Vanilla Rebottled
Adds 6 new Items to Act 1 and KCM in the shape of bottled cards!
Last updated | 2 years ago |
Total downloads | 1242 |
Total rating | 7 |
Categories | Cards Act I Kaycee's Mod Items |
Dependency string | keks307-Vanilla_Rebottled-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Inscryption
BepInEx pack for Inscryption. Preconfigured and ready to use.
Preferred version: 5.4.1901TVFLabs-BottledCards
Allows adding new Squirrel in a Bottle-style items via extended properties. Works with JSONLoader.
Preferred version: 1.1.1MADH95Mods-JSONCardLoader
This is a BepInEx plugin made for Incryption to create custom cards, sigils, starter decks, tribes and encounters using JSON files and the API.
Preferred version: 2.2.4API_dev-API
The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.
Preferred version: 2.7.1README
What is added?
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6 new Items in the shape of bottled cards
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3 new challenges to enable the related item as a starting item
Items
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Ms.bomb
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Force Mage
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Skeleton
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Squirrel Ball
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Dead Hand
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Burrowing Trap
Challenges
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Burrowing Trap, Ms.Bomb and Skeleton can be enabled as a starter item.
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There can only be 1 item replaced, so enabeling multiple items will only give you one of the enabled items at random
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Each challenge will give you -5 challenge points
Rat?
- All 6 items can be spawned by the Pack Rat and cards with the Sigil
Which modes?
- This mod does work in Act 1 and Kaycees Mod. I didn't check for Act 3 compatability, so maybe, maybe not
Balance
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I rebalanced some cards to fit the current Powerlevel of Items.
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Force Mage is a Terrain Card (Can't be sacrificed). It is on average a better Boulder but since it can't be sacrificed, it also can't be removed. So it will block a lane for you and limit your possible amount of sacrifices, damage and so on
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Dead Hand costs 2 Bones instead of 5. This makes the Hand playable but not over powered.
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Ms.Bomb costs nothing instead of 3 Energy. This is due to the Act 3 remote doing mostly the same for no cost either. Also people might not want to play with Energy
Sidenote
- There will be a Error in the console that occours when you get one of the new items in the item node. It's only a sound problem and doesn't affect the gameplay at all. So you can just ignore it.
Special Thanks
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To TVFLabs for making the Item API
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To Catboy Stinkbug for giving their thoughts on the card art
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To you for trying this mod :D