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AbyssalAudio
This mod replaces a LOT of sounds with better and more immersive audio for the Modpack AbyssalCompany. Bug Fixes
Date uploaded | 10 months ago |
Version | 1.1.2 |
Download link | AbyssalCompanyTeam-AbyssalAudio-1.1.2.zip |
Downloads | 15933 |
Dependency string | AbyssalCompanyTeam-AbyssalAudio-1.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100no00ob-LCSoundTool
Let's you easily load audio files, replace in game audio, send audio over the network and log any audio playback into console.
Preferred version: 1.5.0Clementinise-CustomSounds
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Preferred version: 2.3.1README
Immersive audio curated for screams, scares, and plain ol' simple spooks!
A lot of new audio including: - New Menu music and sounds. - New Enemy sounds. - Weapon sounds. - New audio - And more!
CHANGELOG
v1.3.1
- Updated dependencies to fix the load audio issue on ModManager Profiles
v1.3.0
- Dependencies updated to latest version (This should fix the frequency bug and other sound bugs)
- Changed sound format from ".wav" to ".ogg" due to SundTool dev recommendations
- Made a complete rework to the in-game audio Reverb system
- Fixed all the sound-related issues, dropship, shipambience, crawler steps, jester, coilhead, centipede and Bracken
- Reverted the "creak" sounds, the voices will be heard again (hopefully not so frequent as before)
- Fixed a small audio issue in the IntroSpeech Remix
- I'm happy of the result of this changes
v1.2.3
- Reverted some sounds due to personal preferences
v1.2.2
- Reverted some sounds due to mistakes
- Changed the eerie sound system. It is now categorized as a "strange_sound" so its encounter will now be rarer. (This will be reverted when the new CustomSounds and LCSoundTool update comes out)
v1.2.1
- Added Reverb on some custom & vanilla sounds
- Added new sounds for the Earthworm
- Made a subtle change on the fear sounds
- Added new sounds for the Masked
- Changed some sounds of the Ship
- Changed some sounds for the bees
v1.2.0
- Changed description of the manifest.
- Changed the ReadMe making a new description
- Added a Changelog.md file with the Latest updates changelog
- Added a new Fear sounds, there's no longer the chase audio, but added a new one fulfilling the objective of being more faithful to vanilla and serving as a chase
- Added new eerie sounds
- Added a new Jester scream sound
- Changed the sounds of the shotgun shots.
- Changed some sounds of the Turret sounds
- Added a new "Great Asset" Remix faithful of the Vanilla one (will be disabled when the Divesity Mod add theirs) (Made by ASmol​Boy)
v1.1.5
- Optimized the File size like 50%, it should load a lot Faster and work better (from 545 wav files, to 257 wav files)
- Reverted to the Vanilla Opening sound of the Ship Door uppon Landing
- Reverted some of the sounds of the MouthDog
v1.1.4
- Reverted to the Vanilla IntroSpeech
- Reverted to the Vanilla FiredSpeech
- Reverted to the Vanilla ChargingSound
v1.1.3
- Fixed the AirHorn Audio
- Changed the AlertHUD Audio (the alert sound when you pull out the Apparatus)
v1.1.2
- Lowered the volume of the WalkieTalkie sounds
- Lowered the volume of the Ship Engine
v1.1.1
- Added responses when delivering the scrap to Jeb in the company that fit the soundpack audio.
- Removed some unnecessary audio