using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("MoreSuits")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A mod that adds more suit options to Lethal Company")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("MoreSuits")]
[assembly: AssemblyTitle("MoreSuits")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
namespace MoreSuits;
[BepInPlugin("x753.More_Suits", "More Suits", "1.1.0")]
public class MoreSuitsMod : BaseUnityPlugin
{
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[HarmonyPatch("Start")]
[HarmonyPrefix]
private static void StartPatch(ref StartOfRound __instance)
{
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Expected O, but got Unknown
//IL_0210: Unknown result type (might be due to invalid IL or missing references)
//IL_0217: Expected O, but got Unknown
//IL_0244: Unknown result type (might be due to invalid IL or missing references)
try
{
if (SuitsAdded)
{
return;
}
for (int i = 0; i < __instance.unlockablesList.unlockables.Count; i++)
{
UnlockableItem val = __instance.unlockablesList.unlockables[i];
if (!((Object)(object)val.suitMaterial != (Object)null) || !val.alreadyUnlocked)
{
continue;
}
string[] files = Directory.GetFiles(SuitsFolder, "*.png");
string[] array = files;
foreach (string text in array)
{
UnlockableItem val2;
Material val3;
if (Path.GetFileNameWithoutExtension(text) == "default")
{
val2 = val;
val3 = val2.suitMaterial;
}
else
{
string text2 = JsonUtility.ToJson((object)val);
val2 = JsonUtility.FromJson<UnlockableItem>(text2);
val3 = Object.Instantiate<Material>(val2.suitMaterial);
}
string path = Path.Combine(SuitsFolder, text);
byte[] array2 = File.ReadAllBytes(path);
Texture2D val4 = new Texture2D(2, 2);
ImageConversion.LoadImage(val4, array2);
val3.mainTexture = (Texture)(object)val4;
try
{
string path2 = Path.Combine(SuitsFolder, "advanced", Path.GetFileNameWithoutExtension(text) + ".json");
if (File.Exists(path2))
{
string[] array3 = File.ReadAllLines(path2);
string[] array4 = array3;
foreach (string text3 in array4)
{
string[] array5 = text3.Trim().Split(':');
if (array5.Length == 2)
{
string text4 = array5[0].Trim('"', ' ', ',');
string text5 = array5[1].Trim('"', ' ', ',');
Vector4 vector;
if (float.TryParse(text5, out var result))
{
val3.SetFloat(text4, result);
}
else if (text5 == "KEYWORD")
{
val3.EnableKeyword(text4);
}
else if (text5.Contains(".png"))
{
string path3 = Path.Combine(SuitsFolder, "advanced", text5);
byte[] array6 = File.ReadAllBytes(path3);
Texture2D val5 = new Texture2D(2, 2, (TextureFormat)4, true, true);
ImageConversion.LoadImage(val5, array6);
val3.SetTexture(text4, (Texture)(object)val5);
}
else if (TryParseVector4(text5, out vector))
{
val3.SetVector(text4, vector);
}
}
}
}
}
catch (Exception ex)
{
Debug.Log((object)("Something went wrong with More Suits! Error: " + ex));
}
val2.suitMaterial = val3;
val2.unlockableName = Path.GetFileNameWithoutExtension(path);
if (Path.GetFileNameWithoutExtension(text) != "default")
{
__instance.unlockablesList.unlockables.Add(val2);
}
}
SuitsAdded = true;
break;
}
}
catch (Exception ex2)
{
Debug.Log((object)("Something went wrong with More Suits! Error: " + ex2));
}
}
}
private const string modGUID = "x753.More_Suits";
private const string modName = "More Suits";
private const string modVersion = "1.1.0";
private readonly Harmony harmony = new Harmony("x753.More_Suits");
private static MoreSuitsMod Instance;
public static string SuitsFolder;
public static bool SuitsAdded;
private void Awake()
{
SuitsFolder = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "suits");
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin More Suits is loaded!");
}
public static bool TryParseVector4(string input, out Vector4 vector)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
vector = Vector4.zero;
string[] array = input.Split(',');
if (array.Length == 4 && float.TryParse(array[0], out var result) && float.TryParse(array[1], out var result2) && float.TryParse(array[2], out var result3) && float.TryParse(array[3], out var result4))
{
vector = new Vector4(result, result2, result3, result4);
return true;
}
return false;
}
}