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One Day Over
[V72] A difficult, and punishing modpack made over hundreds of hours. Contains new mechanics and features to make the game harder while keeping a vanilla feel. Good luck.
By AAApple
CHANGELOG
2.1.0
- Reverted the Pluginserialization update (broke several mods)
- Swapped outside daytime dogs for earth leviathans on Celest
- Sick Beats moved to global upgrade
- Weed Gen moved to global upgrade
- Silver Bullets moved to global upgrade
- Malware Broadcast moved to global upgrade
- Changed price of Scrap Keeper at the reconmendation of a friend to 10 for all upgrades (thanks Bradley)
- Removed the Deep Core mines (issues, testing if it fixes it)
- Added Tv shuffler
- Readded the snowy dropship mod
- Upped the time for lobby connection attempts (30 total)
- Embrion price reduced to 50C
- Embrion total scrap cap tweaked (777C)
- Ghost Girl outside spawn cap raised to 6
- Kidnapper Fox outside cap raised to 5
- Tweaked the pack icon slighly (still Ms paint lol)
Last two Hot Fixes should have been lumped into this, but whatever
2.0.4 Hot Fix 4
- Actually updated Pluginserialization to 1.1.4
- updated Redomodo to 1.1.0
- updated AAApples Musicpacks to 1.0.2
2.0.3 Hot Fix 3
- Removed Walkers from Diversity due to issues
- Removed ClearSpraypaint mod due to a crash associated with it
- Removed Powersounds due to audio issues
- Pluginserialization Updated
- Lgu credit conversion made obsolete
- Betterscanner moved to global upgrade
- Removed the Bigdelivery from BrutalCompany (it was too good lol)
- Cleaned up Levelproperties under Brutal C. to reduce lag
- Collateral daytime spawns nerfed
- Spawn chance tweaked down to 1.6x isntead of 1.7x
- Assurance tweaked to be more deadly during the day and night
- Embrion tweaked
- Adamance made hostile outside, rarely
- March loot and difficultly increased
- Artifice now spawns blobs outside durring the day
Updated README
2.0.2 Hot Fix 2
- Actually fixed suit doubling
Might be the last update for this pack (This didn't age well lol)
2.0.1 Hot Fixes
- Reduced file size
- Fixed suit doubling
- Fixed issue with buying pink suits and filtering
- Fixed config settings not being set properly
- Cleaned up LLL config to reduce lag
- Cleaned up Pizza Prob to reduce lag
2.0.0
The not so long awaited remake of the fundamentals of the entire pack.
New Additions
- LLL
- MonkeyInjectionLibrary (DawnLib was eating itself alive and I didnt know lol)
- Added Pareidolia moon
- Added Ferangdalion moon
- Added Rockwell moon
- Added Collateral moon
- Added other moons...
- LOTS of new scrap items
- TZP now heals you
- lockpicker can lock doors
- Enemy skins and diversity
- Many new interiors
- Visual overhaul in many areas of the game
- Audio overhauls in many areas of the game
- New tv clips
- A crosshair
- Dust Cloud weather
- MGE
- So much more
Fixes/Changes
Oof where to begin.
- Kidnapper fox shows up more
- Locker shows up more on desert moons more
- Locker more aggressive overall
- Interior odds completely overhauled
- New quotes for Brutal Company events
- The Cabinet shows up more overall
- Mask invis is shorter
- New items in weapon slot from Iscrap
- New items in utility slot, such as the masks
- Shotgun price decrease (700-> 500C)
- Shrink Ray and Assault Rifle price decrease (10,000->2500C)
- Malfunction odds tweaked
- No longer can sprint on the ladder, doing nothing
- Inside ship less cluttered (Sci tweaks)
- Time increased again (1.8->1.6 or 1.7, cant remember)
- Start with the right ship window
- Spark Towers now spawn on all moons
- ALL monsters can now spawn on ALL moons
- Overall spawn rate of monsters increased
- Base scrap value increased (1.0-> 1.08)
- Base scrap amount increased (1.0-> 1.08)
- Something with the remnants mod, idk I did this many months ago
- Nameplates hidden
- New items in shop
- Item prices tweaked
- Floppy disk and computer removed
- ScrapIsFuel dash tweaked slightly
- Ship Window prices dropped (300ish-> 100C)
- Bodycam price dropped (1000-> 200C)
- General bug fixing
- A lot more that I dont remember
Removals
If I'm being honest, I don't recall what I deleted and what I added. I've tried so many mods that what was in 1.2 is long since lost to me, and from the pack.
Just know, things were deleted to make the pack better.
- Removed several base game moons that I personally did not like, and replaced them with others that I deem better.
- Removed InfectedCompany
- Replaced ANDTHISONE with Redomodo cause it was taken down by mods for cough "Reuploading other users' assets." Thanks for targeting my mod that had less than 150 downloads, appreciate it.
- Removed that one malfunction that reroutes your moon forcefully
- Removed that one event from BrutalCompany that replaces all your scrap with soccerballs and trash cans
- Updated README
- Tweaked pack icon (yes, it is made in MS Paint)
1.2.0
New Additions
- Added Frailty
- Added Diversity
- Added Usual Scrap
- Added Lethal Snap
- Added ColorfulEnemyVariety
- Added several new shop items (from Usual Scrap)
- Added several new scrap items (from Usual Scrap)
- Quota number now appears on one of the screens
- Updated several mods
- Downgraded several mods to correct version
Fixes/Changes
- Changed lgu to be the alternative currency
- Fixed Free rotation in ship (works)
- Recharge Coil can now be moved
- Kitchen Knife added to weapon slot (along with other, one handed scrap weapons)
- Death quota tweaked (20C)
- Some new shop items added to utility slot
- added a Boombox slot
- Fixed quota increase again
- Tweaked kidnapper fox to show up more
- Floor window price change (500 -> 200C)
- Adj. the droppod music chances
- Adj. mushroom infection rate and chance
- General config changes
Removals
- Red shelf no longer has doors
- Removed Extend Quota mod
- Removed Coil shells
- Disabled "I hope you are ready to cry" event
- Disabled the many item slot event
- Removed Ship inventory mod
- Removed another mod (idr the name)
- Company moon can no longer be snowfall
- Removed interns
- Removed Renforced boots (Useless)
- Removed Contracts
- Updated README
- Last version with InfectedCompany
1.1.0
- Removed the Raptor mod
- Replaced Poltergeist sounds with my own mod (ANDTHISONE). Does the same thing with extra sounds
- General config changes
- Changed the quota increase % heavily to balance the game out
- lengthened day (2.0 -> 1.8)
- Updated README
1.0.0
- Added missing mods
- Updated config to make the pack easier
- Fixed several mistakes with interactions between items
- Banned Maneater from coming outside
- Added Rifle to terminal store (10,000C)
- Rebound Panic to , instead of T after more testing
- Offical Release of pack
0.0.2
- Added several missing mods. Pack still might not work as intended
0.0.1
- Pre-release testing. Might not work