WinterLodge
Winter planet with a lodge as main building/facility
Date uploaded | 3 days ago |
Version | 1.0.6 |
Download link | 347956-WinterLodge-1.0.6.zip |
Downloads | 4471 |
Dependency string | 347956-WinterLodge-1.0.6 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Winter Lodge
This is my first custom moon for Lethal Company.
Description
This moon is covered in snow and spruce trees. The main entrance can be found at lodge by following the road leading towards it from the ship.
Inspiration
I was inspired by this Fable 2 demondoor and wanted to create something similar in Lethal Company.
Features:
- Routing cost: 250
- Walkable distance to both Main and Fire (a bit between Vow and Assurance)
- Cruiser compatible
- Mansion Interior
- Small chance for mineshaft interior
- All Scrap spawnable
- Scrap around 2000 ~ 4000 of value inside
- Enemies (by default):
- Inside:
- No Coilheads
- Outside:
- No Oldbirds
- Small chance for Giants
- No Flowersnakes
- Inside:
Discord
Feel free to discuss the map or post feedback/bugs/problems on the discord
Previews
Main Entrance
Main view of the lodge.
Main Path
Right before crossing the bridge.
In the Unity editor
If you need a general layout of the main path.
Credits
- Everyone in the modding discord for helping me.
- AudioKnight for the wonderful youtube tutorial.
- Assets:
CHANGELOG
1.0.6
- Compressed Textures on the mansion
- Added Festive lights for Christmas 🎄
- Fixed the last remaining audio reverb NullReferenceException
1.0.5
Thanks Xu Xiaolan for the help!
- Adjusted the game layers for some of the map objects and terrain as they were set incorrectly.
- Changed the Terrain from a texture to a Mesh using v0xx's TerraMesh tool.
- The map's textures should now look a bit more vanilla like.
- This should add support for blizzards and hopefully other future planned custom weathers in LethalElements.
- Improved support with CodeRebirth
- Some of the enemies should no longer spawn under the map.
- Created a Discord channel on the Lethal Company Modding Discord.
- Feel free to leave feedback/report bugs/problems.
- Or just to drop by.
- Made some of the textures of the building appear more snowy.
- This should match the map and environment better.
1.0.4
- Added a Vehicle blocker to the main entrance.
- The Cruiser can now no longer be parked against the main entrance.
- Fixed an invisible object near the ship causing collision with the truck sometimes.
1.0.3
- Fixed Indirect lighting
- This should make the day timer show propperly on the moon.
- This should make interiors/inside the facility darker.
1.0.2
- Fixed the Delivery/Dropship playing it's music to early.
- Fixes and adjustments to navmesh to improve path finding of enemies.
- Fixed NullReferenceExceptions for the AudioReverbTrigger where possible.
- Small tweaks to random weathers.
1.0.1
- Fixed LOD Distance for the trees.
- Adjusted some trees that were floating above the terrain.
1.0.0
Initial release.