All mods
Adds more suits to choose from, and can be used as a library to load your own suits!
Last updated: 10 months ago
LethalPhones Ringtones for the LethalBethal Modpack
Last updated: 10 months ago
A standalone Component storing Lists of AudioClips to access from different mods.
Last updated: 10 months ago
An API for terrain to mesh conversion and mesh manipulation
Last updated: 10 months ago
Title screen customizations and music replacement for Evil Company.
Last updated: 10 months ago
Custom main menu with the Illegals in my yard.
Last updated: 10 months ago
Sound rework for the Company's Autopilot Ship (Work In Progress)
Last updated: 11 months ago
Fork of FixPluginTypesSerialization to make it compatible with development builds. Fix custom Serializable structs and such not properly getting deserialized by Unity
Last updated: 11 months ago
Adds some Music from The Upturned into the boombox as playable tracks to listen to
Last updated: 11 months ago
Mod that required for fixing broken stuff on first host.
Last updated: 11 months ago
BananaCorp Skin and Music for the cruiser
Last updated: 11 months ago
Everything go boom. Mod to make things equal... in death! Configuration for health and everything else included!
Last updated: 11 months ago
Adds Mynah from Signalis as escape apparatus theme.
Last updated: 11 months ago
PjonkGoose for Lethal Company.
Last updated: 11 months ago
Replaces the falling death sound effect with the iconic Wilhelm scream
Last updated: 11 months ago
Changes the menu music with the Shreksophone (https://www.youtube.com/watch?v=W2dxblz6m54)
Last updated: 11 months ago
Adds a lot of new lore-friendly scraps for your game. Assets have been cleaned and optimized for zero performance issue.
Last updated: 11 months ago
Plays siinamota's Young Girl A on the ship leave early message.
Last updated: 11 months ago
Hi elated the imp
Last updated: 11 months ago
oops i vandalized the company cruiser.. dont tell on me
Last updated: 11 months ago
Adjust scrap weights per-mod with a percentage value, and enemy spawn weights globally per-enemy (+optionally force enemy spawns on all moons)
Last updated: 11 months ago