Decompiled source of JesterSpeed v1.5.1

JesterSpeed.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using JesterSpeed.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("JesterSpeed")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("JesterSpeed")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("24f4ef47-ff7e-4525-935b-f063deaf8023")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace JesterSpeedMod
{
	[BepInPlugin("Poseidon.JesterSpeed", "JesterSpeed", "1.5.1")]
	public class JesterSpeedBase : BaseUnityPlugin
	{
		private const string modGUID = "Poseidon.JesterSpeed";

		private const string modName = "JesterSpeed";

		private const string modVersion = "1.5.1";

		private readonly Harmony harmony = new Harmony("Poseidon.JesterSpeed");

		private static JesterSpeedBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Poseidon.JesterSpeed");
			mls.LogInfo((object)"JesterSpeedMod ist erfolgreich gestartet ;)");
			harmony.PatchAll(typeof(JesterSpeedBase));
			harmony.PatchAll(typeof(PlayerControlerBPatch));
			harmony.PatchAll(typeof(JesterCheckPatch));
		}
	}
}
namespace JesterSpeed.Patches
{
	[HarmonyPatch(typeof(JesterAI))]
	internal class JesterCheckPatch
	{
		private static int previousStateValue;

		private static float speed;

		private static ulong targetID;

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		public static void getState(ref int ___previousState, JesterAI __instance)
		{
			previousStateValue = ___previousState;
			speed = ((EnemyAI)__instance).agent.speed;
			if (___previousState >= 1)
			{
				targetID = ((EnemyAI)__instance).targetPlayer.playerClientId;
			}
		}

		public static int getPreviousStateValue()
		{
			return previousStateValue;
		}

		public static float getJesterAgentSpeed()
		{
			return speed;
		}

		public static ulong getJesterAgentTargetID()
		{
			return targetID;
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControlerBPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void speedBoost(ref float ___sprintMeter, ref float ___sprintMultiplier, ref bool ___isSprinting, ref ulong ___playerClientId, ref bool ___isJumping, ref bool ___isFallingFromJump)
		{
			if (JesterCheckPatch.getPreviousStateValue() == 2 && ___playerClientId == JesterCheckPatch.getJesterAgentTargetID() && !___isJumping && !___isFallingFromJump)
			{
				___sprintMeter = 1f;
				if (___isSprinting)
				{
					___sprintMultiplier = Math.Max(JesterCheckPatch.getJesterAgentSpeed() / 18f * 5f, Mathf.Lerp(___sprintMultiplier, 2.25f, Time.deltaTime * 1f));
				}
				else
				{
					___sprintMultiplier = 1f;
				}
			}
		}
	}
}