using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using PopyModNoCooldownNoisemaker.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PopyModNoCooldownNoisemaker")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PopyModNoCooldownNoisemaker")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("1aff6e90-84ff-4534-9825-e39a2612b360")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PopyModNoCooldownNoisemaker
{
[BepInPlugin("PopyMod.NoCooldownNoisemaker", "PopyMod.NoCooldownNoisemaker", "1.0.1")]
public class NoCooldownNoisemakerBase : BaseUnityPlugin
{
private const string modGUID = "PopyMod.NoCooldownNoisemaker";
private const string modName = "PopyMod.NoCooldownNoisemaker";
private const string modVersion = "1.0.1";
private readonly Harmony harmony = new Harmony("PopyMod.NoCooldownNoisemaker");
private static NoCooldownNoisemakerBase Instance;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
((BaseUnityPlugin)this).Logger.LogWarning((object)"\r\n _/| PopyMod \r\n _ |))) No cooldown Noisemaker \r\n \\| 1.0.1 loaded");
harmony.PatchAll(typeof(NoCooldownNoisemakerBase));
harmony.PatchAll(typeof(HandleNoiseMakerCooldownPatch));
}
}
}
namespace PopyModNoCooldownNoisemaker.Patches
{
[HarmonyPatch(typeof(NoiseMakerHandler))]
internal class HandleNoiseMakerCooldownPatch
{
[HarmonyPatch("HandleNoiseMakerCooldown")]
[HarmonyPostfix]
private static void NoCooldownPatch(ref float ___charges_Curr)
{
___charges_Curr = 1f;
}
}
}