using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Tele_Herse.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Tele-Herse")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Tele-Herse")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e96e1d8d-b411-45f6-bdb1-a0ad58e81aa8")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Tele_Herse
{
[BepInPlugin("Dug.TeleHerseMod", "TeleHerse", "1.0.0")]
public class TeleHerse : BaseUnityPlugin
{
private const string modVersion = "1.0.0";
private const string modGUID = "Dug.TeleHerseMod";
private const string modName = "TeleHerse";
private readonly Harmony harmony = new Harmony("Dug.TeleHerseMod");
private static TeleHerse Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Dug.TeleHerseMod");
mls.LogInfo((object)"TeleHerse is Starting...");
harmony.PatchAll(typeof(TeleHerse));
harmony.PatchAll(typeof(ShipTeleporterPatch));
}
}
}
namespace Tele_Herse.Patches
{
[HarmonyPatch(typeof(ShipTeleporter), "beamUpPlayer")]
public class ShipTeleporterPatch
{
private static bool Prefix(ref bool ___isInverseTeleporter)
{
PlayerControllerB targetedPlayer = StartOfRound.Instance.mapScreen.targetedPlayer;
if (!targetedPlayer.isPlayerDead && !___isInverseTeleporter)
{
return false;
}
return true;
}
}
}