keks307-Vanilla_Rebottled icon

Vanilla Rebottled

Adds 6 new Items to Act 1 and KCM in the shape of bottled cards!

Last updated 2 years ago
Total downloads 1269
Total rating 7 
Categories Cards Act I Kaycee's Mod Items
Dependency string keks307-Vanilla_Rebottled-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_Inscryption-5.4.1901 icon
BepInEx-BepInExPack_Inscryption

BepInEx pack for Inscryption. Preconfigured and ready to use.

Preferred version: 5.4.1901
API_dev-API-2.7.1 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.7.1
MADH95Mods-JSONCardLoader-2.2.4 icon
MADH95Mods-JSONCardLoader

This is a BepInEx plugin made for Incryption to create custom cards, sigils, starter decks, tribes and encounters using JSON files and the API.

Preferred version: 2.2.4
TVFLabs-BottledCards-1.1.1 icon
TVFLabs-BottledCards

Allows adding new Squirrel in a Bottle-style items via extended properties. Works with JSONLoader.

Preferred version: 1.1.1

README

What is added?

  • 6 new Items in the shape of bottled cards

  • 3 new challenges to enable the related item as a starting item

Items

  • Ms.bomb

  • Force Mage

  • Skeleton

  • Squirrel Ball

  • Dead Hand

  • Burrowing Trap

Challenges

  • Burrowing Trap, Ms.Bomb and Skeleton can be enabled as a starter item.

  • There can only be 1 item replaced, so enabeling multiple items will only give you one of the enabled items at random

  • Each challenge will give you -5 challenge points

Rat?

  • All 6 items can be spawned by the Pack Rat and cards with the Sigil

Which modes?

  • This mod does work in Act 1 and Kaycees Mod. I didn't check for Act 3 compatability, so maybe, maybe not

Balance

  • I rebalanced some cards to fit the current Powerlevel of Items.

  • Force Mage is a Terrain Card (Can't be sacrificed). It is on average a better Boulder but since it can't be sacrificed, it also can't be removed. So it will block a lane for you and limit your possible amount of sacrifices, damage and so on

  • Dead Hand costs 2 Bones instead of 5. This makes the Hand playable but not over powered.

  • Ms.Bomb costs nothing instead of 3 Energy. This is due to the Act 3 remote doing mostly the same for no cost either. Also people might not want to play with Energy

Sidenote

  • There will be a Error in the console that occours when you get one of the new items in the item node. It's only a sound problem and doesn't affect the gameplay at all. So you can just ignore it.

Special Thanks

  • To TVFLabs for making the Item API

  • To Catboy Stinkbug for giving their thoughts on the card art

  • To you for trying this mod :D

Pictures

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