
CHANGELOG
1.0.4
Fixed the raptor doing too much damage to other enemies.
1.0.3
Two minor fixes
- Small fix for the raptors targetting when its target player becomes untargetable.
- It should now try to switch to another valid target.
- Fixed the raptor not being able to bite after a pounce attack
1.0.2
A lot of minor fixes
- General:
- Added more layers to the Raptor's NavMesh.
- It should now be able to reach more places.
- The Raptor should no longer play the hit sound effect once it's dead and gets hit.
- Added more layers to the Raptor's NavMesh.
- Chasing:
- No longer attempts to reach/chase players inside the ship if it is not in the ship itself.
- Now retargets players if it gets hit.
- Added a timeout for the Raptor if chasing a player that is unreachable for too long.
- Pounce:
- The Raptor should now check for a clear path before attempting to pounce on the player.
- Improved pounce animation.
- Animation:
- Changed walking animation to a blend tree.
- Walking and running transitions should now look much smoother.
- Added an animation for when the Raptor is climbing.
- The current animation is actually a grapple animation, but it works okay for now.
- Changed walking animation to a blend tree.
1.0.1
Small fix.
- Fixed the wrong assetbundle being packaged.
- This should make the Raptor be able to load in game.
- This could also update some of its behaviour as the wrong/old assets were bundled.
1.0.0
This is the first release of the JPOGRaptor. It is still WIP but should function good enough as an enemny ingame.
- Initial release.
- Enjoy!