using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LCModReverseGrief.Patches;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LCModReverseGrief")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LCModReverseGrief")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("42a79041-ca5e-48eb-94a9-d4cbda3dd44f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LCModReverseGrief
{
[BepInPlugin("7ph.dev.lcmodreversegrief", "LC Mod - Reverse Grief", "1.0.2")]
public class ModeBase : BaseUnityPlugin
{
private const string modGUID = "7ph.dev.lcmodreversegrief";
private const string modName = "LC Mod - Reverse Grief";
private const string modVersion = "1.0.2";
private readonly Harmony harmony = new Harmony("7ph.dev.lcmodreversegrief");
public static ModeBase Instance;
internal ManualLogSource mls;
public ManualLogSource Mls => mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("7ph.dev.lcmodreversegrief");
mls.LogInfo((object)"LC Mod - Reverse Grief initialized");
harmony.PatchAll(typeof(ModeBase));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
namespace LCModReverseGrief.Patches
{
internal class PlayerControllerBPatch
{
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerControllerB), "DamagePlayerFromOtherClientClientRpc")]
public static bool PlayerDamaged(ref int damageAmount, ref Vector3 hitDirection, ref int playerWhoHit, ref int newHealthAmount, PlayerControllerB __instance)
{
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
if (!((NetworkBehaviour)__instance).IsOwner)
{
return true;
}
CentipedeAI[] array = Object.FindObjectsByType<CentipedeAI>((FindObjectsSortMode)0);
for (int i = 0; i < array.Length; i++)
{
if ((Object)(object)array[i].clingingToPlayer == (Object)(object)__instance)
{
ModeBase.Instance.mls.LogInfo((object)$"REVERSE_GRIEF: Accepting the hit from player{playerWhoHit}");
return true;
}
}
ModeBase.Instance.mls.LogInfo((object)$"REVERSE_GRIEF: Detected grief from another player{playerWhoHit}");
PlayerControllerB val = FindPlayerById(playerWhoHit);
if ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)__instance)
{
ModeBase.Instance.mls.LogInfo((object)$"REVERSE_GRIEF: Identified griefing player{playerWhoHit}. Hitting back other player instantly.");
val.DamagePlayerFromOtherClientServerRpc(damageAmount, -hitDirection, playerWhoHit);
}
else
{
ModeBase.Instance.mls.LogInfo((object)"REVERSE_GRIEF: Unable to identify griefing player. Skipping revenge.");
}
damageAmount = 0;
newHealthAmount = __instance.health;
return true;
}
private static PlayerControllerB FindPlayerById(int playerId)
{
PlayerControllerB[] array = Object.FindObjectsOfType<PlayerControllerB>();
PlayerControllerB[] array2 = array;
foreach (PlayerControllerB val in array2)
{
if ((int)val.playerClientId == playerId)
{
return val;
}
}
return null;
}
}
}