using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("45x OC Models")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("45x OC Models")]
[assembly: AssemblyTitle("45x OC Models")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ffxocmodels
{
public class BodyReplacements
{
public static void InitBodyReplacements()
{
ModelReplacementAPI.RegisterSuitModelReplacement("Eve", typeof(EveModel));
ModelReplacementAPI.RegisterSuitModelReplacement("Eve [Casual Alt]", typeof(EveAltModel));
ModelReplacementAPI.RegisterSuitModelReplacement("Eve [Cyber]", typeof(EveCyberModel));
ModelReplacementAPI.RegisterSuitModelReplacement("Lilium", typeof(LiliumModel));
ModelReplacementAPI.RegisterSuitModelReplacement("Kiryuu Rumi", typeof(KiryuuRumiModel));
ModelReplacementAPI.RegisterSuitModelReplacement("Kiryuu Rumi [Casual]", typeof(KiryuuRumiCasualModel));
ModelReplacementAPI.RegisterSuitModelReplacement("Kiryuu Rumi [Suit]", typeof(KiryuuRumiSuitModel));
ModelReplacementAPI.RegisterSuitModelReplacement("Kiryuu Rumi [Maid]", typeof(KiryuuRumiMaidModel));
ModelReplacementAPI.RegisterSuitModelReplacement("Kiryuu Rumi [Farmer]", typeof(KiryuuRumiFarmerModel));
ModelReplacementAPI.RegisterSuitModelReplacement("Kiryuu Rumi [Raccoon]", typeof(KiryuuRumiRaccoonModel));
}
}
public class EveModel : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.EveBundle.LoadAsset<GameObject>("Eve");
}
}
public class EveAltModel : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.EveBundle.LoadAsset<GameObject>("Eve [Alt]");
}
}
public class EveCyberModel : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.EveBundle.LoadAsset<GameObject>("Eve [Cyber]");
}
}
public class LiliumModel : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.LiliumBundle.LoadAsset<GameObject>("Lilium");
}
}
public class KiryuuRumiModel : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.KiryuuBundle.LoadAsset<GameObject>("Kiryuu Rumi");
}
}
public class KiryuuRumiCasualModel : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.KiryuuBundle.LoadAsset<GameObject>("Kiryuu Rumi [Casual]");
}
}
public class KiryuuRumiSuitModel : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.KiryuuBundle.LoadAsset<GameObject>("Kiryuu Rumi [Suit]");
}
}
public class KiryuuRumiMaidModel : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.KiryuuBundle.LoadAsset<GameObject>("Kiryuu Rumi [Maid]");
}
}
public class KiryuuRumiFarmerModel : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.KiryuuBundle.LoadAsset<GameObject>("Kiryuu Rumi [Farmer]");
}
}
public class KiryuuRumiRaccoonModel : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
return Assets.KiryuuBundle.LoadAsset<GameObject>("Kiryuu Rumi [Raccoon]");
}
}
public static class Assets
{
public static AssetBundle? EveBundle;
public static AssetBundle? LiliumBundle;
public static AssetBundle? KiryuuBundle;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
EveBundle = LoadAssetBundle("evebundle");
LiliumBundle = LoadAssetBundle("liliumbundle");
KiryuuBundle = LoadAssetBundle("kiryuubundle");
}
private static AssetBundle LoadAssetBundle(string AssetBundleName)
{
AssetBundle result = null;
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + ".AssetBundles." + AssetBundleName))
{
result = AssetBundle.LoadFromStream(stream);
}
return result;
}
}
[BepInPlugin("dev.45x.45xocmodels", "45x OC Models", "1.5.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class FFXOCModels : BaseUnityPlugin
{
public static ManualLogSource PluginLogger = Logger.CreateLogSource("dev.45x.45xocmodels");
private readonly Harmony harmony = new Harmony("dev.45x.45xocmodels");
private void Awake()
{
PluginLogger.LogInfo((object)"Loading Plugin: dev.45x.45xocmodels");
Stopwatch stopwatch = Stopwatch.StartNew();
Assets.PopulateAssets();
BodyReplacements.InitBodyReplacements();
harmony.PatchAll();
stopwatch.Stop();
PluginLogger.LogInfo((object)string.Format("Plugin {0} is loaded! Took {1}ms", "dev.45x.45xocmodels", stopwatch.ElapsedMilliseconds));
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}