Shelter from the 27th of March 0/0 Give Sigils, Aggravating, Repulsive Target Spell
Fairy Festival 1/1 Bloodfiend Fae
Meat Lantern 1/2 Punisher, Mighty Leap Toxic
We can Change Anything 1/1 Grinder
Express Train to Hell 0/1 The Train Mechanical Rare
Scarecrow Searching for Wisdom 1/1 Bloodfiend Botanic EmeraldCity
Dimensional Refraction Variant SP/SP Amorphous
CENSORED 4/4 Bloodfiend Rare
Skin Prophecy 0/3 Witness Divine
Portrait of Another World 0/4 Reflector
Today's Shy Look 1/2 Anthropoid
⇆ Today's Neutral Look 1/2 Unkillable Anthropoid
⇆ Today's Happy Look 1/3 Anthropoid
⇆ Today's Angry Look 2/1 Anthropoid
Blue Star 0/4 Transformer Divine Rare
↺ Blue Star 0/4 Idol, Transformer Divine
↺ Blue Star 4/4 Omni Strike, Transformer Divine
You Must Be Happy 0/2 Scrambler Target Spell
Luminous Bracelet 0/2 Give Stats Sigils, Greedy Healing Target Spell
Behaviour Adjustment 0/1 Corrector Mechanical
Old Faith and Promise 0/1 Alchemist Mechanical
Porccubus 1/1 Touch of Death Botanic
Void Dream 1/1 Fledgling, Airborne Hooved
⤷ Void Dream Rooster 2/3 Stinky Hooved, Bird
Grave of Cherry Blossoms 0/3 Bloodfiend, Sharp Quills Botanic
The Firebird 2/3 Scorching, Airborne Bird
Yin 2/3 Waterborne, Sprinter Singleton
Yang 0/3 Regenerator Singleton
Backward Clock 0/1 Time Machine Terrain, NonOption Rare, Singleton
Il Pianto Della Luna 2/7 Group Healer Bird
Army in Pink 3/3 Clinger, Protector Rare
Army in Black 3/3 Brittle, Volatile
Ppodae 1/1 Stinky, Fledgling Canine
⤷ Ppodae 3/2 Stinky Canine
Parasite Tree 0/3 Gardener Botanic
Melting Love SL/5 Made of Slime Toxic Rare
Honoured Monk 2/1 Fledgling Anthropoid
⤷ Clouded Monk 4/2 Anthropoid
The Servant of Wrath 2/2 Scorching Fae MagicalGirl
⤷ The Servant of Wrath 3/2 Double Strike Fae, Reptile MagicalGirl
Price of Silence T/3
Pinocchio 0/1 Copycat Botanic
Nosferatu 1/2 Bloodfiend, Fledgling Fae
⤷ Nosferatu Beast 3/2 Bloodfiend, Bloodfiend Fae
The Road Home 1/1 Follow the Leader Fae EmeraldCity
Scaredy Cat 0/1 EmeraldCity
⇆ Scaredy Cat 2/6 EmeraldCity
Ozma 1/2 Rightful Heir Fae EmeraldCity Singleton
Silent Girl 2/2 Persecutor Anthropoid Rare
The Adult Who Tells Lies 1/8 False Throne Anthropoid Event, Singleton
The Jester of Nihil N/7 Return to Nihil Fae Event, Singleton

✨ Abilities

View Abilities
NAME DESCRIPTION
Time Machine Activate: End the current battle or phase and remove this card from the player's deck. Remove an additional card from the deck based on their power level.
Apostle Thou wilt abandon flesh and be born again.
True Saviour My story is nowhere, unknown to all.
Confession and Pentinence Activate: Keep faith with unwavering resolve.

⚜️ Special/Hidden Abilities

Many of this mod's cards have hidden abilities to help re-create the abnormalities' original mechanics.

Below is a list of these hidden abilities and how they're triggered

View Special Abilities
NAME Card TRIGGER
Adoration When this card's Health is low during upkeep.
Justice When an adjacent card dies.
Blind Rage When this card attacks.
Concord When this card is adjacent to its other half.
Bless When the clock strikes twelve in My presence.
CENSORED When this card kills another card.
Cowardly When there's a non-Structure ally on the board.
The Sword Sharpened with Tears When an adjacent card dies.
Mimicry When this car dies.
In the Name of Love and Hate When one player loses more cards than the other.
Justitia When this card targets another card.
Pink When ally cards die.
Syrinx When this card is sacrificed.
The Homing Instinct When this card moves.
Today's Expression When this card is drawn.
Wrist Cutter When another card is sacrificed.
Sap When this card is sacrificed.
Smile When this card kills another card.
Sound of a Star When this card attacks.
Crimson Scar When a specific card resolves on the board.

🗃️ Starter Decks

View Cards
  • * = If 'DisableRuina' is active in the config, these cards will be replaced by a different card.
  • S = Special requirement to unlock (can be changed in the config settings)
NAME CARDS UNLOCK LVL
Random Mod Cards 3+ random mod cards 0
First Day One Sin and Hundreds of Good Deeds
Fairy Festival
Old Lady
0
Lonely Friends Scorched Girl
Laetitia
Child of the Galaxy
2
Blood Machines We Can Change Anything
Singing Machine
All-Around Helper
4
People Pleasers Today's Shy Look
Pinocchio*
Behaviour Adjustment
5
Freak Show Beauty and the Beast
Void Dream
Queen Bee
6
Apocrypha Fragment of the Universe
Skin Prophecy
Price of Silence*
7
Keter Bloodbath
The Burrowing Heaven
The Snow Queen
8
Road to Oz The Road Home*
Scarecrow Searching for Wisdom
Warm-Hearted Woodsman
Ozma*
S
Magical Girls! The Knight of Despair
Magical Girl H
The King of Greed
The Servant of Wrath*S
Twilight Punishing Bird
Big Bird
Judgement Bird
S

💀 Challenges and Cheats

View Challenges/Cheats
NAME PTS DESCRIPTION
Abnormal Encounters 15 All regular battles will only use abnormality cards.
Abnormal Bosses 20 Bosses will only play abnormality cards.
Miracle Worker 12 Leshy will play Plague Doctor against you. Beware the Clock.
Final Apocalypse 70 Leshy is replaced as the final boss of the run with the Beast.
Better Rare Chances -10 Rare cards are more likely to appear at abnormal choice nodes.
Start with a Beast -15 Start your run with Apocalypse Bird in your deck.
Start with a Fool -15 Start your run with Jester of Nihil in your deck.
Start with a Liar -15 Start your run with Adult Who Tells Lies in your deck.

🎰 Abnormality Card Choice Node

This special node can be found randomly after battles, and draws exclusively from this mod's pool of cards.

All obtainable cards in this mod have an internal Risk Level (Zayin, Teth, He, Waw, Aleph) based on their relative power level. For each card choice, the game chooses a random Risk Level (based on the below probabilities) then selects a random card that has that Risk Level.

There's a low chance that instead of a regular card, you'll instead be offered a Rare card. This is a separate probability roll that occurs after the initial roll, and it doesn't take Risk Level into account when determining which card to offer.

Map # Zayin Teth He Waw Rare
1 40% 30% 20% 10% 0%/2%
2 30% 30% 20% 20% 2%/5%
3 25% 25% 25% 25% 5%/10%
  • Probability with the Better Rare Chances Cheat enabled

🎰 Seiphirah Card Choice Node

This special node can be found randomly after battles, and draws from a pool of unique talking cards. These talking cards are based on the Sephirah (plus Angela) of Lobotomy Corporation. If all talking cards have been obtained in a single run, then this node will offer 3 random death cards instead.

View Cards
NAME STATS COST SIGILS
Malkuth 1/2 Leader
Yesod 2/3 Hoarder
Hod 1/2 Protector
Netzach 0/3 Greedy Healing, Burrower
Tiphereth 1/3 Gift Giver
Chesed 1/4 Regenerator, Healer
Gebura 3/5 Blood Lust, Persistent
Binah 3/5 Sniper, Piercing
Hokma 1/4 Neutered Latch
Angela 2/3 Persecutor, Ruler of Frost

🛠️ Configuration Options

This mod contains a number of configuration options, many of which recreate KCM-exclusive content in Part 1.

Check this mod's configuration file for more information.

🕓 Closing Notes

An unknown yet familiar forest...

I hope y'all enjoy the new boss I cooked up! It was very fun working on it, from the coding to the animation, to the...well bug hunting wasn't fun, but everything else was! It was an interesting challenge implementing Ruina mechanics into Inscryption - I don't think I did a super good job in some departments, but hopefully the rest makes up for it! Difficulty was a problem, as it always is, but I think I did a decent job.

I have a few other bosses in mind, though only one of them is planned at the moment. The other two will have to languish for now.

Outside of bosses, I do have one other card expansion for WonderLab, and then maybe some based on Limbus Company.

For now, I'm going to take a break from this mod for a bit and start work on one based off Bonnie's Bakery.

It'll be smaller in scale, but hopefully once I'm done with that I can come back to this one with a bit more enthusiasm than I can currently muster (burnout's a punk).

So to summarise plans for this mod:

  • Second boss
  • WonderLab expansion
  • Limbus Seasons 1 + 2?
  • Third and fourth bosses?