using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using On;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PopyModOriginalCactusFruit")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PopyModOriginalCactusFruit")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("edc6beff-7e7c-48c6-a01b-8661ab556132")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PopyModOriginalCactusFruit;
[BepInPlugin("PopyMod.OriginalCactusFruit", "OriginalCactusFruit", "1.0.0")]
public class PopyModOriginalCactusFruit : BaseUnityPlugin
{
private const string modGUID = "PopyMod.OriginalCactusFruit";
private const string modName = "OriginalCactusFruit";
private const string modVersion = "1.0.0";
internal static ManualLogSource Log;
private void Awake()
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
Log = Logger.CreateLogSource("PopyMod.OriginalCactusFruit");
((BaseUnityPlugin)this).Logger.LogWarning((object)"\r\n ,-. \r\n _(*_*)_ PopyMod\r\n(_ o _) Original Cactus Fruit\r\n / o \\ 1.0.0 loaded\r\n (_/ \\_)");
PickUppable.Start += new hook_Start(ReplaceCactusTexture);
}
private void ReplaceCactusTexture(orig_Start orig, PickUppable self)
{
orig.Invoke(self);
if (self.itemName == "prop_cactusFruit")
{
GameObject gameObject = ((Component)((Component)self).transform.Find("Art")).gameObject;
Material material = ((Renderer)GameObject.Find("Water Tower/PaintBucket/Cylinder").GetComponent<MeshRenderer>()).material;
((Renderer)gameObject.GetComponent<MeshRenderer>()).material = material;
Log.LogWarning((object)"Cactus Fruit is now Red");
}
}
}