Decompiled source of CZEMU v1.0.3

CZEMU.dll

Decompiled 4 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using MyFirstPlugin.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CZEMU")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("friend did a funny thing with that voice so yeah, its only voice of mine saying CZEMU")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("CZEMU")]
[assembly: AssemblyTitle("CZEMU")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MyFirstPlugin
{
	[BepInPlugin("CZEMU", "CZEMU", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private const string PLUGIN_GUID = "177unneh.CZEMU";

		private const string PLUGIN_NAME = "177unneh.CZEMU";

		private const string PLUGIN_VERSION = "1.0.1";

		private readonly Harmony harmony = new Harmony("177unneh.CZEMU");

		private static Plugin Instance;

		internal ManualLogSource mls;

		internal static List<AudioClip> soundFX;

		internal static List<AudioClip> soundFX1;

		internal static AssetBundle Bundle;

		internal static AssetBundle Bundle1;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("177unneh.CZEMU");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin CZEMU is loaded! SO CZEMU! CZEMU KABOOM! HAHA FYUNNY KABOOMHAHAHHA");
			harmony.PatchAll(typeof(Plugin));
			harmony.PatchAll(typeof(MineExplosion));
			mls.LogInfo((object)"THIS, IS THE F*CKING TEST!!!");
			mls.LogInfo((object)"This test ^^^ its bad!!!");
			mls.LogInfo((object)"nvm time to add the sound do you?");
			mls.LogInfo((object)"yeah!!!");
			soundFX = new List<AudioClip>();
			Bundle = AssetBundle.LoadFromFile(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("CZEMU.dll".ToCharArray()) + "czemu");
			mls.LogInfo((object)((object)Bundle).ToString());
			if ((Object)(object)Bundle != (Object)null)
			{
				mls.LogInfo((object)"you like kissing boys dont you?");
				soundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
				mls.LogInfo((object)"anyway loaded the bundle jippi!");
			}
			else
			{
				mls.LogError((object)"ABORT! THE SYSTEM FAILED!!! ABORT ALL GAME!");
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "CZEMU";

		public const string PLUGIN_NAME = "CZEMU";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace MyFirstPlugin.Patches
{
	[HarmonyPatch(typeof(Landmine))]
	internal class MineExplosion
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void OverrideAudio(Landmine __instance)
		{
			__instance.mineTrigger = Plugin.soundFX[0];
		}
	}
}