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AbyssalCompanyTeam-AbyssalAudio-1.1.2 icon

AbyssalAudio

This mod replaces a LOT of sounds with better and more immersive audio for the Modpack AbyssalCompany. Bug Fixes

Date uploaded 10 months ago
Version 1.1.2
Download link AbyssalCompanyTeam-AbyssalAudio-1.1.2.zip
Downloads 15933
Dependency string AbyssalCompanyTeam-AbyssalAudio-1.1.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
no00ob-LCSoundTool-1.5.0 icon
no00ob-LCSoundTool

Let's you easily load audio files, replace in game audio, send audio over the network and log any audio playback into console.

Preferred version: 1.5.0
Clementinise-CustomSounds-2.3.1 icon
Clementinise-CustomSounds

Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.

Preferred version: 2.3.1

README

Immersive audio curated for screams, scares, and plain ol' simple spooks!

A lot of new audio including: - New Menu music and sounds. - New Enemy sounds. - Weapon sounds. - New audio - And more!

CHANGELOG

v1.3.1

  • Updated dependencies to fix the load audio issue on ModManager Profiles

v1.3.0

  • Dependencies updated to latest version (This should fix the frequency bug and other sound bugs)
  • Changed sound format from ".wav" to ".ogg" due to SundTool dev recommendations
  • Made a complete rework to the in-game audio Reverb system
  • Fixed all the sound-related issues, dropship, shipambience, crawler steps, jester, coilhead, centipede and Bracken
  • Reverted the "creak" sounds, the voices will be heard again (hopefully not so frequent as before)
  • Fixed a small audio issue in the IntroSpeech Remix
  • I'm happy of the result of this changes

v1.2.3

  • Reverted some sounds due to personal preferences

v1.2.2

  • Reverted some sounds due to mistakes
  • Changed the eerie sound system. It is now categorized as a "strange_sound" so its encounter will now be rarer. (This will be reverted when the new CustomSounds and LCSoundTool update comes out)

v1.2.1

  • Added Reverb on some custom & vanilla sounds
  • Added new sounds for the Earthworm
  • Made a subtle change on the fear sounds
  • Added new sounds for the Masked
  • Changed some sounds of the Ship
  • Changed some sounds for the bees

v1.2.0

  • Changed description of the manifest.
  • Changed the ReadMe making a new description
  • Added a Changelog.md file with the Latest updates changelog
  • Added a new Fear sounds, there's no longer the chase audio, but added a new one fulfilling the objective of being more faithful to vanilla and serving as a chase
  • Added new eerie sounds
  • Added a new Jester scream sound
  • Changed the sounds of the shotgun shots.
  • Changed some sounds of the Turret sounds
  • Added a new "Great Asset" Remix faithful of the Vanilla one (will be disabled when the Divesity Mod add theirs) (Made by ASmol​Boy)

v1.1.5

  • Optimized the File size like 50%, it should load a lot Faster and work better (from 545 wav files, to 257 wav files)
  • Reverted to the Vanilla Opening sound of the Ship Door uppon Landing
  • Reverted some of the sounds of the MouthDog

v1.1.4

  • Reverted to the Vanilla IntroSpeech
  • Reverted to the Vanilla FiredSpeech
  • Reverted to the Vanilla ChargingSound

v1.1.3

  • Fixed the AirHorn Audio
  • Changed the AlertHUD Audio (the alert sound when you pull out the Apparatus)

v1.1.2

  • Lowered the volume of the WalkieTalkie sounds
  • Lowered the volume of the Ship Engine

v1.1.1

  • Added responses when delivering the scrap to Jeb in the company that fit the soundpack audio.
  • Removed some unnecessary audio