Lethal Company
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Details

Latest version
1.0.6
Last Updated
First Uploaded
Downloads
53.5K
Likes
9
Size
3.4MB
Dependants

1.0.6

Bug fixes and cleanup.

  • Detection areas:
    • The front, back and aggro areas now rotate with the Stegosaurus, so the area behind it is actually behind it.
  • Tail spikes:
    • Players killed by the tail now have a 40% chance to be cut in half
    • The body on the spike now drips blood.
    • The body can be grabbed from the spike and falls off when the Stegosaurus dies.
    • Fixed the body being pinned to a different spike for each player.
  • Special tail attack:
    • Other enemies are now hit once per attack and the attack no longer skips enemies that can be killed.
  • Safety:
    • The Stegosaurus can no longer target or hit players in the ship or in the Company Cruiser seats, this includes its contact damage.
  • Stun:
    • Stunning the Stegosaurus as a client now works properly.
  • Roaming:
    • The Stegosaurus now walks to points that are further away and mostly in front of it, so it zigzags a lot less.
    • The Stegosaurus remembers its last 5 to 10 points and will not walk back to one of them.
    • Added the config entries "Min Roam Distance" and "Max Roam Distance" to tweak how far the next point is.
  • Chasing:
    • Fixed the irritation decrease using the wrong value.
  • Network:
    • Greatly reduced the amount of network messages sent while the Stegosaurus is active.
  • Removed the unused config sync code.

1.0.5

Fixed the Stegosaurus for V81 Switched to DawnLib

1.0.4

Fixed the Stegosaurus for V73

  • The StegoSaurus now has a few extra collision boxes, this should make it easier to hit him with the shotgun for example.
  • Added an extra hit check to the Stegosaurus stomp and tail attack.
    • The Stegosaurus should no longer be able to hit you with these attacks when in the driver or pasenger seat of the Company Cruiser (cargo remains unsafe).

1.0.3

Fixed the Stegosaurus for V70

1.0.2

Some small Tweaks.

  • Updated the NavMeshAgent
    • This should improve the navigation of the Stegosaurus and where it can and cannot go.
  • Reduced "NormalizedTimeInDayToLeave" value.
    • the Stegosaurus should now despawn at the set time.
  • Added a Config entry where the "NormalizedTimeInDayToLeave" can be set for the Stegosaurus.

1.0.1

Some small fixes.

  • Creature voice:
    • Stegosaurus's voice/roar should no longer be heard across the map and inside the facility
  • Back area detection:
    • Changed the width of the collision box that determines if players are behind the Stegosaurus and near it's tail from 5 to 3.
    • This should make it a bit safer to walk around the Stegosaurus.
  • Spawn count:
    • Reduced the max amount of Stegosaurus that can spawn from 5 to 3.
    • Added a setting that allows you to set the max amount of Stegosaurus that can spawn naturally.
  • Bestiary:
    • Added some extra Trivia from the JPOG wiki.

Thanks for providing some feedback in the discord so I was able to notice/become aware of these issues and fix them so quickly!

1.0.0

  • Initial release
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