CHANGELOG

1.0.4

Fixed the raptor doing too much damage to other enemies.

1.0.3

Two minor fixes

  • Small fix for the raptors targetting when its target player becomes untargetable.
    • It should now try to switch to another valid target.
  • Fixed the raptor not being able to bite after a pounce attack

1.0.2

A lot of minor fixes

  • General:
    • Added more layers to the Raptor's NavMesh.
      • It should now be able to reach more places.
    • The Raptor should no longer play the hit sound effect once it's dead and gets hit.
  • Chasing:
    • No longer attempts to reach/chase players inside the ship if it is not in the ship itself.
    • Now retargets players if it gets hit.
    • Added a timeout for the Raptor if chasing a player that is unreachable for too long.
  • Pounce:
    • The Raptor should now check for a clear path before attempting to pounce on the player.
    • Improved pounce animation.
  • Animation:
    • Changed walking animation to a blend tree.
      • Walking and running transitions should now look much smoother.
    • Added an animation for when the Raptor is climbing.
      • The current animation is actually a grapple animation, but it works okay for now.

1.0.1

Small fix.

  • Fixed the wrong assetbundle being packaged.
    • This should make the Raptor be able to load in game.
    • This could also update some of its behaviour as the wrong/old assets were bundled.

1.0.0

This is the first release of the JPOGRaptor. It is still WIP but should function good enough as an enemny ingame.

  • Initial release.
  • Enjoy!