Decompiled source of Jesters Symphony v1.0.0

BepInEx/plugins/JesterMusic.dll

Decompiled a year ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using LC_API.BundleAPI;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("JesterMusic")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Replaces jester chase sound")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("JesterMusic")]
[assembly: AssemblyTitle("JesterMusic")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace JesterMusic
{
	[HarmonyPatch(typeof(JesterAI), "Start")]
	internal class Patch_SoundReplacer
	{
		private static void Postfix(JesterAI __instance)
		{
			__instance.screamingSFX = BundleLoader.GetLoadedAsset<AudioClip>("Assets/00CustomAssets/Audio/theCalm.wav");
		}
	}
	[BepInPlugin("JesterMusic", "JesterMusic", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin JesterMusic is loaded!");
		}

		private void OnDestroy()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("JesterMusic").PatchAll();
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "JesterMusic";

		public const string PLUGIN_NAME = "JesterMusic";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}