using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On;
using TunnelersTrinkets.NetcodePatcher;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using WormAPI;
using WormAPI.Utils;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: AssemblyCompany("TunnelersTrinkets")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("sigma")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TunnelersTrinkets")]
[assembly: AssemblyTitle("TunnelersTrinkets")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TunnelersTrinkets
{
public class Slipstream
{
public static GameObject SlipstreamObject;
public static void Initialize()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Expected O, but got Unknown
SlipstreamObject = TunnelersTrinkets.Load<GameObject>("Slipstream.prefab");
PrefabAPI.MarkNetworkPrefab(SlipstreamObject);
WormAbilityAPI.AddWormAbility(new WormAbilityInfo
{
WormAbilityObject = SlipstreamObject,
AbilityNotes = new List<string> { "This is a passive ability and cannot be activated." }
});
LanguageAPI.AddString("TT_ABILITY_SLIPSTREAM", "Slipstream", (Language)0);
LanguageAPI.AddString("TT_ABILITY_SLIPSTREAM_DESC", "Increase movement speed underground by 50%. Boost is lowered to 25% when below max health.", (Language)0);
}
}
public class WormAbility_Slipstream : WormAbility
{
public WormMovement movement;
public float surfaceSpeed;
public float damagedSpeed;
public float speed;
public bool equipped = false;
public override void Update()
{
//IL_0210: Unknown result type (might be due to invalid IL or missing references)
//IL_0216: Invalid comparison between Unknown and I4
((WormAbility)this).Update();
if (!Object.op_Implicit((Object)(object)movement) && Object.op_Implicit((Object)(object)base.ourWormAbilityManager))
{
movement = ((Component)base.ourWormAbilityManager).GetComponent<WormMovement>();
surfaceSpeed = movement.burrowSpeed;
damagedSpeed = surfaceSpeed * 1.25f;
speed = surfaceSpeed * 1.5f;
equipped = (Object)(object)base.ourWormAbilityManager.abilitySlot2 == (Object)(object)this || (Object)(object)base.ourWormAbilityManager.abilitySlot3 == (Object)(object)this;
Transform parent = ((Component)base.isActiveUIFillImage).transform.parent;
if ((Object)(object)base.ourWormAbilityManager.abilitySlot2 == (Object)(object)this)
{
((Component)parent.Find("Cooldown Indicator")).gameObject.SetActive(false);
((Component)parent.Find("Cooldown Time Text 2")).gameObject.SetActive(false);
((Component)parent.Find("Charge Counter Group (2)")).gameObject.SetActive(false);
((Component)parent.Find("Ability Keybind Label")).gameObject.SetActive(false);
((Component)parent.Find("Border Image On Cooldown (1)")).gameObject.SetActive(false);
((Component)parent.Find("Is Off Cooldown background X")).gameObject.SetActive(false);
}
else
{
((Component)parent.Find("Cooldown Indicator")).gameObject.SetActive(false);
((Component)parent.Find("Cooldown Time Text 3")).gameObject.SetActive(false);
((Component)parent.Find("Charge Counter Group (3)")).gameObject.SetActive(false);
((Component)parent.Find("Ability Keybind Label")).gameObject.SetActive(false);
((Component)parent.Find("Border Image On Cooldown (2)")).gameObject.SetActive(false);
((Component)parent.Find("Is Off Cooldown background X")).gameObject.SetActive(false);
}
}
if (equipped && Object.op_Implicit((Object)(object)movement) && (int)movement.wormMovementState == 1)
{
if (movement.wormPlayer.wormHealth < movement.wormPlayer.wormHealth_Max)
{
movement.burrowSpeed = damagedSpeed;
}
else
{
movement.burrowSpeed = speed;
}
}
}
protected override void __initializeVariables()
{
((WormAbility)this).__initializeVariables();
}
protected internal override string __getTypeName()
{
return "WormAbility_Slipstream";
}
}
public static class FlareGun
{
public static GameObject FlareGunEquipment;
public static GameObject Flare;
public static void Initialize()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Expected O, but got Unknown
FlareGunEquipment = TunnelersTrinkets.Load<GameObject>("PardnerEquipment_FlareGun.prefab");
Flare = TunnelersTrinkets.Load<GameObject>("Flare.prefab");
PrefabAPI.MarkNetworkPrefab(FlareGunEquipment);
PrefabAPI.MarkNetworkPrefab(Flare);
EquipmentAPI.AddEquipment(new EquipmentInfo
{
Prefab = FlareGunEquipment,
Name = "TT_EQUIP_FLAREGUN"
});
LanguageAPI.AddString("TT_EQUIP_FLAREGUN", "Flare Gun", (Language)0);
}
}
public class PardnerEquipment_FlareGun : PardnerEquipment
{
public GameObject flareGunModel;
public float shotSpeed;
public GameObject flare;
public GameObject muzzleFlash;
public AudioSource shotSound;
private Transform muzzle;
public override void OnUse()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
if (((PardnerEquipment)this).GetIsCooldownReady())
{
Vector3 val = base.aimSpotOnUse - ((Component)muzzle).transform.position;
Vector3 normalized = ((Vector3)(ref val)).normalized;
ShootTheFuckingShot_ServerRPC(((Component)muzzle).transform.position, muzzle.forward, normalized);
((PardnerEquipment)this).OnUse();
}
}
public override void Update()
{
((PardnerEquipment)this).Update();
}
[ServerRpc(RequireOwnership = false)]
public void ShootTheFuckingShot_ServerRPC(Vector3 pos, Vector3 rot, Vector3 dir)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(342213646u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe(ref pos);
((FastBufferWriter)(ref val2)).WriteValueSafe(ref rot);
((FastBufferWriter)(ref val2)).WriteValueSafe(ref dir);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 342213646u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
ShootTheFuckingShot(pos, rot, dir);
}
}
}
public void ShootTheFuckingShot(Vector3 pos, Vector3 rot, Vector3 dir)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
SpawnEffects_ServerRPC(pos, rot);
SpawnEffects(pos, rot);
GameObject val = Object.Instantiate<GameObject>(flare, pos, Quaternion.LookRotation(dir));
val.GetComponent<Rigidbody>().velocity = dir * shotSpeed;
val.GetComponent<NetworkObject>().Spawn(true);
}
[ServerRpc(RequireOwnership = false)]
public void SpawnEffects_ServerRPC(Vector3 pos, Vector3 dir)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3638398928u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe(ref pos);
((FastBufferWriter)(ref val2)).WriteValueSafe(ref dir);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3638398928u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
SpawnEffects_ClientRPC(pos, dir);
}
}
}
[ClientRpc]
public void SpawnEffects_ClientRPC(Vector3 pos, Vector3 dir)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3033716193u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe(ref pos);
((FastBufferWriter)(ref val2)).WriteValueSafe(ref dir);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3033716193u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
SpawnEffects(pos, dir);
}
}
}
public void SpawnEffects(Vector3 pos, Vector3 dir)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
Object.Instantiate<GameObject>(muzzleFlash, pos, Quaternion.LookRotation(dir));
AudioSource.PlayClipAtPoint(shotSound.clip, pos);
}
public override void OnEquip()
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
((PardnerEquipment)this).OnEquip();
base.spawnedAimDummyObject = Object.Instantiate<GameObject>(flareGunModel);
base.spawnedAimDummyObject.transform.parent = base.grabberScriptOfWhoHasUsEquipped.GetRifleAimDummyParent();
base.spawnedAimDummyObject.transform.localPosition = new Vector3(-0.2f, 0f, -0.1f);
base.spawnedAimDummyObject.transform.localRotation = Quaternion.Euler(0f, 270f, 0f);
muzzle = base.spawnedAimDummyObject.transform.Find("Muzzle");
base.spawnedAimDummyObject.SetActive(false);
}
public override void OnUnequip()
{
((PardnerEquipment)this).OnUnequip();
Object.Destroy((Object)(object)base.spawnedAimDummyObject);
}
public override void OnIsAimingUpdate()
{
((PardnerEquipment)this).OnIsAimingUpdate();
base.spawnedAimDummyObject.SetActive(true);
base.grabberScriptOfWhoHasUsEquipped.GetSpawnedEquipmentOnOurBodyDummy().SetActive(false);
}
public override void OnNotAimingUpdate()
{
((PardnerEquipment)this).OnNotAimingUpdate();
base.spawnedAimDummyObject.SetActive(false);
base.grabberScriptOfWhoHasUsEquipped.GetSpawnedEquipmentOnOurBodyDummy().SetActive(true);
}
protected override void __initializeVariables()
{
((PardnerEquipment)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_PardnerEquipment_FlareGun()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(342213646u, new RpcReceiveHandler(__rpc_handler_342213646));
NetworkManager.__rpc_func_table.Add(3638398928u, new RpcReceiveHandler(__rpc_handler_3638398928));
NetworkManager.__rpc_func_table.Add(3033716193u, new RpcReceiveHandler(__rpc_handler_3033716193));
}
private static void __rpc_handler_342213646(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
Vector3 pos = default(Vector3);
((FastBufferReader)(ref reader)).ReadValueSafe(ref pos);
Vector3 rot = default(Vector3);
((FastBufferReader)(ref reader)).ReadValueSafe(ref rot);
Vector3 dir = default(Vector3);
((FastBufferReader)(ref reader)).ReadValueSafe(ref dir);
target.__rpc_exec_stage = (__RpcExecStage)1;
((PardnerEquipment_FlareGun)(object)target).ShootTheFuckingShot_ServerRPC(pos, rot, dir);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3638398928(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
Vector3 pos = default(Vector3);
((FastBufferReader)(ref reader)).ReadValueSafe(ref pos);
Vector3 dir = default(Vector3);
((FastBufferReader)(ref reader)).ReadValueSafe(ref dir);
target.__rpc_exec_stage = (__RpcExecStage)1;
((PardnerEquipment_FlareGun)(object)target).SpawnEffects_ServerRPC(pos, dir);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3033716193(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
Vector3 pos = default(Vector3);
((FastBufferReader)(ref reader)).ReadValueSafe(ref pos);
Vector3 dir = default(Vector3);
((FastBufferReader)(ref reader)).ReadValueSafe(ref dir);
target.__rpc_exec_stage = (__RpcExecStage)2;
((PardnerEquipment_FlareGun)(object)target).SpawnEffects_ClientRPC(pos, dir);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "PardnerEquipment_FlareGun";
}
}
public class Flare : NetworkBehaviour
{
public Rigidbody rb;
public bool stuck = false;
private GroundDetectable detectable;
public void Start()
{
rb = ((Component)this).GetComponent<Rigidbody>();
detectable = ((Component)this).GetComponentInChildren<GroundDetectable>();
}
public void Update()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
if (rb.velocity != Vector3.zero)
{
Transform transform = ((Component)this).transform;
Vector3 velocity = rb.velocity;
transform.forward = ((Vector3)(ref velocity)).normalized;
}
}
public void LateUpdate()
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Invalid comparison between Unknown and I4
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Invalid comparison between Unknown and I4
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)detectable) && Object.op_Implicit((Object)(object)detectable.spawnedAudioPingParticles) && Object.op_Implicit((Object)(object)detectable.spawnedHudAudioPing) && Object.op_Implicit((Object)(object)GameManager.Singleton) && (int)GameManager.Singleton.gameState == 1 && !detectable.isOurPlayerObject && (int)GameManager.Singleton.playerType == 1 && Object.op_Implicit((Object)(object)GroundDetectableManager.Singleton.localWormTransform))
{
Camera activeCamera = GameManager.Singleton.activeCamera;
Vector3 val = activeCamera.WorldToViewportPoint(((Component)this).transform.position);
if (val.x > 0f && val.x < 1f && val.y > 0f && val.y < 1f && val.z > 0f)
{
detectable.spawnedAudioPingParticles.SetActive(true);
detectable.spawnedHudAudioPing.SetActive(false);
detectable.spawnedAudioPingParticles.transform.position = ((Component)this).transform.position;
return;
}
detectable.spawnedAudioPingParticles.SetActive(false);
detectable.spawnedHudAudioPing.SetActive(true);
Quaternion val2 = Quaternion.LookRotation(((Component)activeCamera).transform.position - ((Component)this).transform.position);
val2.z = 0f - val2.y;
val2.x = (val2.y = 0f);
Vector3 val3 = default(Vector3);
((Vector3)(ref val3))..ctor(0f, 0f, ((Component)activeCamera).transform.eulerAngles.y);
detectable.spawnedHudAudioPing.transform.localRotation = val2 * Quaternion.Euler(val3);
}
}
public void OnCollisionEnter(Collision col)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
if (!stuck)
{
ContactPoint val = col.contacts[0];
if (Object.op_Implicit((Object)(object)col.collider) && Deflect(col.collider))
{
Rigidbody obj = rb;
obj.velocity += ((ContactPoint)(ref val)).normal * 5f;
return;
}
rb.isKinematic = true;
rb.velocity = Vector3.zero;
stuck = true;
((Component)this).GetComponentInChildren<Collider>().enabled = false;
}
}
public bool Deflect(Collider col)
{
Tumbleweed componentInParent = ((Component)col).GetComponentInParent<Tumbleweed>();
if (Object.op_Implicit((Object)(object)componentInParent))
{
componentInParent.LightOnFire_ServerRPC(componentInParent.ourPickUpScript.lastPlayerWhoHeldUs);
return true;
}
Dynamite componentInParent2 = ((Component)col).GetComponentInParent<Dynamite>();
if (Object.op_Implicit((Object)(object)componentInParent2))
{
componentInParent2.DynamiteWasShotByRifle(componentInParent2.ourPickUpScript.lastPlayerWhoHeldUs);
Object.Destroy((Object)(object)((Component)this).gameObject);
return true;
}
if (Object.op_Implicit((Object)(object)((Component)col).GetComponentInParent<WormPlayer>()) || Object.op_Implicit((Object)(object)((Component)col).GetComponentInParent<Player>()) || Object.op_Implicit((Object)(object)((Component)col).GetComponentInParent<Rigidbody>()))
{
return true;
}
return false;
}
protected override void __initializeVariables()
{
((NetworkBehaviour)this).__initializeVariables();
}
protected internal override string __getTypeName()
{
return "Flare";
}
}
public static class RockShoes
{
[CompilerGenerated]
private static class <>O
{
public static hook_ResetVisability <0>__RockShoesSilence;
}
public static GameObject RockShoesEquipment;
public static Dictionary<Player, bool> SilenceMap = new Dictionary<Player, bool>();
public static void Initialize()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Expected O, but got Unknown
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Expected O, but got Unknown
RockShoesEquipment = TunnelersTrinkets.Load<GameObject>("PardnerEquipment_RockShoes.prefab");
PrefabAPI.MarkNetworkPrefab(RockShoesEquipment);
EquipmentAPI.AddEquipment(new EquipmentInfo
{
Prefab = RockShoesEquipment,
Name = "TT_EQUIP_ROCKSHOES"
});
LanguageAPI.AddString("TT_EQUIP_ROCKSHOES", "Silent Shoes", (Language)0);
object obj = <>O.<0>__RockShoesSilence;
if (obj == null)
{
hook_ResetVisability val = RockShoesSilence;
<>O.<0>__RockShoesSilence = val;
obj = (object)val;
}
GroundDetectable.ResetVisability += (hook_ResetVisability)obj;
}
private static void RockShoesSilence(orig_ResetVisability orig, GroundDetectable self, float _fadeTimeBuffer, bool _IgnoreWormMidAirCheck, bool _forcePingVisability)
{
if (!self.isPlayer || !Object.op_Implicit((Object)(object)self.thisPlayerScript) || !SilenceMap.ContainsKey(self.thisPlayerScript) || _forcePingVisability)
{
orig.Invoke(self, _fadeTimeBuffer, _IgnoreWormMidAirCheck, _forcePingVisability);
}
}
}
public class PardnerEquipment_RockShoes : PardnerEquipment
{
public float duration = 12f;
public GameObject singleShoe;
private float stopwatch = 0f;
internal bool isActive = false;
private GameObject shoe1;
private GameObject shoe2;
public override void OnUse()
{
if (!(stopwatch > 0f))
{
stopwatch = duration;
isActive = true;
HandleText();
ToggleSilentServerRpc(silence: true);
RespawnShoes(active: true);
}
}
[ServerRpc(RequireOwnership = false)]
public void ToggleSilentServerRpc(bool silence)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1927420499u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref silence, default(ForPrimitives));
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1927420499u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost) || !Object.op_Implicit((Object)(object)base.grabberScriptOfWhoHasUsEquipped))
{
return;
}
if (silence)
{
if (!RockShoes.SilenceMap.ContainsKey(base.grabberScriptOfWhoHasUsEquipped.playerScript))
{
RockShoes.SilenceMap.Add(base.grabberScriptOfWhoHasUsEquipped.playerScript, value: true);
}
isActive = true;
}
else
{
RockShoes.SilenceMap.Remove(base.grabberScriptOfWhoHasUsEquipped.playerScript);
isActive = false;
}
HandleText();
ToggleSilentClientRpc(silence);
}
[ClientRpc]
public void ToggleSilentClientRpc(bool silence)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4237388855u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref silence, default(ForPrimitives));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4237388855u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost) || !Object.op_Implicit((Object)(object)base.grabberScriptOfWhoHasUsEquipped))
{
return;
}
if (silence)
{
if (!RockShoes.SilenceMap.ContainsKey(base.grabberScriptOfWhoHasUsEquipped.playerScript))
{
RockShoes.SilenceMap.Add(base.grabberScriptOfWhoHasUsEquipped.playerScript, value: true);
}
isActive = true;
}
else
{
RockShoes.SilenceMap.Remove(base.grabberScriptOfWhoHasUsEquipped.playerScript);
isActive = false;
stopwatch = 0f;
}
HandleText();
}
public void FixedUpdate()
{
if (Object.op_Implicit((Object)(object)base.grabberScriptOfWhoHasUsEquipped) && Object.op_Implicit((Object)(object)base.grabberScriptOfWhoHasUsEquipped.GetSpawnedEquipmentOnOurBodyDummy()))
{
if (base.grabberScriptOfWhoHasUsEquipped.GetSpawnedEquipmentOnOurBodyDummy().gameObject.activeSelf)
{
RespawnShoes(active: false);
}
base.grabberScriptOfWhoHasUsEquipped.GetSpawnedEquipmentOnOurBodyDummy().gameObject.SetActive(false);
}
if (stopwatch > 0f)
{
stopwatch -= Time.fixedDeltaTime;
if (stopwatch <= 0f)
{
ToggleSilentServerRpc(silence: false);
DeductStock();
}
}
}
public void DeductStock()
{
base.numOfUses--;
((PardnerEquipment)this).UpdateRemainingUses_ServerRPC(base.numOfUses);
HudManager.Singleton.JustUsedEquipment_UpdateHud((PardnerEquipment)(object)this);
isActive = false;
stopwatch = 0f;
HandleText();
RespawnShoes(active: false);
if (base.numOfUses <= 0)
{
((PardnerEquipment)this).OnEquipmentDepleted();
}
ToggleSilentServerRpc(silence: false);
}
public override void OnUnequip()
{
HandleText();
if (isActive)
{
DeductStock();
}
if (Object.op_Implicit((Object)(object)shoe1))
{
Object.Destroy((Object)(object)shoe1);
}
if (Object.op_Implicit((Object)(object)shoe2))
{
Object.Destroy((Object)(object)shoe2);
}
((PardnerEquipment)this).OnUnequip();
}
public override void OnDestroy()
{
((NetworkBehaviour)this).OnDestroy();
if (Object.op_Implicit((Object)(object)shoe1))
{
Object.Destroy((Object)(object)shoe1);
}
if (Object.op_Implicit((Object)(object)shoe2))
{
Object.Destroy((Object)(object)shoe2);
}
if (Object.op_Implicit((Object)(object)base.grabberScriptOfWhoHasUsEquipped))
{
ToggleSilentServerRpc(silence: false);
}
}
public override void OnEquip()
{
((PardnerEquipment)this).OnEquip();
HandleText();
}
public void RespawnShoes(bool active)
{
//IL_0200: Unknown result type (might be due to invalid IL or missing references)
//IL_0293: Unknown result type (might be due to invalid IL or missing references)
//IL_02b8: Unknown result type (might be due to invalid IL or missing references)
//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
//IL_033c: Unknown result type (might be due to invalid IL or missing references)
//IL_0361: Unknown result type (might be due to invalid IL or missing references)
//IL_0386: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_018f: Unknown result type (might be due to invalid IL or missing references)
//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)shoe1))
{
Object.Destroy((Object)(object)shoe1);
}
if (Object.op_Implicit((Object)(object)shoe2))
{
Object.Destroy((Object)(object)shoe2);
}
if (Object.op_Implicit((Object)(object)base.grabberScriptOfWhoHasUsEquipped))
{
Transform val = ((Component)base.grabberScriptOfWhoHasUsEquipped).transform.Find("Art");
if (active)
{
((Component)val).transform.localPosition = new Vector3(0f, 0.125f, 0f);
val = val.Find("Clayman_01_rigged").Find("mixamorig:Hips");
shoe1 = Object.Instantiate<GameObject>(singleShoe, val.Find("mixamorig:LeftUpLeg").Find("mixamorig:LeftLeg").Find("mixamorig:LeftFoot"));
shoe1.transform.localPosition = new Vector3(0f, 0.2f, -0.1f);
shoe1.transform.localRotation = Quaternion.Euler(0f, 90f, 130f);
shoe1.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
shoe2 = Object.Instantiate<GameObject>(singleShoe, val.Find("mixamorig:RightUpLeg").Find("mixamorig:RightLeg").Find("mixamorig:RightFoot"));
shoe2.transform.localPosition = new Vector3(0f, 0.2f, -0.1f);
shoe2.transform.localRotation = Quaternion.Euler(0f, 90f, 130f);
shoe2.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
}
else
{
((Component)val).transform.localPosition = new Vector3(0f, 0f, 0f);
val = val.Find("Clayman_01_rigged").Find("mixamorig:Hips").Find("mixamorig:Spine")
.Find("mixamorig:Spine1")
.Find("mixamorig:Spine2");
shoe1 = Object.Instantiate<GameObject>(singleShoe, val.Find("mixamorig:LeftShoulder").Find("mixamorig:LeftArm").Find("mixamorig:LeftForeArm")
.Find("mixamorig:LeftHand"));
shoe1.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
shoe1.transform.localRotation = Quaternion.Euler(0f, 0f, 230f);
shoe1.transform.localPosition = new Vector3(-0.2f, 0.3f, 0f);
shoe2 = Object.Instantiate<GameObject>(singleShoe, val.Find("mixamorig:RightShoulder").Find("mixamorig:RightArm").Find("mixamorig:RightForeArm")
.Find("mixamorig:RightHand"));
shoe2.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
shoe2.transform.localRotation = Quaternion.Euler(0f, 0f, -230f);
shoe2.transform.localPosition = new Vector3(0.2f, 0.3f, 0f);
}
}
}
public void HandleText()
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Invalid comparison between Unknown and I4
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
if (!isActive && base.numOfUses > 0)
{
string text = "";
PardnerActionMapActions pardnerActionMap;
if ((int)InputManager.Singleton.lastUsedControllerType == 0)
{
pardnerActionMap = InputManager.Singleton.inputActions.PardnerActionMap;
text = InputActionRebindingExtensions.GetBindingDisplayString(((PardnerActionMapActions)(ref pardnerActionMap)).UseHeldObject, 0, (DisplayStringOptions)0);
}
else if ((int)InputManager.Singleton.lastUsedControllerType == 1)
{
pardnerActionMap = InputManager.Singleton.inputActions.PardnerActionMap;
text = InputActionRebindingExtensions.GetBindingDisplayString(((PardnerActionMapActions)(ref pardnerActionMap)).UseHeldObject, 1, (DisplayStringOptions)0);
}
HudManager.Singleton.ClearEquipmentUseHintText();
string text2 = "Wear the Silent Shoes by pressing " + text + ".";
HudManager.Singleton.DisplayNewEquipmentUseHintText(text2, 38f);
}
else if (isActive && base.numOfUses > 0)
{
HudManager.Singleton.ClearEquipmentUseHintText();
string text3 = "You are silent to the worm.";
HudManager.Singleton.DisplayNewEquipmentUseHintText(text3, 38f);
}
else
{
HudManager.Singleton.ClearEquipmentUseHintText();
}
}
protected override void __initializeVariables()
{
((PardnerEquipment)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_PardnerEquipment_RockShoes()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(1927420499u, new RpcReceiveHandler(__rpc_handler_1927420499));
NetworkManager.__rpc_func_table.Add(4237388855u, new RpcReceiveHandler(__rpc_handler_4237388855));
}
private static void __rpc_handler_1927420499(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool silence = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref silence, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)1;
((PardnerEquipment_RockShoes)(object)target).ToggleSilentServerRpc(silence);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_4237388855(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool silence = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref silence, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)2;
((PardnerEquipment_RockShoes)(object)target).ToggleSilentClientRpc(silence);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "PardnerEquipment_RockShoes";
}
}
[BepInPlugin("WormTeam.TunnelersTrinkets", "TunnelersTrinkets", "1.0.0")]
public class TunnelersTrinkets : BaseUnityPlugin
{
public const string PLUGIN_GUID = "WormTeam.TunnelersTrinkets";
public const string PLUGIN_NAME = "TunnelersTrinkets";
public const string PLUGIN_VERSION = "1.0.0";
internal static ManualLogSource Log;
public static AssetBundle bundle;
public void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
bundle = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("TunnelersTrinkets.dll", "wcmbundle"));
FlareGun.Initialize();
RockShoes.Initialize();
Slipstream.Initialize();
Material[] array = bundle.LoadAllAssets<Material>();
for (int i = 0; i < array.Length; i++)
{
if (((Object)array[i].shader).name == "Stubbed/Clay_WithDissolve")
{
array[i].shader = Shaders.Clay_WithDissolve;
}
}
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array2 = types;
foreach (Type type in array2)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array3 = methods;
foreach (MethodInfo methodInfo in array3)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
public static T Load<T>(string key) where T : Object
{
return bundle.LoadAsset<T>(key);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "TunnelersTrinkets";
public const string PLUGIN_NAME = "TunnelersTrinkets";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}
namespace TunnelersTrinkets.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}