CHANGELOG
1.0.5
Updated to v73 The raptors foot steps might be too quiet, after updating I tried setting the radius higher which helps a bit. I might fine tune it in the future. For now, the raptor will just make less noise and be more stealthy...
1.0.4
Fixed the raptor doing too much damage to other enemies.
1.0.3
Two minor fixes
- Small fix for the raptors targetting when its target player becomes untargetable.
- It should now try to switch to another valid target.
- Fixed the raptor not being able to bite after a pounce attack
1.0.2
A lot of minor fixes
- General:
- Added more layers to the Raptor's NavMesh.
- It should now be able to reach more places.
- The Raptor should no longer play the hit sound effect once it's dead and gets hit.
- Added more layers to the Raptor's NavMesh.
- Chasing:
- No longer attempts to reach/chase players inside the ship if it is not in the ship itself.
- Now retargets players if it gets hit.
- Added a timeout for the Raptor if chasing a player that is unreachable for too long.
- Pounce:
- The Raptor should now check for a clear path before attempting to pounce on the player.
- Improved pounce animation.
- Animation:
- Changed walking animation to a blend tree.
- Walking and running transitions should now look much smoother.
- Added an animation for when the Raptor is climbing.
- The current animation is actually a grapple animation, but it works okay for now.
- Changed walking animation to a blend tree.
1.0.1
Small fix.
- Fixed the wrong assetbundle being packaged.
- This should make the Raptor be able to load in game.
- This could also update some of its behaviour as the wrong/old assets were bundled.
1.0.0
This is the first release of the JPOGRaptor. It is still WIP but should function good enough as an enemny ingame.
- Initial release.
- Enjoy!