Decompiled source of MenuServerName v1.0.1

BepInEx/plugins/asm.MenuServerName/MenuServerName.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Steamworks;
using Steamworks.Data;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("MenuServerName")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MenuServerName")]
[assembly: AssemblyTitle("MenuServerName")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MenuServerName
{
	[BepInPlugin("MenuServerName", "MenuServerName", "1.0.0")]
	[HarmonyPatch]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		internal static Harmony Harmony = new Harmony("MenuServerName");

		private static string currentLobbyName = "";

		private static TextMeshProUGUI currentLobbyText = null;

		private const string _quickMenuPath = "Systems/UI/Canvas/QuickMenu";

		private const string _exampleTextPath = "Systems/UI/Canvas/QuickMenu/PlayerList/Image/PlayerListSlot/PlayerNameButton/PName";

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin MenuServerName is loaded!");
			Harmony.PatchAll();
			SceneManager.sceneLoaded += OnSceneLoaded;
		}

		[HarmonyPatch(typeof(LobbySlot), "JoinLobbyAfterVerifying")]
		[HarmonyPrefix]
		private static void JoinLobbyAfterVerifying(Lobby lobby, SteamId lobbyId)
		{
			currentLobbyName = ((Lobby)(ref lobby)).GetData("name");
		}

		[HarmonyPatch(typeof(Lobby), "Join")]
		[HarmonyPrefix]
		private static void Join(Lobby __instance)
		{
			currentLobbyName = ((Lobby)(ref __instance)).GetData("name");
		}

		[HarmonyPatch(typeof(SteamMatchmaking), "CreateLobbyAsync")]
		[HarmonyPostfix]
		private static void CreateLobbyAsync(ref Task<Lobby?> __result, int maxMembers)
		{
			if (__result == null)
			{
				return;
			}
			__result.ContinueWith(delegate(Task<Lobby?> task)
			{
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0020: Unknown result type (might be due to invalid IL or missing references)
				if (!task.IsFaulted)
				{
					Lobby? result = task.Result;
					if (result.HasValue)
					{
						Lobby value = result.Value;
						currentLobbyName = ((Lobby)(ref value)).GetData("name");
						((TMP_Text)currentLobbyText).text = currentLobbyName;
					}
				}
			});
		}

		private void OnSceneLoaded(Scene scene, LoadSceneMode lsm)
		{
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			if (!(((Scene)(ref scene)).name == "SampleSceneRelay"))
			{
				return;
			}
			GameObject val = GameObject.Find("Systems/UI/Canvas/QuickMenu");
			if ((Object)(object)val == (Object)null)
			{
				Logger.LogError((object)"Could not find the original button to clone.");
				return;
			}
			GameObject val2 = GameObject.Find("Systems/UI/Canvas/QuickMenu/PlayerList/Image/PlayerListSlot/PlayerNameButton/PName");
			if ((Object)(object)val2 == (Object)null)
			{
				Logger.LogError((object)"Could not find the original text to clone.");
				return;
			}
			GameObject obj = Object.Instantiate<GameObject>(val2, val.transform);
			obj.transform.localPosition = new Vector3(0f, 220f, 0f);
			((Object)obj).name = "ServerName";
			currentLobbyText = obj.GetComponent<TextMeshProUGUI>();
			if ((Object)(object)currentLobbyText != (Object)null)
			{
				((Graphic)currentLobbyText).raycastTarget = false;
				((TMP_Text)currentLobbyText).text = "Server: " + currentLobbyName;
				((TMP_Text)currentLobbyText).alignment = (TextAlignmentOptions)514;
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "MenuServerName";

		public const string PLUGIN_NAME = "MenuServerName";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}