using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MoreCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("100.0.0")]
[assembly: AssemblyInformationalVersion("100.0.0")]
[assembly: AssemblyProduct("MoreCompany")]
[assembly: AssemblyTitle("MoreCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("100.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MoreCompany
{
[BepInPlugin("me.swipez.melonloader.morecompany", "MoreCompany", "100.0.0")]
public class MainClass : BaseUnityPlugin
{
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"I am just a MoreCompany replacement! :)");
}
}
}
namespace MoreCompany.Cosmetics
{
public enum CosmeticType
{
HAT,
WRIST,
CHEST,
R_LOWER_ARM,
HIP,
L_SHIN,
R_SHIN
}
public class CosmeticInstance : MonoBehaviour
{
public CosmeticType cosmeticType;
public string cosmeticId;
public Texture2D icon;
}
public class CosmeticGeneric
{
public static ObservableCollection<GameObject> ToLoad = new ObservableCollection<GameObject>();
public virtual string gameObjectPath { get; }
public virtual string cosmeticId { get; }
public virtual string textureIconPath { get; }
public CosmeticType cosmeticType { get; }
public void LoadFromBundle(AssetBundle bundle)
{
GameObject val = bundle.LoadAsset<GameObject>(gameObjectPath);
((Object)val).hideFlags = (HideFlags)32;
Texture2D val2 = bundle.LoadAsset<Texture2D>(textureIconPath);
((Object)val2).hideFlags = (HideFlags)32;
CosmeticInstance cosmeticInstance = val.AddComponent<CosmeticInstance>();
cosmeticInstance.cosmeticId = cosmeticId;
cosmeticInstance.icon = val2;
cosmeticInstance.cosmeticType = cosmeticType;
CollectionExtensions.AddItem<GameObject>((IEnumerable<GameObject>)ToLoad, val);
}
}
public class CosmeticApplication : MonoBehaviour
{
public Transform head;
public Transform hip;
public Transform lowerArmRight;
public Transform shinLeft;
public Transform shinRight;
public Transform chest;
public List<CosmeticInstance> spawnedCosmetics = new List<CosmeticInstance>();
public void Awake()
{
}
public void ClearCosmetics()
{
}
public void ApplyCosmetic(string cosmeticId, bool startEnabled)
{
}
public void RefreshAllCosmeticPositions()
{
}
}
public class CosmeticRegistry
{
public static GameObject cosmeticGUI;
private static GameObject displayGuy;
private static CosmeticApplication cosmeticApplication;
public static List<string> locallySelectedCosmetics = new List<string>();
public const float COSMETIC_PLAYER_SCALE_MULT = 0.38f;
public static ObservableCollection<AssetBundle> ToLoad = new ObservableCollection<AssetBundle>();
public static Dictionary<string, CosmeticInstance> cosmeticInstances = new Dictionary<string, CosmeticInstance>();
public static void LoadCosmeticsFromBundle(AssetBundle bundle)
{
ToLoad.Add(bundle);
}
public static void LoadCosmeticsFromAssembly(Assembly assembly, AssetBundle bundle)
{
Type[] types = assembly.GetTypes();
Type[] array = types;
foreach (Type type in array)
{
if (type.IsSubclassOf(typeof(CosmeticGeneric)))
{
CosmeticGeneric cosmeticGeneric = (CosmeticGeneric)type.GetConstructor(new Type[0]).Invoke(new object[0]);
cosmeticGeneric.LoadFromBundle(bundle);
}
}
}
public static void SpawnCosmeticGUI()
{
}
public static void PopulateCosmetics()
{
}
public static void UpdateCosmeticsOnDisplayGuy(bool startEnabled)
{
}
public static bool IsEquipped(string cosmeticId)
{
return false;
}
public static void ToggleCosmetic(string cosmeticId)
{
}
}
}
namespace MoreCompany.Utils
{
public static class AssetBundleExtension
{
public static T LoadPersistentAsset<T>(this AssetBundle bundle, string name) where T : Object
{
T val = bundle.LoadAsset<T>(name);
if ((Object)(object)val != (Object)null)
{
((Object)val).hideFlags = (HideFlags)32;
return val;
}
return default(T);
}
}
}