Updated compatibility with LTOWVisibleTimersMod to v1.2.1
v1.2.0
Inverted the changelog
Added 3 more Config options:
[Boombox Train Fuel]
This option sets how much fuel the boombox is worth for the "Fuel The Train" objective when thrown into the train's furnace
If set to 0, the boombox will not be thrown into the train furnace at all and will instead bounce away
By default set to 7; lobby host's values are used.
[Boombox Worm Chomps]
This option sets how many times a worm that ate a boombox must chomp on it before they can eat other things again.
By default set to 5; lobby host's values are used.
[Custom Music Folder]
This option lets you input the path to a folder on your computer to load custom music from, for example Windows' Music folder.
Useful for not needing to copy-paste duplicates of all your music to this mod's auto-generated folder.
By default set to this mod's new auto-generated Custom Music folder; local values are used.
Moved this mod's auto-generated Custom Music folder to the game's local save file folder, as opposed to the current Thunderstore profile
Can be found in file explorer by copying the following into the top bar:
%appdata%\..\LocalLow\Get(Color) Games\Last Train Out Of WormTown\SimonTendo\LTOWLethalCompanyBoomboxMod
Mostly prevents Thunderstore from wiping your custom music whenever this mod updates (in the future)
The custom music loading bar will now display how many songs it successfully loaded
Tested getting the entire game's code available in my Unity project, by adding the cheat code "spawn equipment_lcboombox"
v1.1.2
Compatibility update to Ver_10x3x2025x11.54
v1.1.1
Made changes to the on-screen progress bar for loading custom music, to better communicate its results
Changed the on-screen tip on how to use the boombox so that it hopefully also immediately displays for clients
Made further changes to the boombox model to make it correctly display how "chomped" it is while being eaten by worms
v1.1.0
The Boombox can now play custom music from your computer:
Copy-paste the songs you want the boombox to play into the Custom Music folder that is now in this mod's BepInEx plugin folder
This folder can be found through: Thunderstore Mod Manager > Settings > Browse profile folder > BepInEx > plugins > SimonTendo-LTOWLethalCompanyBoomboxMod > Custom Music.
The mod will load the music the first time you load into a lobby, and display its progress in the bottom left corner of the screen.
Due to technical limitations, only music files of type MP3, Wave, and OGG are supported.
Added 7 more Config options:
[Worm Hears Boombox]
If true, the worm will be able to hear the boombox's music. If false, they will not be able to tell that there is a boombox playing music, useful for confusing it about the sand-pinging.
By default set to false; lobby host's values are used.
[Boombox Ping Interval]
This option sets how often, in seconds, a boombox that has been placed on sand will ping the worm's attention.
By default set to 4; lobby host's values are used.
[Boombox Has Battery]
If true, the boombox will have a limited battery lifetime, and will stop playing music and pinging the worm once it has run out of battery.
By default set to true; lobby host's values are used.
[Battery Lifetime]
If Config option [Boombox Has Battery] is set to true, this option sets for how long, in seconds, the boombox's battery will be able to play music before depleting.
By default set to 170 seconds; lobby host's values are used.
[Load Custom Music]
If true, this mod will try to load the music files you put into this mod's Custom Music folder.
By default set to true; local values are used.
[Add Or Overwrite]
If Config option [Load Custom Music] is set to true, this option will determine if your custom music will be added to the total playlist of songs while keeping the original Lethal Company songs, or if your custom music will try to be the only songs on the boombox.
By default set to true (Add); local valued are used.
Added an on-screen tip on how to use the boombox while holding it in your hands.
In case multiple boomboxes happen to spawn during the same round, they should now all use different randomized sequences of songs, rather than all following the exact same order.
Cleaned up the boombox's model to strengthen the claymation effect and prevent verteces from detaching.
Made some changes so the boombox hopefully more consistently pings the worm when on sand.
v1.0.0
Release
Changes and Fixes:
The Boombox will now properly turn invisible for the worm when not touching the ground or when laying still
The Boombox won't grow to a massive size anymore when being eaten by the worm
The Boombox's model now also uses the game's claymation visual effect on its different parts
The Boombox will no longer spawn weirdly vertically, but with the handle at the top