Decompiled source of FubukiJester v1.0.2

FubukiJester.dll

Decompiled 11 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using FubukiJester.Patches;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FubukiJester")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FubukiJester")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("293e7337-5cb3-4936-b577-fbee0bac2c14")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FubukiJester
{
	[BepInPlugin("Athena.FubukiJester", "Fubuki Jester Mod", "1.0.2")]
	public class FubukiJesterBase : BaseUnityPlugin
	{
		private const string modGUID = "Athena.FubukiJester";

		private const string modName = "Fubuki Jester Mod";

		private const string modVersion = "1.0.2";

		private readonly Harmony harmony = new Harmony("Athena.FubukiJester");

		private static FubukiJesterBase Instance;

		internal ManualLogSource mls;

		internal static List<AudioClip> SoundFX;

		internal static List<Texture2D> fubukiMaterial;

		internal static GameObject Visuals;

		internal static AssetBundle Bundle;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Athena.FubukiJester");
			mls.LogInfo((object)"Fubuki has awakened");
			harmony.PatchAll(typeof(FubukiJesterBase));
			harmony.PatchAll(typeof(FubukiPatch));
			mls = ((BaseUnityPlugin)this).Logger;
			SoundFX = new List<AudioClip>();
			fubukiMaterial = new List<Texture2D>();
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			location = location.TrimEnd("FubukiJester.dll".ToCharArray());
			Bundle = AssetBundle.LoadFromFile(location + "fubuki");
			if ((Object)(object)Bundle != (Object)null)
			{
				mls.LogInfo((object)"Succesfully loaded asset bundle");
				SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
				fubukiMaterial = Bundle.LoadAllAssets<Texture2D>().ToList();
			}
		}
	}
}
namespace FubukiJester.Patches
{
	[HarmonyPatch(typeof(JesterAI))]
	internal class FubukiPatch : MonoBehaviour
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void OverrideAudio(JesterAI __instance)
		{
			__instance.popGoesTheWeaselTheme = FubukiJesterBase.SoundFX[1];
			__instance.popUpSFX = FubukiJesterBase.SoundFX[0];
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void FubukiVisual(JesterAI __instance)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Expected O, but got Unknown
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			Transform val = ((Component)__instance).transform.Find("MeshContainer");
			object obj;
			if (val == null)
			{
				obj = null;
			}
			else
			{
				Transform obj2 = val.Find("JackInTheBoxBody");
				obj = ((obj2 != null) ? ((Component)obj2).GetComponent<SkinnedMeshRenderer>() : null);
			}
			SkinnedMeshRenderer val2 = (SkinnedMeshRenderer)obj;
			MaterialPropertyBlock val3 = new MaterialPropertyBlock();
			((Renderer)val2).GetPropertyBlock(val3, 0);
			val3.SetTexture("_BaseColorMap", (Texture)(object)FubukiJesterBase.fubukiMaterial[0]);
			val3.SetVector("_BaseColorMap_ST", new Vector4(1f, 1f, 0f, 0f));
			val3.SetTexture("_NormalMap", (Texture)(object)FubukiJesterBase.fubukiMaterial[0]);
			((Renderer)val2).SetPropertyBlock(val3, 0);
			Material val4 = null;
			List<Material> list = ((Component)__instance).GetComponentsInChildren<Renderer>(true).SelectMany((Renderer x) => x.sharedMaterials).ToList();
			foreach (Material item in list)
			{
				if (((Object)item).name.StartsWith("JesterTex"))
				{
					item.mainTexture = (Texture)(object)FubukiJesterBase.fubukiMaterial[0];
					val4 = item;
				}
			}
		}
	}
}