using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RadiationLeak")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RadiationLeak")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6fcf72b2-ea07-4479-80e7-1e60efce0a52")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace RadiationLeak
{
[BepInPlugin("com.actus.lethalcompany.radiationLeak", "Radiation Leak", "1.0.1")]
public class RadiationLeakBase : BaseUnityPlugin
{
private const string modGUID = "com.actus.lethalcompany.radiationLeak";
private const string modName = "Radiation Leak";
private const string modVersion = "1.0.1";
private readonly Harmony harmony = new Harmony("com.actus.lethalcompany.radiationLeak");
internal static RadiationLeakBase Instance;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
harmony.PatchAll();
}
}
}
namespace RadiationLeak.Patches
{
[HarmonyPatch(typeof(PlayerControllerB), "Update")]
internal class RadiationLeakPatch
{
private static float damageCoolDown = 20f;
private static LungProp apparatus;
[HarmonyPostfix]
public static void DamagePlayerWhenHoldingApparatus(ref PlayerControllerB __instance)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
bool flag = __instance.currentlyHeldObjectServer is LungProp;
apparatus = (LungProp)((!flag) ? ((object)apparatus) : ((object)(LungProp)__instance.currentlyHeldObjectServer));
if ((Object)(object)apparatus != (Object)null && flag)
{
if (damageCoolDown > 0f)
{
damageCoolDown -= Time.deltaTime;
}
else
{
if (__instance.health <= 20)
{
__instance.DamagePlayer(100, true, true, (CauseOfDeath)3, 0, false, default(Vector3));
}
else
{
__instance.DamagePlayer(10, true, true, (CauseOfDeath)3, 0, false, default(Vector3));
}
damageCoolDown = 20f;
}
}
if ((Object)(object)apparatus != (Object)null && !flag && ((GrabbableObject)apparatus).hasHitGround && !((GrabbableObject)apparatus).isInShipRoom)
{
if (Random.Range(1, 101) <= 5)
{
Landmine.SpawnExplosion(((GrabbableObject)apparatus).GetItemFloorPosition(default(Vector3)), true, 1f, 10f, 50, 0f, (GameObject)null, false);
DestroyApparatusObject();
}
apparatus = null;
}
}
private static void DestroyApparatusObject()
{
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Expected O, but got Unknown
MeshRenderer component = ((Component)apparatus).GetComponent<MeshRenderer>();
Collider component2 = ((Component)apparatus).GetComponent<Collider>();
MeshRenderer[] componentsInChildren = ((Component)apparatus).GetComponentsInChildren<MeshRenderer>();
if ((Object)(object)component != (Object)null)
{
((Renderer)component).enabled = false;
}
if ((Object)(object)component2 != (Object)null)
{
component2.enabled = false;
}
MeshRenderer[] array = componentsInChildren;
foreach (MeshRenderer val in array)
{
((Renderer)val).enabled = false;
}
Object.Destroy((Object)apparatus);
}
}
}