using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using JesterSpeed.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("JesterSpeed")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("JesterSpeed")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("24f4ef47-ff7e-4525-935b-f063deaf8023")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace JesterSpeedMod
{
[BepInPlugin("Poseidon.JesterSpeed", "JesterSpeed", "1.5.1")]
public class JesterSpeedBase : BaseUnityPlugin
{
private const string modGUID = "Poseidon.JesterSpeed";
private const string modName = "JesterSpeed";
private const string modVersion = "1.5.1";
private readonly Harmony harmony = new Harmony("Poseidon.JesterSpeed");
private static JesterSpeedBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Poseidon.JesterSpeed");
mls.LogInfo((object)"JesterSpeedMod ist erfolgreich gestartet ;)");
harmony.PatchAll(typeof(JesterSpeedBase));
harmony.PatchAll(typeof(PlayerControlerBPatch));
harmony.PatchAll(typeof(JesterCheckPatch));
}
}
}
namespace JesterSpeed.Patches
{
[HarmonyPatch(typeof(JesterAI))]
internal class JesterCheckPatch
{
private static int previousStateValue;
private static float speed;
private static ulong targetID;
[HarmonyPatch("Update")]
[HarmonyPostfix]
public static void getState(ref int ___previousState, JesterAI __instance)
{
previousStateValue = ___previousState;
speed = ((EnemyAI)__instance).agent.speed;
if (___previousState >= 1)
{
targetID = ((EnemyAI)__instance).targetPlayer.playerClientId;
}
}
public static int getPreviousStateValue()
{
return previousStateValue;
}
public static float getJesterAgentSpeed()
{
return speed;
}
public static ulong getJesterAgentTargetID()
{
return targetID;
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControlerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void speedBoost(ref float ___sprintMeter, ref float ___sprintMultiplier, ref bool ___isSprinting, ref ulong ___playerClientId, ref bool ___isJumping, ref bool ___isFallingFromJump)
{
if (JesterCheckPatch.getPreviousStateValue() == 2 && ___playerClientId == JesterCheckPatch.getJesterAgentTargetID() && !___isJumping && !___isFallingFromJump)
{
___sprintMeter = 1f;
if (___isSprinting)
{
___sprintMultiplier = Math.Max(JesterCheckPatch.getJesterAgentSpeed() / 18f * 5f, Mathf.Lerp(___sprintMultiplier, 2.25f, Time.deltaTime * 1f));
}
else
{
___sprintMultiplier = 1f;
}
}
}
}
}