Decompiled source of LethalHelper v1.0.2
AbelLethalHelper.dll
Decompiled 2 weeks agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Abel")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Some stuff to help Lethal Company mods development")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+d3cd53a83d22175ccb9aed7ecaf9c21ffb7682dd")] [assembly: AssemblyProduct("Abel's Lethal Helper")] [assembly: AssemblyTitle("AbelLethalHelper")] [assembly: AssemblyVersion("1.0.0.0")] namespace AbelMuak.Libs.LethalHelper; [Serializable] public class ScrapInfo { public Item ItemDef; public int Rarity; public int LevelType; public ScrapInfo(Item ItemDef, int Rarity, int LevelType = -1) { this.ItemDef = ItemDef; this.Rarity = Rarity; this.LevelType = LevelType; } } public class ScrapInfoJSON { public string ItemDef; public int Rarity; public int LevelType; public ScrapInfoJSON(string ItemDef, int Rarity, int LevelType = -1) { this.ItemDef = ItemDef; this.Rarity = Rarity; this.LevelType = LevelType; } } [Serializable] [CreateAssetMenu(fileName = "ScrapList", menuName = "Abel/Scrap list", order = 0)] public class ScrapList : ScriptableObject { public List<ScrapInfo> ScrapInfos; }
LethalHelperPlugin.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LethalHelperPlugin")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.3.0")] [assembly: AssemblyInformationalVersion("1.0.3+d3cd53a83d22175ccb9aed7ecaf9c21ffb7682dd")] [assembly: AssemblyProduct("Library to add stuff to Lethal Company")] [assembly: AssemblyTitle("LethalHelperPlugin")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.3.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalHelperPlugin { public static class MyPluginInfo { public const string PLUGIN_GUID = "LethalHelperPlugin"; public const string PLUGIN_NAME = "Library to add stuff to Lethal Company"; public const string PLUGIN_VERSION = "1.0.3"; } } namespace AbelMuak.Libs.LethalHelper { [BepInPlugin("com.abelmuak.libs.lethalthings", "Lethal Helper", "1.0.3")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; public const string PLUGIN_GUID = "com.abelmuak.libs.lethalthings"; public const string PLUGIN_NAME = "Lethal Helper"; public const string PLUGIN_VERSION = "1.0.3"; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Logger.LogInfo((object)"Plugin com.abelmuak.libs.lethalthings is loaded!"); } } }