All mods
(+160C) A cosmetics add-on made for my friends. Works on MoreCompany. POP CULTURE CONTENT
Last updated: 2 months ago
This Mod let you alter store prices. This is a Client-Side mod that works on all the servers.
Last updated: 11 months ago
리서브 플래시라이트 슬롯 한패 지원
Last updated: 10 months ago
Reverts v45 changes of crawler and spider hitboxes.
Last updated: 11 months ago
A mod with a bunch of skeleton suit variations
Last updated: 9 months ago
This mod disables the annoying intro played on the ship speaker
Last updated: 11 months ago
A small library for audible distance determination.
Last updated: 11 months ago
Remember SCP-1356 from SCP: Containment Breach? Well; this is that!
Last updated: 2 weeks ago
Replaces the default scavenger with a cute anime girl instead
Last updated: 11 months ago
A boombox content mod that features 12 MORE classic 'white girl' songs. Plus an extra surprise song. All listed in the README.
Last updated: 10 months ago
Allows you to gain credits by killing monsters (Configurable)
Last updated: a month ago
Plays the cement dragging sound effect when the coildhead turns its head
Last updated: 4 months ago
Allows you to change in-game names.
Last updated: 11 months ago
Reskin mod for vanilla moons, enemies, scrap, and equipment to make them more spooky. (11 moons, 1 enemy, 37 scrap, 2 equipment)
Last updated: 6 days ago
prevent players from pushing each other
Last updated: 7 months ago
Prevents BepInEx log spam. Log level is configurable for each mod.
Last updated: 10 months ago
A BepinEx plugin that captures Harmony and Monomod hook information at runtime to ease debugging
Last updated: 3 months ago
Nutcracker sounds are tweaked, for a better experience (Made to be with my other mods)
Last updated: 11 months ago
Adds several suits based on ProjectMoon's Limbus Company (and one extra super secret suit).
Last updated: 10 months ago
Toggleable night vision inside and outside the facility.
Last updated: 4 months ago
Mod focused on patching the maneater's behaviour in regards of taking damage to account for how much force the damage is dealt with rather than always consdering it as one point of damage
Last updated: 3 months ago