JPOGStegosaurus
JPOGStegosaurus for Lethal Company.
Date uploaded | 2 months ago |
Version | 1.0.1 |
Download link | 347956-JPOGStegosaurus-1.0.1.zip |
Downloads | 4122 |
Dependency string | 347956-JPOGStegosaurus-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
JPOGStegosaurus
This mod adds the Stegosaurus from the game Jurassic Park Operation Genesis.
⚠️
This is the second mod I made for Lethal Company. Release (v1.0.0) has the bare minimum features I think the Stegosaurus should have to function as an enemy. The Stegosaurus should function, but the mod is not done yet. You may experience some buggy behaviour from the Stegosaurus. I'll try and keep the mod updated and fix bugs.
Description 📃
JPOGStegosaurus is a fully animated custom enemy that spawns outside during the daytime. With it's spiked tail it is capable of killing reckless employees and pinning them to it.
Behaviour ▶️
- Default:
- The Stegosaurus will peacefully walkaround
- Irritation
- Being too close to the Stegosaurus will increase its irritation level
- When the irritation level of the Stegosaurus reached a certain threshold it will attack!
- Walking behind the Stegosaurus (near its tail) might provoke a defensive response, be careful.
Feedback 📢
Feel free to leave feedback and/or bugs you encounter on the discord thread for JPOG Stegosaurus or by Creating a GitHub issue!
- Lethal Company Modding discord:
[Modding] > [mod-releases] > [JPOG | T-Rex 🦖 | Stegosaurus] - GitHub Issues
Preview 👀
Future 🎯
I would like to add more idle animations to the Stegosaurus and I am working on the Stegosaurus being able to Defend/Attack other enemies that get too close to it.
Other projects 💭
Source 🌐
The source code for the Stegosaurus can be found on my GitHub. If you are making your own enemy mod for Lethal Company, feel free to take a look at my code for inspiration.
JPOGStegosaurus assets 📦
All assets (model, textures, animations and some audio) are from the game: Jurassic Park Operation Genesis
Credits 🗣️
- EvaisaDev - LethalLib
- Lordfirespeed - reference tcli usage in LethalLib
- Xilophor - csproj files taken from Xilo's mod templates
- XuuXiao - porting LC-ExampleEnemy for LC v50
- nomnomab - Lethal Company Project Patcher - used for the Unity Project
- AlbinoGeek - issue template
- HENDRIX-ZT2 & AdventureT - creating the blender plugin: jpog-blender that is able to read ".tmd" files from the game: Jurassic Park Operation Genisis
CHANGELOG
1.0.2
Some small Tweaks.
- Updated the NavMeshAgent
- This should improve the navigation of the Stegosaurus and where it can and cannot go.
- Reduced "NormalizedTimeInDayToLeave" value.
- the Stegosaurus should now despawn at the set time.
- Added a Config entry where the "NormalizedTimeInDayToLeave" can be set for the Stegosaurus.
1.0.1
Some small fixes.
- Creature voice:
- Stegosaurus's voice/roar should no longer be heard across the map and inside the facility
- Back area detection:
- Changed the width of the collision box that determines if players are behind the Stegosaurus and near it's tail from 5 to 3.
- This should make it a bit safer to walk around the Stegosaurus.
- Spawn count:
- Reduced the max amount of Stegosaurus that can spawn from 5 to 3.
- Added a setting that allows you to set the max amount of Stegosaurus that can spawn naturally.
- Bestiary:
- Added some extra Trivia from the JPOG wiki.
Thanks for providing some feedback in the discord so I was able to notice/become aware of these issues and fix them so quickly!
1.0.0
- Initial release