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Decompiled source of UltraFlashlight v0.0.6
UltraFlashlightMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("UltraFlashlightMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("UltraFlashlightMod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("da02722a-1fdf-4461-aec8-db069a93930d")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace UltraFlashlightMod; [BepInPlugin("25BLUEMAN25.UltraFlashlight", "Ultra Flashlight", "0.0.1")] public class Plugin : BaseUnityPlugin { private const string GUID = "25BLUEMAN25.UltraFlashlight"; private const string NAME = "Ultra Flashlight"; private const string VERSION = "0.0.1"; public static Plugin instance; private void Awake() { //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "ultraflashlightassetbundle"); AssetBundle val = AssetBundle.LoadFromFile(text); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load UltraFlashlight AssetBundle from " + text)); return; } Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/plugins/UltraFlashlightCold.asset"); if ((Object)(object)val2 == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load UltraFlashlight asset."); return; } Utilities.FixMixerGroups(val2.spawnPrefab); if ((Object)(object)val2.spawnPrefab == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"UltraFlashlight spawnPrefab is null."); return; } NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); val2.weight = 1.05f; val2.batteryUsage = 480f; val2.rotationOffset = new Vector3(179f, 0f, 0f); val2.positionOffset = new Vector3(0f, 0.09f, 0f); TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>(); val3.clearPreviousText = true; val3.displayText = "The best flashlight u can get."; Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, 100); Item val4 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/plugins/UltraFlashlightWarm.asset"); if ((Object)(object)val4 == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load UltraFlashlight asset."); return; } Utilities.FixMixerGroups(val4.spawnPrefab); if ((Object)(object)val4.spawnPrefab == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"UltraFlashlight spawnPrefab is null."); return; } NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); val4.weight = 1.05f; val4.batteryUsage = 480f; val4.rotationOffset = new Vector3(179f, 0f, 0f); val4.positionOffset = new Vector3(0f, 0.09f, 0f); TerminalNode val5 = ScriptableObject.CreateInstance<TerminalNode>(); val5.clearPreviousText = true; val5.displayText = "The best flashlight u can get."; Items.RegisterShopItem(val4, (TerminalNode)null, (TerminalNode)null, val5, 100); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "25BLUEMAN25.UltraFlashlight"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Patched Ultra Flashlight"); } }