
Lethal Company
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1-20 of 122 results
In-game HUD overlay for Lethal Company: quota, moon, live monsters (state icons) & traps, brutal-company events, plus a built-in WebSocket bridge for a browser/OBS overlay. Tuned for a modpack; some panels need specific mods.
Configurable monster spawning inside the Company building on 71-Gordion: timers, weights, caps, floor balance, outdoor/indoor pools. Integrates with ToilHead, StarlancerAIFix and BCME.
ALPHA. Cuts Lethal Company interior loading time and removes the navmesh lag spike when landing. Multiplayer determinism is not yet verified - do not use on a serious save.
Host-synced 99-song Facility Meltdown music, BPM HUD, escape boosts, takeoff fixes, and a multi-mode apparatus locator.
A harmless stationary Lethal Company enemy that gets noisier over time, especially when watched or shared in the same room.
LC Bhop for Lethal Company. ✨ Features: Quake/Source physics, auto-bhop, air strafing, speedometer, infinite stamina, and scroll jump. 🎮 Commands: /autobhop, /speedo. Based on lcbhop by aIIison. Move fast with zero fall damage!
Press F4 to teleport yourself to the ship using the ship teleporter. Keeps your held items on teleport, 10s inverse teleporter cooldown. No teleporter on the ship - no teleport. Configurable key.
Minimalist Lethal Company mod that adds an always-on minimap to the HUD. Shows players and objects, rotates with view direction, and is lightweight and unobtrusive.
[v81] Scans the number of scraps on the moon and sends it to the chat at the start of each day, just like the terminal scan technique.
Toggle RNNoise background sound removal, adjust suppression strength (0-100%), and cycle mic sensitivity — all with rebindable in-game keys.
1-20 of 122 results