Fuck Dialouge Saving
This mod says a Massive Fuck You to Dialouge saving.
Last updated | 4 hours ago |
Total downloads | 0 |
Total rating | 1 |
Categories | Misc |
Dependency string | creator-Fuck_Dialouge_Saving-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Inscryption
BepInEx pack for Inscryption. Preconfigured and ready to use.
Preferred version: 5.4.1902README
Fuck Dialouge Saving
What does this mod do?
This mod is in short a modders tool, Dialouge will never be saved to the file so you can always see the "first time" introduction dialouge each time you trigger a card, ability, item or mechanic.
Basic Setup;
Clear the following lists in your SaveFile.gwsave
make sure the $rcontent
is empty and as such the $rlength
should also be empty. This should also be done in both progressionData
sections utilize ctrl+f to find them. You can also manually add items back in just make sure it adheres with the sought after formatting from the base games ProgressionData [You can either disable the mod and test around or use DNSPY on Managed/Assembly-CSharp.dll].
"learnedAbilities": {
"$id": 30,
"$type": "7|System.Collections.Generic.List`1[[DiskCardGame.Ability, Assembly-CSharp]], mscorlib",
"$rlength": 0,
"$rcontent": [
]
},
"learnedMechanics": {
"$id": 31,
"$type": "8|System.Collections.Generic.List`1[[DiskCardGame.MechanicsConcept, Assembly-CSharp]], mscorlib",
"$rlength": 0,
"$rcontent": [
]
},
"learnedCards": {
"$id": 32,
"$type": "9|System.Collections.Generic.List`1[[System.String, mscorlib]], mscorlib",
"$rlength": 0,
"$rcontent": [
]
},
"introducedCards": {
"$id": 33,
"$type": 9,
"$rlength": 0,
"$rcontent": [
]
},
"introducedConsumables": {
"$id": 34,
"$type": 9,
"$rlength": 0,
"$rcontent": [
]
}
Installation
Installing with a Mod Manager
- Download and install Thunderstore Mod Manager, Gale or r2modman.
- Click the Install with Mod Manager button on the top of BepInEx's page.
- Run the game via the mod manager.
If you have issues with ModmManagers head to one of these discords;
Installing Manually
- Install BepInEx by pressing 'Manual Download' and extract the contents into a folder. Do not extract into the game folder!
- Move the contents of the 'BepInExPack_Inscryption' folder into the game folder (where the game executable is).
- Run the game. If everything was done correctly, you will see the BepInEx console appear on your desktop. Close the game after it finishes loading.
Installing on the Steam Deck
- Download r2modman on the Steam Deck’s Desktop Mode and open it from its download using its
AppImage
file. - Download the mods you plan on using and their dependencies..
- Go to the setting of the profile you are using for the mods and click
Browse Profile Folder
. - Copy the BepInEx folder, then go to Steam and open Inscryption's Properties menu
- Go to
Installed Files
clickBrowse
to open the folder containing Inscryption's local files; paste the BepInEx folder there. - Enter Gaming Mode and check 'Force the use of a specific Steam Play compatibility tool' in the Properties menu under
Compatibility
. - Go to the launch parameters and enter
WINEDLLOVERRIDES=“winhttp.dll=n,b” %command%
. - Open Inscryption. If everything was done correctly, you should see a console appear on your screen.
Mac & Linux
- Follow the steps here first: https://docs.bepinex.dev/articles/user_guide/installation/index.html
- Your game should be setup for inscryption modding now
If you have any issues with Mac/Linux, Steam Deck, or Manual head over to the discord for this game:
- Inscryption Modding Discord: Here
Credits:
- Creator: Code.
- Whistlewind: Help with getting Harmony to Function.
- TVFLabs: Help with getting Harmony to Function.