Decompiled source of LethalHelper v1.0.1

AbelLethalHelper.dll

Decompiled 2 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Abel")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Some stuff to help Lethal Company mods development")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+f10d8450eb2d38d5754efa5d395eb4c5ce6616a5")]
[assembly: AssemblyProduct("Abel's Lethal Helper")]
[assembly: AssemblyTitle("AbelLethalHelper")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace AbelMuak.Libs.LethalHelper
{
	[BepInPlugin("com.abelmuak.libs.lethalthings", "Lethal Things", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		public const string ModGUID = "com.abelmuak.libs.lethalthings";

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.abelmuak.libs.lethalthings is loaded!");
		}
	}
	[Serializable]
	public struct ScrapInfo
	{
		public Item ItemDef;

		public int Rarity;

		public int LevelType;

		public ScrapInfo(Item ItemDef, int Rarity, int LevelType = -1)
		{
			this.ItemDef = ItemDef;
			this.Rarity = Rarity;
			this.LevelType = LevelType;
		}
	}
	[CreateAssetMenu(fileName = "ScrapList", menuName = "Abel/Scrap list", order = 0)]
	public class ScrapList : ScriptableObject
	{
		public ScrapInfo[] ScrapInfos;
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}