using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Abel")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalDrones")]
[assembly: AssemblyTitle("LethalDrones")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace AbelMuak.Mods.LC.LethalDrones
{
public static class Assets
{
public static string charAssetBundleName = "lethaldrones_chars";
public static string scrapsAssetBundleName = "lethaldrones_scrap";
public static AssetBundle CharAssetBundle = null;
public static AssetBundle ScrapAssetBundle = null;
private static string GetAssemblyLocation()
{
return Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
}
public static void PopulateAssets()
{
if ((Object)(object)CharAssetBundle == (Object)null)
{
Console.WriteLine("AbelMuak.LethalDrones: Loading Characters at " + charAssetBundleName);
CharAssetBundle = AssetBundle.LoadFromFile(Path.Combine(GetAssemblyLocation(), charAssetBundleName));
}
if ((Object)(object)ScrapAssetBundle == (Object)null)
{
Console.WriteLine("AbelMuak.LethalDrones: Loading Scraps at " + scrapsAssetBundleName);
ScrapAssetBundle = AssetBundle.LoadFromFile(Path.Combine(GetAssemblyLocation(), scrapsAssetBundleName));
}
}
}
public class MRSDN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "SDN";
return Assets.CharAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRUziDoorman : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "UziDoorman";
return Assets.CharAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.abelmuak.lc.lethaldrones", "Lethal Drones", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public const string ModGUID = "com.abelmuak.lc.lethaldrones";
public static ManualLogSource logger;
private void Awake()
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Expected O, but got Unknown
logger = ((BaseUnityPlugin)this).Logger;
Assets.PopulateAssets();
Scrap.Register();
ModelReplacementAPI.RegisterSuitModelReplacement("Lethal Drones - N", typeof(MRSDN));
ModelReplacementAPI.RegisterSuitModelReplacement("Lethal Drones - Uzi", typeof(MRUziDoorman));
Harmony val = new Harmony("com.abelmuak.lc.lethaldrones");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.abelmuak.lc.lethaldrones is loaded!");
}
}
public static class Scrap
{
public static Item[] GetItems()
{
return (Item[])(object)new Item[8]
{
Assets.ScrapAssetBundle.LoadAsset<Item>("Assets/Projects/LethalDrones/Scrap/Scrap_JCPen.asset"),
Assets.ScrapAssetBundle.LoadAsset<Item>("Assets/Projects/LethalDrones/Scrap/Scrap_Nanite.asset"),
Assets.ScrapAssetBundle.LoadAsset<Item>("Assets/Projects/LethalDrones/Scrap/Scrap_UziNeck.asset"),
Assets.ScrapAssetBundle.LoadAsset<Item>("Assets/Projects/LethalDrones/Scrap/Scrap_WDHead.asset"),
Assets.ScrapAssetBundle.LoadAsset<Item>("Assets/Projects/LethalDrones/Scrap/Scrap_JPlush.asset"),
Assets.ScrapAssetBundle.LoadAsset<Item>("Assets/Projects/LethalDrones/Scrap/Scrap_VPlush.asset"),
Assets.ScrapAssetBundle.LoadAsset<Item>("Assets/Projects/LethalDrones/Scrap/Scrap_NPlush.asset"),
Assets.ScrapAssetBundle.LoadAsset<Item>("Assets/Projects/LethalDrones/Scrap/Scrap_UziPlush.asset")
};
}
public static int[] GetRarities()
{
return new int[8] { 30, 45, 50, 70, 69, 69, 69, 69 };
}
public static void Register()
{
Plugin.logger.LogInfo((object)"Loading Scrap list");
Item[] items = GetItems();
int[] rarities = GetRarities();
for (int i = 0; i < items.Length; i++)
{
Item val = items[i];
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
Items.RegisterScrap(val, rarities[i], (LevelTypes)(-1));
Plugin.logger.LogInfo((object)("Registered " + val.itemName + " (scrap)"));
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}