using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Abel")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Some stuff to help Lethal Company mods development")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+f10d8450eb2d38d5754efa5d395eb4c5ce6616a5")]
[assembly: AssemblyProduct("Abel's Lethal Helper")]
[assembly: AssemblyTitle("AbelLethalHelper")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace AbelMuak.Libs.LethalHelper
{
[BepInPlugin("com.abelmuak.libs.lethalthings", "Lethal Things", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
public const string ModGUID = "com.abelmuak.libs.lethalthings";
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.abelmuak.libs.lethalthings is loaded!");
}
}
[Serializable]
public struct ScrapInfo
{
public Item ItemDef;
public int Rarity;
public int LevelType;
public ScrapInfo(Item ItemDef, int Rarity, int LevelType = -1)
{
this.ItemDef = ItemDef;
this.Rarity = Rarity;
this.LevelType = LevelType;
}
}
[CreateAssetMenu(fileName = "ScrapList", menuName = "Abel/Scrap list", order = 0)]
public class ScrapList : ScriptableObject
{
public ScrapInfo[] ScrapInfos;
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}