Decompiled source of Loading Screen Skip v0.0.0

LoadingScreenSkip.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using HarmonyLib;
using Il2CppKeepsake;
using Il2CppKeepsake.IntroScreens;
using Il2CppKeepsake.Menus;
using JS_LoadingScreenSkip;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "JS_LoadingScreenSkip", "1.0.0", "Administrator", null)]
[assembly: MelonGame("Keepsake Games", "Jump Space")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("JS_LoadingScreenSkip")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("JS_LoadingScreenSkip")]
[assembly: AssemblyTitle("JS_LoadingScreenSkip")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace JS_LoadingScreenSkip
{
	public class Core : MelonMod
	{
		public override void OnInitializeMelon()
		{
			((MelonBase)this).LoggerInstance.Msg("Initialized.");
		}
	}
	[HarmonyPatch(typeof(GameStartupHandler), "Awake")]
	internal class GameStartupHandlerPatch
	{
		private static void Postfix(GameStartupHandler __instance)
		{
			__instance.m_Animator.speed = 1000f;
			GUI_SplashScreen.m_PressAnyKey = GUI_SplashScreen.m_Loading;
		}
	}
	[HarmonyPatch(typeof(GUI_IntroScreen), "Update")]
	internal class GUI_IntroScreenPatch
	{
		private static void Postfix(GUI_IntroScreen __instance)
		{
			((MelonBase)Melon<Core>.Instance).LoggerInstance.Msg("Skipping intro screen: " + ((Object)__instance).name);
			__instance.FinishScreen();
			__instance.HideScreen();
		}
	}
	[HarmonyPatch(typeof(GUI_SplashScreen), "StartSplashScreen")]
	internal class GUI_SplashScreenPatch
	{
		private static void Postfix(GUI_SplashScreen __instance)
		{
			((MelonBase)Melon<Core>.Instance).LoggerInstance.Msg("Skipping splash screen: " + ((Object)__instance).name);
			__instance.m_UserHasClicked = true;
		}
	}
}