Act3 Encounters in KCM
Adds 12 Encounters from Act 3 to KCM (slightly rebalanced)
Last updated | a year ago |
Total downloads | 2171 |
Total rating | 6 |
Categories | Cards Act I Kaycee's Mod Encounters |
Dependency string | keks307-Act3_Encounters_in_KCM-2.0.2 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Inscryption
BepInEx pack for Inscryption. Preconfigured and ready to use.
Preferred version: 5.4.1901MADH95Mods-JSONCardLoader
This is a BepInEx plugin made for Incryption to create custom cards, sigils, starter decks, tribes and encounters using JSON files and the API.
Preferred version: 2.2.5API_dev-API
The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.
Preferred version: 2.8.1README
Act 3 Encounters adds 12 Act 3 Encounters to KCM (With a slight rebalance)
What is added?
- 12 new Encounters from Act 3. Some with slight variations
- 12 custom made Bounty Hunters that will hunt you down
- 1 Rare Bounty Hunter
How does it work?
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The Encounters are added to the normal Encounter Pool. That mean that you will see vanilla Encounters and these 12 Act 3 Encounters.
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All cards have a chance (most of them 10% So as high as a Raven Egg from a Cuckoo) to be replaced as a Bounty Hunter. Bounty Hunters are strong cards, so don't underestemate them. Of course they are "balanced". They are based on real Bounty Hunters that I encountered in a normal Act 3 playthrough
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Encounters are sorted by difficulty. Easier Encounters are encountered at the beginning of a run and harder Encounters at the end of a Run.
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Act 3 Encounter can occur in any region
Balance
- The Act 3 Encounters are on average harder than the vanilla KCM Encounters, due to them going on for twice as many rounds. I rebalanced some Encounters to make them harder or easier. But they are still very much vanilla like. I documented all vanilla Act 3 encounters for this. So I can guarantee you, that these Encounters are vanilla like
Pack Manager
- If you are using the Pack Manager mod, a Pack will appear in the Card Pack selection. You can enable/disable it to enable/disable the Act 3 Encounters.
New in 2.0.2
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Fixed a crutial bug that caused softlocked encounters
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Buffed the "Botopias Best" Sigil, to not allow a 0 ATK creature
New in 2.0.0
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All Bounty Hunters have a unique Card Backround, representing the Act 3 Floppy Disks.
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Blast von Blast is now a unique card that is available in Rare Chests and Pelts.
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A new Bounty Hunter will replace the 7/7 Bounty Hunter for Encounters
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When a Bounty Hunter dies, the Bounty Hunter will deal 2 damage to the Scale for the enemy (Except Blast von Blast).
Changes
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2.0.1 Fixed a crucial bug, because I'm an idiot. I forgot the actual content of the mod. LOL
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1.1.1 Lowered the chance for Bounty Hunters to spawn in. Also nerfed most of the Bounty Hunter.
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1.1.0 Added 8 new Bounty Hunters (slightly weaker than the first 4), also changed the chance for a card to turn into a Bounty Hunter to 5% for the first two turns.
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1.0.1 Fixed a Bug where Bounty Hunters burned themself into the table after finishing a fight.