Decompiled source of GambitShotgun v1.0.0

GambitShotgun.dll

Decompiled 4 hours ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using LCSoundTool;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DoomShotgun")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Adds Doom music while holding the shotgun")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DoomShotgun")]
[assembly: AssemblyTitle("DoomShotgun")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalCompanyTemplate
{
	[BepInPlugin("DoomShotgun", "DoomShotgun", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static AudioClip doomMusic;

		public static ConfigEntry<float> volumeC;

		public static float volume;

		public void Awake()
		{
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			doomMusic = SoundTool.GetAudioClip("SpyPlayer-DoomShotgun", "doom.wav");
			volumeC = ((BaseUnityPlugin)this).Config.Bind<float>("General", "volume", 1f, "Set the volume of the music");
			volume = volumeC.Value;
			if (volume > 1f)
			{
				volume = 1f;
			}
			else if (volume < 0f)
			{
				volume = 0f;
			}
			Harmony val = new Harmony("DoomShotgun");
			val.PatchAll();
		}
	}
	[HarmonyPatch(typeof(ShotgunItem), "Start")]
	public static class ShotgunPatch
	{
		public static void Postfix(ShotgunItem __instance)
		{
			AudioSource val = ((Component)__instance).gameObject.AddComponent<AudioSource>();
			val.clip = Plugin.doomMusic;
			val.loop = true;
			val.volume = Plugin.volume;
		}
	}
	[HarmonyPatch(typeof(ShotgunItem), "EquipItem")]
	public static class ShotgunEquipPatch
	{
		public static void Postfix(ShotgunItem __instance)
		{
			AudioSource val = ((Component)__instance).gameObject.GetComponents<AudioSource>().First((AudioSource x) => (Object)(object)x.clip == (Object)(object)Plugin.doomMusic);
			val.Play();
		}
	}
	[HarmonyPatch(typeof(ShotgunItem), "StopUsingGun")]
	public static class ShotgunStopPatch
	{
		public static void Postfix(ShotgunItem __instance)
		{
			AudioSource val = ((Component)__instance).gameObject.GetComponents<AudioSource>().First((AudioSource x) => (Object)(object)x.clip == (Object)(object)Plugin.doomMusic);
			val.Stop();
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "DoomShotgun";

		public const string PLUGIN_NAME = "DoomShotgun";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}