using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using HarmonyLib;
using Il2CppKeepsake;
using Il2CppKeepsake.IntroScreens;
using Il2CppKeepsake.Menus;
using JS_LoadingScreenSkip;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "JS_LoadingScreenSkip", "1.0.0", "Administrator", null)]
[assembly: MelonGame("Keepsake Games", "Jump Space")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("JS_LoadingScreenSkip")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("JS_LoadingScreenSkip")]
[assembly: AssemblyTitle("JS_LoadingScreenSkip")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace JS_LoadingScreenSkip
{
public class Core : MelonMod
{
public override void OnInitializeMelon()
{
((MelonBase)this).LoggerInstance.Msg("Initialized.");
}
}
[HarmonyPatch(typeof(GameStartupHandler), "Awake")]
internal class GameStartupHandlerPatch
{
private static void Postfix(GameStartupHandler __instance)
{
__instance.m_Animator.speed = 1000f;
GUI_SplashScreen.m_PressAnyKey = GUI_SplashScreen.m_Loading;
}
}
[HarmonyPatch(typeof(GUI_IntroScreen), "Update")]
internal class GUI_IntroScreenPatch
{
private static void Postfix(GUI_IntroScreen __instance)
{
((MelonBase)Melon<Core>.Instance).LoggerInstance.Msg("Skipping intro screen: " + ((Object)__instance).name);
__instance.FinishScreen();
__instance.HideScreen();
}
}
[HarmonyPatch(typeof(GUI_SplashScreen), "StartSplashScreen")]
internal class GUI_SplashScreenPatch
{
private static void Postfix(GUI_SplashScreen __instance)
{
((MelonBase)Melon<Core>.Instance).LoggerInstance.Msg("Skipping splash screen: " + ((Object)__instance).name);
__instance.m_UserHasClicked = true;
}
}
}