using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Steamworks;
using Steamworks.Data;
using Unity.Netcode;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LethalClips")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LalaDancer")]
[assembly: AssemblyTitle("LethalClips")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LethalClips
{
[BepInPlugin("com.lalabuff.lethal.lethalclips", "LethalClips", "0.0.1")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "com.lalabuff.lethal.lethalclips";
private const string NAME = "LethalClips";
private const string VERSION = "0.0.1";
internal static ManualLogSource Log;
internal void Awake()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
new Harmony("com.lalabuff.lethal.lethalclips").PatchAll();
Log.LogInfo((object)"Successfully loaded LethalClips (com.lalabuff.lethal.lethalclips) v0.0.1!");
}
}
internal static class State<T> where T : new()
{
private static readonly Dictionary<object, T> states = new Dictionary<object, T>();
internal static T Of(object obj)
{
if (!states.TryGetValue(obj, out var value))
{
return states[obj] = new T();
}
return value;
}
}
}
namespace LethalClips.Patches
{
[HarmonyPatch(typeof(PlayerControllerB), "KillPlayer")]
internal class KillPlayer
{
private static void Prefix(PlayerControllerB __instance, ref bool __state)
{
__state = ((NetworkBehaviour)__instance).IsOwner && !__instance.isPlayerDead && __instance.AllowPlayerDeath();
}
private static void Postfix(bool __state, CauseOfDeath causeOfDeath)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
if (__state)
{
Plugin.Log.LogInfo((object)$"Player was killed by {causeOfDeath}!");
TimelineEventHandle val = SteamTimeline.AddInstantaneousTimelineEvent("Killed by " + Enum.GetName(typeof(CauseOfDeath), causeOfDeath), "git gud lol", "steam_death", 0u, 0f, (TimelineEventClipPriority)2);
Plugin.Log.LogInfo((object)$"Added timeline event {val}.");
}
}
}
}