Decompiled source of SetMyDungeon v1.0.0

SetMyDungeon.dll

Decompiled 4 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SetMyDungeon")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SetMyDungeon")]
[assembly: AssemblyTitle("SetMyDungeon")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace SetMyDungeon
{
	[BepInPlugin("SetMyDungeon", "SetMyDungeon", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static ConfigEntry<bool> SetDungeonEnabled;

		public static Dictionary<int, ConfigEntry<int>> Id2Rarity = new Dictionary<int, ConfigEntry<int>>();

		private void Awake()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin SetMyDungeon is loaded!");
			Harmony val = new Harmony("SetMyDungeon");
			SetConfig();
			val.PatchAll();
		}

		private void SetConfig()
		{
			SetDungeonEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "SetDungeonEnabled", false, "Enable or disable the Set Dungeon feature.");
			SetId2Rarity();
		}

		private void SetId2Rarity()
		{
			Id2Rarity.Add(0, ((BaseUnityPlugin)this).Config.Bind<int>("General", "Factory", 1, "Weight for Factory (id = 0), 0 ~ 4294967295"));
			Id2Rarity.Add(1, ((BaseUnityPlugin)this).Config.Bind<int>("General", "Mansion", 1, "Weight for Mansion (id = 1), 0 ~ 4294967295"));
			Id2Rarity.Add(4, ((BaseUnityPlugin)this).Config.Bind<int>("General", "Mineshaft", 1, "Weight for Mineshaft (id = 4), 0 ~ 4294967295"));
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "SetMyDungeon";

		public const string PLUGIN_NAME = "SetMyDungeon";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace SetMyDungeon.Patches
{
	[HarmonyPatch(typeof(RoundManager), "GenerateNewFloor")]
	public class RM_GenerateNewFloor
	{
		private static void Prefix(RoundManager __instance)
		{
			int num = __instance.currentLevel.dungeonFlowTypes.Length;
			Plugin.Logger.LogInfo((object)$"Generating the map. This map contains {num} dungeon flow types.");
			if (num > 0)
			{
				for (int i = 0; i < num; i++)
				{
					IntWithRarity val = __instance.currentLevel.dungeonFlowTypes[i];
					int id = val.id;
					int rarity = val.rarity;
					Plugin.Logger.LogInfo((object)$"(OriginGame)The [{i}]th dungeon(id = {id}) has a rarity of {rarity}");
					if (Plugin.SetDungeonEnabled.Value)
					{
						if (Plugin.Id2Rarity.ContainsKey(id))
						{
							__instance.currentLevel.dungeonFlowTypes[i].rarity = Plugin.Id2Rarity[id].Value;
							Plugin.Logger.LogInfo((object)$"(SetMyDungeon)The [{i}]th dungeon(id = {id}) has been set to a rarity of {Plugin.Id2Rarity[id].Value}");
						}
						else
						{
							Plugin.Logger.LogInfo((object)$"(SetMyDungeon)The [{i}]th dungeon(id = {id}) is not configured, using the original rarity of {rarity}");
						}
					}
					else
					{
						Plugin.Logger.LogInfo((object)$"(SetMyDungeon)SetDungeonEnabled is false, using the original rarity of {rarity}");
					}
				}
			}
			else
			{
				Plugin.Logger.LogInfo((object)"This map has no dungeon flow types.");
			}
		}
	}
}