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WinterLodge
Winter planet with a lodge as main building/facility
CHANGELOG
1.0.8
Got a report that the map wasn't loading propperly. I did some testing and it would load normally, but then on another mod-profile it broke.
I suspect it has either to do with there being 2 versions of the map, or due to possible conflicts with Lethal Elements.
Did some more testing and I can now load WinterLodge normally.
Let me know if you encounter any issues.
Changes:
- Some minor tweaks to improve support for Lethal Elements
- Removed the festive/christmas version of the map
1.0.7
Happy 2025! 🎆
- The WinterLodge is now back to normal
- There should still be a small chance for the version with Festive lights to spawn.
1.0.6
- Compressed Textures on the mansion
- Added Festive lights for Christmas 🎄
- Fixed the last remaining audio reverb NullReferenceException
1.0.5
Thanks Xu Xiaolan for the help!
- Adjusted the game layers for some of the map objects and terrain as they were set incorrectly.
- Changed the Terrain from a texture to a Mesh using v0xx's TerraMesh tool.
- The map's textures should now look a bit more vanilla like.
- This should add support for blizzards and hopefully other future planned custom weathers in LethalElements.
- Improved support with CodeRebirth
- Some of the enemies should no longer spawn under the map.
- Created a Discord channel on the Lethal Company Modding Discord.
- Feel free to leave feedback/report bugs/problems.
- Or just to drop by.
- Made some of the textures of the building appear more snowy.
- This should match the map and environment better.
1.0.4
- Added a Vehicle blocker to the main entrance.
- The Cruiser can now no longer be parked against the main entrance.
- Fixed an invisible object near the ship causing collision with the truck sometimes.
1.0.3
- Fixed Indirect lighting
- This should make the day timer show propperly on the moon.
- This should make interiors/inside the facility darker.
1.0.2
- Fixed the Delivery/Dropship playing it's music to early.
- Fixes and adjustments to navmesh to improve path finding of enemies.
- Fixed NullReferenceExceptions for the AudioReverbTrigger where possible.
- Small tweaks to random weathers.
1.0.1
- Fixed LOD Distance for the trees.
- Adjusted some trees that were floating above the terrain.
1.0.0
Initial release.